1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Hyperlink_decoration_color
= {r
=0.4, g
=0.4, b
=1}
5 Stroke_color
= {r
=0, g
=0, b
=0}
6 Current_stroke_color
= {r
=0.7, g
=0.7, b
=0.7} -- in process of being drawn
7 Current_name_background_color
= {r
=1, g
=0, b
=0, a
=0.1} -- name currently being edited
8 Focus_stroke_color
= {r
=1, g
=0, b
=0} -- what mouse is hovering over
9 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9} -- selected text
10 Line_number_color
= {r
=0.6, g
=0.6, b
=0.6}
11 Icon_color
= {r
=0.7, g
=0.7, b
=0.7} -- color of current mode icon in drawings
12 Help_color
= {r
=0, g
=0.5, b
=0}
13 Help_background_color
= {r
=0, g
=0.5, b
=0, a
=0.1}
19 Drawing_padding_top
= 10
20 Drawing_padding_bottom
= 10
21 Drawing_padding_height
= Drawing_padding_top
+ Drawing_padding_bottom
23 Same_point_distance
= 4 -- pixel distance at which two points are considered the same
27 -- run in both tests and a real run
28 function edit
.initialize_state(top
, left
, right
, font_height
, line_height
) -- currently always draws to bottom of screen
30 -- a line is either text or a drawing
31 -- a text is a table with:
34 -- a drawing is a table with:
36 -- a (y) coord in pixels (updated while painting screen),
38 -- an array of points, and
40 -- a shape is a table containing:
42 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
43 -- an array vertices for mode 'polygon', 'rectangle', 'square'
44 -- p1, p2 for mode 'line'
45 -- center, radius for mode 'circle'
46 -- center, radius, start_angle, end_angle for mode 'arc'
47 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
48 -- The field names are carefully chosen so that switching modes in midstream
49 -- remembers previously entered points where that makes sense.
50 lines
= {{mode
='text', data
=''}}, -- array of lines
52 -- Lines can be too long to fit on screen, in which case they _wrap_ into
53 -- multiple _screen lines_.
55 -- rendering wrapped text lines needs some additional short-lived data per line:
56 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
57 -- starty, the y coord in pixels the line starts rendering from
58 -- fragments: snippets of the line guaranteed to not straddle screen lines
59 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
62 -- Given wrapping, any potential location for the text cursor can be described in two ways:
63 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
64 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
66 -- Most of the time we'll only persist positions in schema 1, translating to
67 -- schema 2 when that's convenient.
69 -- Make sure these coordinates are never aliased, so that changing one causes
70 -- action at a distance.
71 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
72 cursor1
= {line
=1, pos
=1}, -- position of cursor
73 screen_bottom1
= {line
=1, pos
=1}, -- position of start of screen line at bottom of screen
76 -- some extra state to compute selection between mouse press and release
79 mousepress_shift
= nil,
81 -- cursor coordinates in pixels
85 current_drawing_mode
= 'line',
86 previous_drawing_mode
= nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height
= font_height
,
89 line_height
= line_height
,
92 left
= math
.floor(left
), -- left margin for text; line numbers go to the left of this
93 right
= math
.floor(right
),
96 filename
= love
.filesystem
.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
105 search_backup
= nil, -- stuff to restore when cancelling search
108 end -- App.initialize_state
110 function edit
.check_locs(State
)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit
.invalid1(State
, State
.screen_top1
)
114 or edit
.invalid1(State
, State
.cursor1
)
115 or not edit
.cursor_on_text(State
)
116 or not Text
.le1(State
.screen_top1
, State
.cursor1
) then
117 State
.screen_top1
= {line
=1, pos
=1}
118 edit
.put_cursor_on_next_text_line(State
)
122 function edit
.invalid1(State
, loc1
)
123 if loc1
.line
> #State
.lines
then return true end
124 local l
= State
.lines
[loc1
.line
]
125 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
126 return loc1
.pos
> #State
.lines
[loc1
.line
].data
129 function edit
.cursor_on_text(State
)
130 return State
.cursor1
.line
<= #State
.lines
131 and State
.lines
[State
.cursor1
.line
].mode
== 'text'
134 function edit
.put_cursor_on_next_text_line(State
)
136 if State
.cursor1
.line
>= #State
.lines
then
139 if State
.lines
[State
.cursor1
.line
].mode
== 'text' then
142 State
.cursor1
.line
= State
.cursor1
.line
+1
143 State
.cursor1
.pos
= 1
147 function edit
.draw(State
, hide_cursor
, show_line_numbers
)
148 State
.button_handlers
= {}
149 App
.color(Text_color
)
150 if #State
.lines
~= #State
.line_cache
then
151 print(('line_cache is out of date; %d when it should be %d'):format(#State
.line_cache
, #State
.lines
))
154 if not Text
.le1(State
.screen_top1
, State
.cursor1
) then
155 print(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
)
161 local screen_bottom1
= {line
=nil, pos
=nil}
163 for line_index
= State
.screen_top1
.line
,#State
.lines
do
164 local line
= State
.lines
[line_index
]
165 --? print('draw:', y, line_index, line)
166 if y
+ State
.line_height
> App
.screen
.height
then break end
167 screen_bottom1
.line
= line_index
168 if line
.mode
== 'text' then
169 --? print('text.draw', y, line_index)
171 if line_index
== State
.screen_top1
.line
then
172 startpos
= State
.screen_top1
.pos
174 if line
.data
== '' then
175 -- button to insert new drawing
176 local buttonx
= State
.left
-Margin_left
+4
177 if show_line_numbers
then
178 buttonx
= 4 -- HACK: position draw buttons at a fixed x on screen
180 button(State
, 'draw', {x
=buttonx
, y
=y
+4, w
=12,h
=12, color
={1,1,0},
181 icon
= icon
.insert_drawing
,
182 onpress1
= function()
183 Drawing
.before
= snapshot(State
, line_index
-1, line_index
)
184 table.insert(State
.lines
, line_index
, {mode
='drawing', y
=y
, h
=256/2, points
={}, shapes
={}, pending
={}})
185 table.insert(State
.line_cache
, line_index
, {})
186 if State
.cursor1
.line
>= line_index
then
187 State
.cursor1
.line
= State
.cursor1
.line
+1
190 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, line_index
-1, line_index
+1)})
194 y
, screen_bottom1
.pos
= Text
.draw(State
, line_index
, y
, startpos
, hide_cursor
, show_line_numbers
)
196 elseif line
.mode
== 'drawing' then
197 y
= y
+Drawing_padding_top
198 Drawing
.draw(State
, line_index
, y
)
199 y
= y
+ Drawing
.pixels(line
.h
, State
.width
) + Drawing_padding_bottom
205 State
.screen_bottom1
= screen_bottom1
206 if State
.search_term
then
207 Text
.draw_search_bar(State
)
211 function edit
.update(State
, dt
)
212 Drawing
.update(State
, dt
)
213 if State
.next_save
and State
.next_save
< Current_time
then
215 State
.next_save
= nil
219 function schedule_save(State
)
220 if State
.next_save
== nil then
221 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
225 function edit
.quit(State
)
226 -- make sure to save before quitting
227 if State
.next_save
then
229 -- give some time for the OS to flush everything to disk
230 love
.timer
.sleep(0.1)
234 function edit
.mouse_press(State
, x
,y
, mouse_button
)
235 if State
.search_term
then return end
236 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
237 if mouse_press_consumed_by_any_button_handler(State
, x
,y
, mouse_button
) then
238 -- press on a button and it returned 'true' to short-circuit
242 if y
< State
.top
then
243 State
.old_cursor1
= State
.cursor1
244 State
.old_selection1
= State
.selection1
245 State
.mousepress_shift
= App
.shift_down()
247 line
=State
.screen_top1
.line
,
248 pos
=State
.screen_top1
.pos
,
253 for line_index
,line
in ipairs(State
.lines
) do
254 if line
.mode
== 'text' then
255 if Text
.in_line(State
, line_index
, x
,y
) then
256 -- delicate dance between cursor, selection and old cursor/selection
258 -- regular press+release: sets cursor, clears selection
259 -- shift press+release:
260 -- sets selection to old cursor if not set otherwise leaves it untouched
262 -- press and hold to start a selection: sets selection on press, cursor on release
263 -- press and hold, then press shift: ignore shift
264 -- i.e. mouse_release should never look at shift state
265 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
266 State
.old_cursor1
= State
.cursor1
267 State
.old_selection1
= State
.selection1
268 State
.mousepress_shift
= App
.shift_down()
271 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
275 elseif line
.mode
== 'drawing' then
276 local line_cache
= State
.line_cache
[line_index
]
277 if Drawing
.in_drawing(line
, line_cache
, x
, y
, State
.left
,State
.right
) then
278 State
.lines
.current_drawing_index
= line_index
279 State
.lines
.current_drawing
= line
280 Drawing
.before
= snapshot(State
, line_index
)
281 Drawing
.mouse_press(State
, line_index
, x
,y
, mouse_button
)
287 -- still here? click is below all screen lines
288 State
.old_cursor1
= State
.cursor1
289 State
.old_selection1
= State
.selection1
290 State
.mousepress_shift
= App
.shift_down()
292 line
=State
.screen_bottom1
.line
,
293 pos
=Text
.pos_at_end_of_screen_line(State
, State
.screen_bottom1
),
297 function edit
.mouse_release(State
, x
,y
, mouse_button
)
298 if State
.search_term
then return end
299 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
300 if State
.lines
.current_drawing
then
301 Drawing
.mouse_release(State
, x
,y
, mouse_button
)
303 if Drawing
.before
then
304 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
308 --? print_and_log('edit.mouse_release: no current drawing')
309 for line_index
,line
in ipairs(State
.lines
) do
310 if line
.mode
== 'text' then
311 if Text
.in_line(State
, line_index
, x
,y
) then
312 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
315 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
317 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
318 if State
.mousepress_shift
then
319 if State
.old_selection1
.line
== nil then
320 State
.selection1
= State
.old_cursor1
322 State
.selection1
= State
.old_selection1
325 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
326 if eq(State
.cursor1
, State
.selection1
) then
327 State
.selection1
= {}
333 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
337 function edit
.mouse_wheel_move(State
, dx
,dy
)
339 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
340 edit
.put_cursor_on_next_text_line(State
)
341 for i
=1,math
.floor(dy
) do
345 State
.cursor1
= {line
=State
.screen_bottom1
.line
, pos
=State
.screen_bottom1
.pos
}
346 edit
.put_cursor_on_next_text_line(State
)
347 for i
=1,math
.floor(-dy
) do
353 function edit
.text_input(State
, t
)
354 --? print('text input', t)
355 if State
.search_term
then
356 State
.search_term
= State
.search_term
..t
357 Text
.search_next(State
)
358 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
359 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
360 local drawing
= State
.lines
.current_drawing
361 local p
= drawing
.points
[drawing
.pending
.target_point
]
363 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
365 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
366 if drawing_index
== nil then
367 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
368 Text
.text_input(State
, t
)
374 function edit
.keychord_press(State
, chord
, key
)
375 if State
.selection1
.line
and
376 not State
.lines
.current_drawing
and
377 -- printable character created using shift key => delete selection
378 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
379 (not App
.shift_down() or utf8
.len(key
) == 1) and
380 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and chord
~= 'delete' and chord
~= 'C-z' and chord
~= 'C-y' and not App
.is_cursor_movement(chord
) then
381 Text
.delete_selection(State
, State
.left
, State
.right
)
383 if State
.search_term
then
384 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
385 if chord
== 'escape' then
386 State
.search_term
= nil
387 State
.cursor1
= State
.search_backup
.cursor
388 State
.screen_top1
= State
.search_backup
.screen_top
389 State
.search_backup
= nil
390 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
391 elseif chord
== 'return' then
392 State
.search_term
= nil
393 State
.search_backup
= nil
394 elseif chord
== 'backspace' then
395 local len
= utf8
.len(State
.search_term
)
396 local byte_offset
= Text
.offset(State
.search_term
, len
)
397 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
398 elseif chord
== 'down' then
399 State
.cursor1
.pos
= State
.cursor1
.pos
+1
400 Text
.search_next(State
)
401 elseif chord
== 'up' then
402 Text
.search_previous(State
)
405 elseif chord
== 'C-f' then
406 State
.search_term
= ''
407 State
.search_backup
= {
408 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
409 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
412 elseif chord
== 'C-=' then
413 edit
.update_font_settings(State
, State
.font_height
+2)
414 Text
.redraw_all(State
)
415 elseif chord
== 'C--' then
416 if State
.font_height
> 2 then
417 edit
.update_font_settings(State
, State
.font_height
-2)
418 Text
.redraw_all(State
)
420 elseif chord
== 'C-0' then
421 edit
.update_font_settings(State
, 20)
422 Text
.redraw_all(State
)
424 elseif chord
== 'C-z' then
425 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
426 local event
= undo_event(State
)
428 local src
= event
.before
429 State
.screen_top1
= deepcopy(src
.screen_top
)
430 State
.cursor1
= deepcopy(src
.cursor
)
431 State
.selection1
= deepcopy(src
.selection
)
432 patch(State
.lines
, event
.after
, event
.before
)
433 patch_placeholders(State
.line_cache
, event
.after
, event
.before
)
434 -- invalidate various cached bits of lines
435 State
.lines
.current_drawing
= nil
436 -- if we're scrolling, reclaim all fragments to avoid memory leaks
437 Text
.redraw_all(State
)
440 elseif chord
== 'C-y' then
441 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
442 local event
= redo_event(State
)
444 local src
= event
.after
445 State
.screen_top1
= deepcopy(src
.screen_top
)
446 State
.cursor1
= deepcopy(src
.cursor
)
447 State
.selection1
= deepcopy(src
.selection
)
448 patch(State
.lines
, event
.before
, event
.after
)
449 -- invalidate various cached bits of lines
450 State
.lines
.current_drawing
= nil
451 -- if we're scrolling, reclaim all fragments to avoid memory leaks
452 Text
.redraw_all(State
)
456 elseif chord
== 'C-a' then
457 State
.selection1
= {line
=1, pos
=1}
458 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
459 elseif chord
== 'C-c' then
460 local s
= Text
.selection(State
)
464 elseif chord
== 'C-x' then
465 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
466 local s
= Text
.cut_selection(State
, State
.left
, State
.right
)
471 elseif chord
== 'C-v' then
472 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
473 -- We don't have a good sense of when to scroll, so we'll be conservative
474 -- and sometimes scroll when we didn't quite need to.
475 local before_line
= State
.cursor1
.line
476 local before
= snapshot(State
, before_line
)
477 local clipboard_data
= App
.get_clipboard()
478 for _
,code
in utf8
.codes(clipboard_data
) do
479 local c
= utf8
.char(code
)
481 Text
.insert_return(State
)
483 Text
.insert_at_cursor(State
, c
)
486 if Text
.cursor_out_of_screen(State
) then
487 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
490 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
491 -- dispatch to drawing or text
492 elseif App
.mouse_down(1) or chord
:sub(1,2) == 'C-' then
493 -- DON'T reset line_cache.starty here
494 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
495 if drawing_index
then
496 local before
= snapshot(State
, drawing_index
)
497 Drawing
.keychord_press(State
, chord
)
498 record_undo_event(State
, {before
=before
, after
=snapshot(State
, drawing_index
)})
501 elseif chord
== 'escape' and not App
.mouse_down(1) then
502 for _
,line
in ipairs(State
.lines
) do
503 if line
.mode
== 'drawing' then
504 line
.show_help
= false
507 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
508 if chord
== 'return' then
509 State
.current_drawing_mode
= State
.previous_drawing_mode
510 State
.previous_drawing_mode
= nil
512 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
513 local drawing
= State
.lines
.current_drawing
514 local p
= drawing
.points
[drawing
.pending
.target_point
]
515 if chord
== 'escape' then
517 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
518 elseif chord
== 'backspace' then
519 local len
= utf8
.len(p
.name
)
521 local byte_offset
= Text
.offset(p
.name
, len
-1)
522 if len
== 1 then byte_offset
= 0 end
523 p
.name
= string.sub(p
.name
, 1, byte_offset
)
524 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
530 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
531 Text
.keychord_press(State
, chord
)
535 function edit
.key_release(State
, key
, scancode
)
538 function edit
.update_font_settings(State
, font_height
)
539 State
.font_height
= font_height
540 love
.graphics
.setFont(love
.graphics
.newFont(State
.font_height
))
541 State
.line_height
= math
.floor(font_height
*1.3)
544 --== some methods for tests
546 -- Insulate tests from some key globals so I don't have to change the vast
547 -- majority of tests when they're modified for the real app.
548 Test_margin_left
= 25
549 Test_margin_right
= 0
551 function edit
.initialize_test_state()
552 -- if you change these values, tests will start failing
553 return edit
.initialize_state(
556 App
.screen
.width
- Test_margin_right
,
557 14, -- font height assuming default LÖVE font
561 -- all text_input events are also keypresses
562 -- TODO: handle chords of multiple keys
563 function edit
.run_after_text_input(State
, t
)
564 edit
.keychord_press(State
, t
)
565 edit
.text_input(State
, t
)
566 edit
.key_release(State
, t
)
567 App
.screen
.contents
= {}
568 edit
.update(State
, 0)
572 -- not all keys are text_input
573 function edit
.run_after_keychord(State
, chord
)
574 edit
.keychord_press(State
, chord
)
575 edit
.key_release(State
, chord
)
576 App
.screen
.contents
= {}
577 edit
.update(State
, 0)
581 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
582 App
.fake_mouse_press(x
,y
, mouse_button
)
583 edit
.mouse_press(State
, x
,y
, mouse_button
)
584 App
.fake_mouse_release(x
,y
, mouse_button
)
585 edit
.mouse_release(State
, x
,y
, mouse_button
)
586 App
.screen
.contents
= {}
587 edit
.update(State
, 0)
591 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
592 App
.fake_mouse_press(x
,y
, mouse_button
)
593 edit
.mouse_press(State
, x
,y
, mouse_button
)
594 App
.screen
.contents
= {}
595 edit
.update(State
, 0)
599 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
600 App
.fake_mouse_release(x
,y
, mouse_button
)
601 edit
.mouse_release(State
, x
,y
, mouse_button
)
602 App
.screen
.contents
= {}
603 edit
.update(State
, 0)