rename a variable
[view.love.git] / text.lua
blob1f247e13983aa8bfda066d1bfaa35a9d63a0fcf1
1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
2 Text = {}
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line, and position of start of final screen line drawn
6 function Text.draw(State, line_index, y, startpos)
7 --? print('text.draw', line_index, y)
8 local line = State.lines[line_index]
9 local line_cache = State.line_cache[line_index]
10 line_cache.starty = y
11 line_cache.startpos = startpos
12 -- wrap long lines
13 local final_screen_line_starting_pos = startpos -- track value to return
14 Text.populate_screen_line_starting_pos(State, line_index)
15 assert(#line_cache.screen_line_starting_pos >= 1)
16 for i=1,#line_cache.screen_line_starting_pos do
17 local pos = line_cache.screen_line_starting_pos[i]
18 if pos < startpos then
19 -- render nothing
20 else
21 final_screen_line_starting_pos = pos
22 local screen_line = Text.screen_line(line, line_cache, i)
23 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
24 local frag_len = utf8.len(screen_line)
25 -- render fragment
26 if State.selection1.line then
27 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
28 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
29 end
30 App.color(Text_color)
31 App.screen.print(screen_line, State.left,y)
32 -- render cursor if necessary
33 if line_index == State.cursor1.line then
34 if pos <= State.cursor1.pos and pos + frag_len >= State.cursor1.pos then
35 if State.search_term then
36 if State.lines[State.cursor1.line].data:sub(State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term)-1) == State.search_term then
37 local lo_px = Text.draw_highlight(State, line, State.left,y, pos, State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term))
38 App.color(Text_color)
39 love.graphics.print(State.search_term, State.left+lo_px,y)
40 end
41 else
42 Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
43 end
44 end
45 end
46 y = y + State.line_height
47 if y >= App.screen.height then
48 break
49 end
50 end
51 end
52 return y, final_screen_line_starting_pos
53 end
55 function Text.screen_line(line, line_cache, i)
56 local pos = line_cache.screen_line_starting_pos[i]
57 local offset = Text.offset(line.data, pos)
58 if i >= #line_cache.screen_line_starting_pos then
59 return line.data:sub(offset)
60 end
61 local endpos = line_cache.screen_line_starting_pos[i+1]-1
62 local end_offset = Text.offset(line.data, endpos)
63 return line.data:sub(offset, end_offset)
64 end
66 function Text.draw_cursor(State, x, y)
67 -- blink every 0.5s
68 if math.floor(Cursor_time*2)%2 == 0 then
69 App.color(Cursor_color)
70 love.graphics.rectangle('fill', x,y, 3,State.line_height)
71 end
72 State.cursor_x = x
73 State.cursor_y = y+State.line_height
74 end
76 function Text.populate_screen_line_starting_pos(State, line_index)
77 local line = State.lines[line_index]
78 if line.mode ~= 'text' then return end
79 local line_cache = State.line_cache[line_index]
80 if line_cache.screen_line_starting_pos then
81 return
82 end
83 line_cache.screen_line_starting_pos = {1}
84 local x = 0
85 local pos = 1
86 -- try to wrap at word boundaries
87 for frag in line.data:gmatch('%S*%s*') do
88 local frag_width = App.width(frag)
89 --? print('-- frag:', frag, pos, x, frag_width, State.width)
90 while x + frag_width > State.width do
91 --? print('frag:', frag, pos, x, frag_width, State.width)
92 if x < 0.8 * State.width then
93 -- long word; chop it at some letter
94 -- We're not going to reimplement TeX here.
95 local bpos = Text.nearest_pos_less_than(frag, State.width - x)
96 -- everything works if bpos == 0, but is a little inefficient
97 pos = pos + bpos
98 local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
99 frag = string.sub(frag, boffset)
100 --? if bpos > 0 then
101 --? print('after chop:', frag)
102 --? end
103 frag_width = App.width(frag)
105 --? print('screen line:', pos)
106 table.insert(line_cache.screen_line_starting_pos, pos)
107 x = 0 -- new screen line
109 x = x + frag_width
110 pos = pos + utf8.len(frag)
114 function Text.text_input(State, t)
115 if App.mouse_down(1) then return end
116 if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
117 local before = snapshot(State, State.cursor1.line)
118 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
119 Text.insert_at_cursor(State, t)
120 if State.cursor_y > App.screen.height - State.line_height then
121 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
122 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
124 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
127 function Text.insert_at_cursor(State, t)
128 assert(State.lines[State.cursor1.line].mode == 'text')
129 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
130 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
131 Text.clear_screen_line_cache(State, State.cursor1.line)
132 State.cursor1.pos = State.cursor1.pos+1
135 -- Don't handle any keys here that would trigger text_input above.
136 function Text.keychord_press(State, chord)
137 --? print('chord', chord, State.selection1.line, State.selection1.pos)
138 --== shortcuts that mutate text
139 if chord == 'return' then
140 local before_line = State.cursor1.line
141 local before = snapshot(State, before_line)
142 Text.insert_return(State)
143 State.selection1 = {}
144 if State.cursor_y > App.screen.height - State.line_height then
145 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
147 schedule_save(State)
148 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
149 elseif chord == 'tab' then
150 local before = snapshot(State, State.cursor1.line)
151 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
152 Text.insert_at_cursor(State, '\t')
153 if State.cursor_y > App.screen.height - State.line_height then
154 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
155 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
156 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
158 schedule_save(State)
159 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
160 elseif chord == 'backspace' then
161 if State.selection1.line then
162 Text.delete_selection(State, State.left, State.right)
163 schedule_save(State)
164 return
166 local before
167 if State.cursor1.pos > 1 then
168 before = snapshot(State, State.cursor1.line)
169 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
170 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
171 if byte_start then
172 if byte_end then
173 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
174 else
175 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
177 State.cursor1.pos = State.cursor1.pos-1
179 elseif State.cursor1.line > 1 then
180 before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
181 if State.lines[State.cursor1.line-1].mode == 'drawing' then
182 table.remove(State.lines, State.cursor1.line-1)
183 table.remove(State.line_cache, State.cursor1.line-1)
184 else
185 -- join lines
186 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
187 State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
188 table.remove(State.lines, State.cursor1.line)
189 table.remove(State.line_cache, State.cursor1.line)
191 State.cursor1.line = State.cursor1.line-1
193 if State.screen_top1.line > #State.lines then
194 Text.populate_screen_line_starting_pos(State, #State.lines)
195 local line_cache = State.line_cache[#State.line_cache]
196 State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
197 elseif Text.lt1(State.cursor1, State.screen_top1) then
198 State.screen_top1 = {
199 line=State.cursor1.line,
200 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
202 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
204 Text.clear_screen_line_cache(State, State.cursor1.line)
205 assert(Text.le1(State.screen_top1, State.cursor1))
206 schedule_save(State)
207 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
208 elseif chord == 'delete' then
209 if State.selection1.line then
210 Text.delete_selection(State, State.left, State.right)
211 schedule_save(State)
212 return
214 local before
215 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
216 before = snapshot(State, State.cursor1.line)
217 else
218 before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
220 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
221 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
222 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
223 if byte_start then
224 if byte_end then
225 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
226 else
227 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
229 -- no change to State.cursor1.pos
231 elseif State.cursor1.line < #State.lines then
232 if State.lines[State.cursor1.line+1].mode == 'text' then
233 -- join lines
234 State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
236 table.remove(State.lines, State.cursor1.line+1)
237 table.remove(State.line_cache, State.cursor1.line+1)
239 Text.clear_screen_line_cache(State, State.cursor1.line)
240 schedule_save(State)
241 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
242 --== shortcuts that move the cursor
243 elseif chord == 'left' then
244 Text.left(State)
245 State.selection1 = {}
246 elseif chord == 'right' then
247 Text.right(State)
248 State.selection1 = {}
249 elseif chord == 'S-left' then
250 if State.selection1.line == nil then
251 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
253 Text.left(State)
254 elseif chord == 'S-right' then
255 if State.selection1.line == nil then
256 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
258 Text.right(State)
259 -- C- hotkeys reserved for drawings, so we'll use M-
260 elseif chord == 'M-left' then
261 Text.word_left(State)
262 State.selection1 = {}
263 elseif chord == 'M-right' then
264 Text.word_right(State)
265 State.selection1 = {}
266 elseif chord == 'M-S-left' then
267 if State.selection1.line == nil then
268 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
270 Text.word_left(State)
271 elseif chord == 'M-S-right' then
272 if State.selection1.line == nil then
273 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
275 Text.word_right(State)
276 elseif chord == 'home' then
277 Text.start_of_line(State)
278 State.selection1 = {}
279 elseif chord == 'end' then
280 Text.end_of_line(State)
281 State.selection1 = {}
282 elseif chord == 'S-home' then
283 if State.selection1.line == nil then
284 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
286 Text.start_of_line(State)
287 elseif chord == 'S-end' then
288 if State.selection1.line == nil then
289 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
291 Text.end_of_line(State)
292 elseif chord == 'up' then
293 Text.up(State)
294 State.selection1 = {}
295 elseif chord == 'down' then
296 Text.down(State)
297 State.selection1 = {}
298 elseif chord == 'S-up' then
299 if State.selection1.line == nil then
300 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
302 Text.up(State)
303 elseif chord == 'S-down' then
304 if State.selection1.line == nil then
305 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
307 Text.down(State)
308 elseif chord == 'pageup' then
309 Text.pageup(State)
310 State.selection1 = {}
311 elseif chord == 'pagedown' then
312 Text.pagedown(State)
313 State.selection1 = {}
314 elseif chord == 'S-pageup' then
315 if State.selection1.line == nil then
316 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
318 Text.pageup(State)
319 elseif chord == 'S-pagedown' then
320 if State.selection1.line == nil then
321 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
323 Text.pagedown(State)
327 function Text.insert_return(State)
328 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
329 table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
330 table.insert(State.line_cache, State.cursor1.line+1, {})
331 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
332 Text.clear_screen_line_cache(State, State.cursor1.line)
333 State.cursor1 = {line=State.cursor1.line+1, pos=1}
336 function Text.pageup(State)
337 --? print('pageup')
338 -- duplicate some logic from love.draw
339 local top2 = Text.to2(State, State.screen_top1)
340 --? print(App.screen.height)
341 local y = App.screen.height - State.line_height
342 while y >= State.top do
343 --? print(y, top2.line, top2.screen_line, top2.screen_pos)
344 if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end
345 if State.lines[State.screen_top1.line].mode == 'text' then
346 y = y - State.line_height
347 elseif State.lines[State.screen_top1.line].mode == 'drawing' then
348 y = y - Drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h, State.width)
350 top2 = Text.previous_screen_line(State, top2)
352 State.screen_top1 = Text.to1(State, top2)
353 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
354 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
355 --? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
356 --? print('pageup end')
359 function Text.pagedown(State)
360 --? print('pagedown')
361 -- If a line/paragraph gets to a page boundary, I often want to scroll
362 -- before I get to the bottom.
363 -- However, only do this if it makes forward progress.
364 local bot2 = Text.to2(State, State.screen_bottom1)
365 if bot2.screen_line > 1 then
366 bot2.screen_line = math.max(bot2.screen_line-10, 1)
368 local new_top1 = Text.to1(State, bot2)
369 if Text.lt1(State.screen_top1, new_top1) then
370 State.screen_top1 = new_top1
371 else
372 State.screen_top1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
374 --? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
375 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
376 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
377 --? print('top now', State.screen_top1.line)
378 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
379 --? print('pagedown end')
382 function Text.up(State)
383 assert(State.lines[State.cursor1.line].mode == 'text')
384 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
385 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
386 if screen_line_starting_pos == 1 then
387 --? print('cursor is at first screen line of its line')
388 -- line is done; skip to previous text line
389 local new_cursor_line = State.cursor1.line
390 while new_cursor_line > 1 do
391 new_cursor_line = new_cursor_line-1
392 if State.lines[new_cursor_line].mode == 'text' then
393 --? print('found previous text line')
394 State.cursor1 = {line=new_cursor_line, pos=nil}
395 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
396 -- previous text line found, pick its final screen line
397 --? print('has multiple screen lines')
398 local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
399 --? print(#screen_line_starting_pos)
400 screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
401 local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
402 local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
403 State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
404 break
407 else
408 -- move up one screen line in current line
409 assert(screen_line_index > 1)
410 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
411 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
412 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
413 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
414 --? print('cursor pos is now '..tostring(State.cursor1.pos))
416 if Text.lt1(State.cursor1, State.screen_top1) then
417 State.screen_top1 = {
418 line=State.cursor1.line,
419 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
421 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
425 function Text.down(State)
426 assert(State.lines[State.cursor1.line].mode == 'text')
427 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
428 if Text.cursor_at_final_screen_line(State) then
429 -- line is done, skip to next text line
430 --? print('cursor at final screen line of its line')
431 local new_cursor_line = State.cursor1.line
432 while new_cursor_line < #State.lines do
433 new_cursor_line = new_cursor_line+1
434 if State.lines[new_cursor_line].mode == 'text' then
435 State.cursor1 = {
436 line = new_cursor_line,
437 pos = Text.nearest_cursor_pos(State.lines[new_cursor_line].data, State.cursor_x, State.left),
439 --? print(State.cursor1.pos)
440 break
443 if State.cursor1.line > State.screen_bottom1.line then
444 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
445 --? print('scroll up preserving cursor')
446 Text.snap_cursor_to_bottom_of_screen(State)
447 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
449 else
450 -- move down one screen line in current line
451 local scroll_down = Text.le1(State.screen_bottom1, State.cursor1)
452 --? print('cursor is NOT at final screen line of its line')
453 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
454 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
455 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
456 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
457 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
458 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
459 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
460 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
461 if scroll_down then
462 --? print('scroll up preserving cursor')
463 Text.snap_cursor_to_bottom_of_screen(State)
464 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
467 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
470 function Text.start_of_line(State)
471 State.cursor1.pos = 1
472 if Text.lt1(State.cursor1, State.screen_top1) then
473 State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy
477 function Text.end_of_line(State)
478 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
479 if Text.cursor_out_of_screen(State) then
480 Text.snap_cursor_to_bottom_of_screen(State)
484 function Text.word_left(State)
485 -- skip some whitespace
486 while true do
487 if State.cursor1.pos == 1 then
488 break
490 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
491 break
493 Text.left(State)
495 -- skip some non-whitespace
496 while true do
497 Text.left(State)
498 if State.cursor1.pos == 1 then
499 break
501 assert(State.cursor1.pos > 1)
502 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
503 break
508 function Text.word_right(State)
509 -- skip some whitespace
510 while true do
511 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
512 break
514 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
515 break
517 Text.right_without_scroll(State)
519 while true do
520 Text.right_without_scroll(State)
521 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
522 break
524 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
525 break
528 if Text.cursor_out_of_screen(State) then
529 Text.snap_cursor_to_bottom_of_screen(State)
533 function Text.match(s, pos, pat)
534 local start_offset = Text.offset(s, pos)
535 assert(start_offset)
536 local end_offset = Text.offset(s, pos+1)
537 assert(end_offset > start_offset)
538 local curr = s:sub(start_offset, end_offset-1)
539 return curr:match(pat)
542 function Text.left(State)
543 assert(State.lines[State.cursor1.line].mode == 'text')
544 if State.cursor1.pos > 1 then
545 State.cursor1.pos = State.cursor1.pos-1
546 else
547 local new_cursor_line = State.cursor1.line
548 while new_cursor_line > 1 do
549 new_cursor_line = new_cursor_line-1
550 if State.lines[new_cursor_line].mode == 'text' then
551 State.cursor1 = {
552 line = new_cursor_line,
553 pos = utf8.len(State.lines[new_cursor_line].data) + 1,
555 break
559 if Text.lt1(State.cursor1, State.screen_top1) then
560 State.screen_top1 = {
561 line=State.cursor1.line,
562 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
564 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
568 function Text.right(State)
569 Text.right_without_scroll(State)
570 if Text.cursor_out_of_screen(State) then
571 Text.snap_cursor_to_bottom_of_screen(State)
575 function Text.right_without_scroll(State)
576 assert(State.lines[State.cursor1.line].mode == 'text')
577 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
578 State.cursor1.pos = State.cursor1.pos+1
579 else
580 local new_cursor_line = State.cursor1.line
581 while new_cursor_line <= #State.lines-1 do
582 new_cursor_line = new_cursor_line+1
583 if State.lines[new_cursor_line].mode == 'text' then
584 State.cursor1 = {line=new_cursor_line, pos=1}
585 break
591 function Text.pos_at_start_of_screen_line(State, loc1)
592 Text.populate_screen_line_starting_pos(State, loc1.line)
593 local line_cache = State.line_cache[loc1.line]
594 for i=#line_cache.screen_line_starting_pos,1,-1 do
595 local spos = line_cache.screen_line_starting_pos[i]
596 if spos <= loc1.pos then
597 return spos,i
600 assert(false)
603 function Text.cursor_at_final_screen_line(State)
604 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
605 local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
606 --? print(screen_lines[#screen_lines], State.cursor1.pos)
607 return screen_lines[#screen_lines] <= State.cursor1.pos
610 function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
611 local y = State.top
612 while State.cursor1.line <= #State.lines do
613 if State.lines[State.cursor1.line].mode == 'text' then
614 break
616 --? print('cursor skips', State.cursor1.line)
617 y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
618 State.cursor1.line = State.cursor1.line + 1
620 -- hack: insert a text line at bottom of file if necessary
621 if State.cursor1.line > #State.lines then
622 assert(State.cursor1.line == #State.lines+1)
623 table.insert(State.lines, {mode='text', data=''})
624 table.insert(State.line_cache, {})
626 --? print(y, App.screen.height, App.screen.height-State.line_height)
627 if y > App.screen.height - State.line_height then
628 --? print('scroll up')
629 Text.snap_cursor_to_bottom_of_screen(State)
633 -- should never modify State.cursor1
634 function Text.snap_cursor_to_bottom_of_screen(State)
635 --? print('to2:', State.cursor1.line, State.cursor1.pos)
636 local top2 = Text.to2(State, State.cursor1)
637 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
638 -- slide to start of screen line
639 top2.screen_pos = 1 -- start of screen line
640 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
641 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
642 local y = App.screen.height - State.line_height
643 -- duplicate some logic from love.draw
644 while true do
645 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
646 if top2.line == 1 and top2.screen_line == 1 then break end
647 if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
648 local h = State.line_height
649 if y - h < State.top then
650 break
652 y = y - h
653 else
654 assert(top2.line > 1)
655 assert(State.lines[top2.line-1].mode == 'drawing')
656 -- We currently can't draw partial drawings, so either skip it entirely
657 -- or not at all.
658 local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
659 if y - h < State.top then
660 break
662 --? print('skipping drawing of height', h)
663 y = y - h
665 top2 = Text.previous_screen_line(State, top2)
667 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
668 State.screen_top1 = Text.to1(State, top2)
669 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
670 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
671 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
674 function Text.in_line(State, line_index, x,y)
675 local line = State.lines[line_index]
676 local line_cache = State.line_cache[line_index]
677 if line_cache.starty == nil then return false end -- outside current page
678 if y < line_cache.starty then return false end
679 Text.populate_screen_line_starting_pos(State, line_index)
680 return y < line_cache.starty + State.line_height*(#line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1)
683 -- convert mx,my in pixels to schema-1 coordinates
684 function Text.to_pos_on_line(State, line_index, mx, my)
685 local line = State.lines[line_index]
686 local line_cache = State.line_cache[line_index]
687 assert(my >= line_cache.starty)
688 -- duplicate some logic from Text.draw
689 local y = line_cache.starty
690 local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
691 for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
692 local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
693 local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
694 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
695 local nexty = y + State.line_height
696 if my < nexty then
697 -- On all wrapped screen lines but the final one, clicks past end of
698 -- line position cursor on final character of screen line.
699 -- (The final screen line positions past end of screen line as always.)
700 if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
701 --? print('past end of non-final line; return')
702 return line_cache.screen_line_starting_pos[screen_line_index+1]-1
704 local s = string.sub(line.data, screen_line_starting_byte_offset)
705 --? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
706 return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1
708 y = nexty
710 assert(false)
713 function Text.screen_line_width(State, line_index, i)
714 local line = State.lines[line_index]
715 local line_cache = State.line_cache[line_index]
716 local start_pos = line_cache.screen_line_starting_pos[i]
717 local start_offset = Text.offset(line.data, start_pos)
718 local screen_line
719 if i < #line_cache.screen_line_starting_pos then
720 local past_end_pos = line_cache.screen_line_starting_pos[i+1]
721 local past_end_offset = Text.offset(line.data, past_end_pos)
722 screen_line = string.sub(line.data, start_offset, past_end_offset-1)
723 else
724 screen_line = string.sub(line.data, start_pos)
726 return App.width(screen_line)
729 function Text.screen_line_index(screen_line_starting_pos, pos)
730 for i = #screen_line_starting_pos,1,-1 do
731 if screen_line_starting_pos[i] <= pos then
732 return i
737 -- convert x pixel coordinate to pos
738 -- oblivious to wrapping
739 -- result: 1 to len+1
740 function Text.nearest_cursor_pos(line, x, left)
741 if x < left then
742 return 1
744 local len = utf8.len(line)
745 local max_x = left+Text.x(line, len+1)
746 if x > max_x then
747 return len+1
749 local leftpos, rightpos = 1, len+1
750 --? print('-- nearest', x)
751 while true do
752 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
753 if leftpos == rightpos then
754 return leftpos
756 local curr = math.floor((leftpos+rightpos)/2)
757 local currxmin = left+Text.x(line, curr)
758 local currxmax = left+Text.x(line, curr+1)
759 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
760 if currxmin <= x and x < currxmax then
761 if x-currxmin < currxmax-x then
762 return curr
763 else
764 return curr+1
767 if leftpos >= rightpos-1 then
768 return rightpos
770 if currxmin > x then
771 rightpos = curr
772 else
773 leftpos = curr
776 assert(false)
779 -- return the nearest index of line (in utf8 code points) which lies entirely
780 -- within x pixels of the left margin
781 -- result: 0 to len+1
782 function Text.nearest_pos_less_than(line, x)
783 --? print('', '-- nearest_pos_less_than', line, x)
784 local len = utf8.len(line)
785 local max_x = Text.x_after(line, len)
786 if x > max_x then
787 return len+1
789 local left, right = 0, len+1
790 while true do
791 local curr = math.floor((left+right)/2)
792 local currxmin = Text.x_after(line, curr+1)
793 local currxmax = Text.x_after(line, curr+2)
794 --? print('', x, left, right, curr, currxmin, currxmax)
795 if currxmin <= x and x < currxmax then
796 return curr
798 if left >= right-1 then
799 return left
801 if currxmin > x then
802 right = curr
803 else
804 left = curr
807 assert(false)
810 function Text.x_after(s, pos)
811 local offset = Text.offset(s, math.min(pos+1, #s+1))
812 local s_before = s:sub(1, offset-1)
813 --? print('^'..s_before..'$')
814 return App.width(s_before)
817 function Text.x(s, pos)
818 local offset = Text.offset(s, pos)
819 local s_before = s:sub(1, offset-1)
820 return App.width(s_before)
823 function Text.to2(State, loc1)
824 if State.lines[loc1.line].mode == 'drawing' then
825 return {line=loc1.line, screen_line=1, screen_pos=1}
827 local result = {line=loc1.line}
828 local line_cache = State.line_cache[loc1.line]
829 Text.populate_screen_line_starting_pos(State, loc1.line)
830 for i=#line_cache.screen_line_starting_pos,1,-1 do
831 local spos = line_cache.screen_line_starting_pos[i]
832 if spos <= loc1.pos then
833 result.screen_line = i
834 result.screen_pos = loc1.pos - spos + 1
835 break
838 assert(result.screen_pos)
839 return result
842 function Text.to1(State, loc2)
843 local result = {line=loc2.line, pos=loc2.screen_pos}
844 if loc2.screen_line > 1 then
845 result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
847 return result
850 function Text.eq1(a, b)
851 return a.line == b.line and a.pos == b.pos
854 function Text.lt1(a, b)
855 if a.line < b.line then
856 return true
858 if a.line > b.line then
859 return false
861 return a.pos < b.pos
864 function Text.le1(a, b)
865 if a.line < b.line then
866 return true
868 if a.line > b.line then
869 return false
871 return a.pos <= b.pos
874 function Text.offset(s, pos1)
875 if pos1 == 1 then return 1 end
876 local result = utf8.offset(s, pos1)
877 if result == nil then
878 print(pos1, #s, s)
880 assert(result)
881 return result
884 function Text.previous_screen_line(State, loc2)
885 if loc2.screen_line > 1 then
886 return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
887 elseif loc2.line == 1 then
888 return loc2
889 elseif State.lines[loc2.line-1].mode == 'drawing' then
890 return {line=loc2.line-1, screen_line=1, screen_pos=1}
891 else
892 local l = State.lines[loc2.line-1]
893 Text.populate_screen_line_starting_pos(State, loc2.line-1)
894 return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
898 -- resize helper
899 function Text.tweak_screen_top_and_cursor(State)
900 if State.screen_top1.pos == 1 then return end
901 Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
902 local line = State.lines[State.screen_top1.line]
903 local line_cache = State.line_cache[State.screen_top1.line]
904 for i=2,#line_cache.screen_line_starting_pos do
905 local pos = line_cache.screen_line_starting_pos[i]
906 if pos == State.screen_top1.pos then
907 break
909 if pos > State.screen_top1.pos then
910 -- make sure screen top is at start of a screen line
911 local prev = line_cache.screen_line_starting_pos[i-1]
912 if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
913 State.screen_top1.pos = prev
914 else
915 State.screen_top1.pos = pos
917 break
920 -- make sure cursor is on screen
921 if Text.lt1(State.cursor1, State.screen_top1) then
922 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
923 elseif State.cursor1.line >= State.screen_bottom1.line then
924 --? print('too low')
925 if Text.cursor_out_of_screen(State) then
926 --? print('tweak')
927 State.cursor1 = {
928 line=State.screen_bottom1.line,
929 pos=Text.to_pos_on_line(State, State.screen_bottom1.line, State.right-5, App.screen.height-5),
935 -- slightly expensive since it redraws the screen
936 function Text.cursor_out_of_screen(State)
937 edit.draw(State)
938 return State.cursor_y == nil
939 -- this approach is cheaper and almost works, except on the final screen
940 -- where file ends above bottom of screen
941 --? local botpos = Text.pos_at_start_of_screen_line(State, State.cursor1)
942 --? local botline1 = {line=State.cursor1.line, pos=botpos}
943 --? return Text.lt1(State.screen_bottom1, botline1)
946 function Text.redraw_all(State)
947 --? print('clearing fragments')
948 State.line_cache = {}
949 for i=1,#State.lines do
950 State.line_cache[i] = {}
954 function Text.clear_screen_line_cache(State, line_index)
955 State.line_cache[line_index].screen_line_starting_pos = nil
958 function trim(s)
959 return s:gsub('^%s+', ''):gsub('%s+$', '')
962 function ltrim(s)
963 return s:gsub('^%s+', '')
966 function rtrim(s)
967 return s:gsub('%s+$', '')
970 function starts_with(s, prefix)
971 if #s < #prefix then
972 return false
974 for i=1,#prefix do
975 if s:sub(i,i) ~= prefix:sub(i,i) then
976 return false
979 return true
982 function ends_with(s, suffix)
983 if #s < #suffix then
984 return false
986 for i=0,#suffix-1 do
987 if s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) then
988 return false
991 return true