1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Hyperlink_decoration_color
= {r
=0.4, g
=0.4, b
=1}
5 Stroke_color
= {r
=0, g
=0, b
=0}
6 Current_stroke_color
= {r
=0.7, g
=0.7, b
=0.7} -- in process of being drawn
7 Current_name_background_color
= {r
=1, g
=0, b
=0, a
=0.1} -- name currently being edited
8 Focus_stroke_color
= {r
=1, g
=0, b
=0} -- what mouse is hovering over
9 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9} -- selected text
10 Line_number_color
= {r
=0.6, g
=0.6, b
=0.6}
11 Icon_color
= {r
=0.7, g
=0.7, b
=0.7} -- color of current mode icon in drawings
12 Help_color
= {r
=0, g
=0.5, b
=0}
13 Help_background_color
= {r
=0, g
=0.5, b
=0, a
=0.1}
19 Drawing_padding_top
= 10
20 Drawing_padding_bottom
= 10
21 Drawing_padding_height
= Drawing_padding_top
+ Drawing_padding_bottom
23 Same_point_distance
= 4 -- pixel distance at which two points are considered the same
27 -- run in both tests and a real run
28 function edit
.initialize_state(top
, left
, right
, font
, font_height
, line_height
) -- currently always draws to bottom of screen
30 -- a line is either text or a drawing
31 -- a text is a table with:
34 -- a drawing is a table with:
36 -- a (y) coord in pixels (updated while painting screen),
38 -- an array of points, and
40 -- a shape is a table containing:
42 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
43 -- an array vertices for mode 'polygon', 'rectangle', 'square'
44 -- p1, p2 for mode 'line'
45 -- center, radius for mode 'circle'
46 -- center, radius, start_angle, end_angle for mode 'arc'
47 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
48 -- The field names are carefully chosen so that switching modes in midstream
49 -- remembers previously entered points where that makes sense.
50 lines
= {{mode
='text', data
=''}}, -- array of lines
52 -- Lines can be too long to fit on screen, in which case they _wrap_ into
53 -- multiple _screen lines_.
55 -- rendering wrapped text lines needs some additional short-lived data per line:
56 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
57 -- starty, the y coord in pixels the line starts rendering from
58 -- fragments: snippets of the line guaranteed to not straddle screen lines
59 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
62 -- Given wrapping, any potential location for the text cursor can be described in two ways:
63 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
64 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
66 -- Most of the time we'll only persist positions in schema 1, translating to
67 -- schema 2 when that's convenient.
69 -- Make sure these coordinates are never aliased, so that changing one causes
70 -- action at a distance.
72 -- On lines that are drawings, pos will be nil.
73 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
74 cursor1
= {line
=1, pos
=1}, -- position of cursor; must be on a text line
75 screen_bottom1
= {line
=1, pos
=1}, -- position of start of screen line at bottom of screen
78 -- some extra state to compute selection between mouse press and release
81 mousepress_shift
= nil,
83 -- cursor coordinates in pixels
87 current_drawing_mode
= 'line',
88 previous_drawing_mode
= nil, -- extra state for some ephemeral modes like moving/deleting/naming points
91 font_height
= font_height
,
92 line_height
= line_height
,
95 left
= math
.floor(left
), -- left margin for text; line numbers go to the left of this
96 right
= math
.floor(right
),
108 search_backup
= nil, -- stuff to restore when cancelling search
111 end -- edit.initialize_state
113 function edit
.check_locs(State
)
114 -- if State is inconsistent (i.e. file changed by some other program),
115 -- throw away all cursor state entirely
116 if edit
.invalid1(State
, State
.screen_top1
)
117 or edit
.invalid_cursor1(State
)
118 or not edit
.cursor_on_text(State
)
119 or not Text
.le1(State
.screen_top1
, State
.cursor1
) then
120 State
.screen_top1
= {line
=1, pos
=1}
121 State
.cursor1
= {line
=1, pos
=1}
122 edit
.put_cursor_on_next_text_line(State
)
126 function edit
.invalid1(State
, loc1
)
127 if loc1
.line
> #State
.lines
then return true end
128 local l
= State
.lines
[loc1
.line
]
129 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
130 return loc1
.pos
> #State
.lines
[loc1
.line
].data
133 -- cursor loc in particular differs from other locs in one way:
134 -- pos might occur just after end of line
135 function edit
.invalid_cursor1(State
)
136 local cursor1
= State
.cursor1
137 if cursor1
.line
> #State
.lines
then return true end
138 local l
= State
.lines
[cursor1
.line
]
139 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
140 return cursor1
.pos
> #State
.lines
[cursor1
.line
].data
+ 1
143 function edit
.cursor_on_text(State
)
144 return State
.cursor1
.line
<= #State
.lines
145 and State
.lines
[State
.cursor1
.line
].mode
== 'text'
148 function edit
.put_cursor_on_next_text_line(State
)
150 if State
.cursor1
.line
>= #State
.lines
then
153 if State
.lines
[State
.cursor1
.line
].mode
== 'text' then
156 State
.cursor1
.line
= State
.cursor1
.line
+1
157 State
.cursor1
.pos
= 1
161 function edit
.draw(State
, hide_cursor
, show_line_numbers
)
162 State
.button_handlers
= {}
163 love
.graphics
.setFont(State
.font
)
164 App
.color(Text_color
)
165 assert(#State
.lines
== #State
.line_cache
, ('line_cache is out of date; %d elements when it should be %d'):format(#State
.line_cache
, #State
.lines
))
166 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
170 local screen_bottom1
= {line
=nil, pos
=nil}
172 for line_index
= State
.screen_top1
.line
,#State
.lines
do
173 local line
= State
.lines
[line_index
]
174 --? print('draw:', y, line_index, line)
175 if y
+ State
.line_height
> App
.screen
.height
then break end
176 screen_bottom1
.line
= line_index
177 if line
.mode
== 'text' then
178 --? print('text.draw', y, line_index)
180 if line_index
== State
.screen_top1
.line
then
181 startpos
= State
.screen_top1
.pos
183 if line
.data
== '' then
184 -- button to insert new drawing
185 local buttonx
= State
.left
-Margin_left
+4
186 if show_line_numbers
then
187 buttonx
= 4 -- HACK: position draw buttons at a fixed x on screen
189 button(State
, 'draw', {x
=buttonx
, y
=y
+4, w
=12,h
=12, bg
={r
=1,g
=1,b
=0},
190 icon
= icon
.insert_drawing
,
191 onpress1
= function()
192 Drawing
.before
= snapshot(State
, line_index
-1, line_index
)
193 table.insert(State
.lines
, line_index
, {mode
='drawing', y
=y
, h
=256/2, points
={}, shapes
={}, pending
={}})
194 table.insert(State
.line_cache
, line_index
, {})
195 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end
196 if State
.cursor1
.line
>= line_index
then
197 State
.cursor1
.line
= State
.cursor1
.line
+1
200 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, line_index
-1, line_index
+1)})
204 y
, screen_bottom1
.pos
= Text
.draw(State
, line_index
, y
, startpos
, hide_cursor
, show_line_numbers
)
206 elseif line
.mode
== 'drawing' then
207 y
= y
+Drawing_padding_top
208 Drawing
.draw(State
, line_index
, y
)
209 y
= y
+ Drawing
.pixels(line
.h
, State
.width
) + Drawing_padding_bottom
211 assert(false, ('unknown line mode %s'):format(line
.mode
))
214 State
.screen_bottom1
= screen_bottom1
215 if State
.search_term
then
216 Text
.draw_search_bar(State
)
220 function edit
.update(State
, dt
)
221 Drawing
.update(State
, dt
)
222 if State
.next_save
and State
.next_save
< Current_time
then
224 State
.next_save
= nil
228 function schedule_save(State
)
229 if State
.next_save
== nil then
230 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
234 function edit
.quit(State
)
235 -- make sure to save before quitting
236 if State
.next_save
then
238 -- give some time for the OS to flush everything to disk
239 love
.timer
.sleep(0.1)
243 function edit
.mouse_press(State
, x
,y
, mouse_button
)
244 love
.keyboard
.setTextInput(true) -- bring up keyboard on touch screen
245 if State
.search_term
then return end
246 State
.mouse_down
= mouse_button
247 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
248 if mouse_press_consumed_by_any_button(State
, x
,y
, mouse_button
) then
249 -- press on a button and it returned 'true' to short-circuit
253 if y
< State
.top
then
254 State
.old_cursor1
= State
.cursor1
255 State
.old_selection1
= State
.selection1
256 State
.mousepress_shift
= App
.shift_down()
258 line
=State
.screen_top1
.line
,
259 pos
=State
.screen_top1
.pos
,
264 for line_index
,line
in ipairs(State
.lines
) do
265 if line
.mode
== 'text' then
266 if Text
.in_line(State
, line_index
, x
,y
) then
267 -- delicate dance between cursor, selection and old cursor/selection
269 -- regular press+release: sets cursor, clears selection
270 -- shift press+release:
271 -- sets selection to old cursor if not set otherwise leaves it untouched
273 -- press and hold to start a selection: sets selection on press, cursor on release
274 -- press and hold, then press shift: ignore shift
275 -- i.e. mouse_release should never look at shift state
276 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
277 State
.old_cursor1
= State
.cursor1
278 State
.old_selection1
= State
.selection1
279 State
.mousepress_shift
= App
.shift_down()
282 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
286 elseif line
.mode
== 'drawing' then
287 local line_cache
= State
.line_cache
[line_index
]
288 if Drawing
.in_drawing(line
, line_cache
, x
, y
, State
.left
,State
.right
) then
289 State
.lines
.current_drawing_index
= line_index
290 State
.lines
.current_drawing
= line
291 Drawing
.before
= snapshot(State
, line_index
)
292 Drawing
.mouse_press(State
, line_index
, x
,y
, mouse_button
)
298 -- still here? mouse press is below all screen lines
299 State
.old_cursor1
= State
.cursor1
300 State
.old_selection1
= State
.selection1
301 State
.mousepress_shift
= App
.shift_down()
302 State
.selection1
= Text
.final_text_loc_on_screen(State
)
305 function edit
.mouse_release(State
, x
,y
, mouse_button
)
306 if State
.search_term
then return end
307 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
308 State
.mouse_down
= nil
309 if State
.lines
.current_drawing
then
310 Drawing
.mouse_release(State
, x
,y
, mouse_button
)
312 if Drawing
.before
then
313 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
317 --? print_and_log('edit.mouse_release: no current drawing')
318 if y
< State
.top
then
319 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
320 edit
.clean_up_mouse_press(State
)
324 for line_index
,line
in ipairs(State
.lines
) do
325 if line
.mode
== 'text' then
326 if Text
.in_line(State
, line_index
, x
,y
) then
327 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
330 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
332 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
333 edit
.clean_up_mouse_press(State
)
339 -- still here? mouse release is below all screen lines
340 State
.cursor1
= Text
.final_text_loc_on_screen(State
)
341 edit
.clean_up_mouse_press(State
)
342 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
346 function edit
.clean_up_mouse_press(State
)
347 if State
.mousepress_shift
then
348 if State
.old_selection1
.line
== nil then
349 State
.selection1
= State
.old_cursor1
351 State
.selection1
= State
.old_selection1
354 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
355 if eq(State
.cursor1
, State
.selection1
) then
356 State
.selection1
= {}
360 function edit
.mouse_wheel_move(State
, dx
,dy
)
362 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
363 edit
.put_cursor_on_next_text_line(State
)
364 for i
=1,math
.floor(dy
) do
368 State
.cursor1
= {line
=State
.screen_bottom1
.line
, pos
=State
.screen_bottom1
.pos
}
369 edit
.put_cursor_on_next_text_line(State
)
370 for i
=1,math
.floor(-dy
) do
376 function edit
.text_input(State
, t
)
377 --? print('text input', t)
378 if State
.search_term
then
379 State
.search_term
= State
.search_term
..t
380 Text
.search_next(State
)
381 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
382 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
383 local drawing
= State
.lines
.current_drawing
384 local p
= drawing
.points
[drawing
.pending
.target_point
]
386 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
388 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
389 if drawing_index
== nil then
390 Text
.text_input(State
, t
)
396 function edit
.keychord_press(State
, chord
, key
)
397 if State
.selection1
.line
and
398 not State
.lines
.current_drawing
and
399 -- printable character created using shift key => delete selection
400 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
401 (not App
.shift_down() or utf8
.len(key
) == 1) and
402 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and chord
~= 'delete' and chord
~= 'C-z' and chord
~= 'C-y' and not App
.is_cursor_movement(key
) then
403 Text
.delete_selection(State
, State
.left
, State
.right
)
405 if State
.search_term
then
406 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
407 if chord
== 'escape' then
408 State
.search_term
= nil
409 State
.cursor1
= State
.search_backup
.cursor
410 State
.screen_top1
= State
.search_backup
.screen_top
411 State
.search_backup
= nil
412 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
413 elseif chord
== 'return' then
414 State
.search_term
= nil
415 State
.search_backup
= nil
416 elseif chord
== 'backspace' then
417 local len
= utf8
.len(State
.search_term
)
418 local byte_offset
= Text
.offset(State
.search_term
, len
)
419 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
420 elseif chord
== 'down' then
421 State
.cursor1
.pos
= State
.cursor1
.pos
+1
422 Text
.search_next(State
)
423 elseif chord
== 'up' then
424 Text
.search_previous(State
)
427 elseif chord
== 'C-f' then
428 State
.search_term
= ''
429 State
.search_backup
= {
430 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
431 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
434 elseif chord
== 'C-=' then
435 edit
.update_font_settings(State
, State
.font_height
+2)
436 Text
.redraw_all(State
)
437 elseif chord
== 'C--' then
438 if State
.font_height
> 2 then
439 edit
.update_font_settings(State
, State
.font_height
-2)
440 Text
.redraw_all(State
)
442 elseif chord
== 'C-0' then
443 edit
.update_font_settings(State
, 20)
444 Text
.redraw_all(State
)
446 elseif chord
== 'C-z' then
447 local event
= undo_event(State
)
449 local src
= event
.before
450 State
.screen_top1
= deepcopy(src
.screen_top
)
451 State
.cursor1
= deepcopy(src
.cursor
)
452 State
.selection1
= deepcopy(src
.selection
)
453 patch(State
.lines
, event
.after
, event
.before
)
454 patch_placeholders(State
.line_cache
, event
.after
, event
.before
)
455 -- invalidate various cached bits of lines
456 State
.lines
.current_drawing
= nil
457 -- if we're scrolling, reclaim all fragments to avoid memory leaks
458 Text
.redraw_all(State
)
461 elseif chord
== 'C-y' then
462 local event
= redo_event(State
)
464 local src
= event
.after
465 State
.screen_top1
= deepcopy(src
.screen_top
)
466 State
.cursor1
= deepcopy(src
.cursor
)
467 State
.selection1
= deepcopy(src
.selection
)
468 patch(State
.lines
, event
.before
, event
.after
)
469 -- invalidate various cached bits of lines
470 State
.lines
.current_drawing
= nil
471 -- if we're scrolling, reclaim all fragments to avoid memory leaks
472 Text
.redraw_all(State
)
476 elseif chord
== 'C-a' then
477 State
.selection1
= {line
=1, pos
=1}
478 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
479 elseif chord
== 'C-c' then
480 local s
= Text
.selection(State
)
484 elseif chord
== 'C-x' then
485 local s
= Text
.cut_selection(State
, State
.left
, State
.right
)
490 elseif chord
== 'C-v' then
491 -- We don't have a good sense of when to scroll, so we'll be conservative
492 -- and sometimes scroll when we didn't quite need to.
493 local before_line
= State
.cursor1
.line
494 local before
= snapshot(State
, before_line
)
495 local clipboard_data
= App
.get_clipboard()
496 for _
,code
in utf8
.codes(clipboard_data
) do
497 local c
= utf8
.char(code
)
499 Text
.insert_return(State
)
501 Text
.insert_at_cursor(State
, c
)
504 if Text
.cursor_out_of_screen(State
) then
505 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
508 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
509 -- dispatch to drawing or text
510 elseif App
.mouse_down(1) or chord
:sub(1,2) == 'C-' then
511 -- DON'T reset line_cache.starty here
512 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
513 if drawing_index
then
514 local before
= snapshot(State
, drawing_index
)
515 Drawing
.keychord_press(State
, chord
)
516 record_undo_event(State
, {before
=before
, after
=snapshot(State
, drawing_index
)})
519 elseif chord
== 'escape' and not App
.mouse_down(1) then
520 for _
,line
in ipairs(State
.lines
) do
521 if line
.mode
== 'drawing' then
522 line
.show_help
= false
525 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
526 if chord
== 'return' then
527 State
.current_drawing_mode
= State
.previous_drawing_mode
528 State
.previous_drawing_mode
= nil
530 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
531 local drawing
= State
.lines
.current_drawing
532 local p
= drawing
.points
[drawing
.pending
.target_point
]
533 if chord
== 'escape' then
535 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
536 elseif chord
== 'backspace' then
537 local len
= utf8
.len(p
.name
)
539 local byte_offset
= Text
.offset(p
.name
, len
-1)
540 if len
== 1 then byte_offset
= 0 end
541 p
.name
= string.sub(p
.name
, 1, byte_offset
)
542 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
548 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
549 Text
.keychord_press(State
, chord
)
553 function edit
.key_release(State
, key
, scancode
)
556 function edit
.update_font_settings(State
, font_height
)
557 State
.font_height
= font_height
558 State
.font
= love
.graphics
.newFont(State
.font_height
)
559 State
.line_height
= math
.floor(font_height
*1.3)
562 --== some methods for tests
564 -- Insulate tests from some key globals so I don't have to change the vast
565 -- majority of tests when they're modified for the real app.
566 Test_margin_left
= 25
567 Test_margin_right
= 0
569 function edit
.initialize_test_state()
570 -- if you change these values, tests will start failing
571 return edit
.initialize_state(
574 App
.screen
.width
- Test_margin_right
,
575 love
.graphics
.getFont(),
580 -- all text_input events are also keypresses
581 -- TODO: handle chords of multiple keys
582 function edit
.run_after_text_input(State
, t
)
583 edit
.keychord_press(State
, t
)
584 edit
.text_input(State
, t
)
585 edit
.key_release(State
, t
)
586 App
.screen
.contents
= {}
587 edit
.update(State
, 0)
591 -- not all keys are text_input
592 function edit
.run_after_keychord(State
, chord
, key
)
593 edit
.keychord_press(State
, chord
, key
)
594 edit
.key_release(State
, key
)
595 App
.screen
.contents
= {}
596 edit
.update(State
, 0)
600 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
601 App
.fake_mouse_press(x
,y
, mouse_button
)
602 edit
.mouse_press(State
, x
,y
, mouse_button
)
604 App
.fake_mouse_release(x
,y
, mouse_button
)
605 edit
.mouse_release(State
, x
,y
, mouse_button
)
606 App
.screen
.contents
= {}
607 edit
.update(State
, 0)
611 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
612 App
.fake_mouse_press(x
,y
, mouse_button
)
613 edit
.mouse_press(State
, x
,y
, mouse_button
)
614 App
.screen
.contents
= {}
615 edit
.update(State
, 0)
619 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
620 App
.fake_mouse_release(x
,y
, mouse_button
)
621 edit
.mouse_release(State
, x
,y
, mouse_button
)
622 App
.screen
.contents
= {}
623 edit
.update(State
, 0)