codegen: Add get_field_cvalue and load_field
[vala-lang.git] / vapi / sdl-mixer.vapi
blob8122294d09557fad2fb76be534eade6862fd7f04
1 [CCode (cheader_filename="SDL_mixer.h")]
2 namespace SDLMixer {
3         [CCode (cname="Mix_Linked_Version")]
4         public static unowned SDL.Version linked();
6         [CCode (cname="Mix_OpenAudio")]
7         public static int open(int frequency, uint16 format, int channels, int chunksize);
9         [CCode (cname="Mix_CloseAudio")]
10         public static void close();
12         [CCode (cname="Mix_QuerySpec")]
13         public static int query(ref int frequency, ref uint16 format, ref int channels);
15         [CCode (cname="Mix_SetPostMix")]
16         public static void set_post_mixer(MixFunction f, void* arg);
18         [CCode (cname="Mix_SetSynchroValue")]
19         public static int set_synchro_value(int value);
21         [CCode (cname="Mix_GetSynchroValue")]
22         public static int get_synchro_value();
24         public delegate void MixFunction(void* udata, uchar[] stream);
25         public delegate void MusicFinishedCallback();
26         public delegate void ChannelFinishedCallback(int channel);
27         public delegate void EffectCallback(int chan, void* stream, int len, void* udata);
28         public delegate void EffectDoneCallback(int chan, void* udata);
30         [CCode (cname="int", cprefix="MIX_")]
31         public enum FadeStatus {
32                 NO_FADING, FADING_OUT, FADING_IN
33         }// FadeStatus
35         [CCode (cname="int", cprefix="MUS_")]
36         public enum MusicType {
37                 NONE, CMD, WAV, MOD, MID, OGG, MP3, MP3_MAD
38         }// MusicType
40         [CCode (cname="Mix_Chunk", free_function="Mix_FreeChunk")]
41         [Compact]
42         public class Chunk {
43                 [CCode (cname="Mix_LoadWAV_RW")]
44                 public Chunk.WAV(SDL.RWops src, int freesrc=0);
46                 [CCode (cname="Mix_QuickLoad_WAV")]
47                 public Chunk.QuickWAV([CCode (array_length = false)] uchar[] mem);
49                 [CCode (cname="Mix_QuickLoad_RAW")]
50                 public Chunk.QuickRAW(uchar[] mem);
52                 [CCode (cname="Mix_VolumeChunk")]
53                 public int volume(int num);
54         }// Chunk
56         [CCode (cname="Mix_Music", free_function="Mix_FreeMusic")]
57         [Compact]
58         public class Music {
59                 [CCode (cname="Mix_GetMusicHookData")]
60                 public static void* get_hook_data();
62                 [CCode (cname="Mix_HookMusic")]
63                 public static void hook_mixer(MixFunction? f, void* arg);
65                 [CCode (cname="Mix_HookMusicFinished")]
66                 public static void hook_finished(MusicFinishedCallback cb);
68                 [CCode (cname="Mix_FadeOutMusic")]
69                 public static int fade_out(int ms);
71                 [CCode (cname="Mix_FadingMusic")]
72                 public static FadeStatus is_fading();
74                 [CCode (cname="Mix_VolumeMusic")]
75                 public static int volume(int num);
77                 [CCode (cname="Mix_HaltMusic")]
78                 public static int halt();
80                 [CCode (cname="Mix_PauseMusic")]
81                 public static void pause();
83                 [CCode (cname="Mix_ResumeMusic")]
84                 public static void resume();
86                 [CCode (cname="Mix_RewindMusic")]
87                 public static void rewind();
89                 [CCode (cname="Mix_PausedMusic")]
90                 public static int is_paused();
92                 [CCode (cname="Mix_SetMusicPosition")]
93                 public static int position(double position);
95                 [CCode (cname="Mix_PlayingMusic")]
96                 public static int is_playing();
98                 [CCode (cname="Mix_SetMusicCMD")]
99                 public static int set_play_command(string command);
101                 [CCode (cname="Mix_LoadMUS")]
102                 public Music(string file);
104                 [CCode (cname="Mix_LoadMUS_RW")]
105                 public Music.RW(SDL.RWops rw);
107                 [CCode (cname="Mix_GetMusicType")]
108                 public MusicType type();
110                 [CCode (cname="Mix_PlayMusic")]
111                 public int play(int loops);
113                 [CCode (cname="Mix_FadeInMusicPos")]
114                 public int fade_in(int loops, int ms, double position=0.0);
115         }// Music
117         [Compact]
118         public class Effect {
119                 [CCode (cname="Mix_RegisterEffect")]
120                 public static int register(int chan, EffectCallback f, 
121                         EffectDoneCallback? d, void* arg);
123                 [CCode (cname="Mix_UnregisterEffect")]
124                 public static int unregister(int chan, EffectCallback f);
126                 [CCode (cname="Mix_UnregisterAllEffects")]
127                 public static int unregister_all(int channel);
128         }// Effect
130         [CCode (cname="int")]
131         [SimpleType]
132         public struct Channel: int {
133                 [CCode (cname="Mix_AllocateChannels")]
134                 public static int allocate(int num_channels);
136                 [CCode (cname="Mix_ReserveChannels")]
137                 public static int reserve(int num_channels);
139                 [CCode (cname="Mix_ChannelFinished")]
140                 public static void hook_finished(ChannelFinishedCallback? cb);
142                 [CCode (cname="Mix_SetPanning")]
143                 public int pan(uchar left, uchar right);
145                 [CCode (cname="Mix_SetPosition")]
146                 public int position(int16 degrees, uchar distance);
148                 [CCode (cname="Mix_SetDistance")]
149                 public int distance(uchar distance);
151                 [CCode (cname="Mix_SetReverseStereo")]
152                 public int reverse_stereo(int flip);
154                 [CCode (cname="Mix_PlayChannelTimed")]
155                 public int play(Chunk chunk, int loops, int ticks=-1);
157                 [CCode (cname="Mix_FadeInChannelTimed")]
158                 public int fade_in(Chunk chunk, int loops, int ms, int ticks=-1);
160                 [CCode (cname="Mix_FadeOutChannelTimed")]
161                 public int fade_out(int ms);
163                 [CCode (cname="Mix_FadingChannel")]
164                 public FadeStatus is_fading();
166                 [CCode (cname="Mix_Volume")]
167                 public int volume(int num);
169                 [CCode (cname="Mix_HaltChannel")]
170                 public int halt();
172                 [CCode (cname="Mix_ExpireChannel")]
173                 public int expire(int ticks);
175                 [CCode (cname="Mix_Pause")]
176                 public void pause();
178                 [CCode (cname="Mix_Paused")]
179                 public int is_paused();
181                 [CCode (cname="Mix_Resume")]
182                 public void resume();
184                 [CCode (cname="Mix_Playing")]
185                 public int is_playing();
187                 [CCode (cname="Mix_GetChunk")]
188                 public Chunk? get_chunk();
189         }// Channel
191         [CCode (cname="int")]
192         [SimpleType]
193         public struct ChannelGroup: int {
194                 [CCode (cname="Mix_GroupChannel")]
195                 public static int add(int channel, int group);
197                 [CCode (cname="Mix_GroupChannels")]
198                 public static int add_range(int from_channel, int to_channel, int group);
200                 [CCode (cname="Mix_GroupAvailable")]
201                 public int first_available();
203                 [CCode (cname="Mix_GroupCount")]
204                 public int count();
206                 [CCode (cname="Mix_GroupOldest")]
207                 public int oldest();
209                 [CCode (cname="Mix_GroupNewer")]
210                 public int newest();
212                 [CCode (cname="Mix_HaltGroup")]
213                 public int halt();
215                 [CCode (cname="Mix_FadeOutGroup")]
216                 public int fade_out(int ms);
217         }// ChannelGroup
219 }// SDLMixer