bugfix in source editor
[view.love.git] / search.lua
blobd3a5fea0412634508384db644837d8ada21fdb60
1 -- helpers for the search bar (C-f)
3 function Text.draw_search_bar(State)
4 local h = State.line_height+2
5 local y = App.screen.height-h
6 love.graphics.setColor(0.9,0.9,0.9)
7 love.graphics.rectangle('fill', 0, y-10, App.screen.width-1, h+8)
8 love.graphics.setColor(0.6,0.6,0.6)
9 love.graphics.line(0, y-10, App.screen.width-1, y-10)
10 love.graphics.setColor(1,1,1)
11 love.graphics.rectangle('fill', 20, y-6, App.screen.width-40, h+2, 2,2)
12 love.graphics.setColor(0.6,0.6,0.6)
13 love.graphics.rectangle('line', 20, y-6, App.screen.width-40, h+2, 2,2)
14 App.color(Text_color)
15 App.screen.print(State.search_term, 25,y-5)
16 Text.draw_cursor(State, 25+State.font:getWidth(State.search_term),y-5)
17 end
19 function Text.search_next(State)
20 -- search current line from cursor
21 local curr_pos = State.cursor1.pos
22 local curr_line = State.lines[State.cursor1.line].data
23 local curr_offset = Text.offset(curr_line, curr_pos)
24 local offset = find(curr_line, State.search_term, curr_offset, --[[literal]] true)
25 if offset then
26 State.cursor1.pos = utf8.len(curr_line, 1, offset)
27 end
28 if offset == nil then
29 -- search lines below cursor
30 for i=State.cursor1.line+1,#State.lines do
31 local curr_line = State.lines[i].data
32 offset = find(curr_line, State.search_term, --[[from start]] nil, --[[literal]] true)
33 if offset then
34 State.cursor1 = {line=i, pos=utf8.len(curr_line, 1, offset)}
35 break
36 end
37 end
38 end
39 if offset == nil then
40 -- wrap around
41 for i=1,State.cursor1.line-1 do
42 local curr_line = State.lines[i].data
43 offset = find(curr_line, State.search_term, --[[from start]] nil, --[[literal]] true)
44 if offset then
45 State.cursor1 = {line=i, pos=utf8.len(curr_line, 1, offset)}
46 break
47 end
48 end
49 end
50 if offset == nil then
51 -- search current line until cursor
52 local curr_line = State.lines[State.cursor1.line].data
53 offset = find(curr_line, State.search_term, --[[from start]] nil, --[[literal]] true)
54 local pos = utf8.len(curr_line, 1, offset)
55 if pos and pos < State.cursor1.pos then
56 State.cursor1.pos = pos
57 end
58 end
59 if offset == nil then
60 State.cursor1.line = State.search_backup.cursor.line
61 State.cursor1.pos = State.search_backup.cursor.pos
62 State.screen_top1.line = State.search_backup.screen_top.line
63 State.screen_top1.pos = State.search_backup.screen_top.pos
64 end
65 local screen_bottom1 = Text.screen_bottom1(State)
66 if Text.lt1(State.cursor1, State.screen_top1) or Text.lt1(screen_bottom1, State.cursor1) then
67 State.screen_top1.line = State.cursor1.line
68 local pos = Text.pos_at_start_of_screen_line(State, State.cursor1)
69 State.screen_top1.pos = pos
70 end
71 end
73 function Text.search_previous(State)
74 -- search current line before cursor
75 local curr_pos = State.cursor1.pos
76 local curr_line = State.lines[State.cursor1.line].data
77 local curr_offset = Text.offset(curr_line, curr_pos)
78 local offset = rfind(curr_line, State.search_term, curr_offset-1, --[[literal]] true)
79 if offset then
80 State.cursor1.pos = utf8.len(curr_line, 1, offset)
81 end
82 if offset == nil then
83 -- search lines above cursor
84 for i=State.cursor1.line-1,1,-1 do
85 local curr_line = State.lines[i].data
86 offset = rfind(curr_line, State.search_term, --[[from end]] nil, --[[literal]] true)
87 if offset then
88 State.cursor1 = {line=i, pos=utf8.len(curr_line, 1, offset)}
89 break
90 end
91 end
92 end
93 if offset == nil then
94 -- wrap around
95 for i=#State.lines,State.cursor1.line+1,-1 do
96 local curr_line = State.lines[i].data
97 offset = rfind(curr_line, State.search_term, --[[from end]] nil, --[[literal]] true)
98 if offset then
99 State.cursor1 = {line=i, pos=utf8.len(curr_line, 1, offset)}
100 break
104 if offset == nil then
105 -- search current line after cursor
106 local curr_line = State.lines[State.cursor1.line].data
107 offset = rfind(curr_line, State.search_term, --[[from end]] nil, --[[literal]] true)
108 local pos = utf8.len(curr_line, 1, offset)
109 if pos and pos > State.cursor1.pos then
110 State.cursor1.pos = pos
113 if offset == nil then
114 State.cursor1.line = State.search_backup.cursor.line
115 State.cursor1.pos = State.search_backup.cursor.pos
116 State.screen_top1.line = State.search_backup.screen_top.line
117 State.screen_top1.pos = State.search_backup.screen_top.pos
119 local screen_bottom1 = Text.screen_bottom1(State)
120 if Text.lt1(State.cursor1, State.screen_top1) or Text.lt1(screen_bottom1, State.cursor1) then
121 State.screen_top1.line = State.cursor1.line
122 local pos = Text.pos_at_start_of_screen_line(State, State.cursor1)
123 State.screen_top1.pos = pos
127 function find(s, pat, i, plain)
128 if s == nil then return end
129 return s:find(pat, i, plain)
132 -- TODO: avoid the expensive reverse() operations
133 -- Particularly if we only care about literal matches, we don't need all of string.find
134 function rfind(s, pat, i, plain)
135 if s == nil then return end
136 if #pat == 0 then return #s end
137 local rs = s:reverse()
138 local rpat = pat:reverse()
139 if i == nil then i = #s end
140 local ri = #s - i + 1
141 local rendpos = rs:find(rpat, ri, plain)
142 if rendpos == nil then return nil end
143 local endpos = #s - rendpos + 1
144 assert (endpos >= #pat, ('rfind: endpos %d should be >= #pat %d at this point'):format(endpos, #pat))
145 return endpos-#pat+1
148 function test_rfind()
149 check_eq(rfind('abc', ''), 3, 'empty pattern')
150 check_eq(rfind('abc', 'c'), 3, 'final char')
151 check_eq(rfind('acbc', 'c', 3), 2, 'previous char')
152 check_nil(rfind('abc', 'd'), 'missing char')
153 check_nil(rfind('abc', 'c', 2), 'no more char')