2 * upkg: a tool for manipulating Unreal Tournament packages.
3 * Very simple PCX writer for saving extracted textures.
5 * Copyright © 2012 Nick Bowler
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 #include <engine/palette.h>
27 unsigned short width
, height
;
28 unsigned char encoded
[128];
31 int pcx_init_header(struct pcx_head
*head
);
32 int pcx_write_scanline(const struct pcx_head
*head
, const unsigned char *src
, FILE *f
);
33 int pcx_write_palette(EnginePalette
*palette
, FILE *f
);