1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line
6 function Text
.draw(State
, line_index
, y
, startpos
)
7 --? print('text.draw', line_index, y)
8 local line
= State
.lines
[line_index
]
9 local line_cache
= State
.line_cache
[line_index
]
10 line_cache
.startpos
= startpos
12 Text
.populate_screen_line_starting_pos(State
, line_index
)
13 assert(#line_cache
.screen_line_starting_pos
>= 1, 'line cache missing screen line info')
14 for i
=1,#line_cache
.screen_line_starting_pos
do
15 local pos
= line_cache
.screen_line_starting_pos
[i
]
16 if pos
< startpos
then
19 local screen_line
= Text
.screen_line(line
, line_cache
, i
)
20 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
21 local frag_len
= utf8
.len(screen_line
)
22 -- render any highlights
23 if State
.selection1
.line
then
24 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
25 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
27 if line_index
== State
.cursor1
.line
then
28 -- render search highlight or cursor
29 if State
.search_term
then
30 local data
= State
.lines
[State
.cursor1
.line
].data
31 local cursor_offset
= Text
.offset(data
, State
.cursor1
.pos
)
32 if data
:sub(cursor_offset
, cursor_offset
+#State
.search_term
-1) == State
.search_term
then
33 local save_selection
= State
.selection1
34 State
.selection1
= {line
=line_index
, pos
=State
.cursor1
.pos
+utf8
.len(State
.search_term
)}
35 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
36 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
37 State
.selection1
= save_selection
40 if pos
<= State
.cursor1
.pos
and pos
+ frag_len
> State
.cursor1
.pos
then
41 Text
.draw_cursor(State
, State
.left
+Text
.x(State
.font
, screen_line
, State
.cursor1
.pos
-pos
+1), y
)
42 elseif pos
+ frag_len
== State
.cursor1
.pos
then
43 -- Show cursor at end of line.
44 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
45 -- It seems useful to see a cursor whether your eye is on the left or right margin.
46 Text
.draw_cursor(State
, State
.left
+Text
.x(State
.font
, screen_line
, State
.cursor1
.pos
-pos
+1), y
)
52 App
.screen
.print(screen_line
, State
.left
,y
)
53 y
= y
+ State
.line_height
54 if y
>= App
.screen
.height
then
62 function Text
.screen_line(line
, line_cache
, i
)
63 local pos
= line_cache
.screen_line_starting_pos
[i
]
64 local offset
= Text
.offset(line
.data
, pos
)
65 if i
>= #line_cache
.screen_line_starting_pos
then
66 return line
.data
:sub(offset
)
68 local endpos
= line_cache
.screen_line_starting_pos
[i
+1]-1
69 local end_offset
= Text
.offset(line
.data
, endpos
)
70 return line
.data
:sub(offset
, end_offset
)
73 function Text
.draw_cursor(State
, x
, y
)
75 if math
.floor(Cursor_time
*2)%2 == 0 then
76 App
.color(Cursor_color
)
77 love
.graphics
.rectangle('fill', x
,y
, 3,State
.line_height
)
80 State
.cursor_y
= y
+State
.line_height
83 function Text
.populate_screen_line_starting_pos(State
, line_index
)
84 local line
= State
.lines
[line_index
]
85 if line
.mode
~= 'text' then return end
86 local line_cache
= State
.line_cache
[line_index
]
87 if line_cache
.screen_line_starting_pos
then
90 line_cache
.screen_line_starting_pos
= {1}
93 -- try to wrap at word boundaries
94 for frag
in line
.data
:gmatch('%S*%s*') do
95 local frag_width
= State
.font
:getWidth(frag
)
96 --? print('-- frag:', frag, pos, x, frag_width, State.width)
97 while x
+ frag_width
> State
.width
do
98 --? print('frag:', frag, pos, x, frag_width, State.width)
99 if x
< 0.8 * State
.width
then
100 -- long word; chop it at some letter
101 -- We're not going to reimplement TeX here.
102 local bpos
= Text
.nearest_pos_less_than(State
.font
, frag
, State
.width
- x
)
103 if x
== 0 and bpos
== 0 then
104 assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State
.width
, App
.screen
.width
))
107 local boffset
= Text
.offset(frag
, bpos
+1) -- byte _after_ bpos
108 frag
= string.sub(frag
, boffset
)
110 --? print('after chop:', frag)
112 frag_width
= State
.font
:getWidth(frag
)
114 --? print('screen line:', pos)
115 table.insert(line_cache
.screen_line_starting_pos
, pos
)
116 x
= 0 -- new screen line
119 pos
= pos
+ utf8
.len(frag
)
123 function Text
.text_input(State
, t
)
124 if App
.mouse_down(1) then return end
125 if App
.any_modifier_down() then
126 if App
.key_down(t
) then
127 -- The modifiers didn't change the key. Handle it in keychord_press.
130 -- Key mutated by the keyboard layout. Continue below.
133 local before
= snapshot(State
, State
.cursor1
.line
)
134 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
135 Text
.insert_at_cursor(State
, t
)
136 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
137 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
138 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
140 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
143 function Text
.insert_at_cursor(State
, t
)
144 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
145 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
146 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)..t
..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)
147 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
148 State
.cursor1
.pos
= State
.cursor1
.pos
+1
151 -- Don't handle any keys here that would trigger text_input above.
152 function Text
.keychord_press(State
, chord
)
153 --? print('chord', chord, State.selection1.line, State.selection1.pos)
154 --== shortcuts that mutate text (must schedule_save)
155 if chord
== 'return' then
156 local before_line
= State
.cursor1
.line
157 local before
= snapshot(State
, before_line
)
158 Text
.insert_return(State
)
159 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
160 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
162 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
164 elseif chord
== 'tab' then
165 local before
= snapshot(State
, State
.cursor1
.line
)
166 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
167 Text
.insert_at_cursor(State
, '\t')
168 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
169 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
170 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
171 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
173 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
175 elseif chord
== 'backspace' then
176 if State
.selection1
.line
then
177 Text
.delete_selection(State
, State
.left
, State
.right
)
182 if State
.cursor1
.pos
> 1 then
183 before
= snapshot(State
, State
.cursor1
.line
)
184 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1)
185 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
188 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
190 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
192 State
.cursor1
.pos
= State
.cursor1
.pos
-1
194 elseif State
.cursor1
.line
> 1 then
195 before
= snapshot(State
, State
.cursor1
.line
-1, State
.cursor1
.line
)
196 if State
.lines
[State
.cursor1
.line
-1].mode
== 'drawing' then
197 table.remove(State
.lines
, State
.cursor1
.line
-1)
198 table.remove(State
.line_cache
, State
.cursor1
.line
-1)
201 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
-1].data
)+1
202 State
.lines
[State
.cursor1
.line
-1].data
= State
.lines
[State
.cursor1
.line
-1].data
..State
.lines
[State
.cursor1
.line
].data
203 table.remove(State
.lines
, State
.cursor1
.line
)
204 table.remove(State
.line_cache
, State
.cursor1
.line
)
206 State
.cursor1
.line
= State
.cursor1
.line
-1
208 if State
.screen_top1
.line
> #State
.lines
then
209 Text
.populate_screen_line_starting_pos(State
, #State
.lines
)
210 local line_cache
= State
.line_cache
[#State
.line_cache
]
211 State
.screen_top1
= {line
=#State
.lines
, pos
=line_cache
.screen_line_starting_pos
[#line_cache
.screen_line_starting_pos
]}
212 elseif Text
.lt1(State
.cursor1
, State
.screen_top1
) then
213 State
.screen_top1
= {
214 line
=State
.cursor1
.line
,
215 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
217 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
219 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
220 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
221 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
223 elseif chord
== 'delete' then
224 if State
.selection1
.line
then
225 Text
.delete_selection(State
, State
.left
, State
.right
)
230 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
231 before
= snapshot(State
, State
.cursor1
.line
)
233 before
= snapshot(State
, State
.cursor1
.line
, State
.cursor1
.line
+1)
235 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
236 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
237 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
+1)
240 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
242 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
244 -- no change to State.cursor1.pos
246 elseif State
.cursor1
.line
< #State
.lines
then
247 if State
.lines
[State
.cursor1
.line
+1].mode
== 'text' then
249 State
.lines
[State
.cursor1
.line
].data
= State
.lines
[State
.cursor1
.line
].data
..State
.lines
[State
.cursor1
.line
+1].data
251 table.remove(State
.lines
, State
.cursor1
.line
+1)
252 table.remove(State
.line_cache
, State
.cursor1
.line
+1)
254 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
255 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
257 --== shortcuts that move the cursor
258 elseif chord
== 'left' then
260 State
.selection1
= {}
261 elseif chord
== 'right' then
263 State
.selection1
= {}
264 elseif chord
== 'S-left' then
265 if State
.selection1
.line
== nil then
266 State
.selection1
= deepcopy(State
.cursor1
)
269 elseif chord
== 'S-right' then
270 if State
.selection1
.line
== nil then
271 State
.selection1
= deepcopy(State
.cursor1
)
274 -- C- hotkeys reserved for drawings, so we'll use M-
275 elseif chord
== 'M-left' then
276 Text
.word_left(State
)
277 State
.selection1
= {}
278 elseif chord
== 'M-right' then
279 Text
.word_right(State
)
280 State
.selection1
= {}
281 elseif chord
== 'M-S-left' then
282 if State
.selection1
.line
== nil then
283 State
.selection1
= deepcopy(State
.cursor1
)
285 Text
.word_left(State
)
286 elseif chord
== 'M-S-right' then
287 if State
.selection1
.line
== nil then
288 State
.selection1
= deepcopy(State
.cursor1
)
290 Text
.word_right(State
)
291 elseif chord
== 'home' then
292 Text
.start_of_line(State
)
293 State
.selection1
= {}
294 elseif chord
== 'end' then
295 Text
.end_of_line(State
)
296 State
.selection1
= {}
297 elseif chord
== 'S-home' then
298 if State
.selection1
.line
== nil then
299 State
.selection1
= deepcopy(State
.cursor1
)
301 Text
.start_of_line(State
)
302 elseif chord
== 'S-end' then
303 if State
.selection1
.line
== nil then
304 State
.selection1
= deepcopy(State
.cursor1
)
306 Text
.end_of_line(State
)
307 elseif chord
== 'up' then
309 State
.selection1
= {}
310 elseif chord
== 'down' then
312 State
.selection1
= {}
313 elseif chord
== 'S-up' then
314 if State
.selection1
.line
== nil then
315 State
.selection1
= deepcopy(State
.cursor1
)
318 elseif chord
== 'S-down' then
319 if State
.selection1
.line
== nil then
320 State
.selection1
= deepcopy(State
.cursor1
)
323 elseif chord
== 'pageup' then
325 State
.selection1
= {}
326 elseif chord
== 'pagedown' then
328 State
.selection1
= {}
329 elseif chord
== 'S-pageup' then
330 if State
.selection1
.line
== nil then
331 State
.selection1
= deepcopy(State
.cursor1
)
334 elseif chord
== 'S-pagedown' then
335 if State
.selection1
.line
== nil then
336 State
.selection1
= deepcopy(State
.cursor1
)
342 function Text
.insert_return(State
)
343 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
344 table.insert(State
.lines
, State
.cursor1
.line
+1, {mode
='text', data
=string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)})
345 table.insert(State
.line_cache
, State
.cursor1
.line
+1, {})
346 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)
347 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
348 State
.cursor1
= {line
=State
.cursor1
.line
+1, pos
=1}
351 function Text
.pageup(State
)
352 State
.screen_top1
= Text
.previous_screen_top1(State
)
353 State
.cursor1
= deepcopy(State
.screen_top1
)
354 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
355 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
358 -- return the top y coordinate of a given line_index,
359 -- or nil if no part of it is on screen
360 function Text
.starty(State
, line_index
)
361 -- duplicate some logic from love.draw
362 -- does not modify State (except to populate line_cache)
363 if line_index
< State
.screen_top1
.line
then return end
364 local loc2
= Text
.to2(State
, State
.screen_top1
)
367 if State
.lines
[loc2
.line
].mode
== 'drawing' then
368 y
= y
+ Drawing_padding_top
370 if loc2
.line
== line_index
then return y
end
371 if State
.lines
[loc2
.line
].mode
== 'text' then
372 y
= y
+ State
.line_height
373 elseif State
.lines
[loc2
.line
].mode
== 'drawing' then
374 y
= y
+ Drawing
.pixels(State
.lines
[loc2
.line
].h
, State
.width
) + Drawing_padding_bottom
376 if y
+ State
.line_height
> App
.screen
.height
then break end
377 local next_loc2
= Text
.next_screen_line(State
, loc2
)
378 if Text
.eq2(next_loc2
, loc2
) then break end -- end of file
383 function Text
.previous_screen_top1(State
)
384 -- duplicate some logic from love.draw
385 -- does not modify State (except to populate line_cache)
386 local loc2
= Text
.to2(State
, State
.screen_top1
)
387 local y
= App
.screen
.height
- State
.line_height
388 while y
>= State
.top
do
389 if loc2
.line
== 1 and loc2
.screen_line
== 1 and loc2
.screen_pos
== 1 then break end
390 if State
.lines
[loc2
.line
].mode
== 'text' then
391 y
= y
- State
.line_height
392 elseif State
.lines
[loc2
.line
].mode
== 'drawing' then
393 y
= y
- Drawing_padding_height
- Drawing
.pixels(State
.lines
[loc2
.line
].h
, State
.width
)
395 loc2
= Text
.previous_screen_line(State
, loc2
)
397 return Text
.to1(State
, loc2
)
400 function Text
.pagedown(State
)
401 State
.screen_top1
= Text
.screen_bottom1(State
)
402 State
.cursor1
= deepcopy(State
.screen_top1
)
403 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
404 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
407 -- return the location of the start of the bottom-most line on screen
408 function Text
.screen_bottom1(State
)
409 -- duplicate some logic from love.draw
410 -- does not modify State (except to populate line_cache)
411 local loc2
= Text
.to2(State
, State
.screen_top1
)
414 if State
.lines
[loc2
.line
].mode
== 'text' then
415 y
= y
+ State
.line_height
416 elseif State
.lines
[loc2
.line
].mode
== 'drawing' then
417 y
= y
+ Drawing_padding_height
+ Drawing
.pixels(State
.lines
[loc2
.line
].h
, State
.width
)
419 if y
+ State
.line_height
> App
.screen
.height
then break end
420 local next_loc2
= Text
.next_screen_line(State
, loc2
)
421 if Text
.eq2(next_loc2
, loc2
) then break end
424 return Text
.to1(State
, loc2
)
427 function Text
.up(State
)
428 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
429 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
430 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
431 if screen_line_starting_pos
== 1 then
432 --? print('cursor is at first screen line of its line')
433 -- line is done; skip to previous text line
434 local new_cursor_line
= State
.cursor1
.line
435 while new_cursor_line
> 1 do
436 new_cursor_line
= new_cursor_line
-1
437 if State
.lines
[new_cursor_line
].mode
== 'text' then
438 --? print('found previous text line')
439 State
.cursor1
= {line
=new_cursor_line
, pos
=nil}
440 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
441 -- previous text line found, pick its final screen line
442 --? print('has multiple screen lines')
443 local screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
444 --? print(#screen_line_starting_pos)
445 screen_line_starting_pos
= screen_line_starting_pos
[#screen_line_starting_pos
]
446 local screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_pos
)
447 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_byte_offset
)
448 State
.cursor1
.pos
= screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
453 -- move up one screen line in current line
454 assert(screen_line_index
> 1, 'bumped up against top screen line in line')
455 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
-1]
456 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
457 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
458 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
459 --? print('cursor pos is now '..tostring(State.cursor1.pos))
461 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
462 State
.screen_top1
= {
463 line
=State
.cursor1
.line
,
464 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
466 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
470 function Text
.down(State
)
471 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
472 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
473 assert(State
.cursor1
.pos
, 'cursor has no pos')
474 if Text
.cursor_at_final_screen_line(State
) then
475 -- line is done, skip to next text line
476 --? print('cursor at final screen line of its line')
477 local new_cursor_line
= State
.cursor1
.line
478 while new_cursor_line
< #State
.lines
do
479 new_cursor_line
= new_cursor_line
+1
480 if State
.lines
[new_cursor_line
].mode
== 'text' then
482 line
= new_cursor_line
,
483 pos
= Text
.nearest_cursor_pos(State
.font
, State
.lines
[new_cursor_line
].data
, State
.cursor_x
, State
.left
),
485 --? print(State.cursor1.pos)
489 local screen_bottom1
= Text
.screen_bottom1(State
)
490 --? print('down 2', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, screen_bottom1.line, screen_bottom1.pos)
491 if State
.cursor1
.line
> screen_bottom1
.line
then
492 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
493 --? print('scroll up preserving cursor')
494 Text
.snap_cursor_to_bottom_of_screen(State
)
495 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
498 -- move down one screen line in current line
499 local screen_bottom1
= Text
.screen_bottom1(State
)
500 local scroll_down
= Text
.le1(screen_bottom1
, State
.cursor1
)
501 --? print('cursor is NOT at final screen line of its line')
502 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
503 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
504 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
+1]
505 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
506 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
507 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
508 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, State
.cursor_x
, State
.left
) - 1
509 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
511 --? print('scroll up preserving cursor')
512 Text
.snap_cursor_to_bottom_of_screen(State
)
513 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
516 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
519 function Text
.start_of_line(State
)
520 State
.cursor1
.pos
= 1
521 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
522 State
.screen_top1
= deepcopy(State
.cursor1
)
526 function Text
.end_of_line(State
)
527 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) + 1
528 if Text
.cursor_out_of_screen(State
) then
529 Text
.snap_cursor_to_bottom_of_screen(State
)
533 function Text
.word_left(State
)
534 -- skip some whitespace
536 if State
.cursor1
.pos
== 1 then
539 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%S') then
544 -- skip some non-whitespace
547 if State
.cursor1
.pos
== 1 then
550 assert(State
.cursor1
.pos
> 1, 'bumped up against start of line')
551 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%s') then
557 function Text
.word_right(State
)
558 -- skip some whitespace
560 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
563 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%S') then
566 Text
.right_without_scroll(State
)
569 Text
.right_without_scroll(State
)
570 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
573 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%s') then
577 if Text
.cursor_out_of_screen(State
) then
578 Text
.snap_cursor_to_bottom_of_screen(State
)
582 function Text
.match(s
, pos
, pat
)
583 local start_offset
= Text
.offset(s
, pos
)
584 local end_offset
= Text
.offset(s
, pos
+1)
585 assert(end_offset
> start_offset
, ('end_offset %d not > start_offset %d'):format(end_offset
, start_offset
))
586 local curr
= s
:sub(start_offset
, end_offset
-1)
587 return curr
:match(pat
)
590 function Text
.left(State
)
591 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
592 if State
.cursor1
.pos
> 1 then
593 State
.cursor1
.pos
= State
.cursor1
.pos
-1
595 local new_cursor_line
= State
.cursor1
.line
596 while new_cursor_line
> 1 do
597 new_cursor_line
= new_cursor_line
-1
598 if State
.lines
[new_cursor_line
].mode
== 'text' then
600 line
= new_cursor_line
,
601 pos
= utf8
.len(State
.lines
[new_cursor_line
].data
) + 1,
607 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
608 State
.screen_top1
= {
609 line
=State
.cursor1
.line
,
610 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
612 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
616 function Text
.right(State
)
617 Text
.right_without_scroll(State
)
618 if Text
.cursor_out_of_screen(State
) then
619 Text
.snap_cursor_to_bottom_of_screen(State
)
623 function Text
.right_without_scroll(State
)
624 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
625 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
626 State
.cursor1
.pos
= State
.cursor1
.pos
+1
628 local new_cursor_line
= State
.cursor1
.line
629 while new_cursor_line
<= #State
.lines
-1 do
630 new_cursor_line
= new_cursor_line
+1
631 if State
.lines
[new_cursor_line
].mode
== 'text' then
632 State
.cursor1
= {line
=new_cursor_line
, pos
=1}
639 -- result: pos, index of screen line
640 function Text
.pos_at_start_of_screen_line(State
, loc1
)
641 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
642 local line_cache
= State
.line_cache
[loc1
.line
]
643 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
644 local spos
= line_cache
.screen_line_starting_pos
[i
]
645 if spos
<= loc1
.pos
then
649 assert(false, ('invalid pos %d'):format(loc1
.pos
))
652 function Text
.pos_at_end_of_screen_line(State
, loc1
)
653 assert(State
.lines
[loc1
.line
].mode
== 'text')
654 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
655 local line_cache
= State
.line_cache
[loc1
.line
]
656 local most_recent_final_pos
= utf8
.len(State
.lines
[loc1
.line
].data
)+1
657 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
658 local spos
= line_cache
.screen_line_starting_pos
[i
]
659 if spos
<= loc1
.pos
then
660 return most_recent_final_pos
662 most_recent_final_pos
= spos
-1
664 assert(false, ('invalid pos %d'):format(loc1
.pos
))
667 function Text
.final_text_loc_on_screen(State
)
668 local screen_bottom1
= Text
.screen_bottom1(State
)
669 if State
.lines
[screen_bottom1
.line
].mode
== 'text' then
671 line
=screen_bottom1
.line
,
672 pos
=Text
.pos_at_end_of_screen_line(State
, screen_bottom1
),
675 local loc2
= Text
.to2(State
, screen_bottom1
)
677 if State
.lines
[loc2
.line
].mode
== 'text' then break end
678 assert(loc2
.line
> 1 or loc2
.screen_line
> 1 and loc2
.screen_pos
> 1) -- elsewhere we're making sure there's always at least one text line on screen
679 loc2
= Text
.previous_screen_line(State
, loc2
)
681 local result
= Text
.to1(State
, loc2
)
682 result
.pos
= Text
.pos_at_end_of_screen_line(State
, result
)
686 function Text
.cursor_at_final_screen_line(State
)
687 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
688 local screen_lines
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
689 --? print(screen_lines[#screen_lines], State.cursor1.pos)
690 return screen_lines
[#screen_lines
] <= State
.cursor1
.pos
693 function Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
695 while State
.cursor1
.line
<= #State
.lines
do
696 if State
.lines
[State
.cursor1
.line
].mode
== 'text' then
699 --? print('cursor skips', State.cursor1.line)
700 y
= y
+ Drawing_padding_height
+ Drawing
.pixels(State
.lines
[State
.cursor1
.line
].h
, State
.width
)
701 State
.cursor1
.line
= State
.cursor1
.line
+ 1
703 if State
.cursor1
.pos
== nil then
704 State
.cursor1
.pos
= 1
706 -- hack: insert a text line at bottom of file if necessary
707 if State
.cursor1
.line
> #State
.lines
then
708 assert(State
.cursor1
.line
== #State
.lines
+1, 'tried to ensure bottom line of file is text, but failed')
709 table.insert(State
.lines
, {mode
='text', data
=''})
710 table.insert(State
.line_cache
, {})
712 --? print(y, App.screen.height, App.screen.height-State.line_height)
713 if y
> App
.screen
.height
- State
.line_height
then
714 --? print('scroll up')
715 Text
.snap_cursor_to_bottom_of_screen(State
)
719 -- should never modify State.cursor1
720 function Text
.snap_cursor_to_bottom_of_screen(State
)
721 --? print('to2:', State.cursor1.line, State.cursor1.pos)
722 local top2
= Text
.to2(State
, State
.cursor1
)
723 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
724 -- slide to start of screen line
725 top2
.screen_pos
= 1 -- start of screen line
726 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
727 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
728 local y
= App
.screen
.height
- State
.line_height
729 -- duplicate some logic from love.draw
731 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
732 if top2
.line
== 1 and top2
.screen_line
== 1 then break end
733 if top2
.screen_line
> 1 or State
.lines
[top2
.line
-1].mode
== 'text' then
734 local h
= State
.line_height
735 if y
- h
< State
.top
then
740 assert(top2
.line
> 1, 'tried to snap cursor to buttom of screen but failed')
741 assert(State
.lines
[top2
.line
-1].mode
== 'drawing', "expected a drawing but it's not")
742 -- We currently can't draw partial drawings, so either skip it entirely
744 local h
= Drawing_padding_height
+ Drawing
.pixels(State
.lines
[top2
.line
-1].h
, State
.width
)
745 if y
- h
< State
.top
then
748 --? print('skipping drawing of height', h)
751 top2
= Text
.previous_screen_line(State
, top2
)
753 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
754 State
.screen_top1
= Text
.to1(State
, top2
)
755 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
756 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
757 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
760 function Text
.in_line(State
, line_index
, x
,y
)
761 local line
= State
.lines
[line_index
]
762 local line_cache
= State
.line_cache
[line_index
]
763 local starty
= Text
.starty(State
, line_index
)
764 if starty
== nil then return false end -- outside current page
765 if y
< starty
then return false end
766 Text
.populate_screen_line_starting_pos(State
, line_index
)
767 return y
< starty
+ State
.line_height
*(#line_cache
.screen_line_starting_pos
- Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
) + 1)
770 -- convert mx,my in pixels to schema-1 coordinates
771 function Text
.to_pos_on_line(State
, line_index
, mx
, my
)
772 local line
= State
.lines
[line_index
]
773 local line_cache
= State
.line_cache
[line_index
]
774 local starty
= Text
.starty(State
, line_index
)
775 assert(my
>= starty
, 'failed to map y pixel to line')
776 -- duplicate some logic from Text.draw
778 local start_screen_line_index
= Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
)
779 for screen_line_index
= start_screen_line_index
,#line_cache
.screen_line_starting_pos
do
780 local screen_line_starting_pos
= line_cache
.screen_line_starting_pos
[screen_line_index
]
781 local screen_line_starting_byte_offset
= Text
.offset(line
.data
, screen_line_starting_pos
)
782 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
783 local nexty
= y
+ State
.line_height
785 -- On all wrapped screen lines but the final one, clicks past end of
786 -- line position cursor on final character of screen line.
787 -- (The final screen line positions past end of screen line as always.)
788 if screen_line_index
< #line_cache
.screen_line_starting_pos
and mx
> State
.left
+ Text
.screen_line_width(State
, line_index
, screen_line_index
) then
789 --? print('past end of non-final line; return')
790 return line_cache
.screen_line_starting_pos
[screen_line_index
+1]
792 local s
= string.sub(line
.data
, screen_line_starting_byte_offset
)
793 --? print('return', mx, Text.nearest_cursor_pos(State.font, s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1)
794 return screen_line_starting_pos
+ Text
.nearest_cursor_pos(State
.font
, s
, mx
, State
.left
) - 1
798 assert(false, 'failed to map y pixel to line')
801 function Text
.screen_line_width(State
, line_index
, i
)
802 local line
= State
.lines
[line_index
]
803 local line_cache
= State
.line_cache
[line_index
]
804 local start_pos
= line_cache
.screen_line_starting_pos
[i
]
805 local start_offset
= Text
.offset(line
.data
, start_pos
)
807 if i
< #line_cache
.screen_line_starting_pos
then
808 local past_end_pos
= line_cache
.screen_line_starting_pos
[i
+1]
809 local past_end_offset
= Text
.offset(line
.data
, past_end_pos
)
810 screen_line
= string.sub(line
.data
, start_offset
, past_end_offset
-1)
812 screen_line
= string.sub(line
.data
, start_pos
)
814 return State
.font
:getWidth(screen_line
)
817 function Text
.screen_line_index(screen_line_starting_pos
, pos
)
818 for i
= #screen_line_starting_pos
,1,-1 do
819 if screen_line_starting_pos
[i
] <= pos
then
825 -- convert x pixel coordinate to pos
826 -- oblivious to wrapping
827 -- result: 1 to len+1
828 function Text
.nearest_cursor_pos(font
, line
, x
, left
)
832 local len
= utf8
.len(line
)
833 local max_x
= left
+Text
.x(font
, line
, len
+1)
837 local leftpos
, rightpos
= 1, len
+1
838 --? print('-- nearest', x)
840 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
841 if leftpos
== rightpos
then
844 local curr
= math
.floor((leftpos
+rightpos
)/2)
845 local currxmin
= left
+Text
.x(font
, line
, curr
)
846 local currxmax
= left
+Text
.x(font
, line
, curr
+1)
847 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
848 if currxmin
<= x
and x
< currxmax
then
849 if x
-currxmin
< currxmax
-x
then
855 if leftpos
>= rightpos
-1 then
864 assert(false, 'failed to map x pixel to pos')
867 -- return the nearest index of line (in utf8 code points) which lies entirely
868 -- within x pixels of the left margin
869 -- result: 0 to len+1
870 function Text
.nearest_pos_less_than(font
, line
, x
)
871 --? print('', '-- nearest_pos_less_than', line, x)
872 local len
= utf8
.len(line
)
873 local max_x
= Text
.x_after(font
, line
, len
)
877 local left
, right
= 0, len
+1
879 local curr
= math
.floor((left
+right
)/2)
880 local currxmin
= Text
.x_after(font
, line
, curr
+1)
881 local currxmax
= Text
.x_after(font
, line
, curr
+2)
882 --? print('', x, left, right, curr, currxmin, currxmax)
883 if currxmin
<= x
and x
< currxmax
then
886 if left
>= right
-1 then
895 assert(false, 'failed to map x pixel to pos')
898 function Text
.x_after(font
, s
, pos
)
899 local len
= utf8
.len(s
)
900 local offset
= Text
.offset(s
, math
.min(pos
+1, len
+1))
901 local s_before
= s
:sub(1, offset
-1)
902 --? print('^'..s_before..'$')
903 return font
:getWidth(s_before
)
906 function Text
.x(font
, s
, pos
)
907 local offset
= Text
.offset(s
, pos
)
908 local s_before
= s
:sub(1, offset
-1)
909 return font
:getWidth(s_before
)
912 function Text
.to2(State
, loc1
)
913 if State
.lines
[loc1
.line
].mode
== 'drawing' then
914 return {line
=loc1
.line
, screen_line
=1, screen_pos
=1}
916 local result
= {line
=loc1
.line
}
917 local line_cache
= State
.line_cache
[loc1
.line
]
918 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
919 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
920 local spos
= line_cache
.screen_line_starting_pos
[i
]
921 if spos
<= loc1
.pos
then
922 result
.screen_line
= i
923 result
.screen_pos
= loc1
.pos
- spos
+ 1
927 assert(result
.screen_pos
, 'failed to convert schema-1 coordinate to schema-2')
931 function Text
.to1(State
, loc2
)
932 local result
= {line
=loc2
.line
, pos
=loc2
.screen_pos
}
933 if loc2
.screen_line
> 1 then
934 result
.pos
= State
.line_cache
[loc2
.line
].screen_line_starting_pos
[loc2
.screen_line
] + loc2
.screen_pos
- 1
939 function Text
.eq1(a
, b
)
940 return a
.line
== b
.line
and a
.pos
== b
.pos
943 function Text
.lt1(a
, b
)
944 if a
.line
< b
.line
then
947 if a
.line
> b
.line
then
953 function Text
.le1(a
, b
)
954 if a
.line
< b
.line
then
957 if a
.line
> b
.line
then
960 return a
.pos
<= b
.pos
963 function Text
.eq2(a
, b
)
964 return a
.line
== b
.line
and a
.screen_line
== b
.screen_line
and a
.screen_pos
== b
.screen_pos
967 function Text
.offset(s
, pos1
)
968 if pos1
== 1 then return 1 end
969 local result
= utf8
.offset(s
, pos1
)
970 if result
== nil then
971 assert(false, ('Text.offset(%d) called on a string of length %d (byte size %d); this is likely a failure to handle utf8\n\n^%s$\n'):format(pos1
, utf8
.len(s
), #s
, s
))
976 function Text
.previous_screen_line(State
, loc2
)
977 if loc2
.screen_line
> 1 then
978 return {line
=loc2
.line
, screen_line
=loc2
.screen_line
-1, screen_pos
=1}
979 elseif loc2
.line
== 1 then
981 elseif State
.lines
[loc2
.line
-1].mode
== 'drawing' then
982 return {line
=loc2
.line
-1, screen_line
=1, screen_pos
=1}
984 local l
= State
.lines
[loc2
.line
-1]
985 Text
.populate_screen_line_starting_pos(State
, loc2
.line
-1)
986 return {line
=loc2
.line
-1, screen_line
=#State
.line_cache
[loc2
.line
-1].screen_line_starting_pos
, screen_pos
=1}
990 function Text
.next_screen_line(State
, loc2
)
991 if State
.lines
[loc2
.line
].mode
== 'drawing' then
992 return {line
=loc2
.line
+1, screen_line
=1, screen_pos
=1}
994 Text
.populate_screen_line_starting_pos(State
, loc2
.line
)
995 if loc2
.screen_line
>= #State
.line_cache
[loc2
.line
].screen_line_starting_pos
then
996 if loc2
.line
< #State
.lines
then
997 return {line
=loc2
.line
+1, screen_line
=1, screen_pos
=1}
1002 return {line
=loc2
.line
, screen_line
=loc2
.screen_line
+1, screen_pos
=1}
1007 function Text
.tweak_screen_top_and_cursor(State
)
1008 if State
.screen_top1
.pos
== 1 then return end
1009 Text
.populate_screen_line_starting_pos(State
, State
.screen_top1
.line
)
1010 local line
= State
.lines
[State
.screen_top1
.line
]
1011 local line_cache
= State
.line_cache
[State
.screen_top1
.line
]
1012 for i
=2,#line_cache
.screen_line_starting_pos
do
1013 local pos
= line_cache
.screen_line_starting_pos
[i
]
1014 if pos
== State
.screen_top1
.pos
then
1017 if pos
> State
.screen_top1
.pos
then
1018 -- make sure screen top is at start of a screen line
1019 local prev
= line_cache
.screen_line_starting_pos
[i
-1]
1020 if State
.screen_top1
.pos
- prev
< pos
- State
.screen_top1
.pos
then
1021 State
.screen_top1
.pos
= prev
1023 State
.screen_top1
.pos
= pos
1028 -- make sure cursor is on screen
1029 local screen_bottom1
= Text
.screen_bottom1(State
)
1030 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
1031 State
.cursor1
= deepcopy(State
.screen_top1
)
1032 elseif State
.cursor1
.line
>= screen_bottom1
.line
then
1033 if Text
.cursor_out_of_screen(State
) then
1034 State
.cursor1
= Text
.final_text_loc_on_screen(State
)
1039 -- slightly expensive since it redraws the screen
1040 function Text
.cursor_out_of_screen(State
)
1042 return State
.cursor_y
== nil
1045 function Text
.redraw_all(State
)
1046 --? print('clearing line caches')
1047 -- Perform some early sanity checking here, in hopes that we correctly call
1048 -- this whenever we change editor state.
1049 if State
.right
<= State
.left
then
1050 assert(false, ('Right margin %d must be to the right of the left margin %d'):format(State
.right
, State
.left
))
1053 State
.line_cache
= {}
1054 for i
=1,#State
.lines
do
1055 State
.line_cache
[i
] = {}
1059 function Text
.clear_screen_line_cache(State
, line_index
)
1060 State
.line_cache
[line_index
].screen_line_starting_pos
= nil
1064 return s
:gsub('^%s+', ''):gsub('%s+$', '')
1068 return s
:gsub('^%s+', '')
1072 return s
:gsub('%s+$', '')
1075 function starts_with(s
, prefix
)
1076 if #s
< #prefix
then
1080 if s
:sub(i
,i
) ~= prefix
:sub(i
,i
) then
1087 function ends_with(s
, suffix
)
1088 if #s
< #suffix
then
1091 for i
=0,#suffix
-1 do
1092 if s
:sub(#s
-i
,#s
-i
) ~= suffix
:sub(#suffix
-i
,#suffix
-i
) then