1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line
6 function Text
.draw(State
, line_index
, y
, startpos
)
7 --? print('text.draw', line_index, y)
8 local line
= State
.lines
[line_index
]
9 local line_cache
= State
.line_cache
[line_index
]
10 line_cache
.startpos
= startpos
12 Text
.populate_screen_line_starting_pos(State
, line_index
)
13 assert(#line_cache
.screen_line_starting_pos
>= 1, 'line cache missing screen line info')
14 for i
=1,#line_cache
.screen_line_starting_pos
do
15 local pos
= line_cache
.screen_line_starting_pos
[i
]
16 if pos
< startpos
then
19 local screen_line
= Text
.screen_line(line
, line_cache
, i
)
20 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
21 local frag_len
= utf8
.len(screen_line
)
22 -- render any highlights
23 if State
.selection1
.line
then
24 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
25 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
27 if line_index
== State
.cursor1
.line
then
28 -- render search highlight or cursor
29 if State
.search_term
then
30 local data
= State
.lines
[State
.cursor1
.line
].data
31 local cursor_offset
= Text
.offset(data
, State
.cursor1
.pos
)
32 if data
:sub(cursor_offset
, cursor_offset
+#State
.search_term
-1) == State
.search_term
then
33 local save_selection
= State
.selection1
34 State
.selection1
= {line
=line_index
, pos
=State
.cursor1
.pos
+utf8
.len(State
.search_term
)}
35 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
36 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
37 State
.selection1
= save_selection
40 if pos
<= State
.cursor1
.pos
and pos
+ frag_len
> State
.cursor1
.pos
then
41 Text
.draw_cursor(State
, State
.left
+Text
.x(State
.font
, screen_line
, State
.cursor1
.pos
-pos
+1), y
)
42 elseif pos
+ frag_len
== State
.cursor1
.pos
then
43 -- Show cursor at end of line.
44 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
45 -- It seems useful to see a cursor whether your eye is on the left or right margin.
46 Text
.draw_cursor(State
, State
.left
+Text
.x(State
.font
, screen_line
, State
.cursor1
.pos
-pos
+1), y
)
52 App
.screen
.print(screen_line
, State
.left
,y
)
53 y
= y
+ State
.line_height
54 if y
>= App
.screen
.height
then
62 function Text
.screen_line(line
, line_cache
, i
)
63 local pos
= line_cache
.screen_line_starting_pos
[i
]
64 local offset
= Text
.offset(line
.data
, pos
)
65 if i
>= #line_cache
.screen_line_starting_pos
then
66 return line
.data
:sub(offset
)
68 local endpos
= line_cache
.screen_line_starting_pos
[i
+1]-1
69 local end_offset
= Text
.offset(line
.data
, endpos
)
70 return line
.data
:sub(offset
, end_offset
)
73 function Text
.draw_cursor(State
, x
, y
)
75 if math
.floor(Cursor_time
*2)%2 == 0 then
76 App
.color(Cursor_color
)
77 love
.graphics
.rectangle('fill', x
,y
, 3,State
.line_height
)
80 State
.cursor_y
= y
+State
.line_height
83 function Text
.populate_screen_line_starting_pos(State
, line_index
)
84 local line
= State
.lines
[line_index
]
85 local line_cache
= State
.line_cache
[line_index
]
86 if line_cache
.screen_line_starting_pos
then
89 line_cache
.screen_line_starting_pos
= {1}
92 -- try to wrap at word boundaries
93 for frag
in line
.data
:gmatch('%S*%s*') do
94 local frag_width
= State
.font
:getWidth(frag
)
95 --? print('-- frag:', frag, pos, x, frag_width, State.width)
96 while x
+ frag_width
> State
.width
do
97 --? print('frag:', frag, pos, x, frag_width, State.width)
98 if x
< 0.8 * State
.width
then
99 -- long word; chop it at some letter
100 -- We're not going to reimplement TeX here.
101 local bpos
= Text
.nearest_pos_less_than(State
.font
, frag
, State
.width
- x
)
102 if x
== 0 and bpos
== 0 then
103 assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State
.width
, App
.screen
.width
))
106 local boffset
= Text
.offset(frag
, bpos
+1) -- byte _after_ bpos
107 frag
= string.sub(frag
, boffset
)
109 --? print('after chop:', frag)
111 frag_width
= State
.font
:getWidth(frag
)
113 --? print('screen line:', pos)
114 table.insert(line_cache
.screen_line_starting_pos
, pos
)
115 x
= 0 -- new screen line
118 pos
= pos
+ utf8
.len(frag
)
122 function Text
.text_input(State
, t
)
123 if App
.mouse_down(1) then return end
124 if App
.any_modifier_down() then
125 if App
.key_down(t
) then
126 -- The modifiers didn't change the key. Handle it in keychord_press.
129 -- Key mutated by the keyboard layout. Continue below.
132 local before
= snapshot(State
, State
.cursor1
.line
)
133 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
134 Text
.insert_at_cursor(State
, t
)
135 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
136 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
137 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
139 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
142 function Text
.insert_at_cursor(State
, t
)
143 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
144 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)..t
..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)
145 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
146 State
.cursor1
.pos
= State
.cursor1
.pos
+1
149 -- Don't handle any keys here that would trigger text_input above.
150 function Text
.keychord_press(State
, chord
)
151 --? print('chord', chord, State.selection1.line, State.selection1.pos)
152 --== shortcuts that mutate text (must schedule_save)
153 if chord
== 'return' then
154 local before_line
= State
.cursor1
.line
155 local before
= snapshot(State
, before_line
)
156 Text
.insert_return(State
)
157 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
158 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
160 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
162 elseif chord
== 'tab' then
163 local before
= snapshot(State
, State
.cursor1
.line
)
164 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
165 Text
.insert_at_cursor(State
, '\t')
166 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
167 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
168 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
169 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
171 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
173 elseif chord
== 'backspace' then
174 if State
.selection1
.line
then
175 Text
.delete_selection_and_record_undo_event(State
)
180 if State
.cursor1
.pos
> 1 then
181 before
= snapshot(State
, State
.cursor1
.line
)
182 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1)
183 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
186 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
188 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
190 State
.cursor1
.pos
= State
.cursor1
.pos
-1
192 elseif State
.cursor1
.line
> 1 then
193 before
= snapshot(State
, State
.cursor1
.line
-1, State
.cursor1
.line
)
195 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
-1].data
)+1
196 State
.lines
[State
.cursor1
.line
-1].data
= State
.lines
[State
.cursor1
.line
-1].data
..State
.lines
[State
.cursor1
.line
].data
197 table.remove(State
.lines
, State
.cursor1
.line
)
198 table.remove(State
.line_cache
, State
.cursor1
.line
)
199 State
.cursor1
.line
= State
.cursor1
.line
-1
201 if State
.screen_top1
.line
> #State
.lines
then
202 Text
.populate_screen_line_starting_pos(State
, #State
.lines
)
203 local line_cache
= State
.line_cache
[#State
.line_cache
]
204 State
.screen_top1
= {line
=#State
.lines
, pos
=line_cache
.screen_line_starting_pos
[#line_cache
.screen_line_starting_pos
]}
205 elseif Text
.lt1(State
.cursor1
, State
.screen_top1
) then
206 State
.screen_top1
= {
207 line
=State
.cursor1
.line
,
208 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
210 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
212 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
213 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
214 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
216 elseif chord
== 'delete' then
217 if State
.selection1
.line
then
218 Text
.delete_selection_and_record_undo_event(State
)
223 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
224 before
= snapshot(State
, State
.cursor1
.line
)
226 before
= snapshot(State
, State
.cursor1
.line
, State
.cursor1
.line
+1)
228 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
229 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
230 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
+1)
233 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
235 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
237 -- no change to State.cursor1.pos
239 elseif State
.cursor1
.line
< #State
.lines
then
241 State
.lines
[State
.cursor1
.line
].data
= State
.lines
[State
.cursor1
.line
].data
..State
.lines
[State
.cursor1
.line
+1].data
242 table.remove(State
.lines
, State
.cursor1
.line
+1)
243 table.remove(State
.line_cache
, State
.cursor1
.line
+1)
245 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
246 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
248 --== shortcuts that move the cursor
249 elseif chord
== 'left' then
251 State
.selection1
= {}
252 elseif chord
== 'right' then
254 State
.selection1
= {}
255 elseif chord
== 'S-left' then
256 if State
.selection1
.line
== nil then
257 State
.selection1
= deepcopy(State
.cursor1
)
260 elseif chord
== 'S-right' then
261 if State
.selection1
.line
== nil then
262 State
.selection1
= deepcopy(State
.cursor1
)
265 -- C- hotkeys reserved for drawings, so we'll use M-
266 elseif chord
== 'M-left' then
267 Text
.word_left(State
)
268 State
.selection1
= {}
269 elseif chord
== 'M-right' then
270 Text
.word_right(State
)
271 State
.selection1
= {}
272 elseif chord
== 'M-S-left' then
273 if State
.selection1
.line
== nil then
274 State
.selection1
= deepcopy(State
.cursor1
)
276 Text
.word_left(State
)
277 elseif chord
== 'M-S-right' then
278 if State
.selection1
.line
== nil then
279 State
.selection1
= deepcopy(State
.cursor1
)
281 Text
.word_right(State
)
282 elseif chord
== 'home' then
283 Text
.start_of_line(State
)
284 State
.selection1
= {}
285 elseif chord
== 'end' then
286 Text
.end_of_line(State
)
287 State
.selection1
= {}
288 elseif chord
== 'S-home' then
289 if State
.selection1
.line
== nil then
290 State
.selection1
= deepcopy(State
.cursor1
)
292 Text
.start_of_line(State
)
293 elseif chord
== 'S-end' then
294 if State
.selection1
.line
== nil then
295 State
.selection1
= deepcopy(State
.cursor1
)
297 Text
.end_of_line(State
)
298 elseif chord
== 'up' then
300 State
.selection1
= {}
301 elseif chord
== 'down' then
303 State
.selection1
= {}
304 elseif chord
== 'S-up' then
305 if State
.selection1
.line
== nil then
306 State
.selection1
= deepcopy(State
.cursor1
)
309 elseif chord
== 'S-down' then
310 if State
.selection1
.line
== nil then
311 State
.selection1
= deepcopy(State
.cursor1
)
314 elseif chord
== 'pageup' then
316 State
.selection1
= {}
317 elseif chord
== 'pagedown' then
319 State
.selection1
= {}
320 elseif chord
== 'S-pageup' then
321 if State
.selection1
.line
== nil then
322 State
.selection1
= deepcopy(State
.cursor1
)
325 elseif chord
== 'S-pagedown' then
326 if State
.selection1
.line
== nil then
327 State
.selection1
= deepcopy(State
.cursor1
)
333 function Text
.insert_return(State
)
334 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
335 table.insert(State
.lines
, State
.cursor1
.line
+1, {data
=string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)})
336 table.insert(State
.line_cache
, State
.cursor1
.line
+1, {})
337 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)
338 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
339 State
.cursor1
= {line
=State
.cursor1
.line
+1, pos
=1}
342 function Text
.pageup(State
)
343 State
.screen_top1
= Text
.previous_screen_top1(State
)
344 State
.cursor1
= deepcopy(State
.screen_top1
)
345 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
346 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
349 -- return the top y coordinate of a given line_index,
350 -- or nil if no part of it is on screen
351 function Text
.starty(State
, line_index
)
352 -- duplicate some logic from love.draw
353 -- does not modify State (except to populate line_cache)
354 if line_index
< State
.screen_top1
.line
then return end
355 local loc2
= Text
.to2(State
, State
.screen_top1
)
358 if loc2
.line
== line_index
then return y
end
359 y
= y
+ State
.line_height
360 if y
+ State
.line_height
> App
.screen
.height
then break end
361 local next_loc2
= Text
.next_screen_line(State
, loc2
)
362 if Text
.eq2(next_loc2
, loc2
) then break end -- end of file
367 function Text
.previous_screen_top1(State
)
368 -- duplicate some logic from love.draw
369 -- does not modify State (except to populate line_cache)
370 local loc2
= Text
.to2(State
, State
.screen_top1
)
371 local y
= App
.screen
.height
- State
.line_height
372 while y
>= State
.top
do
373 if loc2
.line
== 1 and loc2
.screen_line
== 1 and loc2
.screen_pos
== 1 then break end
374 y
= y
- State
.line_height
375 loc2
= Text
.previous_screen_line(State
, loc2
)
377 return Text
.to1(State
, loc2
)
380 function Text
.pagedown(State
)
381 State
.screen_top1
= Text
.screen_bottom1(State
)
382 State
.cursor1
= deepcopy(State
.screen_top1
)
383 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
384 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
387 -- return the location of the start of the bottom-most line on screen
388 function Text
.screen_bottom1(State
)
389 -- duplicate some logic from love.draw
390 -- does not modify State (except to populate line_cache)
391 local loc2
= Text
.to2(State
, State
.screen_top1
)
394 y
= y
+ State
.line_height
395 if y
+ State
.line_height
> App
.screen
.height
then break end
396 local next_loc2
= Text
.next_screen_line(State
, loc2
)
397 if Text
.eq2(next_loc2
, loc2
) then break end
400 return Text
.to1(State
, loc2
)
403 function Text
.up(State
)
404 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
405 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
406 if screen_line_starting_pos
== 1 then
407 --? print('cursor is at first screen line of its line')
408 -- line is done; skip to previous text line
409 if State
.cursor1
.line
> 1 then
410 local new_cursor_line
= State
.cursor1
.line
-1
411 --? print('found previous text line')
412 State
.cursor1
= {line
=new_cursor_line
, pos
=nil}
413 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
414 -- previous text line found, pick its final screen line
415 --? print('has multiple screen lines')
416 local screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
417 --? print(#screen_line_starting_pos)
418 screen_line_starting_pos
= screen_line_starting_pos
[#screen_line_starting_pos
]
419 local screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_pos
)
420 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_byte_offset
)
421 State
.cursor1
.pos
= screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
424 -- move up one screen line in current line
425 assert(screen_line_index
> 1, 'bumped up against top screen line in line')
426 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
-1]
427 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
428 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
429 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
430 --? print('cursor pos is now '..tostring(State.cursor1.pos))
432 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
433 State
.screen_top1
= {
434 line
=State
.cursor1
.line
,
435 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
437 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
441 function Text
.down(State
)
442 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
443 assert(State
.cursor1
.pos
, 'cursor has no pos')
444 if Text
.cursor_at_final_screen_line(State
) then
445 -- line is done, skip to next text line
446 --? print('cursor at final screen line of its line')
447 if State
.cursor1
.line
< #State
.lines
then
448 local new_cursor_line
= State
.cursor1
.line
+1
449 State
.cursor1
.line
= new_cursor_line
450 State
.cursor1
.pos
= Text
.nearest_cursor_pos(State
.font
, State
.lines
[State
.cursor1
.line
].data
, State
.cursor_x
, State
.left
)
451 --? print(State.cursor1.pos)
453 local screen_bottom1
= Text
.screen_bottom1(State
)
454 --? print('down 2', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, screen_bottom1.line, screen_bottom1.pos)
455 if State
.cursor1
.line
> screen_bottom1
.line
then
456 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
457 --? print('scroll up preserving cursor')
458 Text
.snap_cursor_to_bottom_of_screen(State
)
459 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
462 -- move down one screen line in current line
463 local screen_bottom1
= Text
.screen_bottom1(State
)
464 local scroll_down
= Text
.le1(screen_bottom1
, State
.cursor1
)
465 --? print('cursor is NOT at final screen line of its line')
466 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
467 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
468 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
+1]
469 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
470 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
471 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
472 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
473 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
475 --? print('scroll up preserving cursor')
476 Text
.snap_cursor_to_bottom_of_screen(State
)
477 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
480 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
483 function Text
.start_of_line(State
)
484 State
.cursor1
.pos
= 1
485 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
486 State
.screen_top1
= deepcopy(State
.cursor1
)
490 function Text
.end_of_line(State
)
491 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) + 1
492 if Text
.cursor_out_of_screen(State
) then
493 Text
.snap_cursor_to_bottom_of_screen(State
)
497 function Text
.word_left(State
)
498 -- skip some whitespace
500 if State
.cursor1
.pos
== 1 then
503 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%S') then
508 -- skip some non-whitespace
511 if State
.cursor1
.pos
== 1 then
514 assert(State
.cursor1
.pos
> 1, 'bumped up against start of line')
515 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%s') then
521 function Text
.word_right(State
)
522 -- skip some whitespace
524 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
527 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%S') then
530 Text
.right_without_scroll(State
)
533 Text
.right_without_scroll(State
)
534 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
537 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%s') then
541 if Text
.cursor_out_of_screen(State
) then
542 Text
.snap_cursor_to_bottom_of_screen(State
)
546 function Text
.match(s
, pos
, pat
)
547 local start_offset
= Text
.offset(s
, pos
)
548 local end_offset
= Text
.offset(s
, pos
+1)
549 assert(end_offset
> start_offset
, ('end_offset %d not > start_offset %d'):format(end_offset
, start_offset
))
550 local curr
= s
:sub(start_offset
, end_offset
-1)
551 return curr
:match(pat
)
554 function Text
.left(State
)
555 if State
.cursor1
.pos
> 1 then
556 State
.cursor1
.pos
= State
.cursor1
.pos
-1
557 elseif State
.cursor1
.line
> 1 then
558 State
.cursor1
.line
= State
.cursor1
.line
-1
559 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) + 1
561 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
562 State
.screen_top1
= {
563 line
=State
.cursor1
.line
,
564 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
566 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
570 function Text
.right(State
)
571 Text
.right_without_scroll(State
)
572 if Text
.cursor_out_of_screen(State
) then
573 Text
.snap_cursor_to_bottom_of_screen(State
)
577 function Text
.right_without_scroll(State
)
578 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
579 State
.cursor1
.pos
= State
.cursor1
.pos
+1
580 elseif State
.cursor1
.line
<= #State
.lines
-1 then
581 State
.cursor1
.line
= State
.cursor1
.line
+1
582 State
.cursor1
.pos
= 1
586 -- result: pos, index of screen line
587 function Text
.pos_at_start_of_screen_line(State
, loc1
)
588 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
589 local line_cache
= State
.line_cache
[loc1
.line
]
590 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
591 local spos
= line_cache
.screen_line_starting_pos
[i
]
592 if spos
<= loc1
.pos
then
596 assert(false, ('invalid pos %d'):format(loc1
.pos
))
599 function Text
.pos_at_end_of_screen_line(State
, loc1
)
600 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
601 local line_cache
= State
.line_cache
[loc1
.line
]
602 local most_recent_final_pos
= utf8
.len(State
.lines
[loc1
.line
].data
)+1
603 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
604 local spos
= line_cache
.screen_line_starting_pos
[i
]
605 if spos
<= loc1
.pos
then
606 return most_recent_final_pos
608 most_recent_final_pos
= spos
-1
610 assert(false, ('invalid pos %d'):format(loc1
.pos
))
613 function Text
.final_text_loc_on_screen(State
)
614 local screen_bottom1
= Text
.screen_bottom1(State
)
616 line
=screen_bottom1
.line
,
617 pos
=Text
.pos_at_end_of_screen_line(State
, screen_bottom1
),
621 function Text
.cursor_at_final_screen_line(State
)
622 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
623 local screen_lines
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
624 --? print(screen_lines[#screen_lines], State.cursor1.pos)
625 return screen_lines
[#screen_lines
] <= State
.cursor1
.pos
628 function Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
629 if State
.top
> App
.screen
.height
- State
.line_height
then
630 --? print('scroll up')
631 Text
.snap_cursor_to_bottom_of_screen(State
)
635 -- should never modify State.cursor1
636 function Text
.snap_cursor_to_bottom_of_screen(State
)
637 --? print('to2:', State.cursor1.line, State.cursor1.pos)
638 local top2
= Text
.to2(State
, State
.cursor1
)
639 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
640 -- slide to start of screen line
641 top2
.screen_pos
= 1 -- start of screen line
642 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
643 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
644 local y
= App
.screen
.height
- State
.line_height
645 -- duplicate some logic from love.draw
647 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
648 if top2
.line
== 1 and top2
.screen_line
== 1 then break end
649 local h
= State
.line_height
650 if y
- h
< State
.top
then
654 top2
= Text
.previous_screen_line(State
, top2
)
656 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
657 State
.screen_top1
= Text
.to1(State
, top2
)
658 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
659 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
660 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
663 function Text
.in_line(State
, line_index
, x
,y
)
664 local line
= State
.lines
[line_index
]
665 local line_cache
= State
.line_cache
[line_index
]
666 local starty
= Text
.starty(State
, line_index
)
667 if starty
== nil then return false end -- outside current page
668 if y
< starty
then return false end
669 Text
.populate_screen_line_starting_pos(State
, line_index
)
670 return y
< starty
+ State
.line_height
*(#line_cache
.screen_line_starting_pos
- Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
) + 1)
673 -- convert mx,my in pixels to schema-1 coordinates
674 function Text
.to_pos_on_line(State
, line_index
, mx
, my
)
675 local line
= State
.lines
[line_index
]
676 local line_cache
= State
.line_cache
[line_index
]
677 local starty
= Text
.starty(State
, line_index
)
678 assert(my
>= starty
, 'failed to map y pixel to line')
679 -- duplicate some logic from Text.draw
681 local start_screen_line_index
= Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
)
682 for screen_line_index
= start_screen_line_index
,#line_cache
.screen_line_starting_pos
do
683 local screen_line_starting_pos
= line_cache
.screen_line_starting_pos
[screen_line_index
]
684 local screen_line_starting_byte_offset
= Text
.offset(line
.data
, screen_line_starting_pos
)
685 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
686 local nexty
= y
+ State
.line_height
688 -- On all wrapped screen lines but the final one, clicks past end of
689 -- line position cursor on final character of screen line.
690 -- (The final screen line positions past end of screen line as always.)
691 if screen_line_index
< #line_cache
.screen_line_starting_pos
and mx
> State
.left
+ Text
.screen_line_width(State
, line_index
, screen_line_index
) then
692 --? print('past end of non-final line; return')
693 return line_cache
.screen_line_starting_pos
[screen_line_index
+1]
695 local s
= string.sub(line
.data
, screen_line_starting_byte_offset
)
696 --? print('return', mx, Text.nearest_cursor_pos(State.font, s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1)
697 return screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, mx
, State
.left
) - 1
701 assert(false, 'failed to map y pixel to line')
704 function Text
.screen_line_width(State
, line_index
, i
)
705 local line
= State
.lines
[line_index
]
706 local line_cache
= State
.line_cache
[line_index
]
707 local start_pos
= line_cache
.screen_line_starting_pos
[i
]
708 local start_offset
= Text
.offset(line
.data
, start_pos
)
710 if i
< #line_cache
.screen_line_starting_pos
then
711 local past_end_pos
= line_cache
.screen_line_starting_pos
[i
+1]
712 local past_end_offset
= Text
.offset(line
.data
, past_end_pos
)
713 screen_line
= string.sub(line
.data
, start_offset
, past_end_offset
-1)
715 screen_line
= string.sub(line
.data
, start_pos
)
717 return State
.font
:getWidth(screen_line
)
720 function Text
.screen_line_index(screen_line_starting_pos
, pos
)
721 for i
= #screen_line_starting_pos
,1,-1 do
722 if screen_line_starting_pos
[i
] <= pos
then
728 -- convert x pixel coordinate to pos
729 -- oblivious to wrapping
730 -- result: 1 to len+1
731 function Text
.nearest_cursor_pos(font
, line
, x
, left
)
735 local len
= utf8
.len(line
)
736 local max_x
= left
+Text
.x(font
, line
, len
+1)
740 local leftpos
, rightpos
= 1, len
+1
741 --? print('-- nearest', x)
743 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
744 if leftpos
== rightpos
then
747 local curr
= math
.floor((leftpos
+rightpos
)/2)
748 local currxmin
= left
+Text
.x(font
, line
, curr
)
749 local currxmax
= left
+Text
.x(font
, line
, curr
+1)
750 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
751 if currxmin
<= x
and x
< currxmax
then
752 if x
-currxmin
< currxmax
-x
then
758 if leftpos
>= rightpos
-1 then
767 assert(false, 'failed to map x pixel to pos')
770 -- return the nearest index of line (in utf8 code points) which lies entirely
771 -- within x pixels of the left margin
772 -- result: 0 to len+1
773 function Text
.nearest_pos_less_than(font
, line
, x
)
774 --? print('', '-- nearest_pos_less_than', line, x)
775 local len
= utf8
.len(line
)
776 local max_x
= Text
.x_after(font
, line
, len
)
780 local left
, right
= 0, len
+1
782 local curr
= math
.floor((left
+right
)/2)
783 local currxmin
= Text
.x_after(font
, line
, curr
+1)
784 local currxmax
= Text
.x_after(font
, line
, curr
+2)
785 --? print('', x, left, right, curr, currxmin, currxmax)
786 if currxmin
<= x
and x
< currxmax
then
789 if left
>= right
-1 then
798 assert(false, 'failed to map x pixel to pos')
801 function Text
.x_after(font
, s
, pos
)
802 local len
= utf8
.len(s
)
803 local offset
= Text
.offset(s
, math
.min(pos
+1, len
+1))
804 local s_before
= s
:sub(1, offset
-1)
805 --? print('^'..s_before..'$')
806 return font
:getWidth(s_before
)
809 function Text
.x(font
, s
, pos
)
810 local offset
= Text
.offset(s
, pos
)
811 local s_before
= s
:sub(1, offset
-1)
812 return font
:getWidth(s_before
)
815 function Text
.to2(State
, loc1
)
816 local result
= {line
=loc1
.line
}
817 local line_cache
= State
.line_cache
[loc1
.line
]
818 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
819 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
820 local spos
= line_cache
.screen_line_starting_pos
[i
]
821 if spos
<= loc1
.pos
then
822 result
.screen_line
= i
823 result
.screen_pos
= loc1
.pos
- spos
+ 1
827 assert(result
.screen_pos
, 'failed to convert schema-1 coordinate to schema-2')
831 function Text
.to1(State
, loc2
)
832 local result
= {line
=loc2
.line
, pos
=loc2
.screen_pos
}
833 if loc2
.screen_line
> 1 then
834 result
.pos
= State
.line_cache
[loc2
.line
].screen_line_starting_pos
[loc2
.screen_line
] + loc2
.screen_pos
- 1
839 function Text
.eq1(a
, b
)
840 return a
.line
== b
.line
and a
.pos
== b
.pos
843 function Text
.lt1(a
, b
)
844 if a
.line
< b
.line
then
847 if a
.line
> b
.line
then
853 function Text
.le1(a
, b
)
854 if a
.line
< b
.line
then
857 if a
.line
> b
.line
then
860 return a
.pos
<= b
.pos
863 function Text
.eq2(a
, b
)
864 return a
.line
== b
.line
and a
.screen_line
== b
.screen_line
and a
.screen_pos
== b
.screen_pos
867 function Text
.offset(s
, pos1
)
868 if pos1
== 1 then return 1 end
869 local result
= utf8
.offset(s
, pos1
)
870 if result
== nil then
871 assert(false, ('Text.offset(%d) called on a string of length %d (byte size %d); this is likely a failure to handle utf8\n\n^%s$\n'):format(pos1
, utf8
.len(s
), #s
, s
))
876 function Text
.previous_screen_line(State
, loc2
)
877 if loc2
.screen_line
> 1 then
878 return {line
=loc2
.line
, screen_line
=loc2
.screen_line
-1, screen_pos
=1}
879 elseif loc2
.line
== 1 then
882 local l
= State
.lines
[loc2
.line
-1]
883 Text
.populate_screen_line_starting_pos(State
, loc2
.line
-1)
884 return {line
=loc2
.line
-1, screen_line
=#State
.line_cache
[loc2
.line
-1].screen_line_starting_pos
, screen_pos
=1}
888 function Text
.next_screen_line(State
, loc2
)
889 Text
.populate_screen_line_starting_pos(State
, loc2
.line
)
890 if loc2
.screen_line
>= #State
.line_cache
[loc2
.line
].screen_line_starting_pos
then
891 if loc2
.line
< #State
.lines
then
892 return {line
=loc2
.line
+1, screen_line
=1, screen_pos
=1}
897 return {line
=loc2
.line
, screen_line
=loc2
.screen_line
+1, screen_pos
=1}
902 function Text
.tweak_screen_top_and_cursor(State
)
903 if State
.screen_top1
.pos
== 1 then return end
904 Text
.populate_screen_line_starting_pos(State
, State
.screen_top1
.line
)
905 local line
= State
.lines
[State
.screen_top1
.line
]
906 local line_cache
= State
.line_cache
[State
.screen_top1
.line
]
907 for i
=2,#line_cache
.screen_line_starting_pos
do
908 local pos
= line_cache
.screen_line_starting_pos
[i
]
909 if pos
== State
.screen_top1
.pos
then
912 if pos
> State
.screen_top1
.pos
then
913 -- make sure screen top is at start of a screen line
914 local prev
= line_cache
.screen_line_starting_pos
[i
-1]
915 if State
.screen_top1
.pos
- prev
< pos
- State
.screen_top1
.pos
then
916 State
.screen_top1
.pos
= prev
918 State
.screen_top1
.pos
= pos
923 -- make sure cursor is on screen
924 local screen_bottom1
= Text
.screen_bottom1(State
)
925 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
926 State
.cursor1
= deepcopy(State
.screen_top1
)
927 elseif State
.cursor1
.line
>= screen_bottom1
.line
then
928 if Text
.cursor_out_of_screen(State
) then
929 State
.cursor1
= Text
.final_text_loc_on_screen(State
)
934 -- slightly expensive since it redraws the screen
935 function Text
.cursor_out_of_screen(State
)
937 return State
.cursor_y
== nil
940 function Text
.redraw_all(State
)
941 --? print('clearing line caches')
942 -- Perform some early sanity checking here, in hopes that we correctly call
943 -- this whenever we change editor state.
944 if State
.right
<= State
.left
then
945 assert(false, ('Right margin %d must be to the right of the left margin %d'):format(State
.right
, State
.left
))
948 State
.line_cache
= {}
949 for i
=1,#State
.lines
do
950 State
.line_cache
[i
] = {}
954 function Text
.clear_screen_line_cache(State
, line_index
)
955 State
.line_cache
[line_index
].screen_line_starting_pos
= nil
959 return s
:gsub('^%s+', ''):gsub('%s+$', '')
963 return s
:gsub('^%s+', '')
967 return s
:gsub('%s+$', '')
970 function starts_with(s
, prefix
)
975 if s
:sub(i
,i
) ~= prefix
:sub(i
,i
) then
982 function ends_with(s
, suffix
)
987 if s
:sub(#s
-i
,#s
-i
) ~= suffix
:sub(#suffix
-i
,#suffix
-i
) then