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[view.love.git] / drawing.lua
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1 -- primitives for editing drawings
2 Drawing = {}
3 require 'drawing_tests'
5 -- All drawings span 100% of some conceptual 'page width' and divide it up
6 -- into 256 parts.
7 function Drawing.draw(State, line_index, y)
8 local line = State.lines[line_index]
9 local line_cache = State.line_cache[line_index]
10 line_cache.starty = y
11 local pmx,pmy = App.mouse_x(), App.mouse_y()
12 if pmx < State.right and pmy > line_cache.starty and pmy < line_cache.starty+Drawing.pixels(line.h, State.width) then
13 App.color(Icon_color)
14 love.graphics.rectangle('line', State.left,line_cache.starty, State.width,Drawing.pixels(line.h, State.width))
15 if icon[State.current_drawing_mode] then
16 icon[State.current_drawing_mode](State.right-22, line_cache.starty+4)
17 else
18 icon[State.previous_drawing_mode](State.right-22, line_cache.starty+4)
19 end
21 if App.mouse_down(1) and love.keyboard.isDown('h') then
22 draw_help_with_mouse_pressed(State, line_index)
23 return
24 end
25 end
27 if line.show_help then
28 draw_help_without_mouse_pressed(State, line_index)
29 return
30 end
32 local mx = Drawing.coord(pmx-State.left, State.width)
33 local my = Drawing.coord(pmy-line_cache.starty, State.width)
35 for _,shape in ipairs(line.shapes) do
36 assert(shape)
37 if geom.on_shape(mx,my, line, shape) then
38 App.color(Focus_stroke_color)
39 else
40 App.color(Stroke_color)
41 end
42 Drawing.draw_shape(line, shape, line_cache.starty, State.left,State.right)
43 end
45 local function px(x) return Drawing.pixels(x, State.width)+State.left end
46 local function py(y) return Drawing.pixels(y, State.width)+line_cache.starty end
47 for i,p in ipairs(line.points) do
48 if p.deleted == nil then
49 if Drawing.near(p, mx,my, State.width) then
50 App.color(Focus_stroke_color)
51 love.graphics.circle('line', px(p.x),py(p.y), Same_point_distance)
52 else
53 App.color(Stroke_color)
54 love.graphics.circle('fill', px(p.x),py(p.y), 2)
55 end
56 if p.name then
57 -- TODO: clip
58 local x,y = px(p.x)+5, py(p.y)+5
59 love.graphics.print(p.name, x,y)
60 if State.current_drawing_mode == 'name' and i == line.pending.target_point then
61 -- create a faint red box for the name
62 App.color(Current_name_background_color)
63 local name_width
64 if p.name == '' then
65 name_width = App.width('m')
66 else
67 name_width = App.width(p.name)
68 end
69 love.graphics.rectangle('fill', x,y, name_width, State.line_height)
70 end
71 end
72 end
73 end
74 App.color(Current_stroke_color)
75 Drawing.draw_pending_shape(line, line_cache.starty, State.left,State.right)
76 end
78 function Drawing.draw_shape(drawing, shape, top, left,right)
79 local width = right-left
80 local function px(x) return Drawing.pixels(x, width)+left end
81 local function py(y) return Drawing.pixels(y, width)+top end
82 if shape.mode == 'freehand' then
83 local prev = nil
84 for _,point in ipairs(shape.points) do
85 if prev then
86 love.graphics.line(px(prev.x),py(prev.y), px(point.x),py(point.y))
87 end
88 prev = point
89 end
90 elseif shape.mode == 'line' or shape.mode == 'manhattan' then
91 local p1 = drawing.points[shape.p1]
92 local p2 = drawing.points[shape.p2]
93 love.graphics.line(px(p1.x),py(p1.y), px(p2.x),py(p2.y))
94 elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
95 local prev = nil
96 for _,point in ipairs(shape.vertices) do
97 local curr = drawing.points[point]
98 if prev then
99 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
101 prev = curr
103 -- close the loop
104 local curr = drawing.points[shape.vertices[1]]
105 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
106 elseif shape.mode == 'circle' then
107 -- TODO: clip
108 local center = drawing.points[shape.center]
109 love.graphics.circle('line', px(center.x),py(center.y), Drawing.pixels(shape.radius, width))
110 elseif shape.mode == 'arc' then
111 local center = drawing.points[shape.center]
112 love.graphics.arc('line', 'open', px(center.x),py(center.y), Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
113 elseif shape.mode == 'deleted' then
114 -- ignore
115 else
116 print(shape.mode)
117 assert(false)
121 function Drawing.draw_pending_shape(drawing, top, left,right)
122 local width = right-left
123 local pmx,pmy = App.mouse_x(), App.mouse_y()
124 local function px(x) return Drawing.pixels(x, width)+left end
125 local function py(y) return Drawing.pixels(y, width)+top end
126 local mx = Drawing.coord(pmx-left, width)
127 local my = Drawing.coord(pmy-top, width)
128 -- recreate pixels from coords to precisely mimic how the drawing will look
129 -- after mouse_release
130 pmx,pmy = px(mx), py(my)
131 local shape = drawing.pending
132 if shape.mode == nil then
133 -- nothing pending
134 elseif shape.mode == 'freehand' then
135 local shape_copy = deepcopy(shape)
136 Drawing.smoothen(shape_copy)
137 Drawing.draw_shape(drawing, shape_copy, top, left,right)
138 elseif shape.mode == 'line' then
139 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
140 return
142 local p1 = drawing.points[shape.p1]
143 love.graphics.line(px(p1.x),py(p1.y), pmx,pmy)
144 elseif shape.mode == 'manhattan' then
145 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
146 return
148 local p1 = drawing.points[shape.p1]
149 if math.abs(mx-p1.x) > math.abs(my-p1.y) then
150 love.graphics.line(px(p1.x),py(p1.y), pmx, py(p1.y))
151 else
152 love.graphics.line(px(p1.x),py(p1.y), px(p1.x),pmy)
154 elseif shape.mode == 'polygon' then
155 -- don't close the loop on a pending polygon
156 local prev = nil
157 for _,point in ipairs(shape.vertices) do
158 local curr = drawing.points[point]
159 if prev then
160 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
162 prev = curr
164 love.graphics.line(px(prev.x),py(prev.y), pmx,pmy)
165 elseif shape.mode == 'rectangle' then
166 local first = drawing.points[shape.vertices[1]]
167 if #shape.vertices == 1 then
168 love.graphics.line(px(first.x),py(first.y), pmx,pmy)
169 return
171 local second = drawing.points[shape.vertices[2]]
172 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
173 love.graphics.line(px(first.x),py(first.y), px(second.x),py(second.y))
174 love.graphics.line(px(second.x),py(second.y), px(thirdx),py(thirdy))
175 love.graphics.line(px(thirdx),py(thirdy), px(fourthx),py(fourthy))
176 love.graphics.line(px(fourthx),py(fourthy), px(first.x),py(first.y))
177 elseif shape.mode == 'square' then
178 local first = drawing.points[shape.vertices[1]]
179 if #shape.vertices == 1 then
180 love.graphics.line(px(first.x),py(first.y), pmx,pmy)
181 return
183 local second = drawing.points[shape.vertices[2]]
184 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
185 love.graphics.line(px(first.x),py(first.y), px(second.x),py(second.y))
186 love.graphics.line(px(second.x),py(second.y), px(thirdx),py(thirdy))
187 love.graphics.line(px(thirdx),py(thirdy), px(fourthx),py(fourthy))
188 love.graphics.line(px(fourthx),py(fourthy), px(first.x),py(first.y))
189 elseif shape.mode == 'circle' then
190 local center = drawing.points[shape.center]
191 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
192 return
194 local r = round(geom.dist(center.x, center.y, mx, my))
195 local cx,cy = px(center.x), py(center.y)
196 love.graphics.circle('line', cx,cy, Drawing.pixels(r, width))
197 elseif shape.mode == 'arc' then
198 local center = drawing.points[shape.center]
199 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
200 return
202 shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
203 local cx,cy = px(center.x), py(center.y)
204 love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
205 elseif shape.mode == 'move' then
206 -- nothing pending; changes are immediately committed
207 elseif shape.mode == 'name' then
208 -- nothing pending; changes are immediately committed
209 else
210 print(shape.mode)
211 assert(false)
215 function Drawing.in_drawing(drawing, line_cache, x,y, left,right)
216 if line_cache.starty == nil then return false end -- outside current page
217 local width = right-left
218 return y >= line_cache.starty and y < line_cache.starty + Drawing.pixels(drawing.h, width) and x >= left and x < right
221 function Drawing.mouse_press(State, drawing_index, x,y, mouse_button)
222 local drawing = State.lines[drawing_index]
223 local line_cache = State.line_cache[drawing_index]
224 local cx = Drawing.coord(x-State.left, State.width)
225 local cy = Drawing.coord(y-line_cache.starty, State.width)
226 if State.current_drawing_mode == 'freehand' then
227 drawing.pending = {mode=State.current_drawing_mode, points={{x=cx, y=cy}}}
228 elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
229 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
230 drawing.pending = {mode=State.current_drawing_mode, p1=j}
231 elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then
232 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
233 drawing.pending = {mode=State.current_drawing_mode, vertices={j}}
234 elseif State.current_drawing_mode == 'circle' then
235 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
236 drawing.pending = {mode=State.current_drawing_mode, center=j}
237 elseif State.current_drawing_mode == 'move' then
238 -- all the action is in mouse_release
239 elseif State.current_drawing_mode == 'name' then
240 -- nothing
241 else
242 print(State.current_drawing_mode)
243 assert(false)
247 -- a couple of operations on drawings need to constantly check the state of the mouse
248 function Drawing.update(State)
249 if State.lines.current_drawing == nil then return end
250 local drawing = State.lines.current_drawing
251 local line_cache = State.line_cache[State.lines.current_drawing_index]
252 if line_cache.starty == nil then
253 -- some event cleared starty just this frame
254 -- draw in this frame will soon set starty
255 -- just skip this frame
256 return
258 assert(drawing.mode == 'drawing')
259 local pmx, pmy = App.mouse_x(), App.mouse_y()
260 local mx = Drawing.coord(pmx-State.left, State.width)
261 local my = Drawing.coord(pmy-line_cache.starty, State.width)
262 if App.mouse_down(1) then
263 if Drawing.in_drawing(drawing, line_cache, pmx,pmy, State.left,State.right) then
264 if drawing.pending.mode == 'freehand' then
265 table.insert(drawing.pending.points, {x=mx, y=my})
266 elseif drawing.pending.mode == 'move' then
267 drawing.pending.target_point.x = mx
268 drawing.pending.target_point.y = my
269 Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
272 elseif State.current_drawing_mode == 'move' then
273 if Drawing.in_drawing(drawing, line_cache, pmx, pmy, State.left,State.right) then
274 drawing.pending.target_point.x = mx
275 drawing.pending.target_point.y = my
276 Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
278 else
279 -- do nothing
283 function Drawing.relax_constraints(drawing, p)
284 for _,shape in ipairs(drawing.shapes) do
285 if shape.mode == 'manhattan' then
286 if shape.p1 == p then
287 shape.mode = 'line'
288 elseif shape.p2 == p then
289 shape.mode = 'line'
291 elseif shape.mode == 'rectangle' or shape.mode == 'square' then
292 for _,v in ipairs(shape.vertices) do
293 if v == p then
294 shape.mode = 'polygon'
301 function Drawing.mouse_release(State, x,y, mouse_button)
302 if State.current_drawing_mode == 'move' then
303 State.current_drawing_mode = State.previous_drawing_mode
304 State.previous_drawing_mode = nil
305 if State.lines.current_drawing then
306 State.lines.current_drawing.pending = {}
307 State.lines.current_drawing = nil
309 elseif State.lines.current_drawing then
310 local drawing = State.lines.current_drawing
311 local line_cache = State.line_cache[State.lines.current_drawing_index]
312 if drawing.pending then
313 if drawing.pending.mode == nil then
314 -- nothing pending
315 elseif drawing.pending.mode == 'freehand' then
316 -- the last point added during update is good enough
317 Drawing.smoothen(drawing.pending)
318 table.insert(drawing.shapes, drawing.pending)
319 elseif drawing.pending.mode == 'line' then
320 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
321 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
322 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
323 table.insert(drawing.shapes, drawing.pending)
325 elseif drawing.pending.mode == 'manhattan' then
326 local p1 = drawing.points[drawing.pending.p1]
327 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
328 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
329 if math.abs(mx-p1.x) > math.abs(my-p1.y) then
330 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y, State.width)
331 else
332 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my, State.width)
334 local p2 = drawing.points[drawing.pending.p2]
335 App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), line_cache.starty+Drawing.pixels(p2.y, State.width))
336 table.insert(drawing.shapes, drawing.pending)
338 elseif drawing.pending.mode == 'polygon' then
339 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
340 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
341 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my, State.width))
342 table.insert(drawing.shapes, drawing.pending)
344 elseif drawing.pending.mode == 'rectangle' then
345 assert(#drawing.pending.vertices <= 2)
346 if #drawing.pending.vertices == 2 then
347 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
348 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
349 local first = drawing.points[drawing.pending.vertices[1]]
350 local second = drawing.points[drawing.pending.vertices[2]]
351 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
352 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
353 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
354 table.insert(drawing.shapes, drawing.pending)
356 else
357 -- too few points; draw nothing
359 elseif drawing.pending.mode == 'square' then
360 assert(#drawing.pending.vertices <= 2)
361 if #drawing.pending.vertices == 2 then
362 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
363 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
364 local first = drawing.points[drawing.pending.vertices[1]]
365 local second = drawing.points[drawing.pending.vertices[2]]
366 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
367 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
368 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
369 table.insert(drawing.shapes, drawing.pending)
372 elseif drawing.pending.mode == 'circle' then
373 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
374 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
375 local center = drawing.points[drawing.pending.center]
376 drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my))
377 table.insert(drawing.shapes, drawing.pending)
379 elseif drawing.pending.mode == 'arc' then
380 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
381 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
382 local center = drawing.points[drawing.pending.center]
383 drawing.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, drawing.pending.end_angle)
384 table.insert(drawing.shapes, drawing.pending)
386 elseif drawing.pending.mode == 'name' then
387 -- drop it
388 else
389 print(drawing.pending.mode)
390 assert(false)
392 State.lines.current_drawing.pending = {}
393 State.lines.current_drawing = nil
398 function Drawing.keychord_press(State, chord)
399 if chord == 'C-p' and not App.mouse_down(1) then
400 State.current_drawing_mode = 'freehand'
401 elseif App.mouse_down(1) and chord == 'l' then
402 State.current_drawing_mode = 'line'
403 local _,drawing = Drawing.current_drawing(State)
404 if drawing.pending.mode == 'freehand' then
405 drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
406 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
407 drawing.pending.p1 = drawing.pending.vertices[1]
408 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
409 drawing.pending.p1 = drawing.pending.center
411 drawing.pending.mode = 'line'
412 elseif chord == 'C-l' and not App.mouse_down(1) then
413 State.current_drawing_mode = 'line'
414 elseif App.mouse_down(1) and chord == 'm' then
415 State.current_drawing_mode = 'manhattan'
416 local drawing = Drawing.select_drawing_at_mouse(State)
417 if drawing.pending.mode == 'freehand' then
418 drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
419 elseif drawing.pending.mode == 'line' then
420 -- do nothing
421 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
422 drawing.pending.p1 = drawing.pending.vertices[1]
423 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
424 drawing.pending.p1 = drawing.pending.center
426 drawing.pending.mode = 'manhattan'
427 elseif chord == 'C-m' and not App.mouse_down(1) then
428 State.current_drawing_mode = 'manhattan'
429 elseif chord == 'C-g' and not App.mouse_down(1) then
430 State.current_drawing_mode = 'polygon'
431 elseif App.mouse_down(1) and chord == 'g' then
432 State.current_drawing_mode = 'polygon'
433 local _,drawing = Drawing.current_drawing(State)
434 if drawing.pending.mode == 'freehand' then
435 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
436 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
437 if drawing.pending.vertices == nil then
438 drawing.pending.vertices = {drawing.pending.p1}
440 elseif drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
441 -- reuse existing vertices
442 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
443 drawing.pending.vertices = {drawing.pending.center}
445 drawing.pending.mode = 'polygon'
446 elseif chord == 'C-r' and not App.mouse_down(1) then
447 State.current_drawing_mode = 'rectangle'
448 elseif App.mouse_down(1) and chord == 'r' then
449 State.current_drawing_mode = 'rectangle'
450 local _,drawing = Drawing.current_drawing(State)
451 if drawing.pending.mode == 'freehand' then
452 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
453 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
454 if drawing.pending.vertices == nil then
455 drawing.pending.vertices = {drawing.pending.p1}
457 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'square' then
458 -- reuse existing (1-2) vertices
459 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
460 drawing.pending.vertices = {drawing.pending.center}
462 drawing.pending.mode = 'rectangle'
463 elseif chord == 'C-s' and not App.mouse_down(1) then
464 State.current_drawing_mode = 'square'
465 elseif App.mouse_down(1) and chord == 's' then
466 State.current_drawing_mode = 'square'
467 local _,drawing = Drawing.current_drawing(State)
468 if drawing.pending.mode == 'freehand' then
469 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
470 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
471 if drawing.pending.vertices == nil then
472 drawing.pending.vertices = {drawing.pending.p1}
474 elseif drawing.pending.mode == 'polygon' then
475 while #drawing.pending.vertices > 2 do
476 table.remove(drawing.pending.vertices)
478 elseif drawing.pending.mode == 'rectangle' then
479 -- reuse existing (1-2) vertices
480 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
481 drawing.pending.vertices = {drawing.pending.center}
483 drawing.pending.mode = 'square'
484 elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
485 local _,drawing,line_cache = Drawing.current_drawing(State)
486 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
487 local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
488 table.insert(drawing.pending.vertices, j)
489 elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
490 local _,drawing,line_cache = Drawing.current_drawing(State)
491 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
492 local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
493 while #drawing.pending.vertices >= 2 do
494 table.remove(drawing.pending.vertices)
496 table.insert(drawing.pending.vertices, j)
497 elseif chord == 'C-o' and not App.mouse_down(1) then
498 State.current_drawing_mode = 'circle'
499 elseif App.mouse_down(1) and chord == 'a' and State.current_drawing_mode == 'circle' then
500 local _,drawing,line_cache = Drawing.current_drawing(State)
501 drawing.pending.mode = 'arc'
502 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
503 local center = drawing.points[drawing.pending.center]
504 drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my))
505 drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
506 elseif App.mouse_down(1) and chord == 'o' then
507 State.current_drawing_mode = 'circle'
508 local _,drawing = Drawing.current_drawing(State)
509 if drawing.pending.mode == 'freehand' then
510 drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
511 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
512 drawing.pending.center = drawing.pending.p1
513 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
514 drawing.pending.center = drawing.pending.vertices[1]
516 drawing.pending.mode = 'circle'
517 elseif chord == 'C-u' and not App.mouse_down(1) then
518 local drawing_index,drawing,line_cache,i,p = Drawing.select_point_at_mouse(State)
519 if drawing then
520 if State.previous_drawing_mode == nil then
521 State.previous_drawing_mode = State.current_drawing_mode
523 State.current_drawing_mode = 'move'
524 drawing.pending = {mode=State.current_drawing_mode, target_point=p, target_point_index=i}
525 State.lines.current_drawing_index = drawing_index
526 State.lines.current_drawing = drawing
528 elseif chord == 'C-n' and not App.mouse_down(1) then
529 local drawing_index,drawing,line_cache,point_index,p = Drawing.select_point_at_mouse(State)
530 if drawing then
531 if State.previous_drawing_mode == nil then
532 -- don't clobber
533 State.previous_drawing_mode = State.current_drawing_mode
535 State.current_drawing_mode = 'name'
536 p.name = ''
537 drawing.pending = {mode=State.current_drawing_mode, target_point=point_index}
538 State.lines.current_drawing_index = drawing_index
539 State.lines.current_drawing = drawing
541 elseif chord == 'C-d' and not App.mouse_down(1) then
542 local _,drawing,_,i,p = Drawing.select_point_at_mouse(State)
543 if drawing then
544 for _,shape in ipairs(drawing.shapes) do
545 if Drawing.contains_point(shape, i) then
546 if shape.mode == 'polygon' then
547 local idx = table.find(shape.vertices, i)
548 assert(idx)
549 table.remove(shape.vertices, idx)
550 if #shape.vertices < 3 then
551 shape.mode = 'deleted'
553 else
554 shape.mode = 'deleted'
558 drawing.points[i].deleted = true
560 local drawing,_,_,shape = Drawing.select_shape_at_mouse(State)
561 if drawing then
562 shape.mode = 'deleted'
564 elseif chord == 'C-h' and not App.mouse_down(1) then
565 local drawing = Drawing.select_drawing_at_mouse(State)
566 if drawing then
567 drawing.show_help = true
569 elseif chord == 'escape' and App.mouse_down(1) then
570 local _,drawing = Drawing.current_drawing(State)
571 drawing.pending = {}
575 function Drawing.complete_rectangle(firstx,firsty, secondx,secondy, x,y)
576 if firstx == secondx then
577 return x,secondy, x,firsty
579 if firsty == secondy then
580 return secondx,y, firstx,y
582 local first_slope = (secondy-firsty)/(secondx-firstx)
583 -- slope of second edge:
584 -- -1/first_slope
585 -- equation of line containing the second edge:
586 -- y-secondy = -1/first_slope*(x-secondx)
587 -- => 1/first_slope*x + y + (- secondy - secondx/first_slope) = 0
588 -- now we want to find the point on this line that's closest to the mouse pointer.
589 -- https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Line_defined_by_an_equation
590 local a = 1/first_slope
591 local c = -secondy - secondx/first_slope
592 local thirdx = round(((x-a*y) - a*c) / (a*a + 1))
593 local thirdy = round((a*(-x + a*y) - c) / (a*a + 1))
594 -- slope of third edge = first_slope
595 -- equation of line containing third edge:
596 -- y - thirdy = first_slope*(x-thirdx)
597 -- => -first_slope*x + y + (-thirdy + thirdx*first_slope) = 0
598 -- now we want to find the point on this line that's closest to the first point
599 local a = -first_slope
600 local c = -thirdy + thirdx*first_slope
601 local fourthx = round(((firstx-a*firsty) - a*c) / (a*a + 1))
602 local fourthy = round((a*(-firstx + a*firsty) - c) / (a*a + 1))
603 return thirdx,thirdy, fourthx,fourthy
606 function Drawing.complete_square(firstx,firsty, secondx,secondy, x,y)
607 -- use x,y only to decide which side of the first edge to complete the square on
608 local deltax = secondx-firstx
609 local deltay = secondy-firsty
610 local thirdx = secondx+deltay
611 local thirdy = secondy-deltax
612 if not geom.same_side(firstx,firsty, secondx,secondy, thirdx,thirdy, x,y) then
613 deltax = -deltax
614 deltay = -deltay
615 thirdx = secondx+deltay
616 thirdy = secondy-deltax
618 local fourthx = firstx+deltay
619 local fourthy = firsty-deltax
620 return thirdx,thirdy, fourthx,fourthy
623 function Drawing.current_drawing(State)
624 local x, y = App.mouse_x(), App.mouse_y()
625 for drawing_index,drawing in ipairs(State.lines) do
626 if drawing.mode == 'drawing' then
627 local line_cache = State.line_cache[drawing_index]
628 if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
629 return drawing_index,drawing,line_cache
633 return nil
636 function Drawing.select_shape_at_mouse(State)
637 for drawing_index,drawing in ipairs(State.lines) do
638 if drawing.mode == 'drawing' then
639 local x, y = App.mouse_x(), App.mouse_y()
640 local line_cache = State.line_cache[drawing_index]
641 if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
642 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
643 for i,shape in ipairs(drawing.shapes) do
644 assert(shape)
645 if geom.on_shape(mx,my, drawing, shape) then
646 return drawing,line_cache,i,shape
654 function Drawing.select_point_at_mouse(State)
655 for drawing_index,drawing in ipairs(State.lines) do
656 if drawing.mode == 'drawing' then
657 local x, y = App.mouse_x(), App.mouse_y()
658 local line_cache = State.line_cache[drawing_index]
659 if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
660 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
661 for i,point in ipairs(drawing.points) do
662 assert(point)
663 if Drawing.near(point, mx,my, State.width) then
664 return drawing_index,drawing,line_cache,i,point
672 function Drawing.select_drawing_at_mouse(State)
673 for drawing_index,drawing in ipairs(State.lines) do
674 if drawing.mode == 'drawing' then
675 local x, y = App.mouse_x(), App.mouse_y()
676 local line_cache = State.line_cache[drawing_index]
677 if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
678 return drawing
684 function Drawing.contains_point(shape, p)
685 if shape.mode == 'freehand' then
686 -- not supported
687 elseif shape.mode == 'line' or shape.mode == 'manhattan' then
688 return shape.p1 == p or shape.p2 == p
689 elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
690 return table.find(shape.vertices, p)
691 elseif shape.mode == 'circle' then
692 return shape.center == p
693 elseif shape.mode == 'arc' then
694 return shape.center == p
695 -- ugh, how to support angles
696 elseif shape.mode == 'deleted' then
697 -- already done
698 else
699 print(shape.mode)
700 assert(false)
704 function Drawing.smoothen(shape)
705 assert(shape.mode == 'freehand')
706 for _=1,7 do
707 for i=2,#shape.points-1 do
708 local a = shape.points[i-1]
709 local b = shape.points[i]
710 local c = shape.points[i+1]
711 b.x = round((a.x + b.x + c.x)/3)
712 b.y = round((a.y + b.y + c.y)/3)
717 function round(num)
718 return math.floor(num+.5)
721 function Drawing.find_or_insert_point(points, x,y, width)
722 -- check if UI would snap the two points together
723 for i,point in ipairs(points) do
724 if Drawing.near(point, x,y, width) then
725 return i
728 table.insert(points, {x=x, y=y})
729 return #points
732 function Drawing.near(point, x,y, width)
733 local px,py = Drawing.pixels(x, width),Drawing.pixels(y, width)
734 local cx,cy = Drawing.pixels(point.x, width), Drawing.pixels(point.y, width)
735 return (cx-px)*(cx-px) + (cy-py)*(cy-py) < Same_point_distance*Same_point_distance
738 function Drawing.pixels(n, width) -- parts to pixels
739 return math.floor(n*width/256)
741 function Drawing.coord(n, width) -- pixels to parts
742 return math.floor(n*256/width)
745 function table.find(h, x)
746 for k,v in pairs(h) do
747 if v == x then
748 return k