1 // operator new(unsigned)
2 // operator new[](unsigned)
3 // operator new(unsigned, std::nothrow_t const&)
4 // operator new[](unsigned, std::nothrow_t const&)
12 // A big structure. Its details don't matter.
20 s
* p2
= new (std::nothrow
) s
;
21 char* c1
= new char[2000];
22 char* c2
= new (std::nothrow
) char[2000];