1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line
6 function Text
.draw(State
, line_index
, y
, startpos
, hide_cursor
, show_line_numbers
)
7 local line
= State
.lines
[line_index
]
8 local line_cache
= State
.line_cache
[line_index
]
9 line_cache
.startpos
= startpos
11 Text
.populate_screen_line_starting_pos(State
, line_index
)
12 Text
.populate_link_offsets(State
, line_index
)
13 if show_line_numbers
then
14 App
.color(Line_number_color
)
15 love
.graphics
.print(line_index
, State
.left
-Line_number_width
*State
.font
:getWidth('m')+10,y
)
18 assert(#line_cache
.screen_line_starting_pos
>= 1, 'line cache missing screen line info')
19 for i
=1,#line_cache
.screen_line_starting_pos
do
20 local pos
= line_cache
.screen_line_starting_pos
[i
]
21 if pos
< startpos
then
23 --? print('skipping', screen_line)
25 local screen_line
= Text
.screen_line(line
, line_cache
, i
)
26 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
27 local frag_len
= utf8
.len(screen_line
)
28 -- render any highlights
29 for _
,link_offsets
in ipairs(line_cache
.link_offsets
) do
30 -- render link decorations
31 local s
,e
,filename
= unpack(link_offsets
)
32 local lo
, hi
= Text
.clip_wikiword_with_screen_line(State
.font
, line
, line_cache
, i
, s
, e
)
34 button(State
, 'link', {x
=State
.left
+lo
, y
=y
, w
=hi
-lo
, h
=State
.line_height
,
35 icon
= icon
.hyperlink_decoration
,
37 if file_exists(filename
) then
38 source
.switch_to_file(filename
)
44 if State
.selection1
.line
then
45 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
46 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
48 if not hide_cursor
and line_index
== State
.cursor1
.line
then
49 -- render search highlight or cursor
50 if State
.search_term
then
51 local data
= State
.lines
[State
.cursor1
.line
].data
52 local cursor_offset
= Text
.offset(data
, State
.cursor1
.pos
)
53 if data
:sub(cursor_offset
, cursor_offset
+#State
.search_term
-1) == State
.search_term
then
54 local save_selection
= State
.selection1
55 State
.selection1
= {line
=line_index
, pos
=State
.cursor1
.pos
+utf8
.len(State
.search_term
)}
56 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
57 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
58 State
.selection1
= save_selection
60 elseif Focus
== 'edit' then
61 if pos
<= State
.cursor1
.pos
and pos
+ frag_len
> State
.cursor1
.pos
then
62 Text
.draw_cursor(State
, State
.left
+Text
.x(State
.font
, screen_line
, State
.cursor1
.pos
-pos
+1), y
)
63 elseif pos
+ frag_len
== State
.cursor1
.pos
then
64 -- Show cursor at end of line.
65 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
66 -- It seems useful to see a cursor whether your eye is on the left or right margin.
67 Text
.draw_cursor(State
, State
.left
+Text
.x(State
.font
, screen_line
, State
.cursor1
.pos
-pos
+1), y
)
71 -- render colorized text
73 for frag
in screen_line
:gmatch('%S*%s*') do
75 App
.screen
.print(frag
, x
,y
)
76 x
= x
+State
.font
:getWidth(frag
)
78 y
= y
+ State
.line_height
79 if y
>= App
.screen
.height
then
87 function Text
.screen_line(line
, line_cache
, i
)
88 local pos
= line_cache
.screen_line_starting_pos
[i
]
89 local offset
= Text
.offset(line
.data
, pos
)
90 if i
>= #line_cache
.screen_line_starting_pos
then
91 return line
.data
:sub(offset
)
93 local endpos
= line_cache
.screen_line_starting_pos
[i
+1]
94 local end_offset
= Text
.offset(line
.data
, endpos
)
95 return line
.data
:sub(offset
, end_offset
-1)
98 function Text
.draw_cursor(State
, x
, y
)
100 if math
.floor(Cursor_time
*2)%2 == 0 then
101 App
.color(Cursor_color
)
102 love
.graphics
.rectangle('fill', x
,y
, 3,State
.line_height
)
105 State
.cursor_y
= y
+State
.line_height
108 function Text
.populate_screen_line_starting_pos(State
, line_index
)
109 local line
= State
.lines
[line_index
]
110 if line
.mode
~= 'text' then return end
111 local line_cache
= State
.line_cache
[line_index
]
112 if line_cache
.screen_line_starting_pos
then
115 line_cache
.screen_line_starting_pos
= {1}
118 -- try to wrap at word boundaries
119 for frag
in line
.data
:gmatch('%S*%s*') do
120 local frag_width
= State
.font
:getWidth(frag
)
121 --? print('-- frag:', frag, pos, x, frag_width, State.width)
122 while x
+ frag_width
> State
.width
do
123 --? print('frag:', frag, pos, x, frag_width, State.width)
124 if x
< 0.8 * State
.width
then
125 -- long word; chop it at some letter
126 -- We're not going to reimplement TeX here.
127 local bpos
= Text
.nearest_pos_less_than(State
.font
, frag
, State
.width
- x
)
128 if x
== 0 and bpos
== 0 then
129 assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State
.width
, App
.screen
.width
))
132 local boffset
= Text
.offset(frag
, bpos
+1) -- byte _after_ bpos
133 frag
= string.sub(frag
, boffset
)
135 --? print('after chop:', frag)
137 frag_width
= State
.font
:getWidth(frag
)
139 --? print('screen line:', pos)
140 table.insert(line_cache
.screen_line_starting_pos
, pos
)
141 x
= 0 -- new screen line
144 pos
= pos
+ utf8
.len(frag
)
148 function Text
.populate_link_offsets(State
, line_index
)
149 local line
= State
.lines
[line_index
]
150 if line
.mode
~= 'text' then return end
151 local line_cache
= State
.line_cache
[line_index
]
152 if line_cache
.link_offsets
then
155 line_cache
.link_offsets
= {}
157 -- try to wrap at word boundaries
159 while s
<= #line
.data
do
160 s
, e
= line
.data
:find('%[%[%S+%]%]', s
)
161 if s
== nil then break end
162 local word
= line
.data
:sub(s
+2, e
-2) -- strip out surrounding '[[..]]'
163 --? print('wikiword:', s, e, word)
164 table.insert(line_cache
.link_offsets
, {s
, e
, word
})
169 -- Intersect the filename between byte offsets s,e with the bounds of screen line i.
170 -- Return the left/right pixel coordinates of of the intersection,
171 -- or nil if it doesn't intersect with screen line i.
172 function Text
.clip_wikiword_with_screen_line(font
, line
, line_cache
, i
, s
, e
)
173 local spos
= line_cache
.screen_line_starting_pos
[i
]
174 local soff
= Text
.offset(line
.data
, spos
)
179 if i
< #line_cache
.screen_line_starting_pos
then
180 local epos
= line_cache
.screen_line_starting_pos
[i
+1]
181 eoff
= Text
.offset(line
.data
, epos
)
186 local loff
= math
.max(s
, soff
)
189 hoff
= math
.min(e
, eoff
)
193 --? print(s, e, soff, eoff, loff, hoff)
194 return font
:getWidth(line
.data
:sub(soff
, loff
-1)), font
:getWidth(line
.data
:sub(soff
, hoff
))
197 function Text
.text_input(State
, t
)
198 if App
.mouse_down(1) then return end
199 if App
.any_modifier_down() then
200 if App
.key_down(t
) then
201 -- The modifiers didn't change the key. Handle it in keychord_press.
204 -- Key mutated by the keyboard layout. Continue below.
207 local before
= snapshot(State
, State
.cursor1
.line
)
208 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
209 Text
.insert_at_cursor(State
, t
)
210 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
211 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
212 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
214 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
217 function Text
.insert_at_cursor(State
, t
)
218 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
219 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
220 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)..t
..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)
221 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
222 State
.cursor1
.pos
= State
.cursor1
.pos
+1
225 -- Don't handle any keys here that would trigger text_input above.
226 function Text
.keychord_press(State
, chord
)
227 --? print('chord', chord, State.selection1.line, State.selection1.pos)
228 --== shortcuts that mutate text
229 if chord
== 'return' then
230 local before_line
= State
.cursor1
.line
231 local before
= snapshot(State
, before_line
)
232 Text
.insert_return(State
)
233 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
234 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
236 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
238 elseif chord
== 'tab' then
239 local before
= snapshot(State
, State
.cursor1
.line
)
240 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
241 Text
.insert_at_cursor(State
, '\t')
242 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
243 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
244 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
245 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
247 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
249 elseif chord
== 'backspace' then
250 if State
.selection1
.line
then
251 Text
.delete_selection_and_record_undo_event(State
)
256 if State
.cursor1
.pos
> 1 then
257 before
= snapshot(State
, State
.cursor1
.line
)
258 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1)
259 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
262 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
264 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
266 State
.cursor1
.pos
= State
.cursor1
.pos
-1
268 elseif State
.cursor1
.line
> 1 then
269 before
= snapshot(State
, State
.cursor1
.line
-1, State
.cursor1
.line
)
270 if State
.lines
[State
.cursor1
.line
-1].mode
== 'drawing' then
271 table.remove(State
.lines
, State
.cursor1
.line
-1)
272 table.remove(State
.line_cache
, State
.cursor1
.line
-1)
275 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
-1].data
)+1
276 State
.lines
[State
.cursor1
.line
-1].data
= State
.lines
[State
.cursor1
.line
-1].data
..State
.lines
[State
.cursor1
.line
].data
277 table.remove(State
.lines
, State
.cursor1
.line
)
278 table.remove(State
.line_cache
, State
.cursor1
.line
)
280 State
.cursor1
.line
= State
.cursor1
.line
-1
282 if State
.screen_top1
.line
> #State
.lines
then
283 Text
.populate_screen_line_starting_pos(State
, #State
.lines
)
284 local line_cache
= State
.line_cache
[#State
.line_cache
]
285 State
.screen_top1
= {line
=#State
.lines
, pos
=line_cache
.screen_line_starting_pos
[#line_cache
.screen_line_starting_pos
]}
286 elseif Text
.lt1(State
.cursor1
, State
.screen_top1
) then
287 State
.screen_top1
= {
288 line
=State
.cursor1
.line
,
289 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
291 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
293 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
294 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
295 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
297 elseif chord
== 'delete' then
298 if State
.selection1
.line
then
299 Text
.delete_selection_and_record_undo_event(State
)
304 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
305 before
= snapshot(State
, State
.cursor1
.line
)
307 before
= snapshot(State
, State
.cursor1
.line
, State
.cursor1
.line
+1)
309 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
310 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
311 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
+1)
314 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
316 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
318 -- no change to State.cursor1.pos
320 elseif State
.cursor1
.line
< #State
.lines
then
321 if State
.lines
[State
.cursor1
.line
+1].mode
== 'text' then
323 State
.lines
[State
.cursor1
.line
].data
= State
.lines
[State
.cursor1
.line
].data
..State
.lines
[State
.cursor1
.line
+1].data
325 table.remove(State
.lines
, State
.cursor1
.line
+1)
326 table.remove(State
.line_cache
, State
.cursor1
.line
+1)
328 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
329 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
331 --== shortcuts that move the cursor
332 elseif chord
== 'left' then
334 State
.selection1
= {}
335 elseif chord
== 'right' then
337 State
.selection1
= {}
338 elseif chord
== 'S-left' then
339 if State
.selection1
.line
== nil then
340 State
.selection1
= deepcopy(State
.cursor1
)
343 elseif chord
== 'S-right' then
344 if State
.selection1
.line
== nil then
345 State
.selection1
= deepcopy(State
.cursor1
)
348 -- C- hotkeys reserved for drawings, so we'll use M-
349 elseif chord
== 'M-left' then
350 Text
.word_left(State
)
351 State
.selection1
= {}
352 elseif chord
== 'M-right' then
353 Text
.word_right(State
)
354 State
.selection1
= {}
355 elseif chord
== 'M-S-left' then
356 if State
.selection1
.line
== nil then
357 State
.selection1
= deepcopy(State
.cursor1
)
359 Text
.word_left(State
)
360 elseif chord
== 'M-S-right' then
361 if State
.selection1
.line
== nil then
362 State
.selection1
= deepcopy(State
.cursor1
)
364 Text
.word_right(State
)
365 elseif chord
== 'home' then
366 Text
.start_of_line(State
)
367 State
.selection1
= {}
368 elseif chord
== 'end' then
369 Text
.end_of_line(State
)
370 State
.selection1
= {}
371 elseif chord
== 'S-home' then
372 if State
.selection1
.line
== nil then
373 State
.selection1
= deepcopy(State
.cursor1
)
375 Text
.start_of_line(State
)
376 elseif chord
== 'S-end' then
377 if State
.selection1
.line
== nil then
378 State
.selection1
= deepcopy(State
.cursor1
)
380 Text
.end_of_line(State
)
381 elseif chord
== 'up' then
383 State
.selection1
= {}
384 elseif chord
== 'down' then
386 State
.selection1
= {}
387 elseif chord
== 'S-up' then
388 if State
.selection1
.line
== nil then
389 State
.selection1
= deepcopy(State
.cursor1
)
392 elseif chord
== 'S-down' then
393 if State
.selection1
.line
== nil then
394 State
.selection1
= deepcopy(State
.cursor1
)
397 elseif chord
== 'pageup' then
399 State
.selection1
= {}
400 elseif chord
== 'pagedown' then
402 State
.selection1
= {}
403 elseif chord
== 'S-pageup' then
404 if State
.selection1
.line
== nil then
405 State
.selection1
= deepcopy(State
.cursor1
)
408 elseif chord
== 'S-pagedown' then
409 if State
.selection1
.line
== nil then
410 State
.selection1
= deepcopy(State
.cursor1
)
416 function Text
.insert_return(State
)
417 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
418 table.insert(State
.lines
, State
.cursor1
.line
+1, {mode
='text', data
=string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)})
419 table.insert(State
.line_cache
, State
.cursor1
.line
+1, {})
420 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)
421 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
422 State
.cursor1
= {line
=State
.cursor1
.line
+1, pos
=1}
425 function Text
.pageup(State
)
426 State
.screen_top1
= Text
.previous_screen_top1(State
)
427 State
.cursor1
= deepcopy(State
.screen_top1
)
428 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
429 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
432 -- return the top y coordinate of a given line_index,
433 -- or nil if no part of it is on screen
434 function Text
.starty(State
, line_index
)
435 -- duplicate some logic from love.draw
436 -- does not modify State (except to populate line_cache)
437 if line_index
< State
.screen_top1
.line
then return end
438 local loc2
= Text
.to2(State
, State
.screen_top1
)
441 if State
.lines
[loc2
.line
].mode
== 'drawing' then
442 y
= y
+ Drawing_padding_top
444 if loc2
.line
== line_index
then return y
end
445 if State
.lines
[loc2
.line
].mode
== 'text' then
446 y
= y
+ State
.line_height
447 elseif State
.lines
[loc2
.line
].mode
== 'drawing' then
448 y
= y
+ Drawing
.pixels(State
.lines
[loc2
.line
].h
, State
.width
) + Drawing_padding_bottom
450 if y
+ State
.line_height
> App
.screen
.height
then break end
451 local next_loc2
= Text
.next_screen_line(State
, loc2
)
452 if Text
.eq2(next_loc2
, loc2
) then break end -- end of file
457 function Text
.previous_screen_top1(State
)
458 -- duplicate some logic from love.draw
459 -- does not modify State (except to populate line_cache)
460 local loc2
= Text
.to2(State
, State
.screen_top1
)
461 local y
= App
.screen
.height
- State
.line_height
462 while y
>= State
.top
do
463 if loc2
.line
== 1 and loc2
.screen_line
== 1 and loc2
.screen_pos
== 1 then break end
464 if State
.lines
[loc2
.line
].mode
== 'text' then
465 y
= y
- State
.line_height
466 elseif State
.lines
[loc2
.line
].mode
== 'drawing' then
467 y
= y
- Drawing_padding_height
- Drawing
.pixels(State
.lines
[loc2
.line
].h
, State
.width
)
469 loc2
= Text
.previous_screen_line(State
, loc2
)
471 return Text
.to1(State
, loc2
)
474 function Text
.pagedown(State
)
475 State
.screen_top1
= Text
.screen_bottom1(State
)
476 State
.cursor1
= deepcopy(State
.screen_top1
)
477 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
478 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
481 -- return the location of the start of the bottom-most line on screen
482 function Text
.screen_bottom1(State
)
483 -- duplicate some logic from love.draw
484 -- does not modify State (except to populate line_cache)
485 local loc2
= Text
.to2(State
, State
.screen_top1
)
488 if State
.lines
[loc2
.line
].mode
== 'text' then
489 y
= y
+ State
.line_height
490 elseif State
.lines
[loc2
.line
].mode
== 'drawing' then
491 y
= y
+ Drawing_padding_height
+ Drawing
.pixels(State
.lines
[loc2
.line
].h
, State
.width
)
493 if y
+ State
.line_height
> App
.screen
.height
then break end
494 local next_loc2
= Text
.next_screen_line(State
, loc2
)
495 if Text
.eq2(next_loc2
, loc2
) then break end
498 return Text
.to1(State
, loc2
)
501 function Text
.up(State
)
502 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
503 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
504 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
505 if screen_line_starting_pos
== 1 then
506 --? print('cursor is at first screen line of its line')
507 -- line is done; skip to previous text line
508 local new_cursor_line
= State
.cursor1
.line
509 while new_cursor_line
> 1 do
510 new_cursor_line
= new_cursor_line
-1
511 if State
.lines
[new_cursor_line
].mode
== 'text' then
512 --? print('found previous text line')
513 State
.cursor1
= {line
=new_cursor_line
, pos
=nil}
514 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
515 -- previous text line found, pick its final screen line
516 --? print('has multiple screen lines')
517 local screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
518 --? print(#screen_line_starting_pos)
519 screen_line_starting_pos
= screen_line_starting_pos
[#screen_line_starting_pos
]
520 local screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_pos
)
521 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_byte_offset
)
522 State
.cursor1
.pos
= screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
527 -- move up one screen line in current line
528 assert(screen_line_index
> 1, 'bumped up against top screen line in line')
529 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
-1]
530 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
531 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
532 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
533 --? print('cursor pos is now '..tostring(State.cursor1.pos))
535 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
536 State
.screen_top1
= {
537 line
=State
.cursor1
.line
,
538 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
540 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
544 function Text
.down(State
)
545 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
546 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
547 assert(State
.cursor1
.pos
, 'cursor has no pos')
548 if Text
.cursor_at_final_screen_line(State
) then
549 -- line is done, skip to next text line
550 --? print('cursor at final screen line of its line')
551 local new_cursor_line
= State
.cursor1
.line
552 while new_cursor_line
< #State
.lines
do
553 new_cursor_line
= new_cursor_line
+1
554 if State
.lines
[new_cursor_line
].mode
== 'text' then
556 line
= new_cursor_line
,
557 pos
= Text
.nearest_cursor_pos(State
.font
, State
.lines
[new_cursor_line
].data
, State
.cursor_x
, State
.left
),
559 --? print(State.cursor1.pos)
563 local screen_bottom1
= Text
.screen_bottom1(State
)
564 --? print('down 2', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, screen_bottom1.line, screen_bottom1.pos)
565 if State
.cursor1
.line
> screen_bottom1
.line
then
566 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
567 --? print('scroll up preserving cursor')
568 Text
.snap_cursor_to_bottom_of_screen(State
)
569 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
572 -- move down one screen line in current line
573 local screen_bottom1
= Text
.screen_bottom1(State
)
574 local scroll_down
= Text
.le1(screen_bottom1
, State
.cursor1
)
575 --? print('cursor is NOT at final screen line of its line')
576 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
577 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
578 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
+1]
579 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
580 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
581 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
582 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
583 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
585 --? print('scroll up preserving cursor')
586 Text
.snap_cursor_to_bottom_of_screen(State
)
587 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
590 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
593 function Text
.start_of_line(State
)
594 State
.cursor1
.pos
= 1
595 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
596 State
.screen_top1
= deepcopy(State
.cursor1
)
600 function Text
.end_of_line(State
)
601 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) + 1
602 if Text
.cursor_out_of_screen(State
) then
603 Text
.snap_cursor_to_bottom_of_screen(State
)
607 function Text
.word_left(State
)
608 -- skip some whitespace
610 if State
.cursor1
.pos
== 1 then
613 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%S') then
618 -- skip some non-whitespace
621 if State
.cursor1
.pos
== 1 then
624 assert(State
.cursor1
.pos
> 1, 'bumped up against start of line')
625 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%s') then
631 function Text
.word_right(State
)
632 -- skip some whitespace
634 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
637 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%S') then
640 Text
.right_without_scroll(State
)
643 Text
.right_without_scroll(State
)
644 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
647 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%s') then
651 if Text
.cursor_out_of_screen(State
) then
652 Text
.snap_cursor_to_bottom_of_screen(State
)
656 function Text
.match(s
, pos
, pat
)
657 local start_offset
= Text
.offset(s
, pos
)
658 local end_offset
= Text
.offset(s
, pos
+1)
659 assert(end_offset
> start_offset
, ('end_offset %d not > start_offset %d'):format(end_offset
, start_offset
))
660 local curr
= s
:sub(start_offset
, end_offset
-1)
661 return curr
:match(pat
)
664 function Text
.left(State
)
665 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
666 if State
.cursor1
.pos
> 1 then
667 State
.cursor1
.pos
= State
.cursor1
.pos
-1
669 local new_cursor_line
= State
.cursor1
.line
670 while new_cursor_line
> 1 do
671 new_cursor_line
= new_cursor_line
-1
672 if State
.lines
[new_cursor_line
].mode
== 'text' then
674 line
= new_cursor_line
,
675 pos
= utf8
.len(State
.lines
[new_cursor_line
].data
) + 1,
681 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
682 State
.screen_top1
= {
683 line
=State
.cursor1
.line
,
684 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
686 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
690 function Text
.right(State
)
691 Text
.right_without_scroll(State
)
692 if Text
.cursor_out_of_screen(State
) then
693 Text
.snap_cursor_to_bottom_of_screen(State
)
697 function Text
.right_without_scroll(State
)
698 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
699 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
700 State
.cursor1
.pos
= State
.cursor1
.pos
+1
702 local new_cursor_line
= State
.cursor1
.line
703 while new_cursor_line
<= #State
.lines
-1 do
704 new_cursor_line
= new_cursor_line
+1
705 if State
.lines
[new_cursor_line
].mode
== 'text' then
706 State
.cursor1
= {line
=new_cursor_line
, pos
=1}
713 -- result: pos, index of screen line
714 function Text
.pos_at_start_of_screen_line(State
, loc1
)
715 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
716 local line_cache
= State
.line_cache
[loc1
.line
]
717 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
718 local spos
= line_cache
.screen_line_starting_pos
[i
]
719 if spos
<= loc1
.pos
then
723 assert(false, ('invalid pos %d'):format(loc1
.pos
))
726 function Text
.pos_at_end_of_screen_line(State
, loc1
)
727 assert(State
.lines
[loc1
.line
].mode
== 'text')
728 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
729 local line_cache
= State
.line_cache
[loc1
.line
]
730 local most_recent_final_pos
= utf8
.len(State
.lines
[loc1
.line
].data
)+1
731 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
732 local spos
= line_cache
.screen_line_starting_pos
[i
]
733 if spos
<= loc1
.pos
then
734 return most_recent_final_pos
736 most_recent_final_pos
= spos
-1
738 assert(false, ('invalid pos %d'):format(loc1
.pos
))
741 function Text
.final_text_loc_on_screen(State
)
742 local screen_bottom1
= Text
.screen_bottom1(State
)
743 if State
.lines
[screen_bottom1
.line
].mode
== 'text' then
745 line
=screen_bottom1
.line
,
746 pos
=Text
.pos_at_end_of_screen_line(State
, screen_bottom1
),
749 local loc2
= Text
.to2(State
, screen_bottom1
)
751 if State
.lines
[loc2
.line
].mode
== 'text' then break end
752 assert(loc2
.line
> 1 or loc2
.screen_line
> 1 and loc2
.screen_pos
> 1) -- elsewhere we're making sure there's always at least one text line on screen
753 loc2
= Text
.previous_screen_line(State
, loc2
)
755 local result
= Text
.to1(State
, loc2
)
756 result
.pos
= Text
.pos_at_end_of_screen_line(State
, result
)
760 function Text
.cursor_at_final_screen_line(State
)
761 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
762 local screen_lines
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
763 --? print(screen_lines[#screen_lines], State.cursor1.pos)
764 return screen_lines
[#screen_lines
] <= State
.cursor1
.pos
767 function Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
769 while State
.cursor1
.line
<= #State
.lines
do
770 if State
.lines
[State
.cursor1
.line
].mode
== 'text' then
773 --? print('cursor skips', State.cursor1.line)
774 y
= y
+ Drawing_padding_height
+ Drawing
.pixels(State
.lines
[State
.cursor1
.line
].h
, State
.width
)
775 State
.cursor1
.line
= State
.cursor1
.line
+ 1
777 if State
.cursor1
.pos
== nil then
778 State
.cursor1
.pos
= 1
780 -- hack: insert a text line at bottom of file if necessary
781 if State
.cursor1
.line
> #State
.lines
then
782 assert(State
.cursor1
.line
== #State
.lines
+1, 'tried to ensure bottom line of file is text, but failed')
783 table.insert(State
.lines
, {mode
='text', data
=''})
784 table.insert(State
.line_cache
, {})
786 --? print(y, App.screen.height, App.screen.height-State.line_height)
787 if y
> App
.screen
.height
- State
.line_height
then
788 --? print('scroll up')
789 Text
.snap_cursor_to_bottom_of_screen(State
)
793 -- should never modify State.cursor1
794 function Text
.snap_cursor_to_bottom_of_screen(State
)
795 --? print('to2:', State.cursor1.line, State.cursor1.pos)
796 local top2
= Text
.to2(State
, State
.cursor1
)
797 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
798 -- slide to start of screen line
799 top2
.screen_pos
= 1 -- start of screen line
800 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
801 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
802 local y
= App
.screen
.height
- State
.line_height
803 -- duplicate some logic from love.draw
805 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
806 if top2
.line
== 1 and top2
.screen_line
== 1 then break end
807 if top2
.screen_line
> 1 or State
.lines
[top2
.line
-1].mode
== 'text' then
808 local h
= State
.line_height
809 if y
- h
< State
.top
then
814 assert(top2
.line
> 1, 'tried to snap cursor to buttom of screen but failed')
815 assert(State
.lines
[top2
.line
-1].mode
== 'drawing', "expected a drawing but it's not")
816 -- We currently can't draw partial drawings, so either skip it entirely
818 local h
= Drawing_padding_height
+ Drawing
.pixels(State
.lines
[top2
.line
-1].h
, State
.width
)
819 if y
- h
< State
.top
then
822 --? print('skipping drawing of height', h)
825 top2
= Text
.previous_screen_line(State
, top2
)
827 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
828 State
.screen_top1
= Text
.to1(State
, top2
)
829 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
830 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
831 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
834 function Text
.in_line(State
, line_index
, x
,y
)
835 local line
= State
.lines
[line_index
]
836 local line_cache
= State
.line_cache
[line_index
]
837 local starty
= Text
.starty(State
, line_index
)
838 if starty
== nil then return false end -- outside current page
839 if y
< starty
then return false end
840 Text
.populate_screen_line_starting_pos(State
, line_index
)
841 return y
< starty
+ State
.line_height
*(#line_cache
.screen_line_starting_pos
- Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
) + 1)
844 -- convert mx,my in pixels to schema-1 coordinates
845 function Text
.to_pos_on_line(State
, line_index
, mx
, my
)
846 local line
= State
.lines
[line_index
]
847 local line_cache
= State
.line_cache
[line_index
]
848 local starty
= Text
.starty(State
, line_index
)
849 assert(my
>= starty
, 'failed to map y pixel to line')
850 -- duplicate some logic from Text.draw
852 local start_screen_line_index
= Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
)
853 for screen_line_index
= start_screen_line_index
,#line_cache
.screen_line_starting_pos
do
854 local screen_line_starting_pos
= line_cache
.screen_line_starting_pos
[screen_line_index
]
855 local screen_line_starting_byte_offset
= Text
.offset(line
.data
, screen_line_starting_pos
)
856 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
857 local nexty
= y
+ State
.line_height
859 -- On all wrapped screen lines but the final one, clicks past end of
860 -- line position cursor on final character of screen line.
861 -- (The final screen line positions past end of screen line as always.)
862 if screen_line_index
< #line_cache
.screen_line_starting_pos
and mx
> State
.left
+ Text
.screen_line_width(State
, line_index
, screen_line_index
) then
863 --? print('past end of non-final line; return')
864 return line_cache
.screen_line_starting_pos
[screen_line_index
+1]
866 local s
= string.sub(line
.data
, screen_line_starting_byte_offset
)
867 --? print('return', mx, Text.nearest_cursor_pos(State.font, s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1)
868 return screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, mx
, State
.left
) - 1
872 assert(false, 'failed to map y pixel to line')
875 function Text
.screen_line_width(State
, line_index
, i
)
876 local line
= State
.lines
[line_index
]
877 local line_cache
= State
.line_cache
[line_index
]
878 local start_pos
= line_cache
.screen_line_starting_pos
[i
]
879 local start_offset
= Text
.offset(line
.data
, start_pos
)
881 if i
< #line_cache
.screen_line_starting_pos
then
882 local past_end_pos
= line_cache
.screen_line_starting_pos
[i
+1]
883 local past_end_offset
= Text
.offset(line
.data
, past_end_pos
)
884 screen_line
= string.sub(line
.data
, start_offset
, past_end_offset
-1)
886 screen_line
= string.sub(line
.data
, start_pos
)
888 return State
.font
:getWidth(screen_line
)
891 function Text
.screen_line_index(screen_line_starting_pos
, pos
)
892 for i
= #screen_line_starting_pos
,1,-1 do
893 if screen_line_starting_pos
[i
] <= pos
then
899 -- convert x pixel coordinate to pos
900 -- oblivious to wrapping
901 -- result: 1 to len+1
902 function Text
.nearest_cursor_pos(font
, line
, x
, left
)
906 local len
= utf8
.len(line
)
907 local max_x
= left
+Text
.x(font
, line
, len
+1)
911 local leftpos
, rightpos
= 1, len
+1
912 --? print('-- nearest', x)
914 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
915 if leftpos
== rightpos
then
918 local curr
= math
.floor((leftpos
+rightpos
)/2)
919 local currxmin
= left
+Text
.x(font
, line
, curr
)
920 local currxmax
= left
+Text
.x(font
, line
, curr
+1)
921 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
922 if currxmin
<= x
and x
< currxmax
then
923 if x
-currxmin
< currxmax
-x
then
929 if leftpos
>= rightpos
-1 then
938 assert(false, 'failed to map x pixel to pos')
941 -- return the nearest index of line (in utf8 code points) which lies entirely
942 -- within x pixels of the left margin
943 -- result: 0 to len+1
944 function Text
.nearest_pos_less_than(font
, line
, x
)
945 --? print('', '-- nearest_pos_less_than', line, x)
946 local len
= utf8
.len(line
)
947 local max_x
= Text
.x_after(font
, line
, len
)
951 local left
, right
= 0, len
+1
953 local curr
= math
.floor((left
+right
)/2)
954 local currxmin
= Text
.x_after(font
, line
, curr
+1)
955 local currxmax
= Text
.x_after(font
, line
, curr
+2)
956 --? print('', x, left, right, curr, currxmin, currxmax)
957 if currxmin
<= x
and x
< currxmax
then
960 if left
>= right
-1 then
969 assert(false, 'failed to map x pixel to pos')
972 function Text
.x_after(font
, s
, pos
)
973 local len
= utf8
.len(s
)
974 local offset
= Text
.offset(s
, math
.min(pos
+1, len
+1))
975 local s_before
= s
:sub(1, offset
-1)
976 --? print('^'..s_before..'$')
977 return font
:getWidth(s_before
)
980 function Text
.x(font
, s
, pos
)
981 local offset
= Text
.offset(s
, pos
)
982 local s_before
= s
:sub(1, offset
-1)
983 return font
:getWidth(s_before
)
986 function Text
.to2(State
, loc1
)
987 if State
.lines
[loc1
.line
].mode
== 'drawing' then
988 return {line
=loc1
.line
, screen_line
=1, screen_pos
=1}
990 local result
= {line
=loc1
.line
}
991 local line_cache
= State
.line_cache
[loc1
.line
]
992 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
993 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
994 local spos
= line_cache
.screen_line_starting_pos
[i
]
995 if spos
<= loc1
.pos
then
996 result
.screen_line
= i
997 result
.screen_pos
= loc1
.pos
- spos
+ 1
1001 assert(result
.screen_pos
, 'failed to convert schema-1 coordinate to schema-2')
1005 function Text
.to1(State
, loc2
)
1006 local result
= {line
=loc2
.line
, pos
=loc2
.screen_pos
}
1007 if loc2
.screen_line
> 1 then
1008 result
.pos
= State
.line_cache
[loc2
.line
].screen_line_starting_pos
[loc2
.screen_line
] + loc2
.screen_pos
- 1
1013 function Text
.eq1(a
, b
)
1014 return a
.line
== b
.line
and a
.pos
== b
.pos
1017 function Text
.lt1(a
, b
)
1018 if a
.line
< b
.line
then
1021 if a
.line
> b
.line
then
1024 return a
.pos
< b
.pos
1027 function Text
.le1(a
, b
)
1028 if a
.line
< b
.line
then
1031 if a
.line
> b
.line
then
1034 return a
.pos
<= b
.pos
1037 function Text
.eq2(a
, b
)
1038 return a
.line
== b
.line
and a
.screen_line
== b
.screen_line
and a
.screen_pos
== b
.screen_pos
1041 function Text
.offset(s
, pos1
)
1042 if pos1
== 1 then return 1 end
1043 local result
= utf8
.offset(s
, pos1
)
1044 if result
== nil then
1045 assert(false, ('Text.offset(%d) called on a string of length %d (byte size %d); this is likely a failure to handle utf8\n\n^%s$\n'):format(pos1
, utf8
.len(s
), #s
, s
))
1050 function Text
.previous_screen_line(State
, loc2
)
1051 if loc2
.screen_line
> 1 then
1052 return {line
=loc2
.line
, screen_line
=loc2
.screen_line
-1, screen_pos
=1}
1053 elseif loc2
.line
== 1 then
1055 elseif State
.lines
[loc2
.line
-1].mode
== 'drawing' then
1056 return {line
=loc2
.line
-1, screen_line
=1, screen_pos
=1}
1058 local l
= State
.lines
[loc2
.line
-1]
1059 Text
.populate_screen_line_starting_pos(State
, loc2
.line
-1)
1060 return {line
=loc2
.line
-1, screen_line
=#State
.line_cache
[loc2
.line
-1].screen_line_starting_pos
, screen_pos
=1}
1064 function Text
.next_screen_line(State
, loc2
)
1065 if State
.lines
[loc2
.line
].mode
== 'drawing' then
1066 return {line
=loc2
.line
+1, screen_line
=1, screen_pos
=1}
1068 Text
.populate_screen_line_starting_pos(State
, loc2
.line
)
1069 if loc2
.screen_line
>= #State
.line_cache
[loc2
.line
].screen_line_starting_pos
then
1070 if loc2
.line
< #State
.lines
then
1071 return {line
=loc2
.line
+1, screen_line
=1, screen_pos
=1}
1076 return {line
=loc2
.line
, screen_line
=loc2
.screen_line
+1, screen_pos
=1}
1081 function Text
.tweak_screen_top_and_cursor(State
)
1082 if State
.screen_top1
.pos
== 1 then return end
1083 Text
.populate_screen_line_starting_pos(State
, State
.screen_top1
.line
)
1084 local line
= State
.lines
[State
.screen_top1
.line
]
1085 local line_cache
= State
.line_cache
[State
.screen_top1
.line
]
1086 for i
=2,#line_cache
.screen_line_starting_pos
do
1087 local pos
= line_cache
.screen_line_starting_pos
[i
]
1088 if pos
== State
.screen_top1
.pos
then
1091 if pos
> State
.screen_top1
.pos
then
1092 -- make sure screen top is at start of a screen line
1093 local prev
= line_cache
.screen_line_starting_pos
[i
-1]
1094 if State
.screen_top1
.pos
- prev
< pos
- State
.screen_top1
.pos
then
1095 State
.screen_top1
.pos
= prev
1097 State
.screen_top1
.pos
= pos
1102 -- make sure cursor is on screen
1103 local screen_bottom1
= Text
.screen_bottom1(State
)
1104 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
1105 State
.cursor1
= deepcopy(State
.screen_top1
)
1106 elseif State
.cursor1
.line
>= screen_bottom1
.line
then
1107 if Text
.cursor_out_of_screen(State
) then
1108 State
.cursor1
= Text
.final_text_loc_on_screen(State
)
1113 -- slightly expensive since it redraws the screen
1114 function Text
.cursor_out_of_screen(State
)
1116 return State
.cursor_y
== nil
1119 function Text
.redraw_all(State
)
1120 --? print('clearing line caches')
1121 -- Perform some early sanity checking here, in hopes that we correctly call
1122 -- this whenever we change editor state.
1123 if State
.right
<= State
.left
then
1124 assert(false, ('Right margin %d must be to the right of the left margin %d'):format(State
.right
, State
.left
))
1127 State
.line_cache
= {}
1128 for i
=1,#State
.lines
do
1129 State
.line_cache
[i
] = {}
1133 function Text
.clear_screen_line_cache(State
, line_index
)
1134 State
.line_cache
[line_index
].screen_line_starting_pos
= nil
1135 State
.line_cache
[line_index
].link_offsets
= nil
1139 return s
:gsub('^%s+', ''):gsub('%s+$', '')
1143 return s
:gsub('^%s+', '')
1147 return s
:gsub('%s+$', '')
1150 function starts_with(s
, prefix
)
1151 if #s
< #prefix
then
1155 if s
:sub(i
,i
) ~= prefix
:sub(i
,i
) then
1162 function ends_with(s
, suffix
)
1163 if #s
< #suffix
then
1166 for i
=0,#suffix
-1 do
1167 if s
:sub(#s
-i
,#s
-i
) ~= suffix
:sub(#suffix
-i
,#suffix
-i
) then