1 /* ***** BEGIN LICENSE BLOCK *****
5 * Copyright (c) 2008 BBC Research
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 * ***** END LICENSE BLOCK ***** */
27 #ifndef VIDEOTRANSPORT_H
28 #define VIDEOTRANSPORT_H
32 #include "frameQueue.h"
33 #include "videoData.h"
35 class VideoTransport
: public QObject
41 enum TransportControls
{
61 Unknown
}; //transport control status
63 VideoTransport(FrameQueue
*fq
);
64 void setLooping(bool l
);
66 VideoData
* getNextFrame(void); //the frame that is currently being displayed, this pointer is only manipulated from the read thread
67 int getDirection(); //return the current transport direction -1 reverse, 0 stopped/paused, 1 forward.
76 //slots to connect keys / buttons to play and scrub controls
77 void transportFwd100();
78 void transportFwd50();
79 void transportFwd20();
80 void transportFwd10();
88 void transportRev10();
89 void transportRev20();
90 void transportRev50();
91 void transportRev100();
94 void transportJogFwd();
95 void transportJogRev();
98 void transportPlayPause();
99 void transportPause();
102 void transportController(TransportControls c
);
103 FrameQueue
*frameQueue
;
106 TransportControls transportStatus
; //what we are doing now - shared with readThread
107 TransportControls lastTransportStatus
; //what we were doing last