3 Game::Game (Board
<Tile
>* board
) :
5 units (new std::map
<unsigned int, Unit
*>()),
16 Board
<Tile
>* Game::getBoard ()
21 std::map
<unsigned int, Unit
*>* Game::getUnitMap ()
26 unsigned int Game::getTurn () const
31 void Game::setTurn (unsigned int turn
)