Merge lines.love
[view.love.git] / edit.lua
blobaedd29b659facab8560948dbd1823d58cdc0f4f5
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
6 Margin_top = 15
7 Margin_left = 25
8 Margin_right = 25
10 edit = {}
12 -- run in both tests and a real run
13 function edit.initialize_state(top, left, right, font, font_height, line_height) -- currently always draws to bottom of screen
14 local result = {
15 lines = {{data=''}}, -- array of strings
17 -- Lines can be too long to fit on screen, in which case they _wrap_ into
18 -- multiple _screen lines_.
20 -- rendering wrapped text lines needs some additional short-lived data per line:
21 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
22 -- screen_line_starting_pos: optional array of codepoint indices if it wraps over more than one screen line
23 line_cache = {},
25 -- Given wrapping, any potential location for the text cursor can be described in two ways:
26 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
27 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
29 -- Most of the time we'll only persist positions in schema 1, translating to
30 -- schema 2 when that's convenient.
32 -- Make sure these coordinates are never aliased, so that changing one causes
33 -- action at a distance.
35 -- On lines that are drawings, pos will be nil.
36 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
37 cursor1 = {line=1, pos=1}, -- position of cursor; must be on a text line
39 selection1 = {},
40 -- some extra state to compute selection between mouse press and release
41 old_cursor1 = nil,
42 old_selection1 = nil,
43 mousepress_shift = nil,
45 -- cursor coordinates in pixels
46 cursor_x = 0,
47 cursor_y = 0,
49 font = font,
50 font_height = font_height,
51 line_height = line_height,
53 top = top,
54 left = math.floor(left),
55 right = math.floor(right),
56 width = right-left,
58 filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
59 next_save = nil,
61 -- undo
62 history = {},
63 next_history = 1,
65 -- search
66 search_term = nil,
67 search_backup = nil, -- stuff to restore when cancelling search
69 return result
70 end -- edit.initialize_state
72 function edit.check_locs(State)
73 -- if State is inconsistent (i.e. file changed by some other program),
74 -- throw away all cursor state entirely
75 if edit.invalid1(State, State.screen_top1)
76 or edit.invalid_cursor1(State)
77 or not Text.le1(State.screen_top1, State.cursor1) then
78 State.screen_top1 = {line=1, pos=1}
79 State.cursor1 = {line=1, pos=1}
80 end
81 end
83 function edit.invalid1(State, loc1)
84 if loc1.line > #State.lines then return true end
85 local l = State.lines[loc1.line]
86 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
87 return loc1.pos > #State.lines[loc1.line].data
88 end
90 -- cursor loc in particular differs from other locs in one way:
91 -- pos might occur just after end of line
92 function edit.invalid_cursor1(State)
93 local cursor1 = State.cursor1
94 if cursor1.line > #State.lines then return true end
95 local l = State.lines[cursor1.line]
96 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
97 return cursor1.pos > #State.lines[cursor1.line].data + 1
98 end
100 -- return y drawn until
101 function edit.draw(State)
102 love.graphics.setFont(State.font)
103 App.color(Text_color)
104 assert(#State.lines == #State.line_cache, ('line_cache is out of date; %d elements when it should be %d'):format(#State.line_cache, #State.lines))
105 assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos))
106 State.cursor_x = nil
107 State.cursor_y = nil
108 local y = State.top
109 --? print('== draw')
110 for line_index = State.screen_top1.line,#State.lines do
111 local line = State.lines[line_index]
112 --? print('draw:', y, line_index, line)
113 if y + State.line_height > App.screen.height then break end
114 --? print('text.draw', y, line_index)
115 local startpos = 1
116 if line_index == State.screen_top1.line then
117 startpos = State.screen_top1.pos
119 y = Text.draw(State, line_index, y, startpos)
120 --? print('=> y', y)
122 if State.search_term then
123 Text.draw_search_bar(State)
125 return y
128 function edit.update(State, dt)
129 if State.next_save and State.next_save < Current_time then
130 save_to_disk(State)
131 State.next_save = nil
135 function schedule_save(State)
136 if State.next_save == nil then
137 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
141 function edit.quit(State)
142 -- make sure to save before quitting
143 if State.next_save then
144 save_to_disk(State)
145 -- give some time for the OS to flush everything to disk
146 love.timer.sleep(0.1)
150 function edit.mouse_press(State, x,y, mouse_button)
151 love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
152 if State.search_term then return end
153 State.mouse_down = mouse_button
154 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
155 if y < State.top then
156 State.old_cursor1 = State.cursor1
157 State.old_selection1 = State.selection1
158 State.mousepress_shift = App.shift_down()
159 State.selection1 = {
160 line=State.screen_top1.line,
161 pos=State.screen_top1.pos,
163 return
166 for line_index,line in ipairs(State.lines) do
167 if Text.in_line(State, line_index, x,y) then
168 -- delicate dance between cursor, selection and old cursor/selection
169 -- scenarios:
170 -- regular press+release: sets cursor, clears selection
171 -- shift press+release:
172 -- sets selection to old cursor if not set otherwise leaves it untouched
173 -- sets cursor
174 -- press and hold to start a selection: sets selection on press, cursor on release
175 -- press and hold, then press shift: ignore shift
176 -- i.e. mouse_release should never look at shift state
177 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
178 State.old_cursor1 = State.cursor1
179 State.old_selection1 = State.selection1
180 State.mousepress_shift = App.shift_down()
181 State.selection1 = {
182 line=line_index,
183 pos=Text.to_pos_on_line(State, line_index, x, y),
185 return
189 -- still here? mouse press is below all screen lines
190 State.old_cursor1 = State.cursor1
191 State.old_selection1 = State.selection1
192 State.mousepress_shift = App.shift_down()
193 State.selection1 = Text.final_text_loc_on_screen(State)
196 function edit.mouse_release(State, x,y, mouse_button)
197 if State.search_term then return end
198 --? print_and_log(('edit.mouse_release(%d,%d): cursor at %d,%d'):format(x,y, State.cursor1.line, State.cursor1.pos))
199 State.mouse_down = nil
200 if y < State.top then
201 State.cursor1 = deepcopy(State.screen_top1)
202 edit.clean_up_mouse_press(State)
203 return
205 for line_index,line in ipairs(State.lines) do
206 if Text.in_line(State, line_index, x,y) then
207 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
208 State.cursor1 = {
209 line=line_index,
210 pos=Text.to_pos_on_line(State, line_index, x, y),
212 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
213 edit.clean_up_mouse_press(State)
214 return
218 -- still here? mouse release is below all screen lines
219 State.cursor1 = Text.final_text_loc_on_screen(State)
220 edit.clean_up_mouse_press(State)
221 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
224 function edit.clean_up_mouse_press(State)
225 if State.mousepress_shift then
226 if State.old_selection1.line == nil then
227 State.selection1 = State.old_cursor1
228 else
229 State.selection1 = State.old_selection1
232 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
233 if eq(State.cursor1, State.selection1) then
234 State.selection1 = {}
238 function edit.mouse_wheel_move(State, dx,dy)
239 if dy > 0 then
240 State.cursor1 = deepcopy(State.screen_top1)
241 for i=1,math.floor(dy) do
242 Text.up(State)
244 elseif dy < 0 then
245 State.cursor1 = Text.screen_bottom1(State)
246 for i=1,math.floor(-dy) do
247 Text.down(State)
252 function edit.text_input(State, t)
253 --? print('text input', t)
254 if State.search_term then
255 State.search_term = State.search_term..t
256 Text.search_next(State)
257 else
258 Text.text_input(State, t)
260 schedule_save(State)
263 function edit.keychord_press(State, chord, key)
264 if State.selection1.line and
265 -- printable character created using shift key => delete selection
266 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
267 (not App.shift_down() or utf8.len(key) == 1) and
268 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(key) then
269 Text.delete_selection(State, State.left, State.right)
271 if State.search_term then
272 if chord == 'escape' then
273 State.search_term = nil
274 State.cursor1 = State.search_backup.cursor
275 State.screen_top1 = State.search_backup.screen_top
276 State.search_backup = nil
277 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
278 elseif chord == 'return' then
279 State.search_term = nil
280 State.search_backup = nil
281 elseif chord == 'backspace' then
282 local len = utf8.len(State.search_term)
283 local byte_offset = Text.offset(State.search_term, len)
284 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
285 State.cursor = deepcopy(State.search_backup.cursor)
286 State.screen_top = deepcopy(State.search_backup.screen_top)
287 Text.search_next(State)
288 elseif chord == 'down' then
289 State.cursor1.pos = State.cursor1.pos+1
290 Text.search_next(State)
291 elseif chord == 'up' then
292 Text.search_previous(State)
294 return
295 elseif chord == 'C-f' then
296 State.search_term = ''
297 State.search_backup = {
298 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
299 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
301 -- zoom
302 elseif chord == 'C-=' then
303 edit.update_font_settings(State, State.font_height+2)
304 Text.redraw_all(State)
305 elseif chord == 'C--' then
306 if State.font_height > 2 then
307 edit.update_font_settings(State, State.font_height-2)
308 Text.redraw_all(State)
310 elseif chord == 'C-0' then
311 edit.update_font_settings(State, 20)
312 Text.redraw_all(State)
313 -- undo
314 elseif chord == 'C-z' then
315 local event = undo_event(State)
316 if event then
317 local src = event.before
318 State.screen_top1 = deepcopy(src.screen_top)
319 State.cursor1 = deepcopy(src.cursor)
320 State.selection1 = deepcopy(src.selection)
321 patch(State.lines, event.after, event.before)
322 patch_placeholders(State.line_cache, event.after, event.before)
323 -- if we're scrolling, reclaim all fragments to avoid memory leaks
324 Text.redraw_all(State)
325 schedule_save(State)
327 elseif chord == 'C-y' then
328 local event = redo_event(State)
329 if event then
330 local src = event.after
331 State.screen_top1 = deepcopy(src.screen_top)
332 State.cursor1 = deepcopy(src.cursor)
333 State.selection1 = deepcopy(src.selection)
334 patch(State.lines, event.before, event.after)
335 -- if we're scrolling, reclaim all fragments to avoid memory leaks
336 Text.redraw_all(State)
337 schedule_save(State)
339 -- clipboard
340 elseif chord == 'C-a' then
341 State.selection1 = {line=1, pos=1}
342 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
343 elseif chord == 'C-c' then
344 local s = Text.selection(State)
345 if s then
346 App.set_clipboard(s)
348 elseif chord == 'C-x' then
349 local s = Text.cut_selection(State, State.left, State.right)
350 if s then
351 App.set_clipboard(s)
353 schedule_save(State)
354 elseif chord == 'C-v' then
355 -- We don't have a good sense of when to scroll, so we'll be conservative
356 -- and sometimes scroll when we didn't quite need to.
357 local before_line = State.cursor1.line
358 local before = snapshot(State, before_line)
359 local clipboard_data = App.get_clipboard()
360 for _,code in utf8.codes(clipboard_data) do
361 local c = utf8.char(code)
362 if c == '\n' then
363 Text.insert_return(State)
364 else
365 Text.insert_at_cursor(State, c)
368 if Text.cursor_out_of_screen(State) then
369 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
371 schedule_save(State)
372 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
373 -- dispatch to text
374 else
375 Text.keychord_press(State, chord)
379 function edit.key_release(State, key, scancode)
382 function edit.update_font_settings(State, font_height)
383 State.font_height = font_height
384 State.font = love.graphics.newFont(State.font_height)
385 State.line_height = math.floor(font_height*1.3)
388 --== some methods for tests
390 -- Insulate tests from some key globals so I don't have to change the vast
391 -- majority of tests when they're modified for the real app.
392 Test_margin_left = 25
393 Test_margin_right = 0
395 function edit.initialize_test_state()
396 -- if you change these values, tests will start failing
397 return edit.initialize_state(
398 15, -- top margin
399 Test_margin_left,
400 App.screen.width - Test_margin_right,
401 love.graphics.getFont(),
403 15) -- line height
406 -- all text_input events are also keypresses
407 -- TODO: handle chords of multiple keys
408 function edit.run_after_text_input(State, t)
409 edit.keychord_press(State, t)
410 edit.text_input(State, t)
411 edit.key_release(State, t)
412 App.screen.contents = {}
413 edit.update(State, 0)
414 edit.draw(State)
417 -- not all keys are text_input
418 function edit.run_after_keychord(State, chord, key)
419 edit.keychord_press(State, chord, key)
420 edit.key_release(State, key)
421 App.screen.contents = {}
422 edit.update(State, 0)
423 edit.draw(State)
426 function edit.run_after_mouse_click(State, x,y, mouse_button)
427 App.fake_mouse_press(x,y, mouse_button)
428 edit.mouse_press(State, x,y, mouse_button)
429 edit.draw(State)
430 App.fake_mouse_release(x,y, mouse_button)
431 edit.mouse_release(State, x,y, mouse_button)
432 App.screen.contents = {}
433 edit.update(State, 0)
434 edit.draw(State)
437 function edit.run_after_mouse_press(State, x,y, mouse_button)
438 App.fake_mouse_press(x,y, mouse_button)
439 edit.mouse_press(State, x,y, mouse_button)
440 App.screen.contents = {}
441 edit.update(State, 0)
442 edit.draw(State)
445 function edit.run_after_mouse_release(State, x,y, mouse_button)
446 App.fake_mouse_release(x,y, mouse_button)
447 edit.mouse_release(State, x,y, mouse_button)
448 App.screen.contents = {}
449 edit.update(State, 0)
450 edit.draw(State)