1 /* clutter-1.0.vapi generated by vapigen, do not modify. */
3 [CCode (cprefix = "Clutter", lower_case_cprefix = "clutter_", gir_namespace = "Clutter", gir_version = "1.0")]
5 [CCode (cprefix = "ClutterFrameSource", lower_case_cprefix = "clutter_frame_source_")]
6 namespace FrameSource {
7 [CCode (cheader_filename = "clutter/clutter.h")]
8 public static uint add (uint fps, GLib.SourceFunc func);
9 [CCode (cheader_filename = "clutter/clutter.h")]
10 public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func);
12 [CCode (cprefix = "ClutterThreads", lower_case_cprefix = "clutter_threads_")]
14 [CCode (cprefix = "ClutterThreadsFrameSource", lower_case_cprefix = "clutter_threads_frame_source_")]
15 namespace FrameSource {
16 [CCode (cname = "clutter_threads_add_frame_source", cheader_filename = "clutter/clutter.h")]
17 public static uint add (uint fps, GLib.SourceFunc func);
18 [CCode (cname = "clutter_threads_add_frame_source_full", cheader_filename = "clutter/clutter.h")]
19 public static uint add_full (int priority, uint fps, owned GLib.SourceFunc func);
21 [CCode (cprefix = "ClutterThreadsIdle", lower_case_cprefix = "clutter_threads_idle_")]
23 [CCode (cname = "clutter_threads_add_idle", cheader_filename = "clutter/clutter.h")]
24 public static uint add (GLib.SourceFunc func);
25 [CCode (cname = "clutter_threads_add_idle_full", cheader_filename = "clutter/clutter.h")]
26 public static uint add_full (int priority, owned GLib.SourceFunc func);
28 [CCode (cprefix = "ClutterThreadsTimeout", lower_case_cprefix = "clutter_threads_timeout_")]
30 [CCode (cname = "clutter_threads_add_timeout", cheader_filename = "clutter/clutter.h")]
31 public static uint add (uint interval, GLib.SourceFunc func);
32 [CCode (cname = "clutter_threads_add_timeout_full", cheader_filename = "clutter/clutter.h")]
33 public static uint add_full (int priority, uint interval, owned GLib.SourceFunc func);
35 [CCode (cheader_filename = "clutter/clutter.h")]
36 public static void enter ();
37 [CCode (cheader_filename = "clutter/clutter.h")]
38 public static void init ();
39 [CCode (cheader_filename = "clutter/clutter.h")]
40 public static void leave ();
41 [CCode (cheader_filename = "clutter/clutter.h")]
42 public static void set_lock_functions (GLib.Callback enter_fn, GLib.Callback leave_fn);
44 [CCode (cprefix = "ClutterUtil", lower_case_cprefix = "clutter_util_")]
46 [CCode (cname = "clutter_util_next_p2", cheader_filename = "clutter/clutter.h")]
47 public static int next_power_of_2 (int a);
49 [CCode (cprefix = "clutter_value_", lower_case_cprefix = "clutter_value_")]
51 [CCode (cheader_filename = "clutter/clutter.h")]
52 public static unowned Clutter.Color? get_color (GLib.Value value);
53 [CCode (cheader_filename = "clutter/clutter.h")]
54 public static unowned Cogl.Fixed? get_fixed (GLib.Value value);
55 [CCode (cheader_filename = "clutter/clutter.h")]
56 public static unowned float[] get_shader_float (GLib.Value value);
57 [CCode (cheader_filename = "clutter/clutter.h")]
58 public static unowned int[] get_shader_int (GLib.Value value);
59 [CCode (cheader_filename = "clutter/clutter.h")]
60 public static unowned float[] get_shader_matrix (GLib.Value value);
61 [CCode (cheader_filename = "clutter/clutter.h")]
62 public static Clutter.Units get_units (GLib.Value value);
63 [CCode (cheader_filename = "clutter/clutter.h")]
64 public static void set_color (GLib.Value value, Clutter.Color color);
65 [CCode (cheader_filename = "clutter/clutter.h")]
66 public static void set_fixed (GLib.Value value, Cogl.Fixed fixed_);
67 [CCode (cheader_filename = "clutter/clutter.h")]
68 public static void set_shader_float (GLib.Value value, [CCode (array_length_pos = 1.9)] float[] floats);
69 [CCode (cheader_filename = "clutter/clutter.h")]
70 public static void set_shader_int (GLib.Value value, [CCode (array_length_pos = 1.9)] int[] ints);
71 [CCode (cheader_filename = "clutter/clutter.h")]
72 public static void set_shader_matrix (GLib.Value value, [CCode (array_length_pos = 1.9)] float[] matrix);
73 [CCode (cheader_filename = "clutter/clutter.h")]
74 public static void set_units (GLib.Value value, Clutter.Units units);
76 [CCode (cheader_filename = "clutter/clutter.h")]
77 public class Actor : GLib.InitiallyUnowned, Clutter.Scriptable {
79 [CCode (has_construct_function = false)]
81 public virtual void allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags);
82 public void allocate_available_size (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags);
83 public void allocate_preferred_size (Clutter.AllocationFlags flags);
84 public unowned Clutter.Animation animate (ulong mode, uint duration, ...);
85 public unowned Clutter.Animation animate_with_alpha (Clutter.Alpha alpha, ...);
86 public unowned Clutter.Animation animate_with_alphav (Clutter.Alpha alpha, [CCode (array_length_pos = 1.9)] string[] properties, [CCode (array_length_pos = 1.9)] GLib.Value[] values);
87 public unowned Clutter.Animation animate_with_timeline (ulong mode, Clutter.Timeline timeline, ...);
88 public unowned Clutter.Animation animate_with_timelinev (ulong mode, Clutter.Timeline timeline, [CCode (array_length_pos = 2.9)] string[] properties, [CCode (array_length_pos = 2.9)] GLib.Value[] values);
89 public unowned Clutter.Animation animatev (ulong mode, uint duration, [CCode (array_length_pos = 2.9)] string[] properties, [CCode (array_length_pos = 2.9)] GLib.Value[] values);
90 public void apply_relative_transform_to_point (Clutter.Actor? ancestor, Clutter.Vertex point, out Clutter.Vertex vertex);
92 public virtual void apply_transform (ref Cogl.Matrix matrix);
93 public void apply_transform_to_point (Clutter.Vertex point, out Clutter.Vertex vertex);
94 public unowned Pango.Context create_pango_context ();
95 public unowned Pango.Layout create_pango_layout (string text);
96 public void get_abs_allocation_vertices ([CCode (array_length = false)] Clutter.Vertex[] verts);
97 public void get_allocation_box (out Clutter.ActorBox box);
98 public void get_allocation_geometry (out Clutter.Geometry geom);
99 public void get_allocation_vertices (Clutter.Actor ancestor, Clutter.Vertex[] verts);
100 public void get_anchor_point (out float anchor_x, out float anchor_y);
101 public Clutter.Gravity get_anchor_point_gravity ();
102 public unowned Clutter.Animation get_animation ();
103 [CCode (cname = "clutter_get_actor_by_gid")]
104 public static unowned Clutter.Actor get_by_gid (uint32 id);
105 public void get_clip (out float xoff, out float yoff, out float width, out float height);
106 public Clutter.ActorFlags get_flags ();
107 public void get_geometry (Clutter.Geometry geometry);
108 public uint32 get_gid ();
109 [CCode (cname = "clutter_actor_has_pointer")]
110 public bool get_has_pointer ();
111 public uchar get_paint_opacity ();
112 public bool get_paint_visibility ();
113 public unowned Pango.Context get_pango_context ();
114 public unowned Clutter.Actor? get_parent ();
115 public void get_position (out float x, out float y);
116 public virtual void get_preferred_height (float for_width, out float min_height_p, out float natural_height_p);
117 public void get_preferred_size (out unowned float? min_width_p, out unowned float? min_height_p, out unowned float? natural_width_p, out unowned float? natural_height_p);
118 public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p);
119 public Clutter.RequestMode get_request_mode ();
120 public double get_rotation (Clutter.RotateAxis axis, out float x, out float y, out float z);
121 public void get_scale (out double scale_x, out double scale_y);
122 public void get_scale_center (out float center_x, out float center_y);
123 public unowned Clutter.Shader get_shader ();
124 public void get_size (out float width, out float height);
125 public unowned Clutter.Stage get_stage ();
126 public Clutter.TextDirection get_text_direction ();
127 public Cogl.Matrix get_transformation_matrix ();
128 public void get_transformed_position (out float x, out float y);
129 public void get_transformed_size (out float width, out float height);
130 public Clutter.Gravity get_z_rotation_gravity ();
131 public void grab_key_focus ();
132 public virtual void hide_all ();
133 public bool is_in_clone_paint ();
134 public bool is_rotated ();
135 public bool is_scaled ();
136 public void lower (Clutter.Actor above);
137 public void lower_bottom ();
138 public virtual void map ();
139 public void move_anchor_point (float anchor_x, float anchor_y);
140 public void move_anchor_point_from_gravity (Clutter.Gravity gravity);
141 public void move_by (float dx, float dy);
142 public void pop_internal ();
143 public void push_internal ();
144 public void queue_redraw ();
145 public void raise (Clutter.Actor below);
146 public void raise_top ();
147 public void remove_clip ();
148 public void reparent (Clutter.Actor new_parent);
149 public void set_anchor_point (float anchor_x, float anchor_y);
150 public void set_anchor_point_from_gravity (Clutter.Gravity gravity);
151 public void set_clip (float xoff, float yoff, float width, float height);
152 public void set_fixed_position_set (bool is_set);
153 public void set_flags (Clutter.ActorFlags flags);
154 public void set_geometry (Clutter.Geometry geometry);
155 public void set_parent (Clutter.Actor parent);
156 public void set_position (float x, float y);
157 public void set_request_mode (Clutter.RequestMode mode);
158 public void set_rotation (Clutter.RotateAxis axis, double angle, float x, float y, float z);
159 public void set_scale (double scale_x, double scale_y);
160 public void set_scale_full (double scale_x, double scale_y, float center_x, float center_y);
161 public void set_scale_with_gravity (double scale_x, double scale_y, Clutter.Gravity gravity);
162 public bool set_shader (Clutter.Shader shader);
163 public void set_shader_param (string param, GLib.Value value);
164 public void set_shader_param_float (string param, float value);
165 public void set_shader_param_int (string param, int value);
166 public void set_size (float width, float height);
167 public void set_text_direction (Clutter.TextDirection text_dir);
168 public void set_z_rotation_from_gravity (double angle, Clutter.Gravity gravity);
169 public bool should_pick_paint ();
170 public virtual void show_all ();
171 public bool transform_stage_point (float x, float y, out float x_out, out float y_out);
172 public virtual void unmap ();
173 public void unparent ();
174 public void unset_flags (Clutter.ActorFlags flags);
176 public Clutter.ActorBox allocation { get; }
178 public Clutter.Gravity anchor_gravity { get; set; }
180 public float anchor_x { get; set; }
182 public float anchor_y { get; set; }
184 public Clutter.Geometry clip { get; set; }
186 public bool clip_to_allocation { get; set; }
187 public float depth { get; set; }
188 public bool fixed_position_set { get; set; }
190 public float fixed_x { get; set; }
192 public float fixed_y { get; set; }
194 public bool has_clip { get; }
196 public bool has_pointer { get; }
197 public float height { get; set; }
199 public bool mapped { get; }
201 public float min_height { get; set; }
203 public bool min_height_set { get; set; }
205 public float min_width { get; set; }
207 public bool min_width_set { get; set; }
208 public string name { get; set; }
210 public float natural_height { get; set; }
212 public bool natural_height_set { get; set; }
214 public float natural_width { get; set; }
216 public bool natural_width_set { get; set; }
217 public uint opacity { get; set; }
218 public bool reactive { get; set; }
220 public bool realized { get; }
221 public Clutter.RequestMode request_mode { get; set; }
223 public double rotation_angle_x { get; set; }
225 public double rotation_angle_y { get; set; }
227 public double rotation_angle_z { get; set; }
229 public Clutter.Vertex rotation_center_x { get; set; }
231 public Clutter.Vertex rotation_center_y { get; set; }
233 public Clutter.Vertex rotation_center_z { get; set; }
235 public Clutter.Gravity rotation_center_z_gravity { get; set; }
237 public float scale_center_x { get; set; }
239 public float scale_center_y { get; set; }
241 public Clutter.Gravity scale_gravity { get; set; }
243 public double scale_x { get; set; }
245 public double scale_y { get; set; }
247 public bool show_on_set_parent { get; set; }
248 public Clutter.TextDirection text_direction { get; set; }
250 public bool visible { get; set; }
251 public float width { get; set; }
252 public float x { get; set; }
253 public float y { get; set; }
254 public virtual signal void allocation_changed (Clutter.ActorBox p0, Clutter.AllocationFlags p1);
255 public virtual signal bool button_press_event (Clutter.ButtonEvent event);
256 public virtual signal bool button_release_event (Clutter.ButtonEvent event);
257 public virtual signal bool captured_event (Clutter.Event event);
259 public virtual signal void destroy ();
260 public virtual signal bool enter_event (Clutter.CrossingEvent event);
262 public virtual signal bool event (Clutter.Event event);
264 public virtual signal void hide ();
265 public virtual signal void key_focus_in ();
266 public virtual signal void key_focus_out ();
267 public virtual signal bool key_press_event (Clutter.KeyEvent event);
268 public virtual signal bool key_release_event (Clutter.KeyEvent event);
269 public virtual signal bool leave_event (Clutter.CrossingEvent event);
270 public virtual signal bool motion_event (Clutter.MotionEvent event);
272 public virtual signal void paint ();
273 public virtual signal void parent_set (Clutter.Actor? old_parent);
275 public virtual signal void pick (Clutter.Color color);
277 public virtual signal void queue_relayout ();
279 public virtual signal void realize ();
280 public virtual signal bool scroll_event (Clutter.ScrollEvent event);
282 public virtual signal void show ();
284 public virtual signal void unrealize ();
286 [CCode (cheader_filename = "clutter/clutter.h")]
287 public class Alpha : GLib.InitiallyUnowned, Clutter.Scriptable {
288 [CCode (has_construct_function = false)]
290 [CCode (has_construct_function = false)]
291 public Alpha.full (Clutter.Timeline timeline, ulong mode);
292 public static ulong register_closure (GLib.Closure closure);
293 public static ulong register_func (Clutter.AlphaFunc func);
294 public void set_closure (GLib.Closure closure);
295 public void set_func (owned Clutter.AlphaFunc func);
296 [CCode (has_construct_function = false)]
297 public Alpha.with_func (Clutter.Timeline timeline, owned Clutter.AlphaFunc func);
298 public double alpha { get; }
299 public ulong mode { get; set construct; }
300 public Clutter.Timeline timeline { get; set; }
302 [CCode (cheader_filename = "clutter/clutter.h")]
303 public class Animation : GLib.Object, Clutter.Scriptable {
304 [CCode (has_construct_function = false)]
306 public unowned Clutter.Animation bind (string property_name, GLib.Value final);
307 public unowned Clutter.Animation bind_interval (string property_name, Clutter.Interval interval);
308 public unowned Clutter.Interval get_interval (string property_name);
309 public bool has_property (string property_name);
310 public void unbind_property (string property_name);
311 public unowned Clutter.Animation update (string property_name, GLib.Value final);
312 public void update_interval (string property_name, Clutter.Interval interval);
313 public Clutter.Alpha alpha { get; set; }
314 public uint duration { get; set; }
315 public bool loop { get; set; }
316 public ulong mode { get; set; }
317 public GLib.Object object { get; set; }
318 public Clutter.Timeline timeline { get; set; }
320 public virtual signal void completed ();
321 public virtual signal void started ();
323 [CCode (cheader_filename = "clutter/clutter.h")]
324 public class Animator : GLib.Object, Clutter.Scriptable {
325 [CCode (has_construct_function = false)]
327 public bool compute_value (GLib.Object object, string property_name, double progress, GLib.Value value);
328 public uint get_duration ();
329 public GLib.List<weak Clutter.AnimatorKey> get_keys (GLib.Object object, string property_name, double progress);
330 public unowned Clutter.Timeline get_timeline ();
331 public bool property_get_ease_in (GLib.Object object, string property_name);
332 public Clutter.Interpolation property_get_interpolation (GLib.Object object, string property_name);
333 public void property_set_ease_in (GLib.Object object, string property_name, bool ease_in);
334 public void property_set_interpolation (GLib.Object object, string property_name, Clutter.Interpolation interpolation);
335 public void remove_key (GLib.Object object, string property_name, double progress);
336 public void @set (void* first_object, string first_property_name, uint first_mode, ...);
337 public void set_duration (uint duration);
338 public unowned Clutter.Animator set_key (GLib.Object object, string property_name, uint mode, double progress, GLib.Value value);
339 public void set_timeline (Clutter.Timeline timeline);
340 public unowned Clutter.Timeline start ();
341 public uint duration { get; set; }
342 public Clutter.Timeline timeline { get; set; }
345 [CCode (type_id = "CLUTTER_TYPE_ANIMATOR_KEY", cheader_filename = "clutter/clutter.h")]
346 public class AnimatorKey {
347 public ulong get_mode ();
348 public unowned GLib.Object get_object ();
349 public double get_progress ();
350 public unowned string get_property_name ();
351 public GLib.Type get_property_type ();
352 public bool get_value (GLib.Value value);
354 [CCode (cheader_filename = "clutter/clutter.h")]
355 public class Backend : GLib.Object {
356 [CCode (has_construct_function = false)]
357 protected Backend ();
359 public virtual void add_options (GLib.OptionGroup group);
361 public virtual bool create_context () throws GLib.Error;
363 public virtual unowned Clutter.StageWindow create_stage (Clutter.Stage wrapper) throws GLib.Error;
365 public virtual void ensure_context (Clutter.Stage stage);
367 public virtual unowned Clutter.DeviceManager get_device_manager ();
368 public uint get_double_click_distance ();
369 public uint get_double_click_time ();
371 public virtual Clutter.FeatureFlags get_features ();
372 public unowned string get_font_name ();
373 public unowned Cairo.FontOptions get_font_options ();
374 public double get_resolution ();
376 public virtual void init_events ();
378 public virtual void init_features ();
380 public virtual bool post_parse () throws GLib.Error;
382 public virtual bool pre_parse () throws GLib.Error;
384 public virtual void redraw (Clutter.Stage stage);
385 public void set_double_click_distance (uint distance);
386 public void set_double_click_time (uint msec);
387 public void set_font_name (string font_name);
388 public void set_font_options (Cairo.FontOptions options);
389 public void set_resolution (double dpi);
390 public virtual signal void font_changed ();
391 public virtual signal void resolution_changed ();
393 [CCode (cheader_filename = "clutter/clutter.h")]
394 public class Behaviour : GLib.Object, Clutter.Scriptable {
395 [CCode (has_construct_function = false)]
396 protected Behaviour ();
397 public void actors_foreach (Clutter.BehaviourForeachFunc func);
399 public virtual void alpha_notify (double alpha_value);
400 public void apply (Clutter.Actor actor);
401 public unowned GLib.SList<Clutter.Actor> get_actors ();
402 public int get_n_actors ();
403 public unowned Clutter.Actor get_nth_actor (int index_);
404 public bool is_applied (Clutter.Actor actor);
405 public void remove (Clutter.Actor actor);
406 public void remove_all ();
407 public Clutter.Alpha alpha { get; set; }
408 public virtual signal void applied (Clutter.Actor actor);
409 public virtual signal void removed (Clutter.Actor actor);
411 [CCode (cheader_filename = "clutter/clutter.h")]
412 public class BehaviourDepth : Clutter.Behaviour, Clutter.Scriptable {
413 [CCode (type = "ClutterBehaviour*", has_construct_function = false)]
414 public BehaviourDepth (Clutter.Alpha alpha, int depth_start, int depth_end);
415 public void get_bounds (out int depth_start, out int depth_end);
416 public void set_bounds (int depth_start, int depth_end);
418 public int depth_end { get; set; }
420 public int depth_start { get; set; }
422 [CCode (cheader_filename = "clutter/clutter.h")]
423 public class BehaviourEllipse : Clutter.Behaviour, Clutter.Scriptable {
424 [CCode (type = "ClutterBehaviour*", has_construct_function = false)]
425 public BehaviourEllipse (Clutter.Alpha alpha, int x, int y, int width, int height, Clutter.RotateDirection direction, double start, double end);
426 public double get_angle_tilt (Clutter.RotateAxis axis);
427 public void get_center (out int x, out int y);
428 public void get_tilt (out double angle_tilt_x, out double angle_tilt_y, out double angle_tilt_z);
429 public void set_angle_tilt (Clutter.RotateAxis axis, double angle_tilt);
430 public void set_center (int x, int y);
431 public void set_tilt (double angle_tilt_x, double angle_tilt_y, double angle_tilt_z);
432 public double angle_end { get; set; }
433 public double angle_start { get; set; }
435 public double angle_tilt_x { get; set; }
437 public double angle_tilt_y { get; set; }
439 public double angle_tilt_z { get; set; }
441 public Clutter.Knot center { get; set; }
442 public Clutter.RotateDirection direction { get; set; }
443 public int height { get; set; }
444 public int width { get; set; }
446 [CCode (cheader_filename = "clutter/clutter.h")]
447 public class BehaviourOpacity : Clutter.Behaviour, Clutter.Scriptable {
448 [CCode (type = "ClutterBehaviour*", has_construct_function = false)]
449 public BehaviourOpacity (Clutter.Alpha alpha, uchar opacity_start, uchar opacity_end);
450 public void get_bounds (out uchar opacity_start, out uchar opacity_end);
451 public void set_bounds (uchar opacity_start, uchar opacity_end);
453 public uint opacity_end { get; set; }
455 public uint opacity_start { get; set; }
457 [CCode (cheader_filename = "clutter/clutter.h")]
458 public class BehaviourPath : Clutter.Behaviour, Clutter.Scriptable {
459 [CCode (type = "ClutterBehaviour*", has_construct_function = false)]
460 public BehaviourPath (Clutter.Alpha alpha, Clutter.Path path);
461 [CCode (type = "ClutterBehaviour*", has_construct_function = false)]
462 public BehaviourPath.with_description (Clutter.Alpha alpha, string desc);
463 [CCode (type = "ClutterBehaviour*", has_construct_function = false)]
464 public BehaviourPath.with_knots (Clutter.Alpha alpha, Clutter.Knot[] knots);
465 public Clutter.Path path { get; set; }
466 public virtual signal void knot_reached (uint knot_num);
468 [CCode (cheader_filename = "clutter/clutter.h")]
469 public class BehaviourRotate : Clutter.Behaviour, Clutter.Scriptable {
470 [CCode (type = "ClutterBehaviour*", has_construct_function = false)]
471 public BehaviourRotate (Clutter.Alpha alpha, Clutter.RotateAxis axis, Clutter.RotateDirection direction, double angle_start, double angle_end);
472 public void get_bounds (out double angle_start, out double angle_end);
473 public void get_center (out int x, out int y, out int z);
474 public void set_bounds (double angle_start, double angle_end);
475 public void set_center (int x, int y, int z);
477 public double angle_end { get; set; }
479 public double angle_start { get; set; }
480 public Clutter.RotateAxis axis { get; set; }
482 public int center_x { get; set; }
484 public int center_y { get; set; }
486 public int center_z { get; set; }
487 public Clutter.RotateDirection direction { get; set; }
489 [CCode (cheader_filename = "clutter/clutter.h")]
490 public class BehaviourScale : Clutter.Behaviour, Clutter.Scriptable {
491 [CCode (type = "ClutterBehaviour*", has_construct_function = false)]
492 public BehaviourScale (Clutter.Alpha alpha, double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end);
493 public void get_bounds (out double x_scale_start, out double y_scale_start, out double x_scale_end, out double y_scale_end);
494 public void set_bounds (double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end);
496 public double x_scale_end { get; set; }
498 public double x_scale_start { get; set; }
500 public double y_scale_end { get; set; }
502 public double y_scale_start { get; set; }
504 [CCode (cheader_filename = "clutter/clutter.h")]
505 public class BinLayout : Clutter.LayoutManager {
506 [CCode (type = "ClutterLayoutManager*", has_construct_function = false)]
507 public BinLayout (Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
508 public void add (Clutter.Actor child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
509 public void get_alignment (Clutter.Actor child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
510 public void set_alignment (Clutter.Actor child, Clutter.BinAlignment x_align, Clutter.BinAlignment y_align);
512 public Clutter.BinAlignment x_align { get; set; }
514 public Clutter.BinAlignment y_align { get; set; }
516 [CCode (cheader_filename = "clutter/clutter.h")]
517 public class BindingPool : GLib.Object {
518 [CCode (has_construct_function = false)]
519 public BindingPool (string name);
520 public bool activate (uint key_val, Clutter.ModifierType modifiers, GLib.Object gobject);
521 public void block_action (string action_name);
522 public static unowned Clutter.BindingPool find (string name);
523 public unowned string find_action (uint key_val, Clutter.ModifierType modifiers);
524 public static unowned Clutter.BindingPool get_for_class (void* klass);
525 public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, [CCode (type = "GCallback")] owned Clutter.BindingActionFunc callback);
526 public void install_closure (string action_name, uint key_val, Clutter.ModifierType modifiers, [CCode (type = "GClosure*")] owned Clutter.BindingActionFunc closure);
527 public void override_action (uint key_val, Clutter.ModifierType modifiers, owned GLib.Callback callback);
528 public void override_closure (uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure);
529 public void remove_action (uint key_val, Clutter.ModifierType modifiers);
530 public void unblock_action (string action_name);
532 public string name { owned get; construct; }
534 [CCode (cheader_filename = "clutter/clutter.h")]
535 public class Box : Clutter.Actor, Clutter.Scriptable, Clutter.Container {
536 [CCode (type = "ClutterActor*", has_construct_function = false)]
537 public Box (Clutter.LayoutManager manager);
538 public void get_color (Clutter.Color color);
539 public unowned Clutter.LayoutManager get_layout_manager ();
540 public void pack (Clutter.Actor actor, ...);
541 public void pack_after (Clutter.Actor actor, Clutter.Actor sibling, ...);
542 public void pack_at (Clutter.Actor actor, int position, ...);
543 public void pack_before (Clutter.Actor actor, Clutter.Actor sibling, ...);
544 public void packv (Clutter.Actor actor, uint n_properties, string[] properties, GLib.Value values);
545 public void set_color (Clutter.Color color);
546 public void set_layout_manager (Clutter.LayoutManager manager);
547 public Clutter.Color color { get; set; }
549 public bool color_set { get; set; }
550 public Clutter.LayoutManager layout_manager { get; set construct; }
552 [CCode (cheader_filename = "clutter/clutter.h")]
553 public class BoxLayout : Clutter.LayoutManager {
554 [CCode (type = "ClutterLayoutManager*", has_construct_function = false)]
556 public void get_alignment (Clutter.Actor actor, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align);
557 public uint get_easing_duration ();
558 public ulong get_easing_mode ();
559 public bool get_expand (Clutter.Actor actor);
560 public void get_fill (Clutter.Actor actor, bool x_fill, bool y_fill);
561 public bool get_pack_start ();
562 public uint get_spacing ();
563 public bool get_use_animations ();
564 public bool get_vertical ();
565 public void pack (Clutter.Actor actor, bool expand, bool x_fill, bool y_fill, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align);
566 public void set_alignment (Clutter.Actor actor, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align);
567 public void set_easing_duration (uint msecs);
568 public void set_easing_mode (ulong mode);
569 public void set_expand (Clutter.Actor actor, bool expand);
570 public void set_fill (Clutter.Actor actor, bool x_fill, bool y_fill);
571 public void set_pack_start (bool pack_start);
572 public void set_spacing (uint spacing);
573 public void set_use_animations (bool animate);
574 public void set_vertical (bool vertical);
575 public uint easing_duration { get; set; }
576 public ulong easing_mode { get; set; }
577 public bool pack_start { get; set; }
578 public uint spacing { get; set; }
579 public bool use_animations { get; set; }
580 public bool vertical { get; set; }
582 [CCode (cheader_filename = "clutter/clutter.h")]
583 public class CairoTexture : Clutter.Texture, Clutter.Scriptable {
584 [CCode (type = "ClutterActor*", has_construct_function = false)]
585 public CairoTexture (uint width, uint height);
586 public void clear ();
587 public Cairo.Context create ();
588 public Cairo.Context create_region (int x_offset, int y_offset, int width, int height);
589 public void get_surface_size (out uint width, out uint height);
590 public void set_surface_size (uint width, uint height);
592 public uint surface_height { get; set; }
594 public uint surface_width { get; set; }
596 [CCode (cheader_filename = "clutter/clutter.h")]
597 public class ChildMeta : GLib.Object {
598 [CCode (has_construct_function = false)]
599 protected ChildMeta ();
600 public Clutter.Actor actor { get; construct; }
601 public Clutter.Container container { get; construct; }
603 [CCode (cheader_filename = "clutter/clutter.h")]
604 public class Clone : Clutter.Actor, Clutter.Scriptable {
605 [CCode (type = "ClutterActor*", has_construct_function = false)]
606 public Clone (Clutter.Actor source);
607 public Clutter.Actor source { get; set construct; }
609 [CCode (cheader_filename = "clutter/clutter.h")]
610 public class DeviceManager : GLib.Object {
611 [CCode (has_construct_function = false)]
612 protected DeviceManager ();
614 public virtual void add_device (Clutter.InputDevice device);
615 public virtual unowned Clutter.InputDevice get_core_device (Clutter.InputDeviceType device_type);
616 public static unowned Clutter.DeviceManager get_default ();
617 public virtual unowned Clutter.InputDevice get_device (int device_id);
619 public virtual unowned GLib.SList<Clutter.InputDevice> get_devices ();
620 public GLib.SList<weak Clutter.InputDevice> list_devices ();
621 public unowned GLib.SList<Clutter.InputDevice> peek_devices ();
623 public virtual void remove_device (Clutter.InputDevice device);
625 public Clutter.Backend backend { owned get; construct; }
626 public virtual signal void device_added (Clutter.InputDevice p0);
627 public virtual signal void device_removed (Clutter.InputDevice p0);
630 [CCode (copy_function = "clutter_event_copy", type_id = "CLUTTER_TYPE_EVENT", cheader_filename = "clutter/clutter.h")]
632 public Clutter.AnyEvent any;
633 public Clutter.ButtonEvent button;
634 public Clutter.CrossingEvent crossing;
635 public Clutter.KeyEvent key;
636 public Clutter.MotionEvent motion;
637 public Clutter.ScrollEvent scroll;
638 public Clutter.StageStateEvent stage_state;
639 public Clutter.EventType type;
640 [CCode (has_construct_function = false)]
641 public Event (Clutter.EventType type);
642 public unowned Clutter.Event copy ();
643 public static unowned Clutter.Event @get ();
644 public uint32 get_button ();
645 public uint get_click_count ();
646 public void get_coords (out float x, out float y);
647 public unowned Clutter.InputDevice get_device ();
648 public int get_device_id ();
649 public Clutter.InputDeviceType get_device_type ();
650 public Clutter.EventFlags get_flags ();
651 public uint16 get_key_code ();
652 public uint get_key_symbol ();
653 public uint32 get_key_unicode ();
654 public unowned Clutter.Actor get_related ();
655 public Clutter.ScrollDirection get_scroll_direction ();
656 public unowned Clutter.Actor get_source ();
657 public unowned Clutter.Stage get_stage ();
658 public Clutter.ModifierType get_state ();
659 public uint32 get_time ();
660 [CCode (cname = "clutter_event_type")]
661 public Clutter.EventType get_type ();
662 public static unowned Clutter.Event peek ();
665 [CCode (cheader_filename = "clutter/clutter.h")]
666 public class FixedLayout : Clutter.LayoutManager {
667 [CCode (type = "ClutterLayoutManager*", has_construct_function = false)]
668 public FixedLayout ();
670 [CCode (cheader_filename = "clutter/clutter.h")]
671 public class FlowLayout : Clutter.LayoutManager {
672 [CCode (type = "ClutterLayoutManager*", has_construct_function = false)]
673 public FlowLayout (Clutter.FlowOrientation orientation);
674 public float get_column_spacing ();
675 public void get_column_width (float min_width, float max_width);
676 public bool get_homogeneous ();
677 public Clutter.FlowOrientation get_orientation ();
678 public void get_row_height (float min_height, float max_height);
679 public float get_row_spacing ();
680 public void set_column_spacing (float spacing);
681 public void set_column_width (float min_width, float max_width);
682 public void set_homogeneous (bool homogeneous);
683 public void set_orientation (Clutter.FlowOrientation orientation);
684 public void set_row_height (float min_height, float max_height);
685 public void set_row_spacing (float spacing);
686 public float column_spacing { get; set; }
687 public bool homogeneous { get; set; }
689 public float max_column_width { get; set; }
691 public float max_row_height { get; set; }
693 public float min_column_width { get; set; }
695 public float min_row_height { get; set; }
696 public Clutter.FlowOrientation orientation { get; set construct; }
697 public float row_spacing { get; set; }
699 [CCode (cheader_filename = "clutter/clutter.h")]
700 public class Group : Clutter.Actor, Clutter.Scriptable, Clutter.Container {
701 [CCode (type = "ClutterActor*", has_construct_function = false)]
703 public int get_n_children ();
704 public unowned Clutter.Actor get_nth_child (int index_);
705 public void remove_all ();
707 [CCode (cheader_filename = "clutter/clutter.h")]
708 public class InputDevice : GLib.Object {
709 [CCode (has_construct_function = false)]
710 protected InputDevice ();
711 public void get_device_coords (int x, int y);
712 public int get_device_id ();
713 public unowned string get_device_name ();
714 public Clutter.InputDeviceType get_device_type ();
715 [CCode (cname = "clutter_get_input_device_for_id")]
716 public static unowned Clutter.InputDevice get_for_id (int id);
717 public unowned Clutter.Actor get_pointer_actor ();
718 public unowned Clutter.Stage get_pointer_stage ();
719 public void update_from_event (Clutter.Event event, bool update_stage);
720 public Clutter.InputDeviceType device_type { get; construct; }
722 public int id { get; construct; }
724 public string name { owned get; construct; }
726 [CCode (cheader_filename = "clutter/clutter.h")]
727 public class Interval : GLib.InitiallyUnowned {
728 [CCode (has_construct_function = false)]
729 public Interval (GLib.Type gtype);
730 public unowned Clutter.Interval clone ();
731 public virtual bool compute_value (double factor, out GLib.Value value);
732 public void get_final_value (out GLib.Value value);
733 public void get_initial_value (out GLib.Value value);
734 public void get_interval (...);
735 public GLib.Value peek_final_value ();
736 public GLib.Value peek_initial_value ();
737 public static void register_progress_func (GLib.Type value_type, Clutter.ProgressFunc func);
738 public void set_final_value (GLib.Value value);
739 public void set_initial_value (GLib.Value value);
740 public void set_interval ();
741 public virtual bool validate (Clutter.ParamSpecColor pspec);
742 [CCode (has_construct_function = false)]
743 public Interval.with_values (GLib.Type gtype, GLib.Value initial, GLib.Value final);
744 public GLib.Type value_type { get; construct; }
746 [CCode (cheader_filename = "clutter/clutter.h")]
747 public class LayoutManager : GLib.InitiallyUnowned {
749 [CCode (has_construct_function = false)]
750 protected LayoutManager ();
751 public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation, Clutter.AllocationFlags flags);
752 public virtual unowned Clutter.Alpha begin_animation (uint duration, ulong mode);
753 public void child_get (Clutter.Container container, Clutter.Actor actor, ...);
754 public void child_get_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value);
755 public void child_set (Clutter.Container container, Clutter.Actor actor, ...);
756 public void child_set_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value);
758 public virtual unowned Clutter.LayoutMeta create_child_meta (Clutter.Container container, Clutter.Actor actor);
759 public virtual void end_animation ();
760 public unowned Clutter.ParamSpecColor find_child_property (string name);
761 public virtual double get_animation_progress ();
762 public unowned Clutter.LayoutMeta get_child_meta (Clutter.Container container, Clutter.Actor actor);
764 public virtual GLib.Type get_child_meta_type ();
765 public virtual void get_preferred_height (Clutter.Container container, float for_width, out float min_height_p, out float nat_height_p);
766 public virtual void get_preferred_width (Clutter.Container container, float for_height, out float min_width_p, out float nat_width_p);
767 public unowned Clutter.ParamSpecColor list_child_properties (uint n_pspecs);
768 public virtual void set_container (Clutter.Container container);
770 public virtual signal void layout_changed ();
772 [CCode (cheader_filename = "clutter/clutter.h")]
773 public class LayoutMeta : Clutter.ChildMeta {
776 [CCode (has_construct_function = false)]
777 protected LayoutMeta ();
778 public unowned Clutter.LayoutManager get_manager ();
779 public Clutter.LayoutManager manager { get; construct; }
781 [CCode (cheader_filename = "clutter/clutter.h")]
782 public class ListModel : Clutter.Model, Clutter.Scriptable {
783 [CCode (type = "ClutterModel*", has_construct_function = false)]
784 public ListModel (uint n_columns);
785 [CCode (cname = "clutter_list_model_newv", type = "ClutterModel*", has_construct_function = false)]
786 public ListModel.newv ([CCode (array_length_pos = 0.9)] GLib.Type[] types, [CCode (array_length_pos = 0.9)] string[] names);
788 [CCode (cheader_filename = "clutter/clutter.h")]
789 public class Model : GLib.Object, Clutter.Scriptable {
790 [CCode (has_construct_function = false)]
792 public void append (...);
793 public void appendv ([CCode (array_length_pos = 0.9)] uint[] columns, [CCode (array_length_pos = 0.9)] GLib.Value[] values);
794 public bool filter_iter (Clutter.ModelIter iter);
795 public bool filter_row (uint row);
796 public void @foreach (Clutter.ModelForeachFunc func);
797 public virtual unowned string get_column_name (uint column);
798 public virtual GLib.Type get_column_type (uint column);
799 public bool get_filter_set ();
800 public unowned Clutter.ModelIter get_first_iter ();
801 public virtual unowned Clutter.ModelIter get_iter_at_row (uint row);
802 public unowned Clutter.ModelIter get_last_iter ();
803 public virtual uint get_n_columns ();
804 public virtual uint get_n_rows ();
805 public int get_sorting_column ();
806 public void insert (uint row);
808 public virtual unowned Clutter.ModelIter insert_row (int index_);
809 public void insert_value (uint row, uint column, GLib.Value value);
810 public void insertv (uint row, [CCode (array_length_pos = 1.9)] uint[] columns, [CCode (array_length_pos = 1.9)] GLib.Value[] values);
811 public void prepend ();
812 public void prependv (uint n_columns, uint columns, GLib.Value values);
813 public void remove (uint row);
815 public virtual void remove_row (uint row);
816 public virtual void resort ();
817 public void set_filter (owned Clutter.ModelFilterFunc func);
818 public void set_names ([CCode (array_length_pos = 0.9)] string[] names);
819 public void set_sort (uint column, owned Clutter.ModelSortFunc func);
820 public void set_sorting_column (int column);
821 public void set_types ([CCode (array_length_pos = 0.9)] GLib.Type[] types);
822 public bool filter_set { get; }
823 public virtual signal void filter_changed ();
824 public virtual signal void row_added (Clutter.ModelIter iter);
825 public virtual signal void row_changed (Clutter.ModelIter iter);
826 public virtual signal void row_removed (Clutter.ModelIter iter);
827 public virtual signal void sort_changed ();
829 [CCode (cheader_filename = "clutter/clutter.h")]
830 public class ModelIter : GLib.Object {
831 [CCode (has_construct_function = false)]
832 protected ModelIter ();
833 public virtual unowned Clutter.ModelIter copy ();
834 public void @get (...);
835 public virtual unowned Clutter.Model get_model ();
836 public virtual uint get_row ();
837 public virtual void get_value (uint column, out GLib.Value value);
838 public virtual bool is_first ();
839 public virtual bool is_last ();
840 public virtual unowned Clutter.ModelIter next ();
841 public virtual unowned Clutter.ModelIter prev ();
842 public void @set (...);
843 public virtual void set_value (uint column, GLib.Value value);
845 public Clutter.Model model { owned get; set; }
847 public uint row { get; set; }
849 [CCode (cname = "GParamSpec", cheader_filename = "clutter/clutter.h")]
850 public class ParamSpecColor : GLib.ParamSpec {
851 public Clutter.Color default_value;
852 public weak Clutter.ParamSpecColor parent_instance;
853 [CCode (cname = "clutter_param_spec_color")]
854 public ParamSpecColor (string name, string nick, string blurb, Clutter.Color default_value, GLib.ParamFlags flags);
856 [CCode (cname = "GParamSpec", cheader_filename = "clutter/clutter.h")]
857 public class ParamSpecFixed : GLib.ParamSpec {
858 public Cogl.Fixed default_value;
859 public Cogl.Fixed maximum;
860 public Cogl.Fixed minimum;
861 public weak Clutter.ParamSpecColor parent_instance;
862 [CCode (cname = "clutter_param_spec_fixed")]
863 public ParamSpecFixed (string name, string nick, string blurb, Cogl.Fixed minimum, Cogl.Fixed maximum, Cogl.Fixed default_value, GLib.ParamFlags flags);
865 [CCode (cname = "GParamSpec", cheader_filename = "clutter/clutter.h")]
866 public class ParamSpecUnits : GLib.ParamSpec {
867 public Clutter.UnitType default_type;
868 public float default_value;
869 public float maximum;
870 public float minimum;
871 public weak Clutter.ParamSpecColor parent_instance;
872 [CCode (cname = "clutter_param_spec_units")]
873 public ParamSpecUnits (string name, string nick, string blurb, Clutter.Units minimum, Clutter.Units maximum, Clutter.Units default_value, GLib.ParamFlags flags);
875 [CCode (cheader_filename = "clutter/clutter.h")]
876 public class Path : GLib.InitiallyUnowned {
877 [CCode (has_construct_function = false)]
879 public void add_cairo_path (Cairo.Path cpath);
880 public void add_close ();
881 public void add_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3);
882 public void add_line_to (int x, int y);
883 public void add_move_to (int x, int y);
884 public void add_node (Clutter.PathNode node);
885 public void add_rel_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3);
886 public void add_rel_line_to (int x, int y);
887 public void add_rel_move_to (int x, int y);
888 public bool add_string (string str);
889 public void clear ();
890 public void @foreach (Clutter.PathCallback callback);
891 public uint get_n_nodes ();
892 public void get_node (uint index_, Clutter.PathNode node);
893 public GLib.SList<weak Clutter.PathNode> get_nodes ();
894 public uint get_position (double progress, Clutter.Knot position);
895 public void insert_node (int index_, Clutter.PathNode node);
896 public void remove_node (uint index_);
897 public void replace_node (uint index_, Clutter.PathNode node);
898 public bool set_description (string str);
899 public void to_cairo_path (Cairo.Context cr);
900 [CCode (has_construct_function = false)]
901 public Path.with_description (string desc);
902 public string description { get; set; }
903 public uint length { get; }
905 [CCode (cheader_filename = "clutter/clutter.h")]
906 public class Rectangle : Clutter.Actor, Clutter.Scriptable {
907 [CCode (type = "ClutterActor*", has_construct_function = false)]
909 [CCode (type = "ClutterActor*", has_construct_function = false)]
910 public Rectangle.with_color (Clutter.Color color);
911 public Clutter.Color border_color { get; set; }
912 public uint border_width { get; set; }
913 public Clutter.Color color { get; set; }
915 public bool has_border { get; set; }
917 [CCode (cheader_filename = "clutter/clutter.h")]
918 public class Score : GLib.Object {
919 [CCode (has_construct_function = false)]
921 public ulong append (Clutter.Timeline? parent, Clutter.Timeline timeline);
922 public ulong append_at_marker (Clutter.Timeline parent, string marker_name, Clutter.Timeline timeline);
923 public bool get_loop ();
924 public unowned Clutter.Timeline get_timeline (ulong id);
925 public bool is_playing ();
926 public GLib.SList<weak Clutter.Timeline> list_timelines ();
927 public void pause ();
928 public void remove (ulong id);
929 public void remove_all ();
930 public void rewind ();
931 public void set_loop (bool loop);
932 public void start ();
934 public bool loop { get; set; }
935 public virtual signal void completed ();
936 public virtual signal void paused ();
937 public virtual signal void started ();
938 public virtual signal void timeline_completed (Clutter.Timeline timeline);
939 public virtual signal void timeline_started (Clutter.Timeline timeline);
941 [CCode (cheader_filename = "clutter/clutter.h")]
942 public class Script : GLib.Object {
943 [CCode (has_construct_function = false)]
945 public void add_search_paths (string[] paths);
946 public void connect_signals (void* user_data);
947 public void connect_signals_full (Clutter.ScriptConnectFunc func);
948 public void ensure_objects ();
949 public static GLib.Quark error_quark ();
950 public unowned GLib.Object get_object (string name);
951 public int get_objects (...);
952 public virtual GLib.Type get_type_from_name (string type_name);
953 public GLib.List<weak GLib.Object> list_objects ();
954 public uint load_from_data (string data, ssize_t length) throws GLib.Error;
955 public uint load_from_file (string filename) throws GLib.Error;
956 public unowned string lookup_filename (string filename);
957 public void unmerge_objects (uint merge_id);
959 public string filename { owned get; }
961 public bool filename_set { get; }
963 [CCode (cheader_filename = "clutter/clutter.h")]
964 public class Shader : GLib.Object {
965 [CCode (has_construct_function = false)]
967 public bool compile () throws GLib.Error;
968 public static GLib.Quark error_quark ();
969 public Cogl.Shader get_cogl_fragment_shader ();
970 public Cogl.Program get_cogl_program ();
971 public Cogl.Shader get_cogl_vertex_shader ();
972 public unowned string get_fragment_source ();
973 public bool get_is_enabled ();
974 public unowned string get_vertex_source ();
975 public bool is_compiled ();
976 public void release ();
977 public void set_fragment_source (string data, ssize_t length);
978 public void set_is_enabled (bool enabled);
979 public void set_uniform (string name, GLib.Value value);
980 public void set_vertex_source (string data, ssize_t length);
982 public bool compiled { get; }
984 public bool enabled { get; set; }
985 public string fragment_source { get; set; }
986 public string vertex_source { get; set; }
988 [CCode (cheader_filename = "clutter/clutter.h")]
989 public class Stage : Clutter.Group, Clutter.Scriptable, Clutter.Container {
990 [CCode (type = "ClutterActor*", has_construct_function = false)]
992 [CCode (cname = "clutter_stage_event")]
993 public bool emit_event (Clutter.Event event);
994 public void ensure_current ();
995 public void ensure_redraw ();
996 public void ensure_viewport ();
997 public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, int x, int y);
998 public static unowned Clutter.Stage get_default ();
999 public bool get_fullscreen ();
1000 public unowned Clutter.Actor get_key_focus ();
1001 public void get_minimum_size (uint width, uint height);
1002 public void get_perspective (out Clutter.Perspective perspective);
1003 public bool get_throttle_motion_events ();
1004 public bool get_use_alpha ();
1005 public void hide_cursor ();
1006 public bool is_default ();
1007 public void queue_redraw ();
1008 [CCode (array_length = false)]
1009 public uchar[] read_pixels (int x, int y, int width = -1, int height = -1);
1010 [CCode (cname = "clutter_redraw")]
1011 public void redraw ();
1012 public void set_fullscreen (bool fullscreen);
1013 public void set_key_focus (Clutter.Actor? actor);
1014 public void set_minimum_size (uint width, uint height);
1015 public void set_perspective (Clutter.Perspective perspective);
1016 public void set_throttle_motion_events (bool throttle);
1017 public void set_use_alpha (bool use_alpha);
1018 public void show_cursor ();
1019 public Clutter.Color color { get; set; }
1021 public bool cursor_visible { get; set; }
1022 public Clutter.Fog fog { get; set; }
1024 public bool fullscreen_set { get; }
1025 public Clutter.Actor key_focus { get; set; }
1027 public bool offscreen { get; set; }
1029 public Clutter.Perspective perspective { get; set; }
1030 public string title { get; set; }
1031 public bool use_alpha { get; set; }
1032 public bool use_fog { get; set; }
1033 public bool user_resizable { get; set; }
1034 public virtual signal void activate ();
1035 public virtual signal void deactivate ();
1036 public virtual signal bool delete_event (Clutter.Event event);
1038 public virtual signal void fullscreen ();
1040 public virtual signal void unfullscreen ();
1042 [CCode (cheader_filename = "clutter/clutter.h")]
1043 public class StageManager : GLib.Object {
1044 [CCode (has_construct_function = false)]
1045 protected StageManager ();
1046 public static unowned Clutter.StageManager get_default ();
1047 public unowned GLib.SList<Clutter.Stage> list_stages ();
1048 public unowned GLib.SList<Clutter.Stage> peek_stages ();
1049 public Clutter.Stage default_stage { get; }
1050 public virtual signal void stage_added (Clutter.Stage stage);
1051 public virtual signal void stage_removed (Clutter.Stage stage);
1053 [CCode (cheader_filename = "clutter/clutter.h")]
1054 public class Text : Clutter.Actor, Clutter.Scriptable {
1055 [CCode (type = "ClutterActor*", has_construct_function = false)]
1057 public void delete_chars (uint n_chars);
1058 public bool delete_selection ();
1059 [CCode (type = "ClutterActor*", has_construct_function = false)]
1060 public Text.full (string font_name, string text, Clutter.Color color);
1061 public unowned Pango.AttrList get_attributes ();
1062 public unowned string get_chars (ssize_t start_pos, ssize_t end_pos);
1063 public int get_cursor_position ();
1064 public unowned Pango.FontDescription get_font_description ();
1065 public unowned Pango.Layout get_layout ();
1066 public unowned string get_selection ();
1067 public void insert_text (string text, ssize_t position);
1068 public void insert_unichar (unichar wc);
1069 public bool position_to_coords (int position, out float? x = null, out float? y = null, out float? line_height = null);
1070 public void set_attributes (Pango.AttrList attrs);
1071 public void set_cursor_position (int position);
1072 public void set_font_description (Pango.FontDescription font_desc);
1073 public void set_markup (string markup);
1074 public void set_preedit_string (string preedit_str, Pango.AttrList preedit_attrs, uint cursor_pos);
1075 public void set_selection (ssize_t start_pos, ssize_t end_pos);
1076 [CCode (type = "ClutterActor*", has_construct_function = false)]
1077 public Text.with_text (string? font_name, string text);
1078 public bool activatable { get; set; }
1079 public Pango.AttrList attributes { get; set; }
1080 public Clutter.Color color { get; set; }
1081 public Clutter.Color cursor_color { get; set; }
1083 public bool cursor_color_set { get; }
1084 public int cursor_size { get; set; }
1085 public bool cursor_visible { get; set; }
1086 public bool editable { get; set; }
1087 public Pango.EllipsizeMode ellipsize { get; set; }
1088 public Pango.FontDescription font_description { get; set; }
1089 public string font_name { get; set; }
1090 public bool justify { get; set; }
1091 public Pango.Alignment line_alignment { get; set; }
1092 public bool line_wrap { get; set; }
1093 public Pango.WrapMode line_wrap_mode { get; set; }
1094 public int max_length { get; set; }
1095 public uint password_char { get; set; }
1097 public int position { get; set; }
1098 public bool selectable { get; set; }
1099 public int selection_bound { get; set; }
1100 public Clutter.Color selection_color { get; set; }
1102 public bool selection_color_set { get; }
1103 public bool single_line_mode { get; set; }
1104 public string text { get; set; }
1105 public bool use_markup { get; set; }
1107 public virtual signal void activate ();
1108 public virtual signal void cursor_event (Clutter.Geometry geometry);
1110 public virtual signal void delete_text (int p0, int p1);
1111 public virtual signal void text_changed ();
1113 [CCode (cheader_filename = "clutter/clutter.h")]
1114 public class Texture : Clutter.Actor, Clutter.Scriptable {
1115 [CCode (type = "ClutterActor*", has_construct_function = false)]
1117 public static GLib.Quark error_quark ();
1118 [CCode (type = "ClutterActor*", has_construct_function = false)]
1119 public Texture.from_actor (Clutter.Actor actor);
1120 [CCode (has_construct_function = false)]
1121 public Texture.from_file (string filename) throws Clutter.TextureError;
1122 public void get_base_size (out int width, out int height);
1123 public void get_repeat (out bool repeat_x, out bool repeat_y);
1124 public bool set_area_from_rgb_data (uchar[] data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
1125 public bool set_from_file (string filename) throws GLib.Error;
1126 public bool set_from_rgb_data ([CCode (array_length = false)] uchar[] data, bool has_alpha, int width, int height, int rowstride, int bpp, Clutter.TextureFlags flags) throws GLib.Error;
1127 public bool set_from_yuv_data ([CCode (array_length = false)] uchar[] data, int width, int height, Clutter.TextureFlags flags) throws GLib.Error;
1128 public void set_repeat (bool repeat_x, bool repeat_y);
1129 public Cogl.Material cogl_material { get; set; }
1130 public Cogl.Texture cogl_texture { get; set; }
1132 public bool disable_slicing { get; construct; }
1134 public string filename { set; }
1135 public Clutter.TextureQuality filter_quality { get; set construct; }
1136 public bool keep_aspect_ratio { get; set; }
1137 public bool load_async { set; }
1138 public bool load_data_async { set; }
1139 public Cogl.PixelFormat pixel_format { get; }
1141 public bool repeat_x { get; set; }
1143 public bool repeat_y { get; set; }
1144 public bool sync_size { get; set; }
1146 public int tile_waste { get; }
1147 public virtual signal void load_finished (void* error);
1148 public virtual signal void pixbuf_change ();
1149 public virtual signal void size_change (int width, int height);
1151 [CCode (cheader_filename = "clutter/clutter.h")]
1152 public class Timeline : GLib.Object {
1153 [CCode (has_construct_function = false)]
1154 public Timeline (uint msecs);
1155 public void add_marker_at_time (string marker_name, uint msecs);
1156 public void advance (uint msecs);
1157 public void advance_to_marker (string marker_name);
1158 public unowned Clutter.Timeline clone ();
1159 public void do_tick (GLib.TimeVal tick_time);
1160 public uint get_elapsed_time ();
1161 public double get_progress ();
1162 public bool has_marker (string marker_name);
1163 public bool is_playing ();
1164 public unowned string list_markers (int msecs, size_t n_markers);
1165 public void pause ();
1166 public void remove_marker (string marker_name);
1167 public void rewind ();
1168 public void skip (uint msecs);
1169 public void start ();
1170 public void stop ();
1171 public uint delay { get; set; }
1172 public Clutter.TimelineDirection direction { get; set; }
1173 public uint duration { get; set; }
1174 public bool loop { get; set; }
1175 public virtual signal void completed ();
1176 public virtual signal void marker_reached (string marker_name, int frame_num);
1177 public virtual signal void new_frame (int frame_num);
1178 public virtual signal void paused ();
1179 public virtual signal void started ();
1182 [CCode (cheader_filename = "clutter/clutter.h")]
1183 public class TimeoutPool {
1184 [CCode (has_construct_function = false)]
1185 public TimeoutPool (int priority);
1186 public uint add (uint fps, GLib.SourceFunc func, void* data, GLib.DestroyNotify notify);
1187 public void remove (uint id);
1189 [CCode (cheader_filename = "clutter/clutter.h")]
1190 public interface Animatable {
1191 public abstract bool animate_property (Clutter.Animation animation, string property_name, GLib.Value initial_value, GLib.Value final_value, double progress, GLib.Value value);
1193 [CCode (cheader_filename = "clutter/clutter.h")]
1194 public interface Container : GLib.Object {
1195 public void add (params Clutter.Actor[] actors);
1196 [CCode (vfunc_name = "add")]
1197 public abstract void add_actor (Clutter.Actor actor);
1198 public void add_valist (Clutter.Actor first_actor, void* var_args);
1199 public void child_get (Clutter.Actor actor, ...);
1200 public void child_get_property (Clutter.Actor child, string property, GLib.Value value);
1201 public void child_set (Clutter.Actor actor, ...);
1202 public void child_set_property (Clutter.Actor child, string property, GLib.Value value);
1204 public virtual void create_child_meta (Clutter.Actor actor);
1206 public virtual void destroy_child_meta (Clutter.Actor actor);
1207 public unowned Clutter.Actor find_child_by_name (string child_name);
1208 [CCode (cname = "clutter_container_class_find_child_property")]
1209 public class unowned Clutter.ParamSpecColor find_child_property (string property_name);
1210 public abstract void @foreach (Clutter.Callback callback);
1211 public virtual void foreach_with_internals (Clutter.Callback callback);
1212 public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor);
1213 public GLib.List<weak Clutter.Actor> get_children ();
1214 [CCode (cname = "clutter_container_class_list_child_properties")]
1215 public class unowned Clutter.ParamSpecColor list_child_properties (uint n_properties);
1216 [CCode (vfunc_name = "lower")]
1217 public virtual void lower_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
1218 [CCode (vfunc_name = "raise")]
1219 public virtual void raise_child (Clutter.Actor actor, Clutter.Actor? sibling = null);
1220 public void remove (params Clutter.Actor[] actors);
1221 [CCode (vfunc_name = "remove")]
1222 public abstract void remove_actor (Clutter.Actor actor);
1223 public void remove_valist (Clutter.Actor first_actor, void* var_args);
1224 public virtual void sort_depth_order ();
1225 public signal void actor_added (Clutter.Actor actor);
1226 public signal void actor_removed (Clutter.Actor actor);
1227 public signal void child_notify (Clutter.Actor actor, Clutter.ParamSpecColor pspec);
1229 [CCode (cheader_filename = "clutter/clutter.h")]
1230 public interface Media {
1231 public double get_audio_volume ();
1232 public double get_buffer_fill ();
1233 public bool get_can_seek ();
1234 public double get_duration ();
1235 public bool get_playing ();
1236 public double get_progress ();
1237 public unowned string get_subtitle_font_name ();
1238 public unowned string get_subtitle_uri ();
1239 public unowned string get_uri ();
1240 public void set_audio_volume (double volume);
1241 public void set_filename (string filename);
1242 public void set_playing (bool playing);
1243 public void set_progress (double progress);
1244 public void set_subtitle_font_name (string font_name);
1245 public void set_subtitle_uri (string uri);
1246 public void set_uri (string uri);
1247 public signal void eos ();
1248 public signal void error (void* error);
1250 [CCode (cheader_filename = "clutter/clutter.h")]
1251 public interface Scriptable {
1252 public abstract unowned string get_id ();
1253 public abstract void set_custom_property (Clutter.Script script, string name, GLib.Value value);
1254 public abstract void set_id (string id);
1256 [CCode (cheader_filename = "clutter/clutter.h")]
1257 public interface StageWindow : GLib.Object {
1259 public abstract void add_redraw_clip (Clutter.Geometry stage_rectangle);
1261 public abstract void get_geometry (Clutter.Geometry geometry);
1263 public abstract int get_pending_swaps ();
1265 public abstract unowned Clutter.Actor get_wrapper ();
1267 public abstract bool has_redraw_clips ();
1269 public abstract void hide ();
1271 public abstract bool ignoring_redraw_clips ();
1273 public abstract bool realize ();
1275 public abstract void resize (int width, int height);
1277 public abstract void set_cursor_visible (bool cursor_visible);
1279 public abstract void set_fullscreen (bool is_fullscreen);
1281 public abstract void set_title (string title);
1283 public abstract void set_user_resizable (bool is_resizable);
1285 public abstract void show (bool do_raise);
1287 public abstract void unrealize ();
1289 [CCode (type_id = "CLUTTER_TYPE_ACTOR_BOX", cheader_filename = "clutter/clutter.h")]
1290 public struct ActorBox {
1295 public void clamp_to_pixel ();
1296 public bool contains (float x, float y);
1297 public bool equal (Clutter.ActorBox box_b);
1298 [CCode (cname = "clutter_actor_box_from_vertices")]
1299 public ActorBox.from_vertices (Clutter.Vertex[] verts);
1300 public float get_area ();
1301 public float get_height ();
1302 public void get_origin (out float x, out float y);
1303 public void get_size (out float width, out float height);
1304 public float get_width ();
1305 public float get_x ();
1306 public float get_y ();
1307 public void interpolate (Clutter.ActorBox final, double progress, Clutter.ActorBox _result);
1309 [CCode (type_id = "CLUTTER_TYPE_ANY_EVENT", cheader_filename = "clutter/clutter.h")]
1310 public struct AnyEvent {
1311 public Clutter.EventType type;
1313 public Clutter.EventFlags flags;
1314 public weak Clutter.Stage stage;
1315 public weak Clutter.Actor source;
1317 [CCode (type_id = "CLUTTER_TYPE_BUTTON_EVENT", cheader_filename = "clutter/clutter.h")]
1318 public struct ButtonEvent {
1319 public Clutter.EventType type;
1321 public Clutter.EventFlags flags;
1322 public weak Clutter.Stage stage;
1323 public weak Clutter.Actor source;
1326 public Clutter.ModifierType modifier_state;
1327 public uint32 button;
1328 public uint click_count;
1330 public weak Clutter.InputDevice device;
1332 [CCode (type_id = "CLUTTER_TYPE_COLOR", cheader_filename = "clutter/clutter.h")]
1333 public struct Color {
1334 public static GLib.HashFunc hash;
1335 public static GLib.EqualFunc equal;
1340 public void add (Clutter.Color b, out Clutter.Color _result);
1341 public void darken (out Clutter.Color _result);
1342 [CCode (cname = "clutter_color_from_hls")]
1343 public Color.from_hls (float hue, float luminance, float saturation);
1344 [CCode (cname = "clutter_color_from_pixel")]
1345 public Color.from_pixel (uint32 pixel);
1346 [CCode (cname = "clutter_color_from_string")]
1347 public Color.from_string (string str);
1348 public void lighten (out Clutter.Color _result);
1349 [CCode (cname = "clutter_color_from_string")]
1350 public bool parse_string (string str);
1351 public void shade (double factor, out Clutter.Color _result);
1352 public void subtract (Clutter.Color b, out Clutter.Color _result);
1353 public void to_hls (out float hue, out float luminance, out float saturation);
1354 public uint32 to_pixel ();
1355 public string to_string ();
1357 [CCode (type_id = "CLUTTER_TYPE_CROSSING_EVENT", cheader_filename = "clutter/clutter.h")]
1358 public struct CrossingEvent {
1359 public Clutter.EventType type;
1361 public Clutter.EventFlags flags;
1362 public weak Clutter.Stage stage;
1363 public weak Clutter.Actor source;
1366 public weak Clutter.InputDevice device;
1367 public weak Clutter.Actor related;
1369 [CCode (type_id = "CLUTTER_TYPE_FOG", cheader_filename = "clutter/clutter.h")]
1371 public float z_near;
1374 [CCode (type_id = "CLUTTER_TYPE_GEOMETRY", cheader_filename = "clutter/clutter.h")]
1375 public struct Geometry {
1381 [CCode (type_id = "CLUTTER_TYPE_KEY_EVENT", cheader_filename = "clutter/clutter.h")]
1382 public struct KeyEvent {
1383 public Clutter.EventType type;
1385 public Clutter.EventFlags flags;
1386 public weak Clutter.Stage stage;
1387 public weak Clutter.Actor source;
1388 public Clutter.ModifierType modifier_state;
1390 public uint16 hardware_keycode;
1391 public unichar unicode_value;
1392 public weak Clutter.InputDevice device;
1394 [CCode (type_id = "CLUTTER_TYPE_KNOT", cheader_filename = "clutter/clutter.h")]
1395 public struct Knot {
1398 public Clutter.Knot copy ();
1399 public bool equal (Clutter.Knot knot_b);
1400 public void free ();
1402 [CCode (type_id = "CLUTTER_TYPE_MOTION_EVENT", cheader_filename = "clutter/clutter.h")]
1403 public struct MotionEvent {
1404 public Clutter.EventType type;
1406 public Clutter.EventFlags flags;
1407 public weak Clutter.Stage stage;
1408 public weak Clutter.Actor source;
1411 public Clutter.ModifierType modifier_state;
1413 public weak Clutter.InputDevice device;
1415 [CCode (type_id = "CLUTTER_TYPE_PATH_NODE", cheader_filename = "clutter/clutter.h")]
1416 public struct PathNode {
1417 public Clutter.PathNodeType type;
1418 [CCode (array_length = false)]
1419 public weak Clutter.Knot[] points;
1420 public Clutter.PathNode copy ();
1421 public bool equal (Clutter.PathNode node_b);
1422 public void free ();
1424 [CCode (type_id = "CLUTTER_TYPE_PERSPECTIVE", cheader_filename = "clutter/clutter.h")]
1425 public struct Perspective {
1427 public float aspect;
1428 public float z_near;
1431 [CCode (type_id = "CLUTTER_TYPE_SCROLL_EVENT", cheader_filename = "clutter/clutter.h")]
1432 public struct ScrollEvent {
1433 public Clutter.EventType type;
1435 public Clutter.EventFlags flags;
1436 public weak Clutter.Stage stage;
1437 public weak Clutter.Actor source;
1440 public Clutter.ScrollDirection direction;
1441 public Clutter.ModifierType modifier_state;
1443 public weak Clutter.InputDevice device;
1445 [CCode (type_id = "CLUTTER_TYPE_STAGE_STATE_EVENT", cheader_filename = "clutter/clutter.h")]
1446 public struct StageStateEvent {
1447 public Clutter.EventType type;
1449 public Clutter.EventFlags flags;
1450 public weak Clutter.Stage stage;
1451 public weak Clutter.Actor source;
1452 public Clutter.StageState changed_mask;
1453 public Clutter.StageState new_state;
1455 [CCode (type_id = "CLUTTER_TYPE_UNITS", cheader_filename = "clutter/clutter.h")]
1456 public struct Units {
1457 public Clutter.UnitType unit_type;
1459 public float pixels;
1460 public uint pixels_set;
1461 [CCode (cname = "clutter_units_from_em")]
1462 public Units.from_em (float em);
1463 [CCode (cname = "clutter_units_from_em_for_font")]
1464 public Units.from_em_for_font (string font_name, float em);
1465 [CCode (cname = "clutter_units_from_mm")]
1466 public Units.from_mm (float mm);
1467 [CCode (cname = "clutter_units_from_pixels")]
1468 public Units.from_pixels (int px);
1469 [CCode (cname = "clutter_units_from_pt")]
1470 public Units.from_pt (float pt);
1471 [CCode (cname = "clutter_units_from_string")]
1472 public Units.from_string (string str);
1473 public Clutter.UnitType get_unit_type ();
1474 public float get_unit_value ();
1475 public float to_pixels ();
1476 public unowned string to_string ();
1478 [CCode (type_id = "CLUTTER_TYPE_VERTEX", cheader_filename = "clutter/clutter.h")]
1479 public struct Vertex {
1483 public bool equal (Clutter.Vertex vertex_b);
1485 [CCode (cprefix = "CLUTTER_ACTOR_", cheader_filename = "clutter/clutter.h")]
1487 public enum ActorFlags {
1494 [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")]
1496 public enum AllocationFlags {
1498 ABSOLUTE_ORIGIN_CHANGED
1500 [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")]
1501 public enum AnimationMode {
1527 EASE_IN_OUT_ELASTIC,
1536 [CCode (cprefix = "CLUTTER_BIN_ALIGNMENT_", cheader_filename = "clutter/clutter.h")]
1537 public enum BinAlignment {
1544 [CCode (cprefix = "CLUTTER_BOX_ALIGNMENT_", cheader_filename = "clutter/clutter.h")]
1545 public enum BoxAlignment {
1550 [CCode (cprefix = "CLUTTER_EVENT_", cheader_filename = "clutter/clutter.h")]
1552 public enum EventFlags {
1556 [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")]
1557 public enum EventType {
1572 [CCode (cprefix = "CLUTTER_FEATURE_", cheader_filename = "clutter/clutter.h")]
1574 public enum FeatureFlags {
1578 TEXTURE_READ_PIXELS,
1585 [CCode (cname = "clutter_feature_available")]
1586 public bool is_available ();
1587 [CCode (cname = "clutter_feature_get_all")]
1588 public static Clutter.FeatureFlags @get ();
1590 [CCode (cprefix = "CLUTTER_FLOW_", cheader_filename = "clutter/clutter.h")]
1591 public enum FlowOrientation {
1595 [CCode (cprefix = "CLUTTER_FONT_", cheader_filename = "clutter/clutter.h")]
1597 public enum FontFlags {
1601 [CCode (cprefix = "CLUTTER_GRAVITY_", cheader_filename = "clutter/clutter.h")]
1602 public enum Gravity {
1614 [CCode (cprefix = "CLUTTER_INIT_", cheader_filename = "clutter/clutter.h")]
1615 public enum InitError {
1622 [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")]
1623 public enum InputDeviceType {
1629 [CCode (cprefix = "CLUTTER_INTERPOLATION_", cheader_filename = "clutter/clutter.h")]
1630 public enum Interpolation {
1634 [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")]
1636 public enum ModifierType {
1656 [CCode (cprefix = "CLUTTER_PATH_", cheader_filename = "clutter/clutter.h")]
1657 public enum PathNodeType {
1666 [CCode (cprefix = "CLUTTER_PICK_", cheader_filename = "clutter/clutter.h")]
1667 public enum PickMode {
1672 [CCode (cprefix = "CLUTTER_REDRAW_CLIPPED_TO_", cheader_filename = "clutter/clutter.h")]
1674 public enum RedrawFlags {
1678 [CCode (cprefix = "CLUTTER_REQUEST_", cheader_filename = "clutter/clutter.h")]
1679 public enum RequestMode {
1683 [CCode (cprefix = "CLUTTER_", cheader_filename = "clutter/clutter.h")]
1684 public enum RotateAxis {
1689 [CCode (cprefix = "CLUTTER_ROTATE_", cheader_filename = "clutter/clutter.h")]
1690 public enum RotateDirection {
1694 [CCode (cprefix = "CLUTTER_SCRIPT_ERROR_INVALID_", cheader_filename = "clutter/clutter.h")]
1695 public enum ScriptError {
1700 [CCode (cprefix = "CLUTTER_SCROLL_", cheader_filename = "clutter/clutter.h")]
1701 public enum ScrollDirection {
1707 [CCode (cprefix = "CLUTTER_STAGE_STATE_", cheader_filename = "clutter/clutter.h")]
1709 public enum StageState {
1714 [CCode (cprefix = "CLUTTER_TEXT_DIRECTION_", cheader_filename = "clutter/clutter.h")]
1715 public enum TextDirection {
1720 [CCode (cprefix = "CLUTTER_TEXTURE_", cheader_filename = "clutter/clutter.h")]
1722 public enum TextureFlags {
1728 [CCode (cprefix = "CLUTTER_TEXTURE_QUALITY_", cheader_filename = "clutter/clutter.h")]
1729 public enum TextureQuality {
1734 [CCode (cprefix = "CLUTTER_TIMELINE_", cheader_filename = "clutter/clutter.h")]
1735 public enum TimelineDirection {
1739 [CCode (cprefix = "CLUTTER_UNIT_", cheader_filename = "clutter/clutter.h")]
1740 public enum UnitType {
1747 [CCode (cprefix = "CLUTTER_X11_FILTER_", cheader_filename = "clutter/clutter.h")]
1748 public enum X11FilterReturn {
1753 [CCode (cprefix = "CLUTTER_X11_XINPUT_", cheader_filename = "clutter/clutter.h")]
1754 public enum X11XInputEventTypes {
1758 BUTTON_RELEASE_EVENT,
1759 MOTION_NOTIFY_EVENT,
1762 [CCode (cprefix = "CLUTTER_SHADER_ERROR_", cheader_filename = "clutter/clutter.h")]
1763 public errordomain ShaderError {
1768 [CCode (cprefix = "CLUTTER_TEXTURE_ERROR_", cheader_filename = "clutter/clutter.h")]
1769 public errordomain TextureError {
1774 [CCode (cheader_filename = "clutter/clutter.h")]
1775 public delegate double AlphaFunc (Clutter.Alpha alpha);
1776 [CCode (cheader_filename = "clutter/clutter.h")]
1777 public delegate void BehaviourForeachFunc (Clutter.Behaviour behaviour, Clutter.Actor actor);
1778 [CCode (cheader_filename = "clutter/clutter.h")]
1779 public delegate bool BindingActionFunc (GLib.Object gobject, string action_name, uint key_val, Clutter.ModifierType modifiers);
1780 [CCode (cheader_filename = "clutter/clutter.h")]
1781 public delegate void Callback (Clutter.Actor actor);
1782 [CCode (cheader_filename = "clutter/clutter.h")]
1783 public delegate bool ModelFilterFunc (Clutter.Model model, Clutter.ModelIter iter);
1784 [CCode (cheader_filename = "clutter/clutter.h")]
1785 public delegate bool ModelForeachFunc (Clutter.Model model, Clutter.ModelIter iter);
1786 [CCode (cheader_filename = "clutter/clutter.h")]
1787 public delegate int ModelSortFunc (Clutter.Model model, GLib.Value a, GLib.Value b);
1788 [CCode (cheader_filename = "clutter/clutter.h")]
1789 public delegate void PathCallback (Clutter.PathNode node);
1790 [CCode (cheader_filename = "clutter/clutter.h", has_target = false)]
1791 public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval);
1792 [CCode (cheader_filename = "clutter/clutter.h")]
1793 public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags);
1794 [CCode (cheader_filename = "clutter/clutter.h")]
1795 public const string COGL;
1796 [CCode (cheader_filename = "clutter/clutter.h")]
1797 public const int CURRENT_TIME;
1798 [CCode (cheader_filename = "clutter/clutter.h")]
1799 public const string FLAVOUR;
1800 [CCode (cheader_filename = "clutter/clutter.h")]
1801 public const int MAJOR_VERSION;
1802 [CCode (cheader_filename = "clutter/clutter.h")]
1803 public const int MICRO_VERSION;
1804 [CCode (cheader_filename = "clutter/clutter.h")]
1805 public const int MINOR_VERSION;
1806 [CCode (cheader_filename = "clutter/clutter.h")]
1807 public const int PATH_RELATIVE;
1808 [CCode (cheader_filename = "clutter/clutter.h")]
1809 public const int PRIORITY_REDRAW;
1810 [CCode (cheader_filename = "clutter/clutter.h")]
1811 public const int VERSION_HEX;
1812 [CCode (cheader_filename = "clutter/clutter.h")]
1813 public const string VERSION_S;
1814 [CCode (cheader_filename = "clutter/clutter.h")]
1815 public static void base_init ();
1816 [CCode (cheader_filename = "clutter/clutter.h")]
1817 public static void cairo_set_source_color (Cairo.Context cr, Clutter.Color color);
1818 [CCode (cheader_filename = "clutter/clutter.h")]
1819 public static bool check_version (uint major, uint minor, uint micro);
1820 [CCode (cheader_filename = "clutter/clutter.h")]
1821 public static void clear_glyph_cache ();
1822 [CCode (cheader_filename = "clutter/clutter.h")]
1823 public static void do_event (Clutter.Event event);
1824 [CCode (cheader_filename = "clutter/clutter.h")]
1825 public static bool events_pending ();
1826 [CCode (cheader_filename = "clutter/clutter.h")]
1827 public static unowned Clutter.Event get_current_event ();
1828 [CCode (cheader_filename = "clutter/clutter.h")]
1829 public static uint32 get_current_event_time ();
1830 [CCode (cheader_filename = "clutter/clutter.h")]
1831 public static bool get_debug_enabled ();
1832 [CCode (cheader_filename = "clutter/clutter.h")]
1833 public static unowned Clutter.Backend get_default_backend ();
1834 [CCode (cheader_filename = "clutter/clutter.h")]
1835 public static uint get_default_frame_rate ();
1836 [CCode (cheader_filename = "clutter/clutter.h")]
1837 public static Clutter.TextDirection get_default_text_direction ();
1838 [CCode (cheader_filename = "clutter/clutter.h")]
1839 public static Clutter.FontFlags get_font_flags ();
1840 [CCode (cheader_filename = "clutter/clutter.h")]
1841 public static unowned Pango.FontMap get_font_map ();
1842 [CCode (cheader_filename = "clutter/clutter.h")]
1843 public static unowned Clutter.Actor get_keyboard_grab ();
1844 [CCode (cheader_filename = "clutter/clutter.h")]
1845 public static bool get_motion_events_enabled ();
1846 [CCode (cheader_filename = "clutter/clutter.h")]
1847 public static GLib.OptionGroup get_option_group ();
1848 [CCode (cheader_filename = "clutter/clutter.h")]
1849 public static GLib.OptionGroup get_option_group_without_init ();
1850 [CCode (cheader_filename = "clutter/clutter.h")]
1851 public static unowned Clutter.Actor get_pointer_grab ();
1852 [CCode (cheader_filename = "clutter/clutter.h")]
1853 public static unowned string get_script_id (GLib.Object gobject);
1854 [CCode (cheader_filename = "clutter/clutter.h")]
1855 public static bool get_show_fps ();
1856 [CCode (cheader_filename = "clutter/clutter.h")]
1857 public static ulong get_timestamp ();
1858 [CCode (cheader_filename = "clutter/clutter.h")]
1859 public static void grab_keyboard (Clutter.Actor actor);
1860 [CCode (cheader_filename = "clutter/clutter.h")]
1861 public static void grab_pointer (Clutter.Actor actor);
1862 [CCode (cheader_filename = "clutter/clutter.h")]
1863 public static void grab_pointer_for_device (Clutter.Actor actor, int id);
1864 [CCode (cheader_filename = "clutter/clutter.h")]
1865 public static Clutter.InitError init ([CCode (array_length_pos = 0.9)] ref unowned string[] argv);
1866 [CCode (cheader_filename = "clutter/clutter.h")]
1867 public static GLib.Quark init_error_quark ();
1868 [CCode (cheader_filename = "clutter/clutter.h")]
1869 public static Clutter.InitError init_with_args ([CCode (array_length_pos = 0.9)] ref unowned string[] argv, string parameter_string, [CCode (array_length = false)] GLib.OptionEntry[] entries, string translation_domain) throws GLib.Error;
1870 [CCode (cheader_filename = "clutter/clutter.h")]
1871 public static uint32 keysym_to_unicode (uint keyval);
1872 [CCode (cheader_filename = "clutter/clutter.h")]
1873 public static void main ();
1874 [CCode (cheader_filename = "clutter/clutter.h")]
1875 public static int main_level ();
1876 [CCode (cheader_filename = "clutter/clutter.h")]
1877 public static void main_quit ();
1878 [CCode (cheader_filename = "clutter/clutter.h")]
1879 public static GLib.Type param_units_get_type ();
1880 [CCode (cheader_filename = "clutter/clutter.h")]
1881 public static void set_default_frame_rate (uint frames_per_sec);
1882 [CCode (cheader_filename = "clutter/clutter.h")]
1883 public static void set_font_flags (Clutter.FontFlags flags);
1884 [CCode (cheader_filename = "clutter/clutter.h")]
1885 public static void set_motion_events_enabled (bool enable);
1886 [CCode (cheader_filename = "clutter/clutter.h")]
1887 public static uint threads_add_repaint_func (GLib.SourceFunc func, void* data, GLib.DestroyNotify notify);
1888 [CCode (cheader_filename = "clutter/clutter.h")]
1889 public static void threads_remove_repaint_func (uint handle_id);
1890 [CCode (cheader_filename = "clutter/clutter.h")]
1891 public static void ungrab_keyboard ();
1892 [CCode (cheader_filename = "clutter/clutter.h")]
1893 public static void ungrab_pointer ();
1894 [CCode (cheader_filename = "clutter/clutter.h")]
1895 public static void ungrab_pointer_for_device (int id);