1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9} -- selected text
12 -- run in both tests and a real run
13 function edit
.initialize_state(top
, left
, right
, font
, font_height
, line_height
) -- currently always draws to bottom of screen
15 lines
= {{data
=''}}, -- array of strings
17 -- Lines can be too long to fit on screen, in which case they _wrap_ into
18 -- multiple _screen lines_.
20 -- rendering wrapped text lines needs some additional short-lived data per line:
21 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
22 -- starty, the y coord in pixels the line starts rendering from
23 -- fragments: snippets of the line guaranteed to not straddle screen lines
24 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
27 -- Given wrapping, any potential location for the text cursor can be described in two ways:
28 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
29 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
31 -- Most of the time we'll only persist positions in schema 1, translating to
32 -- schema 2 when that's convenient.
34 -- Make sure these coordinates are never aliased, so that changing one causes
35 -- action at a distance.
36 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
37 cursor1
= {line
=1, pos
=1}, -- position of cursor
38 screen_bottom1
= {line
=1, pos
=1}, -- position of start of screen line at bottom of screen
41 -- some extra state to compute selection between mouse press and release
44 mousepress_shift
= nil,
46 -- cursor coordinates in pixels
51 font_height
= font_height
,
52 line_height
= line_height
,
55 left
= math
.floor(left
),
56 right
= math
.floor(right
),
59 filename
= love
.filesystem
.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
68 search_backup
= nil, -- stuff to restore when cancelling search
71 end -- edit.initialize_state
73 function edit
.check_locs(State
)
74 -- if State is inconsistent (i.e. file changed by some other program),
75 -- throw away all cursor state entirely
76 if edit
.invalid1(State
, State
.screen_top1
)
77 or edit
.invalid_cursor1(State
)
78 or not Text
.le1(State
.screen_top1
, State
.cursor1
) then
79 State
.screen_top1
= {line
=1, pos
=1}
80 State
.cursor1
= {line
=1, pos
=1}
84 function edit
.invalid1(State
, loc1
)
85 if loc1
.line
> #State
.lines
then return true end
86 local l
= State
.lines
[loc1
.line
]
87 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
88 return loc1
.pos
> #State
.lines
[loc1
.line
].data
91 -- cursor loc in particular differs from other locs in one way:
92 -- pos might occur just after end of line
93 function edit
.invalid_cursor1(State
)
94 local cursor1
= State
.cursor1
95 if cursor1
.line
> #State
.lines
then return true end
96 local l
= State
.lines
[cursor1
.line
]
97 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
98 return cursor1
.pos
> #State
.lines
[cursor1
.line
].data
+ 1
101 -- return y drawn until
102 function edit
.draw(State
)
103 love
.graphics
.setFont(State
.font
)
104 App
.color(Text_color
)
105 assert(#State
.lines
== #State
.line_cache
, ('line_cache is out of date; %d elements when it should be %d'):format(#State
.line_cache
, #State
.lines
))
106 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
110 local screen_bottom1
= {line
=nil, pos
=nil}
112 for line_index
= State
.screen_top1
.line
,#State
.lines
do
113 local line
= State
.lines
[line_index
]
114 --? print('draw:', y, line_index, line)
115 if y
+ State
.line_height
> App
.screen
.height
then break end
116 screen_bottom1
.line
= line_index
117 --? print('text.draw', y, line_index)
119 if line_index
== State
.screen_top1
.line
then
120 startpos
= State
.screen_top1
.pos
122 y
, screen_bottom1
.pos
= Text
.draw(State
, line_index
, y
, startpos
)
125 State
.screen_bottom1
= screen_bottom1
126 if State
.search_term
then
127 Text
.draw_search_bar(State
)
132 function edit
.update(State
, dt
)
133 if State
.next_save
and State
.next_save
< Current_time
then
135 State
.next_save
= nil
139 function schedule_save(State
)
140 if State
.next_save
== nil then
141 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
145 function edit
.quit(State
)
146 -- make sure to save before quitting
147 if State
.next_save
then
149 -- give some time for the OS to flush everything to disk
150 love
.timer
.sleep(0.1)
154 function edit
.mouse_press(State
, x
,y
, mouse_button
)
155 love
.keyboard
.setTextInput(true) -- bring up keyboard on touch screen
156 if State
.search_term
then return end
157 State
.mouse_down
= mouse_button
158 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
159 if y
< State
.top
then
160 State
.old_cursor1
= State
.cursor1
161 State
.old_selection1
= State
.selection1
162 State
.mousepress_shift
= App
.shift_down()
164 line
=State
.screen_top1
.line
,
165 pos
=State
.screen_top1
.pos
,
170 for line_index
,line
in ipairs(State
.lines
) do
171 if Text
.in_line(State
, line_index
, x
,y
) then
172 -- delicate dance between cursor, selection and old cursor/selection
174 -- regular press+release: sets cursor, clears selection
175 -- shift press+release:
176 -- sets selection to old cursor if not set otherwise leaves it untouched
178 -- press and hold to start a selection: sets selection on press, cursor on release
179 -- press and hold, then press shift: ignore shift
180 -- i.e. mouse_release should never look at shift state
181 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
182 State
.old_cursor1
= State
.cursor1
183 State
.old_selection1
= State
.selection1
184 State
.mousepress_shift
= App
.shift_down()
187 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
193 -- still here? mouse press is below all screen lines
194 State
.old_cursor1
= State
.cursor1
195 State
.old_selection1
= State
.selection1
196 State
.mousepress_shift
= App
.shift_down()
198 line
=State
.screen_bottom1
.line
,
199 pos
=Text
.pos_at_end_of_screen_line(State
, State
.screen_bottom1
),
203 function edit
.mouse_release(State
, x
,y
, mouse_button
)
204 if State
.search_term
then return end
205 --? print_and_log(('edit.mouse_release(%d,%d): cursor at %d,%d'):format(x,y, State.cursor1.line, State.cursor1.pos))
206 State
.mouse_down
= nil
207 if y
< State
.top
then
208 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
209 edit
.clean_up_mouse_press(State
)
212 for line_index
,line
in ipairs(State
.lines
) do
213 if Text
.in_line(State
, line_index
, x
,y
) then
214 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
217 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
219 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
220 edit
.clean_up_mouse_press(State
)
225 -- still here? mouse release is below all screen lines
226 State
.cursor1
.line
, State
.cursor1
.pos
= State
.screen_bottom1
.line
, Text
.pos_at_end_of_screen_line(State
, State
.screen_bottom1
)
227 edit
.clean_up_mouse_press(State
)
228 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
231 function edit
.clean_up_mouse_press(State
)
232 if State
.mousepress_shift
then
233 if State
.old_selection1
.line
== nil then
234 State
.selection1
= State
.old_cursor1
236 State
.selection1
= State
.old_selection1
239 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
240 if eq(State
.cursor1
, State
.selection1
) then
241 State
.selection1
= {}
245 function edit
.mouse_wheel_move(State
, dx
,dy
)
247 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
248 for i
=1,math
.floor(dy
) do
252 State
.cursor1
= {line
=State
.screen_bottom1
.line
, pos
=State
.screen_bottom1
.pos
}
253 for i
=1,math
.floor(-dy
) do
259 function edit
.text_input(State
, t
)
260 --? print('text input', t)
261 if State
.search_term
then
262 State
.search_term
= State
.search_term
..t
263 Text
.search_next(State
)
265 Text
.text_input(State
, t
)
270 function edit
.keychord_press(State
, chord
, key
)
271 if State
.selection1
.line
and
272 -- printable character created using shift key => delete selection
273 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
274 (not App
.shift_down() or utf8
.len(key
) == 1) and
275 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and chord
~= 'delete' and chord
~= 'C-z' and chord
~= 'C-y' and not App
.is_cursor_movement(key
) then
276 Text
.delete_selection(State
, State
.left
, State
.right
)
278 if State
.search_term
then
279 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
280 if chord
== 'escape' then
281 State
.search_term
= nil
282 State
.cursor1
= State
.search_backup
.cursor
283 State
.screen_top1
= State
.search_backup
.screen_top
284 State
.search_backup
= nil
285 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
286 elseif chord
== 'return' then
287 State
.search_term
= nil
288 State
.search_backup
= nil
289 elseif chord
== 'backspace' then
290 local len
= utf8
.len(State
.search_term
)
291 local byte_offset
= Text
.offset(State
.search_term
, len
)
292 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
293 elseif chord
== 'down' then
294 State
.cursor1
.pos
= State
.cursor1
.pos
+1
295 Text
.search_next(State
)
296 elseif chord
== 'up' then
297 Text
.search_previous(State
)
300 elseif chord
== 'C-f' then
301 State
.search_term
= ''
302 State
.search_backup
= {
303 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
304 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
307 elseif chord
== 'C-=' then
308 edit
.update_font_settings(State
, State
.font_height
+2)
309 Text
.redraw_all(State
)
310 elseif chord
== 'C--' then
311 if State
.font_height
> 2 then
312 edit
.update_font_settings(State
, State
.font_height
-2)
313 Text
.redraw_all(State
)
315 elseif chord
== 'C-0' then
316 edit
.update_font_settings(State
, 20)
317 Text
.redraw_all(State
)
319 elseif chord
== 'C-z' then
320 local event
= undo_event(State
)
322 local src
= event
.before
323 State
.screen_top1
= deepcopy(src
.screen_top
)
324 State
.cursor1
= deepcopy(src
.cursor
)
325 State
.selection1
= deepcopy(src
.selection
)
326 patch(State
.lines
, event
.after
, event
.before
)
327 patch_placeholders(State
.line_cache
, event
.after
, event
.before
)
328 -- if we're scrolling, reclaim all fragments to avoid memory leaks
329 Text
.redraw_all(State
)
332 elseif chord
== 'C-y' then
333 local event
= redo_event(State
)
335 local src
= event
.after
336 State
.screen_top1
= deepcopy(src
.screen_top
)
337 State
.cursor1
= deepcopy(src
.cursor
)
338 State
.selection1
= deepcopy(src
.selection
)
339 patch(State
.lines
, event
.before
, event
.after
)
340 -- if we're scrolling, reclaim all fragments to avoid memory leaks
341 Text
.redraw_all(State
)
345 elseif chord
== 'C-a' then
346 State
.selection1
= {line
=1, pos
=1}
347 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
348 elseif chord
== 'C-c' then
349 local s
= Text
.selection(State
)
353 elseif chord
== 'C-x' then
354 local s
= Text
.cut_selection(State
, State
.left
, State
.right
)
359 elseif chord
== 'C-v' then
360 -- We don't have a good sense of when to scroll, so we'll be conservative
361 -- and sometimes scroll when we didn't quite need to.
362 local before_line
= State
.cursor1
.line
363 local before
= snapshot(State
, before_line
)
364 local clipboard_data
= App
.get_clipboard()
365 for _
,code
in utf8
.codes(clipboard_data
) do
366 local c
= utf8
.char(code
)
368 Text
.insert_return(State
)
370 Text
.insert_at_cursor(State
, c
)
373 if Text
.cursor_out_of_screen(State
) then
374 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
377 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
380 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
381 Text
.keychord_press(State
, chord
)
385 function edit
.key_release(State
, key
, scancode
)
388 function edit
.update_font_settings(State
, font_height
)
389 State
.font_height
= font_height
390 State
.font
= love
.graphics
.newFont(State
.font_height
)
391 State
.line_height
= math
.floor(font_height
*1.3)
394 --== some methods for tests
396 -- Insulate tests from some key globals so I don't have to change the vast
397 -- majority of tests when they're modified for the real app.
398 Test_margin_left
= 25
399 Test_margin_right
= 0
401 function edit
.initialize_test_state()
402 -- if you change these values, tests will start failing
403 return edit
.initialize_state(
406 App
.screen
.width
- Test_margin_right
,
407 love
.graphics
.getFont(),
412 -- all text_input events are also keypresses
413 -- TODO: handle chords of multiple keys
414 function edit
.run_after_text_input(State
, t
)
415 edit
.keychord_press(State
, t
)
416 edit
.text_input(State
, t
)
417 edit
.key_release(State
, t
)
418 App
.screen
.contents
= {}
419 edit
.update(State
, 0)
423 -- not all keys are text_input
424 function edit
.run_after_keychord(State
, chord
, key
)
425 edit
.keychord_press(State
, chord
, key
)
426 edit
.key_release(State
, key
)
427 App
.screen
.contents
= {}
428 edit
.update(State
, 0)
432 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
433 App
.fake_mouse_press(x
,y
, mouse_button
)
434 edit
.mouse_press(State
, x
,y
, mouse_button
)
435 App
.fake_mouse_release(x
,y
, mouse_button
)
436 edit
.mouse_release(State
, x
,y
, mouse_button
)
437 App
.screen
.contents
= {}
438 edit
.update(State
, 0)
442 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
443 App
.fake_mouse_press(x
,y
, mouse_button
)
444 edit
.mouse_press(State
, x
,y
, mouse_button
)
445 App
.screen
.contents
= {}
446 edit
.update(State
, 0)
450 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
451 App
.fake_mouse_release(x
,y
, mouse_button
)
452 edit
.mouse_release(State
, x
,y
, mouse_button
)
453 App
.screen
.contents
= {}
454 edit
.update(State
, 0)