D-Bus: Emit cast to avoid C warning for signal handling in clients
[vala-lang.git] / vapi / packages / cogl-1.0 / cogl-1.0-custom.vala
blob6b457cf5d9fd731ecd83a80e4856dbdbbf117147
2 namespace Cogl {
3 [Compact]
4 [CCode (cname = "CoglHandle")]
5 public class Bitmap: Handle {
6 public static bool get_size_from_file (string filename, out int width, out int height);
7 public static Bitmap new_from_file (string filename) throws GLib.Error;
10 [Compact]
11 [CCode (cname = "CoglHandle")]
12 public class Buffer: Handle {
13 public uint get_size ();
14 public Cogl.BufferUpdateHint get_update_hint ();
15 public uchar map (Cogl.BufferAccess access);
16 public bool set_data (size_t offset, [CCode (array_length_type = "size_t")] uint8[] data);
17 public void set_update_hint (Cogl.BufferUpdateHint hint);
18 public void unmap ();
21 [Compact]
22 [CCode (ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")]
23 public class Handle {
24 [CCode (cname = "cogl_is_bitmap")]
25 public bool is_bitmap ();
26 [CCode (cname = "cogl_is_buffer")]
27 public bool is_buffer ();
28 [CCode (cname = "cogl_is_material")]
29 public bool is_material ();
30 [CCode (cname = "cogl_is_offscreen")]
31 public bool is_offscreen ();
32 [CCode (cname = "cogl_is_pixel_buffer")]
33 public bool is_pixel_buffer ();
34 [CCode (cname = "cogl_is_program")]
35 public bool is_program ();
36 [CCode (cname = "cogl_is_shader")]
37 public bool is_shader ();
38 [CCode (cname = "cogl_is_texture")]
39 public bool is_texture ();
40 [CCode (cname = "cogl_is_vertex_buffer")]
41 public bool is_vertex_buffer ();
44 [Compact]
45 [CCode (cname = "CoglHandle", ref_function = "cogl_material_ref", unref_function = "cogl_material_unref")]
46 public class Material: Handle {
47 [CCode (type = "CoglHandle*", has_construct_function = false)]
48 public Material ();
49 public Material copy();
51 public void get_ambient (out Cogl.Color ambient);
52 public void get_color (out Cogl.Color color);
53 public void get_diffuse (out Cogl.Color diffuse);
54 public void get_emission (out Cogl.Color emission);
55 public unowned GLib.List<Cogl.MaterialLayer> get_layers ();
56 public int get_n_layers ();
57 public float get_shininess ();
58 public void get_specular (out Cogl.Color specular);
60 public void remove_layer (int layer_index);
61 public void set_alpha_test_function (Cogl.MaterialAlphaFunc alpha_func, float alpha_reference);
62 public void set_ambient (Cogl.Color ambient);
63 public void set_ambient_and_diffuse (Cogl.Color color);
64 public bool set_blend (string blend_string) throws Cogl.BlendStringError;
65 public void set_blend_constant (Cogl.Color constant_color);
66 public void set_color (Cogl.Color color);
67 public void set_color4f (float red, float green, float blue, float alpha);
68 public void set_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
69 public void set_diffuse (Cogl.Color diffuse);
70 public void set_emission (Cogl.Color emission);
71 public void set_layer (int layer_index, Cogl.Texture texture);
72 public bool set_layer_combine (int layer_index, string blend_string) throws BlendStringError;
73 public void set_layer_combine_constant (int layer_index, Cogl.Color constant);
74 public void set_layer_filters (int layer_index, Cogl.MaterialFilter min_filter, Cogl.MaterialFilter mag_filter);
75 public void set_layer_matrix (int layer_index, Cogl.Matrix matrix);
76 public void set_shininess (float shininess);
77 public void set_specular (Cogl.Color specular);
80 [Compact]
81 [CCode (cname = "CoglHandle")]
82 public class MaterialLayer: Handle {
83 public Cogl.MaterialFilter get_mag_filter ();
84 public Cogl.MaterialFilter get_min_filter ();
85 public unowned Cogl.Texture? get_texture ();
86 public Cogl.MaterialLayerType get_type ();
89 [Compact]
90 [CCode (cname = "CoglHandle", ref_function = "cogl_offscreen_ref", unref_function = "cogl_offscreen_unref")]
91 public class Offscreen: Handle {
92 [CCode (cname = "cogl_offscreen_new_to_texture", type = "CoglHandle*", has_construct_function = false)]
93 public Offscreen.to_texture (Cogl.Texture handle);
94 [CCode (instance_pos = -1)]
95 public void set_draw_buffer (Cogl.BufferTarget target);
96 [CCode (cname = "cogl_pop_draw_buffer")]
97 public static void pop_draw_buffer ();
98 [CCode (cname = "cogl_push_draw_buffer")]
99 public static void push_draw_buffer ();
102 [Compact]
103 public class PixelBuffer: Handle {
104 public PixelBuffer (uint size);
105 public PixelBuffer.for_size (uint width, uint height, Cogl.PixelFormat format, uint stride);
108 [Compact]
109 [CCode (cname = "CoglHandle", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")]
110 public class Program: Handle {
111 [CCode (cname = "cogl_create_program", type = "CoglHandle*", has_construct_function = false)]
112 public Program ();
113 public void attach_shader (Cogl.Shader shader_handle);
114 public int get_uniform_location (string uniform_name);
115 public void link ();
116 public static void uniform_1f (int uniform_no, float value);
117 public static void uniform_1i (int uniform_no, int value);
118 public static void uniform_float (int uniform_no, int size, [CCode (array_length_pos = 2.9)] float[] value);
119 public static void uniform_int (int uniform_no, int size, [CCode (array_length_pos = 2.9)] int[] value);
120 public static void uniform_matrix (int uniform_no, int size, bool transpose, [CCode (array_length_pos = 2.9)] float[] value);
121 public void use ();
124 [Compact]
125 [CCode (cname = "CoglHandle", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")]
126 public class Shader: Handle {
127 [CCode (cname = "cogl_create_shader", type = "CoglHandle*", has_construct_function = false)]
128 public Shader (Cogl.ShaderType shader_type);
129 public void compile ();
130 public string get_info_log ();
131 public Cogl.ShaderType get_type ();
132 public bool is_compiled ();
133 public void source (string source);
136 [Compact]
137 [CCode (cname = "CoglHandle", ref_function = "cogl_texture_ref", unref_function = "cogl_texture_unref")]
138 public class Texture: Handle {
139 public int get_data (Cogl.PixelFormat format, uint rowstride, uchar[] data);
140 public Cogl.PixelFormat get_format ();
141 public uint get_height ();
142 public int get_max_waste ();
143 public uint get_rowstride ();
144 public uint get_width ();
145 public bool is_sliced ();
146 public Texture.from_bitmap (Cogl.Bitmap bmp_handle, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
147 public Texture.from_data (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat format, Cogl.PixelFormat internal_format, uint rowstride, [CCode (array_length = false)] uchar[] data);
148 public Texture.from_file (string filename, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format) throws GLib.Error;
149 public Texture.with_size (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
150 public bool set_region (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, uchar[] data);
153 [Compact]
154 [CCode (cname = "CoglHandle", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")]
155 public class VertexBuffer: Handle {
156 [CCode (type = "CoglHandle*", has_construct_function = false)]
157 public VertexBuffer (uint n_vertices);
158 public void add (string attribute_name, uchar n_components, Cogl.AttributeType type, bool normalized, uint16 stride, void* pointer);
159 public void delete (string attribute_name);
160 public void disable (string attribute_name);
161 public void draw (Cogl.VerticesMode mode, int first, int count);
162 public void draw_elements (Cogl.VerticesMode mode, VertexBufferIndices indices, int min_index, int max_index, int indices_offset, int count);
163 public void enable (string attribute_name);
164 public uint get_n_vertices ();
165 public void submit ();
168 [Compact]
169 [CCode (cname = "CoglHandle")]
170 public class VertexBufferIndices: Handle {
171 public VertexBufferIndices (Cogl.IndicesType indices_type, void* indices_array, int indices_len);
172 public static unowned Cogl.VertexBufferIndices get_for_quads (uint n_indices);
173 public Cogl.IndicesType get_type ();
176 [CCode (type_id = "COGL_TYPE_MATRIX", cheader_filename = "cogl/cogl.h")]
177 public struct Matrix {
178 [CCode (cname = "cogl_matrix_init_from_array", array_length = false, array_null_terminated = false)]
179 public Matrix.from_array ([CCode (array_length = false)] float[] array);
180 [CCode (cname = "cogl_matrix_init_identity")]
181 public Matrix.identity ();
182 [CCode (cname = "cogl_matrix_multiply")]
183 public Matrix.multiply (Cogl.Matrix a, Cogl.Matrix b);