The dev goes on
[vic.git] / src / game.cpp
blob0299f1b507429b01b1439b9bee4e24c64a2eae45
1 #include "game.h"
3 Game::Game (Board<Tile>* board) :
4 board (board),
5 units (new std::map<unsigned int, Unit*>()),
6 turn (0)
10 Game::~Game ()
12 delete(board);
13 delete(units);
16 Board<Tile>* Game::getBoard ()
18 return board;
21 std::map<unsigned int, Unit*>* Game::getUnitMap ()
23 return units;
26 unsigned int Game::getTurn () const
28 return turn;
31 void Game::setTurn (unsigned int turn)
33 this->turn = turn;