don't save settings on error in source editor
[view.love.git] / edit.lua
blobba6acdaa21b1e6aa53f7c9500fd8b3c17690c34b
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Stroke_color = {r=0, g=0, b=0}
5 Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn
6 Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited
7 Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
8 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
9 Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings
10 Help_color = {r=0, g=0.5, b=0}
11 Help_background_color = {r=0, g=0.5, b=0, a=0.1}
13 Margin_top = 15
14 Margin_left = 25
15 Margin_right = 25
17 Drawing_padding_top = 10
18 Drawing_padding_bottom = 10
19 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
21 Same_point_distance = 4 -- pixel distance at which two points are considered the same
23 edit = {}
25 -- run in both tests and a real run
26 function edit.initialize_state(top, left, right, font, font_height, line_height) -- currently always draws to bottom of screen
27 local result = {
28 -- a line is either text or a drawing
29 -- a text is a table with:
30 -- mode = 'text',
31 -- string data,
32 -- a drawing is a table with:
33 -- mode = 'drawing'
34 -- a (y) coord in pixels (updated while painting screen),
35 -- a (h)eight,
36 -- an array of points, and
37 -- an array of shapes
38 -- a shape is a table containing:
39 -- a mode
40 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
41 -- an array vertices for mode 'polygon', 'rectangle', 'square'
42 -- p1, p2 for mode 'line'
43 -- center, radius for mode 'circle'
44 -- center, radius, start_angle, end_angle for mode 'arc'
45 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
46 -- The field names are carefully chosen so that switching modes in midstream
47 -- remembers previously entered points where that makes sense.
48 lines = {{mode='text', data=''}}, -- array of lines
50 -- Lines can be too long to fit on screen, in which case they _wrap_ into
51 -- multiple _screen lines_.
53 -- rendering wrapped text lines needs some additional short-lived data per line:
54 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
55 -- starty, the y coord in pixels the line starts rendering from
56 -- fragments: snippets of the line guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
58 line_cache = {},
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
69 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
70 cursor1 = {line=1, pos=1}, -- position of cursor
71 screen_bottom1 = {line=1, pos=1}, -- position of start of screen line at bottom of screen
73 selection1 = {},
74 -- some extra state to compute selection between mouse press and release
75 old_cursor1 = nil,
76 old_selection1 = nil,
77 mousepress_shift = nil,
79 -- cursor coordinates in pixels
80 cursor_x = 0,
81 cursor_y = 0,
83 current_drawing_mode = 'line', -- one of the available shape modes
84 previous_drawing_mode = nil, -- extra state for some ephemeral modes like moving/deleting/naming points
86 font = font,
87 font_height = font_height,
88 line_height = line_height,
90 top = top,
91 left = math.floor(left),
92 right = math.floor(right),
93 width = right-left,
95 filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
96 next_save = nil,
98 -- undo
99 history = {},
100 next_history = 1,
102 -- search
103 search_term = nil,
104 search_backup = nil, -- stuff to restore when cancelling search
106 return result
107 end -- edit.initialize_state
109 function edit.check_locs(State)
110 -- if State is inconsistent (i.e. file changed by some other program),
111 -- throw away all cursor state entirely
112 if edit.invalid1(State, State.screen_top1)
113 or edit.invalid_cursor1(State)
114 or not edit.cursor_on_text(State)
115 or not Text.le1(State.screen_top1, State.cursor1) then
116 State.screen_top1 = {line=1, pos=1}
117 State.cursor1 = {line=1, pos=1}
118 edit.put_cursor_on_next_text_line(State)
122 function edit.invalid1(State, loc1)
123 if loc1.line > #State.lines then return true end
124 local l = State.lines[loc1.line]
125 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
126 return loc1.pos > #State.lines[loc1.line].data
129 -- cursor loc in particular differs from other locs in one way:
130 -- pos might occur just after end of line
131 function edit.invalid_cursor1(State)
132 local cursor1 = State.cursor1
133 if cursor1.line > #State.lines then return true end
134 local l = State.lines[cursor1.line]
135 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
136 return cursor1.pos > #State.lines[cursor1.line].data + 1
139 function edit.cursor_on_text(State)
140 return State.cursor1.line <= #State.lines
141 and State.lines[State.cursor1.line].mode == 'text'
144 function edit.put_cursor_on_next_text_line(State)
145 while true do
146 if State.cursor1.line >= #State.lines then
147 break
149 if State.lines[State.cursor1.line].mode == 'text' then
150 break
152 State.cursor1.line = State.cursor1.line+1
153 State.cursor1.pos = 1
157 -- return y drawn until
158 function edit.draw(State)
159 State.button_handlers = {}
160 love.graphics.setFont(State.font)
161 App.color(Text_color)
162 assert(#State.lines == #State.line_cache, ('line_cache is out of date; %d elements when it should be %d'):format(#State.line_cache, #State.lines))
163 assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos))
164 State.cursor_x = nil
165 State.cursor_y = nil
166 local y = State.top
167 local screen_bottom1 = {line=nil, pos=nil}
168 --? print('== draw')
169 for line_index = State.screen_top1.line,#State.lines do
170 local line = State.lines[line_index]
171 --? print('draw:', y, line_index, line)
172 if y + State.line_height > App.screen.height then break end
173 screen_bottom1.line = line_index
174 if line.mode == 'text' then
175 --? print('text.draw', y, line_index)
176 local startpos = 1
177 if line_index == State.screen_top1.line then
178 startpos = State.screen_top1.pos
180 if line.data == '' then
181 -- button to insert new drawing
182 button(State, 'draw', {x=State.left-Margin_left+4, y=y+4, w=12,h=12, bg={r=1,g=1,b=0},
183 icon = icon.insert_drawing,
184 onpress1 = function()
185 Drawing.before = snapshot(State, line_index-1, line_index)
186 table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
187 table.insert(State.line_cache, line_index, {})
188 if State.cursor1.line >= line_index then
189 State.cursor1.line = State.cursor1.line+1
191 schedule_save(State)
192 record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
193 end,
196 y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos)
197 --? print('=> y', y)
198 elseif line.mode == 'drawing' then
199 y = y+Drawing_padding_top
200 Drawing.draw(State, line_index, y)
201 y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
202 else
203 assert(false, ('unknown line mode %s'):format(line.mode))
206 State.screen_bottom1 = screen_bottom1
207 if State.search_term then
208 Text.draw_search_bar(State)
210 return y
213 function edit.update(State, dt)
214 Drawing.update(State, dt)
215 if State.next_save and State.next_save < Current_time then
216 save_to_disk(State)
217 State.next_save = nil
221 function schedule_save(State)
222 if State.next_save == nil then
223 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
227 function edit.quit(State)
228 -- make sure to save before quitting
229 if State.next_save then
230 save_to_disk(State)
231 -- give some time for the OS to flush everything to disk
232 love.timer.sleep(0.1)
236 function edit.mouse_press(State, x,y, mouse_button)
237 if State.search_term then return end
238 State.mouse_down = mouse_button
239 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
240 if mouse_press_consumed_by_any_button(State, x,y, mouse_button) then
241 -- press on a button and it returned 'true' to short-circuit
242 return
245 if y < State.top then
246 State.old_cursor1 = State.cursor1
247 State.old_selection1 = State.selection1
248 State.mousepress_shift = App.shift_down()
249 State.selection1 = {
250 line=State.screen_top1.line,
251 pos=State.screen_top1.pos,
253 return
256 for line_index,line in ipairs(State.lines) do
257 if line.mode == 'text' then
258 if Text.in_line(State, line_index, x,y) then
259 -- delicate dance between cursor, selection and old cursor/selection
260 -- scenarios:
261 -- regular press+release: sets cursor, clears selection
262 -- shift press+release:
263 -- sets selection to old cursor if not set otherwise leaves it untouched
264 -- sets cursor
265 -- press and hold to start a selection: sets selection on press, cursor on release
266 -- press and hold, then press shift: ignore shift
267 -- i.e. mouse_release should never look at shift state
268 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
269 State.old_cursor1 = State.cursor1
270 State.old_selection1 = State.selection1
271 State.mousepress_shift = App.shift_down()
272 State.selection1 = {
273 line=line_index,
274 pos=Text.to_pos_on_line(State, line_index, x, y),
276 return
278 elseif line.mode == 'drawing' then
279 local line_cache = State.line_cache[line_index]
280 if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) then
281 State.lines.current_drawing_index = line_index
282 State.lines.current_drawing = line
283 Drawing.before = snapshot(State, line_index)
284 Drawing.mouse_press(State, line_index, x,y, mouse_button)
285 return
290 -- still here? mouse press is below all screen lines
291 State.old_cursor1 = State.cursor1
292 State.old_selection1 = State.selection1
293 State.mousepress_shift = App.shift_down()
294 State.selection1 = {
295 line=State.screen_bottom1.line,
296 pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
300 function edit.mouse_release(State, x,y, mouse_button)
301 if State.search_term then return end
302 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
303 State.mouse_down = nil
304 if State.lines.current_drawing then
305 Drawing.mouse_release(State, x,y, mouse_button)
306 schedule_save(State)
307 if Drawing.before then
308 record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
309 Drawing.before = nil
311 else
312 --? print_and_log('edit.mouse_release: no current drawing')
313 if y < State.top then
314 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
315 edit.clean_up_mouse_press(State)
316 return
319 for line_index,line in ipairs(State.lines) do
320 if line.mode == 'text' then
321 if Text.in_line(State, line_index, x,y) then
322 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
323 State.cursor1 = {
324 line=line_index,
325 pos=Text.to_pos_on_line(State, line_index, x, y),
327 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
328 edit.clean_up_mouse_press(State)
329 return
334 -- still here? mouse release is below all screen lines
335 State.cursor1.line, State.cursor1.pos = State.screen_bottom1.line, Text.pos_at_end_of_screen_line(State, State.screen_bottom1)
336 edit.clean_up_mouse_press(State)
337 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
341 function edit.clean_up_mouse_press(State)
342 if State.mousepress_shift then
343 if State.old_selection1.line == nil then
344 State.selection1 = State.old_cursor1
345 else
346 State.selection1 = State.old_selection1
349 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
350 if eq(State.cursor1, State.selection1) then
351 State.selection1 = {}
355 function edit.mouse_wheel_move(State, dx,dy)
356 if dy > 0 then
357 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
358 edit.put_cursor_on_next_text_line(State)
359 for i=1,math.floor(dy) do
360 Text.up(State)
362 elseif dy < 0 then
363 State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
364 edit.put_cursor_on_next_text_line(State)
365 for i=1,math.floor(-dy) do
366 Text.down(State)
371 function edit.text_input(State, t)
372 --? print('text input', t)
373 if State.search_term then
374 State.search_term = State.search_term..t
375 Text.search_next(State)
376 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
377 local before = snapshot(State, State.lines.current_drawing_index)
378 local drawing = State.lines.current_drawing
379 local p = drawing.points[drawing.pending.target_point]
380 p.name = p.name..t
381 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
382 else
383 local drawing_index, drawing = Drawing.current_drawing(State)
384 if drawing_index == nil then
385 Text.text_input(State, t)
388 schedule_save(State)
391 function edit.keychord_press(State, chord, key)
392 if State.selection1.line and
393 not State.lines.current_drawing and
394 -- printable character created using shift key => delete selection
395 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
396 (not App.shift_down() or utf8.len(key) == 1) and
397 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(chord) then
398 Text.delete_selection(State, State.left, State.right)
400 if State.search_term then
401 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
402 if chord == 'escape' then
403 State.search_term = nil
404 State.cursor1 = State.search_backup.cursor
405 State.screen_top1 = State.search_backup.screen_top
406 State.search_backup = nil
407 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
408 elseif chord == 'return' then
409 State.search_term = nil
410 State.search_backup = nil
411 elseif chord == 'backspace' then
412 local len = utf8.len(State.search_term)
413 local byte_offset = Text.offset(State.search_term, len)
414 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
415 elseif chord == 'down' then
416 State.cursor1.pos = State.cursor1.pos+1
417 Text.search_next(State)
418 elseif chord == 'up' then
419 Text.search_previous(State)
421 return
422 elseif chord == 'C-f' then
423 State.search_term = ''
424 State.search_backup = {
425 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
426 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
428 -- zoom
429 elseif chord == 'C-=' then
430 edit.update_font_settings(State, State.font_height+2)
431 Text.redraw_all(State)
432 elseif chord == 'C--' then
433 if State.font_height > 2 then
434 edit.update_font_settings(State, State.font_height-2)
435 Text.redraw_all(State)
437 elseif chord == 'C-0' then
438 edit.update_font_settings(State, 20)
439 Text.redraw_all(State)
440 -- undo
441 elseif chord == 'C-z' then
442 local event = undo_event(State)
443 if event then
444 local src = event.before
445 State.screen_top1 = deepcopy(src.screen_top)
446 State.cursor1 = deepcopy(src.cursor)
447 State.selection1 = deepcopy(src.selection)
448 patch(State.lines, event.after, event.before)
449 patch_placeholders(State.line_cache, event.after, event.before)
450 -- invalidate various cached bits of lines
451 State.lines.current_drawing = nil
452 -- if we're scrolling, reclaim all fragments to avoid memory leaks
453 Text.redraw_all(State)
454 schedule_save(State)
456 elseif chord == 'C-y' then
457 local event = redo_event(State)
458 if event then
459 local src = event.after
460 State.screen_top1 = deepcopy(src.screen_top)
461 State.cursor1 = deepcopy(src.cursor)
462 State.selection1 = deepcopy(src.selection)
463 patch(State.lines, event.before, event.after)
464 -- invalidate various cached bits of lines
465 State.lines.current_drawing = nil
466 -- if we're scrolling, reclaim all fragments to avoid memory leaks
467 Text.redraw_all(State)
468 schedule_save(State)
470 -- clipboard
471 elseif chord == 'C-a' then
472 State.selection1 = {line=1, pos=1}
473 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
474 elseif chord == 'C-c' then
475 local s = Text.selection(State)
476 if s then
477 App.set_clipboard(s)
479 elseif chord == 'C-x' then
480 local s = Text.cut_selection(State, State.left, State.right)
481 if s then
482 App.set_clipboard(s)
484 schedule_save(State)
485 elseif chord == 'C-v' then
486 -- We don't have a good sense of when to scroll, so we'll be conservative
487 -- and sometimes scroll when we didn't quite need to.
488 local before_line = State.cursor1.line
489 local before = snapshot(State, before_line)
490 local clipboard_data = App.get_clipboard()
491 for _,code in utf8.codes(clipboard_data) do
492 local c = utf8.char(code)
493 if c == '\n' then
494 Text.insert_return(State)
495 else
496 Text.insert_at_cursor(State, c)
499 if Text.cursor_out_of_screen(State) then
500 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
502 schedule_save(State)
503 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
504 -- dispatch to drawing or text
505 elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
506 -- DON'T reset line_cache.starty here
507 local drawing_index, drawing = Drawing.current_drawing(State)
508 if drawing_index then
509 local before = snapshot(State, drawing_index)
510 Drawing.keychord_press(State, chord)
511 record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
512 schedule_save(State)
514 elseif chord == 'escape' and not App.mouse_down(1) then
515 for _,line in ipairs(State.lines) do
516 if line.mode == 'drawing' then
517 line.show_help = false
520 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
521 if chord == 'return' then
522 State.current_drawing_mode = State.previous_drawing_mode
523 State.previous_drawing_mode = nil
524 else
525 local before = snapshot(State, State.lines.current_drawing_index)
526 local drawing = State.lines.current_drawing
527 local p = drawing.points[drawing.pending.target_point]
528 if chord == 'escape' then
529 p.name = nil
530 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
531 elseif chord == 'backspace' then
532 local len = utf8.len(p.name)
533 if len > 0 then
534 local byte_offset = Text.offset(p.name, len-1)
535 if len == 1 then byte_offset = 0 end
536 p.name = string.sub(p.name, 1, byte_offset)
537 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
541 schedule_save(State)
542 else
543 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
544 Text.keychord_press(State, chord)
548 function edit.key_release(State, key, scancode)
551 function edit.update_font_settings(State, font_height)
552 State.font_height = font_height
553 State.font = love.graphics.newFont(State.font_height)
554 State.line_height = math.floor(font_height*1.3)
557 --== some methods for tests
559 -- Insulate tests from some key globals so I don't have to change the vast
560 -- majority of tests when they're modified for the real app.
561 Test_margin_left = 25
562 Test_margin_right = 0
564 function edit.initialize_test_state()
565 -- if you change these values, tests will start failing
566 return edit.initialize_state(
567 15, -- top margin
568 Test_margin_left,
569 App.screen.width - Test_margin_right,
570 love.graphics.getFont(),
572 15) -- line height
575 -- all text_input events are also keypresses
576 -- TODO: handle chords of multiple keys
577 function edit.run_after_text_input(State, t)
578 edit.keychord_press(State, t)
579 edit.text_input(State, t)
580 edit.key_release(State, t)
581 App.screen.contents = {}
582 edit.update(State, 0)
583 edit.draw(State)
586 -- not all keys are text_input
587 function edit.run_after_keychord(State, chord)
588 edit.keychord_press(State, chord)
589 edit.key_release(State, chord)
590 App.screen.contents = {}
591 edit.update(State, 0)
592 edit.draw(State)
595 function edit.run_after_mouse_click(State, x,y, mouse_button)
596 App.fake_mouse_press(x,y, mouse_button)
597 edit.mouse_press(State, x,y, mouse_button)
598 App.fake_mouse_release(x,y, mouse_button)
599 edit.mouse_release(State, x,y, mouse_button)
600 App.screen.contents = {}
601 edit.update(State, 0)
602 edit.draw(State)
605 function edit.run_after_mouse_press(State, x,y, mouse_button)
606 App.fake_mouse_press(x,y, mouse_button)
607 edit.mouse_press(State, x,y, mouse_button)
608 App.screen.contents = {}
609 edit.update(State, 0)
610 edit.draw(State)
613 function edit.run_after_mouse_release(State, x,y, mouse_button)
614 App.fake_mouse_release(x,y, mouse_button)
615 edit.mouse_release(State, x,y, mouse_button)
616 App.screen.contents = {}
617 edit.update(State, 0)
618 edit.draw(State)