clean up some issues I now feel confident about
[view.love.git] / drawing.lua
blob92e3d5f5c13bd9c0a8571a042854ff6404633545
1 -- primitives for editing drawings
2 Drawing = {}
3 require 'drawing_tests'
5 -- All drawings span 100% of some conceptual 'page width' and divide it up
6 -- into 256 parts.
7 function Drawing.draw(State, line_index, y)
8 local line = State.lines[line_index]
9 local pmx,pmy = App.mouse_x(), App.mouse_y()
10 local starty = Text.starty(State, line_index)
11 if pmx < State.right and pmy > starty and pmy < starty+Drawing.pixels(line.h, State.width) then
12 App.color(Icon_color)
13 love.graphics.rectangle('line', State.left,starty, State.width,Drawing.pixels(line.h, State.width))
14 if icon[State.current_drawing_mode] then
15 icon[State.current_drawing_mode](State.right-22, starty+4)
16 else
17 icon[State.previous_drawing_mode](State.right-22, starty+4)
18 end
20 if App.mouse_down(1) and love.keyboard.isDown('h') then
21 draw_help_with_mouse_pressed(State, line_index)
22 return
23 end
24 end
26 if line.show_help then
27 draw_help_without_mouse_pressed(State, line_index)
28 return
29 end
31 local mx = Drawing.coord(pmx-State.left, State.width)
32 local my = Drawing.coord(pmy-starty, State.width)
34 for _,shape in ipairs(line.shapes) do
35 if geom.on_shape(mx,my, line, shape) then
36 App.color(Focus_stroke_color)
37 else
38 App.color(Stroke_color)
39 end
40 Drawing.draw_shape(line, shape, starty, State.left,State.right)
41 end
43 local function px(x) return Drawing.pixels(x, State.width)+State.left end
44 local function py(y) return Drawing.pixels(y, State.width)+starty end
45 for i,p in ipairs(line.points) do
46 if p.deleted == nil then
47 if Drawing.near(p, mx,my, State.width) then
48 App.color(Focus_stroke_color)
49 love.graphics.circle('line', px(p.x),py(p.y), Same_point_distance)
50 else
51 App.color(Stroke_color)
52 love.graphics.circle('fill', px(p.x),py(p.y), 2)
53 end
54 if p.name then
55 -- TODO: clip
56 local x,y = px(p.x)+5, py(p.y)+5
57 love.graphics.print(p.name, x,y)
58 if State.current_drawing_mode == 'name' and i == line.pending.target_point then
59 -- create a faint red box for the name
60 App.color(Current_name_background_color)
61 local name_width
62 if p.name == '' then
63 name_width = State.font:getWidth('m')
64 else
65 name_width = State.font:getWidth(p.name)
66 end
67 love.graphics.rectangle('fill', x,y, name_width, State.line_height)
68 end
69 end
70 end
71 end
72 App.color(Current_stroke_color)
73 Drawing.draw_pending_shape(line, starty, State.left,State.right)
74 end
76 function Drawing.draw_shape(drawing, shape, top, left,right)
77 local width = right-left
78 local function px(x) return Drawing.pixels(x, width)+left end
79 local function py(y) return Drawing.pixels(y, width)+top end
80 if shape.mode == 'freehand' then
81 local prev = nil
82 for _,point in ipairs(shape.points) do
83 if prev then
84 love.graphics.line(px(prev.x),py(prev.y), px(point.x),py(point.y))
85 end
86 prev = point
87 end
88 elseif shape.mode == 'line' or shape.mode == 'manhattan' then
89 local p1 = drawing.points[shape.p1]
90 local p2 = drawing.points[shape.p2]
91 love.graphics.line(px(p1.x),py(p1.y), px(p2.x),py(p2.y))
92 elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
93 local prev = nil
94 for _,point in ipairs(shape.vertices) do
95 local curr = drawing.points[point]
96 if prev then
97 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
98 end
99 prev = curr
101 -- close the loop
102 local curr = drawing.points[shape.vertices[1]]
103 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
104 elseif shape.mode == 'circle' then
105 -- TODO: clip
106 local center = drawing.points[shape.center]
107 love.graphics.circle('line', px(center.x),py(center.y), Drawing.pixels(shape.radius, width))
108 elseif shape.mode == 'arc' then
109 local center = drawing.points[shape.center]
110 love.graphics.arc('line', 'open', px(center.x),py(center.y), Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
111 elseif shape.mode == 'deleted' then
112 -- ignore
113 else
114 assert(false, ('unknown drawing mode %s'):format(shape.mode))
118 function Drawing.draw_pending_shape(drawing, top, left,right)
119 local width = right-left
120 local pmx,pmy = App.mouse_x(), App.mouse_y()
121 local function px(x) return Drawing.pixels(x, width)+left end
122 local function py(y) return Drawing.pixels(y, width)+top end
123 local mx = Drawing.coord(pmx-left, width)
124 local my = Drawing.coord(pmy-top, width)
125 -- recreate pixels from coords to precisely mimic how the drawing will look
126 -- after mouse_release
127 pmx,pmy = px(mx), py(my)
128 local shape = drawing.pending
129 if shape.mode == nil then
130 -- nothing pending
131 elseif shape.mode == 'freehand' then
132 local shape_copy = deepcopy(shape)
133 Drawing.smoothen(shape_copy)
134 Drawing.draw_shape(drawing, shape_copy, top, left,right)
135 elseif shape.mode == 'line' then
136 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
137 return
139 local p1 = drawing.points[shape.p1]
140 love.graphics.line(px(p1.x),py(p1.y), pmx,pmy)
141 elseif shape.mode == 'manhattan' then
142 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
143 return
145 local p1 = drawing.points[shape.p1]
146 if math.abs(mx-p1.x) > math.abs(my-p1.y) then
147 love.graphics.line(px(p1.x),py(p1.y), pmx, py(p1.y))
148 else
149 love.graphics.line(px(p1.x),py(p1.y), px(p1.x),pmy)
151 elseif shape.mode == 'polygon' then
152 -- don't close the loop on a pending polygon
153 local prev = nil
154 for _,point in ipairs(shape.vertices) do
155 local curr = drawing.points[point]
156 if prev then
157 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
159 prev = curr
161 love.graphics.line(px(prev.x),py(prev.y), pmx,pmy)
162 elseif shape.mode == 'rectangle' then
163 local first = drawing.points[shape.vertices[1]]
164 if #shape.vertices == 1 then
165 love.graphics.line(px(first.x),py(first.y), pmx,pmy)
166 return
168 local second = drawing.points[shape.vertices[2]]
169 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
170 love.graphics.line(px(first.x),py(first.y), px(second.x),py(second.y))
171 love.graphics.line(px(second.x),py(second.y), px(thirdx),py(thirdy))
172 love.graphics.line(px(thirdx),py(thirdy), px(fourthx),py(fourthy))
173 love.graphics.line(px(fourthx),py(fourthy), px(first.x),py(first.y))
174 elseif shape.mode == 'square' then
175 local first = drawing.points[shape.vertices[1]]
176 if #shape.vertices == 1 then
177 love.graphics.line(px(first.x),py(first.y), pmx,pmy)
178 return
180 local second = drawing.points[shape.vertices[2]]
181 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
182 love.graphics.line(px(first.x),py(first.y), px(second.x),py(second.y))
183 love.graphics.line(px(second.x),py(second.y), px(thirdx),py(thirdy))
184 love.graphics.line(px(thirdx),py(thirdy), px(fourthx),py(fourthy))
185 love.graphics.line(px(fourthx),py(fourthy), px(first.x),py(first.y))
186 elseif shape.mode == 'circle' then
187 local center = drawing.points[shape.center]
188 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
189 return
191 local r = round(geom.dist(center.x, center.y, mx, my))
192 local cx,cy = px(center.x), py(center.y)
193 love.graphics.circle('line', cx,cy, Drawing.pixels(r, width))
194 elseif shape.mode == 'arc' then
195 local center = drawing.points[shape.center]
196 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
197 return
199 shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
200 local cx,cy = px(center.x), py(center.y)
201 love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
202 elseif shape.mode == 'move' then
203 -- nothing pending; changes are immediately committed
204 elseif shape.mode == 'name' then
205 -- nothing pending; changes are immediately committed
206 else
207 assert(false, ('unknown drawing mode %s'):format(shape.mode))
211 function Drawing.in_current_drawing(State, x,y, left,right)
212 return Drawing.in_drawing(State, State.lines.current_drawing_index, x,y, left,right)
215 function Drawing.in_drawing(State, line_index, x,y, left,right)
216 assert(State.lines[line_index].mode == 'drawing')
217 local starty = Text.starty(State, line_index)
218 if starty == nil then return false end -- outside current page
219 local drawing = State.lines[line_index]
220 local width = right-left
221 return y >= starty and y < starty + Drawing.pixels(drawing.h, width) and x >= left and x < right
224 function Drawing.mouse_press(State, drawing_index, x,y, mouse_button)
225 local drawing = State.lines[drawing_index]
226 local starty = Text.starty(State, drawing_index)
227 local cx = Drawing.coord(x-State.left, State.width)
228 local cy = Drawing.coord(y-starty, State.width)
229 if State.current_drawing_mode == 'freehand' then
230 drawing.pending = {mode=State.current_drawing_mode, points={{x=cx, y=cy}}}
231 elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
232 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
233 drawing.pending = {mode=State.current_drawing_mode, p1=j}
234 elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then
235 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
236 drawing.pending = {mode=State.current_drawing_mode, vertices={j}}
237 elseif State.current_drawing_mode == 'circle' then
238 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
239 drawing.pending = {mode=State.current_drawing_mode, center=j}
240 elseif State.current_drawing_mode == 'move' then
241 -- all the action is in mouse_release
242 elseif State.current_drawing_mode == 'name' then
243 -- nothing
244 else
245 assert(false, ('unknown drawing mode %s'):format(State.current_drawing_mode))
249 -- a couple of operations on drawings need to constantly check the state of the mouse
250 function Drawing.update(State)
251 if State.lines.current_drawing == nil then return end
252 local drawing = State.lines.current_drawing
253 local starty = Text.starty(State, State.lines.current_drawing_index)
254 if starty == nil then
255 -- some event cleared starty just this frame
256 -- draw in this frame will soon set starty
257 -- just skip this frame
258 return
260 assert(drawing.mode == 'drawing', 'Drawing.update: line is not a drawing')
261 local pmx, pmy = App.mouse_x(), App.mouse_y()
262 local mx = Drawing.coord(pmx-State.left, State.width)
263 local my = Drawing.coord(pmy-starty, State.width)
264 if App.mouse_down(1) then
265 if Drawing.in_current_drawing(State, pmx,pmy, State.left,State.right) then
266 if drawing.pending.mode == 'freehand' then
267 table.insert(drawing.pending.points, {x=mx, y=my})
268 elseif drawing.pending.mode == 'move' then
269 drawing.pending.target_point.x = mx
270 drawing.pending.target_point.y = my
271 Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
274 elseif State.current_drawing_mode == 'move' then
275 if Drawing.in_current_drawing(State, pmx, pmy, State.left,State.right) then
276 drawing.pending.target_point.x = mx
277 drawing.pending.target_point.y = my
278 Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
280 else
281 -- do nothing
285 function Drawing.relax_constraints(drawing, p)
286 for _,shape in ipairs(drawing.shapes) do
287 if shape.mode == 'manhattan' then
288 if shape.p1 == p then
289 shape.mode = 'line'
290 elseif shape.p2 == p then
291 shape.mode = 'line'
293 elseif shape.mode == 'rectangle' or shape.mode == 'square' then
294 for _,v in ipairs(shape.vertices) do
295 if v == p then
296 shape.mode = 'polygon'
303 function Drawing.mouse_release(State, x,y, mouse_button)
304 if State.current_drawing_mode == 'move' then
305 State.current_drawing_mode = State.previous_drawing_mode
306 State.previous_drawing_mode = nil
307 if State.lines.current_drawing then
308 State.lines.current_drawing.pending = {}
309 State.lines.current_drawing = nil
311 elseif State.lines.current_drawing then
312 local drawing = State.lines.current_drawing
313 local starty = Text.starty(State, State.lines.current_drawing_index)
314 if drawing.pending then
315 if drawing.pending.mode == nil then
316 -- nothing pending
317 elseif drawing.pending.mode == 'freehand' then
318 -- the last point added during update is good enough
319 Drawing.smoothen(drawing.pending)
320 table.insert(drawing.shapes, drawing.pending)
321 elseif drawing.pending.mode == 'line' then
322 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
323 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
324 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
325 table.insert(drawing.shapes, drawing.pending)
327 elseif drawing.pending.mode == 'manhattan' then
328 local p1 = drawing.points[drawing.pending.p1]
329 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
330 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
331 if math.abs(mx-p1.x) > math.abs(my-p1.y) then
332 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y, State.width)
333 else
334 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my, State.width)
336 local p2 = drawing.points[drawing.pending.p2]
337 App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), starty+Drawing.pixels(p2.y, State.width))
338 table.insert(drawing.shapes, drawing.pending)
340 elseif drawing.pending.mode == 'polygon' then
341 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
342 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
343 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my, State.width))
344 table.insert(drawing.shapes, drawing.pending)
346 elseif drawing.pending.mode == 'rectangle' then
347 assert(#drawing.pending.vertices <= 2, 'Drawing.mouse_release: rectangle has too many pending vertices')
348 if #drawing.pending.vertices == 2 then
349 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
350 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
351 local first = drawing.points[drawing.pending.vertices[1]]
352 local second = drawing.points[drawing.pending.vertices[2]]
353 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
354 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
355 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
356 table.insert(drawing.shapes, drawing.pending)
358 else
359 -- too few points; draw nothing
361 elseif drawing.pending.mode == 'square' then
362 assert(#drawing.pending.vertices <= 2, 'Drawing.mouse_release: square has too many pending vertices')
363 if #drawing.pending.vertices == 2 then
364 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
365 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
366 local first = drawing.points[drawing.pending.vertices[1]]
367 local second = drawing.points[drawing.pending.vertices[2]]
368 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
369 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
370 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
371 table.insert(drawing.shapes, drawing.pending)
374 elseif drawing.pending.mode == 'circle' then
375 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
376 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
377 local center = drawing.points[drawing.pending.center]
378 drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my))
379 table.insert(drawing.shapes, drawing.pending)
381 elseif drawing.pending.mode == 'arc' then
382 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
383 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
384 local center = drawing.points[drawing.pending.center]
385 drawing.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, drawing.pending.end_angle)
386 table.insert(drawing.shapes, drawing.pending)
388 elseif drawing.pending.mode == 'name' then
389 -- drop it
390 else
391 assert(false, ('unknown drawing mode %s'):format(drawing.pending.mode))
393 State.lines.current_drawing.pending = {}
394 State.lines.current_drawing = nil
399 function Drawing.keychord_press(State, chord)
400 if chord == 'C-p' and not App.mouse_down(1) then
401 State.current_drawing_mode = 'freehand'
402 elseif App.mouse_down(1) and chord == 'l' then
403 State.current_drawing_mode = 'line'
404 local _,drawing = Drawing.current_drawing(State)
405 if drawing.pending.mode == 'freehand' then
406 drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
407 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
408 drawing.pending.p1 = drawing.pending.vertices[1]
409 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
410 drawing.pending.p1 = drawing.pending.center
412 drawing.pending.mode = 'line'
413 elseif chord == 'C-l' and not App.mouse_down(1) then
414 State.current_drawing_mode = 'line'
415 elseif App.mouse_down(1) and chord == 'm' then
416 State.current_drawing_mode = 'manhattan'
417 local drawing = Drawing.select_drawing_at_mouse(State)
418 if drawing.pending.mode == 'freehand' then
419 drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
420 elseif drawing.pending.mode == 'line' then
421 -- do nothing
422 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
423 drawing.pending.p1 = drawing.pending.vertices[1]
424 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
425 drawing.pending.p1 = drawing.pending.center
427 drawing.pending.mode = 'manhattan'
428 elseif chord == 'C-m' and not App.mouse_down(1) then
429 State.current_drawing_mode = 'manhattan'
430 elseif chord == 'C-g' and not App.mouse_down(1) then
431 State.current_drawing_mode = 'polygon'
432 elseif App.mouse_down(1) and chord == 'g' then
433 State.current_drawing_mode = 'polygon'
434 local _,drawing = Drawing.current_drawing(State)
435 if drawing.pending.mode == 'freehand' then
436 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
437 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
438 if drawing.pending.vertices == nil then
439 drawing.pending.vertices = {drawing.pending.p1}
441 elseif drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
442 -- reuse existing vertices
443 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
444 drawing.pending.vertices = {drawing.pending.center}
446 drawing.pending.mode = 'polygon'
447 elseif chord == 'C-r' and not App.mouse_down(1) then
448 State.current_drawing_mode = 'rectangle'
449 elseif App.mouse_down(1) and chord == 'r' then
450 State.current_drawing_mode = 'rectangle'
451 local _,drawing = Drawing.current_drawing(State)
452 if drawing.pending.mode == 'freehand' then
453 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
454 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
455 if drawing.pending.vertices == nil then
456 drawing.pending.vertices = {drawing.pending.p1}
458 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'square' then
459 -- reuse existing (1-2) vertices
460 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
461 drawing.pending.vertices = {drawing.pending.center}
463 drawing.pending.mode = 'rectangle'
464 elseif chord == 'C-s' and not App.mouse_down(1) then
465 State.current_drawing_mode = 'square'
466 elseif App.mouse_down(1) and chord == 's' then
467 State.current_drawing_mode = 'square'
468 local _,drawing = Drawing.current_drawing(State)
469 if drawing.pending.mode == 'freehand' then
470 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
471 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
472 if drawing.pending.vertices == nil then
473 drawing.pending.vertices = {drawing.pending.p1}
475 elseif drawing.pending.mode == 'polygon' then
476 while #drawing.pending.vertices > 2 do
477 table.remove(drawing.pending.vertices)
479 elseif drawing.pending.mode == 'rectangle' then
480 -- reuse existing (1-2) vertices
481 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
482 drawing.pending.vertices = {drawing.pending.center}
484 drawing.pending.mode = 'square'
485 elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
486 local drawing_index,drawing = Drawing.current_drawing(State)
487 local starty = Text.starty(State, drawing_index)
488 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-starty, State.width)
489 local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
490 table.insert(drawing.pending.vertices, j)
491 elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
492 local drawing_index,drawing = Drawing.current_drawing(State)
493 local starty = Text.starty(State, drawing_index)
494 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-starty, State.width)
495 local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
496 while #drawing.pending.vertices >= 2 do
497 table.remove(drawing.pending.vertices)
499 table.insert(drawing.pending.vertices, j)
500 elseif chord == 'C-o' and not App.mouse_down(1) then
501 State.current_drawing_mode = 'circle'
502 elseif App.mouse_down(1) and chord == 'a' and State.current_drawing_mode == 'circle' then
503 local drawing_index,drawing = Drawing.current_drawing(State)
504 local starty = Text.starty(State, drawing_index)
505 drawing.pending.mode = 'arc'
506 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-starty, State.width)
507 local center = drawing.points[drawing.pending.center]
508 drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my))
509 drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
510 elseif App.mouse_down(1) and chord == 'o' then
511 State.current_drawing_mode = 'circle'
512 local _,drawing = Drawing.current_drawing(State)
513 if drawing.pending.mode == 'freehand' then
514 drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
515 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
516 drawing.pending.center = drawing.pending.p1
517 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
518 drawing.pending.center = drawing.pending.vertices[1]
520 drawing.pending.mode = 'circle'
521 elseif chord == 'C-u' and not App.mouse_down(1) then
522 local drawing_index,drawing,_,i,p = Drawing.select_point_at_mouse(State)
523 if drawing then
524 if State.previous_drawing_mode == nil then
525 State.previous_drawing_mode = State.current_drawing_mode
527 State.current_drawing_mode = 'move'
528 drawing.pending = {mode=State.current_drawing_mode, target_point=p, target_point_index=i}
529 State.lines.current_drawing_index = drawing_index
530 State.lines.current_drawing = drawing
532 elseif chord == 'C-n' and not App.mouse_down(1) then
533 local drawing_index,drawing,_,point_index,p = Drawing.select_point_at_mouse(State)
534 if drawing then
535 if State.previous_drawing_mode == nil then
536 -- don't clobber
537 State.previous_drawing_mode = State.current_drawing_mode
539 State.current_drawing_mode = 'name'
540 p.name = ''
541 drawing.pending = {mode=State.current_drawing_mode, target_point=point_index}
542 State.lines.current_drawing_index = drawing_index
543 State.lines.current_drawing = drawing
545 elseif chord == 'C-d' and not App.mouse_down(1) then
546 local _,drawing,_,i,p = Drawing.select_point_at_mouse(State)
547 if drawing then
548 for _,shape in ipairs(drawing.shapes) do
549 if Drawing.contains_point(shape, i) then
550 if shape.mode == 'polygon' then
551 local idx = table.find(shape.vertices, i)
552 assert(idx, 'point to delete is not in vertices')
553 table.remove(shape.vertices, idx)
554 if #shape.vertices < 3 then
555 shape.mode = 'deleted'
557 else
558 shape.mode = 'deleted'
562 drawing.points[i].deleted = true
564 local drawing,_,_,shape = Drawing.select_shape_at_mouse(State)
565 if drawing then
566 shape.mode = 'deleted'
568 elseif chord == 'C-h' and not App.mouse_down(1) then
569 local drawing = Drawing.select_drawing_at_mouse(State)
570 if drawing then
571 drawing.show_help = true
573 elseif chord == 'escape' and App.mouse_down(1) then
574 local _,drawing = Drawing.current_drawing(State)
575 drawing.pending = {}
579 function Drawing.complete_rectangle(firstx,firsty, secondx,secondy, x,y)
580 if firstx == secondx then
581 return x,secondy, x,firsty
583 if firsty == secondy then
584 return secondx,y, firstx,y
586 local first_slope = (secondy-firsty)/(secondx-firstx)
587 -- slope of second edge:
588 -- -1/first_slope
589 -- equation of line containing the second edge:
590 -- y-secondy = -1/first_slope*(x-secondx)
591 -- => 1/first_slope*x + y + (- secondy - secondx/first_slope) = 0
592 -- now we want to find the point on this line that's closest to the mouse pointer.
593 -- https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Line_defined_by_an_equation
594 local a = 1/first_slope
595 local c = -secondy - secondx/first_slope
596 local thirdx = round(((x-a*y) - a*c) / (a*a + 1))
597 local thirdy = round((a*(-x + a*y) - c) / (a*a + 1))
598 -- slope of third edge = first_slope
599 -- equation of line containing third edge:
600 -- y - thirdy = first_slope*(x-thirdx)
601 -- => -first_slope*x + y + (-thirdy + thirdx*first_slope) = 0
602 -- now we want to find the point on this line that's closest to the first point
603 local a = -first_slope
604 local c = -thirdy + thirdx*first_slope
605 local fourthx = round(((firstx-a*firsty) - a*c) / (a*a + 1))
606 local fourthy = round((a*(-firstx + a*firsty) - c) / (a*a + 1))
607 return thirdx,thirdy, fourthx,fourthy
610 function Drawing.complete_square(firstx,firsty, secondx,secondy, x,y)
611 -- use x,y only to decide which side of the first edge to complete the square on
612 local deltax = secondx-firstx
613 local deltay = secondy-firsty
614 local thirdx = secondx+deltay
615 local thirdy = secondy-deltax
616 if not geom.same_side(firstx,firsty, secondx,secondy, thirdx,thirdy, x,y) then
617 deltax = -deltax
618 deltay = -deltay
619 thirdx = secondx+deltay
620 thirdy = secondy-deltax
622 local fourthx = firstx+deltay
623 local fourthy = firsty-deltax
624 return thirdx,thirdy, fourthx,fourthy
627 function Drawing.current_drawing(State)
628 local x, y = App.mouse_x(), App.mouse_y()
629 for drawing_index,drawing in ipairs(State.lines) do
630 if drawing.mode == 'drawing' then
631 if Drawing.in_drawing(State, drawing_index, x,y, State.left,State.right) then
632 return drawing_index,drawing
636 return nil
639 function Drawing.select_shape_at_mouse(State)
640 for drawing_index,drawing in ipairs(State.lines) do
641 if drawing.mode == 'drawing' then
642 local x, y = App.mouse_x(), App.mouse_y()
643 local starty = Text.starty(State, drawing_index)
644 if Drawing.in_drawing(State, drawing_index, x,y, State.left,State.right) then
645 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
646 for i,shape in ipairs(drawing.shapes) do
647 if geom.on_shape(mx,my, drawing, shape) then
648 return drawing,starty,i,shape
656 function Drawing.select_point_at_mouse(State)
657 for drawing_index,drawing in ipairs(State.lines) do
658 if drawing.mode == 'drawing' then
659 local x, y = App.mouse_x(), App.mouse_y()
660 local starty = Text.starty(State, drawing_index)
661 if Drawing.in_drawing(State, drawing_index, x,y, State.left,State.right) then
662 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-starty, State.width)
663 for i,point in ipairs(drawing.points) do
664 if Drawing.near(point, mx,my, State.width) then
665 return drawing_index,drawing,starty,i,point
673 function Drawing.select_drawing_at_mouse(State)
674 for drawing_index,drawing in ipairs(State.lines) do
675 if drawing.mode == 'drawing' then
676 local x, y = App.mouse_x(), App.mouse_y()
677 if Drawing.in_drawing(State, drawing_index, x,y, State.left,State.right) then
678 return drawing
684 function Drawing.contains_point(shape, p)
685 if shape.mode == 'freehand' then
686 -- not supported
687 elseif shape.mode == 'line' or shape.mode == 'manhattan' then
688 return shape.p1 == p or shape.p2 == p
689 elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
690 return table.find(shape.vertices, p)
691 elseif shape.mode == 'circle' then
692 return shape.center == p
693 elseif shape.mode == 'arc' then
694 return shape.center == p
695 -- ugh, how to support angles
696 elseif shape.mode == 'deleted' then
697 -- already done
698 else
699 assert(false, ('unknown drawing mode %s'):format(shape.mode))
703 function Drawing.smoothen(shape)
704 assert(shape.mode == 'freehand', 'can only smoothen freehand shapes')
705 for _=1,7 do
706 for i=2,#shape.points-1 do
707 local a = shape.points[i-1]
708 local b = shape.points[i]
709 local c = shape.points[i+1]
710 b.x = round((a.x + b.x + c.x)/3)
711 b.y = round((a.y + b.y + c.y)/3)
716 function round(num)
717 return math.floor(num+.5)
720 function Drawing.find_or_insert_point(points, x,y, width)
721 -- check if UI would snap the two points together
722 for i,point in ipairs(points) do
723 if Drawing.near(point, x,y, width) then
724 return i
727 table.insert(points, {x=x, y=y})
728 return #points
731 function Drawing.near(point, x,y, width)
732 local px,py = Drawing.pixels(x, width),Drawing.pixels(y, width)
733 local cx,cy = Drawing.pixels(point.x, width), Drawing.pixels(point.y, width)
734 return (cx-px)*(cx-px) + (cy-py)*(cy-py) < Same_point_distance*Same_point_distance
737 function Drawing.pixels(n, width) -- parts to pixels
738 return math.floor(n*width/256)
740 function Drawing.coord(n, width) -- pixels to parts
741 return math.floor(n*256/width)
744 function table.find(h, x)
745 for k,v in pairs(h) do
746 if v == x then
747 return k