simplify saving settings
[view.love.git] / drawing.lua
blob5af25fbdb0e3be7c4fc8d6c8884ea1b19f291d89
1 -- primitives for editing drawings
2 Drawing = {}
3 require 'drawing_tests'
5 -- All drawings span 100% of some conceptual 'page width' and divide it up
6 -- into 256 parts.
7 function Drawing.draw(State, line_index, y)
8 local line = State.lines[line_index]
9 local line_cache = State.line_cache[line_index]
10 line_cache.starty = y
11 local pmx,pmy = App.mouse_x(), App.mouse_y()
12 if pmx < State.right and pmy > line_cache.starty and pmy < line_cache.starty+Drawing.pixels(line.h, State.width) then
13 App.color(Icon_color)
14 love.graphics.rectangle('line', State.left,line_cache.starty, State.width,Drawing.pixels(line.h, State.width))
15 if icon[State.current_drawing_mode] then
16 icon[State.current_drawing_mode](State.right-22, line_cache.starty+4)
17 else
18 icon[State.previous_drawing_mode](State.right-22, line_cache.starty+4)
19 end
21 if App.mouse_down(1) and love.keyboard.isDown('h') then
22 draw_help_with_mouse_pressed(State, line_index)
23 return
24 end
25 end
27 if line.show_help then
28 draw_help_without_mouse_pressed(State, line_index)
29 return
30 end
32 local mx = Drawing.coord(pmx-State.left, State.width)
33 local my = Drawing.coord(pmy-line_cache.starty, State.width)
35 for _,shape in ipairs(line.shapes) do
36 assert(shape)
37 if geom.on_shape(mx,my, line, shape) then
38 App.color(Focus_stroke_color)
39 else
40 App.color(Stroke_color)
41 end
42 Drawing.draw_shape(line, shape, line_cache.starty, State.left,State.right)
43 end
45 local function px(x) return Drawing.pixels(x, State.width)+State.left end
46 local function py(y) return Drawing.pixels(y, State.width)+line_cache.starty end
47 for i,p in ipairs(line.points) do
48 if p.deleted == nil then
49 if Drawing.near(p, mx,my, State.width) then
50 App.color(Focus_stroke_color)
51 love.graphics.circle('line', px(p.x),py(p.y), Same_point_distance)
52 else
53 App.color(Stroke_color)
54 love.graphics.circle('fill', px(p.x),py(p.y), 2)
55 end
56 if p.name then
57 -- TODO: clip
58 local x,y = px(p.x)+5, py(p.y)+5
59 love.graphics.print(p.name, x,y)
60 if State.current_drawing_mode == 'name' and i == line.pending.target_point then
61 -- create a faint red box for the name
62 App.color(Current_name_background_color)
63 local name_width
64 if p.name == '' then
65 name_width = App.width('m')
66 else
67 name_width = App.width(p.name)
68 end
69 love.graphics.rectangle('fill', x,y, name_width, State.line_height)
70 end
71 end
72 end
73 end
74 App.color(Current_stroke_color)
75 Drawing.draw_pending_shape(line, line_cache.starty, State.left,State.right)
76 end
78 function Drawing.draw_shape(drawing, shape, top, left,right)
79 local width = right-left
80 local function px(x) return Drawing.pixels(x, width)+left end
81 local function py(y) return Drawing.pixels(y, width)+top end
82 if shape.mode == 'freehand' then
83 local prev = nil
84 for _,point in ipairs(shape.points) do
85 if prev then
86 love.graphics.line(px(prev.x),py(prev.y), px(point.x),py(point.y))
87 end
88 prev = point
89 end
90 elseif shape.mode == 'line' or shape.mode == 'manhattan' then
91 local p1 = drawing.points[shape.p1]
92 local p2 = drawing.points[shape.p2]
93 love.graphics.line(px(p1.x),py(p1.y), px(p2.x),py(p2.y))
94 elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
95 local prev = nil
96 for _,point in ipairs(shape.vertices) do
97 local curr = drawing.points[point]
98 if prev then
99 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
101 prev = curr
103 -- close the loop
104 local curr = drawing.points[shape.vertices[1]]
105 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
106 elseif shape.mode == 'circle' then
107 -- TODO: clip
108 local center = drawing.points[shape.center]
109 love.graphics.circle('line', px(center.x),py(center.y), Drawing.pixels(shape.radius, width))
110 elseif shape.mode == 'arc' then
111 local center = drawing.points[shape.center]
112 love.graphics.arc('line', 'open', px(center.x),py(center.y), Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
113 elseif shape.mode == 'deleted' then
114 -- ignore
115 else
116 print(shape.mode)
117 assert(false)
121 function Drawing.draw_pending_shape(drawing, top, left,right)
122 local width = right-left
123 local pmx,pmy = App.mouse_x(), App.mouse_y()
124 local function px(x) return Drawing.pixels(x, width)+left end
125 local function py(y) return Drawing.pixels(y, width)+top end
126 local mx = Drawing.coord(pmx-left, width)
127 local my = Drawing.coord(pmy-top, width)
128 -- recreate pixels from coords to precisely mimic how the drawing will look
129 -- after mouse_release
130 pmx,pmy = px(mx), py(my)
131 local shape = drawing.pending
132 if shape.mode == nil then
133 -- nothing pending
134 elseif shape.mode == 'freehand' then
135 local shape_copy = deepcopy(shape)
136 Drawing.smoothen(shape_copy)
137 Drawing.draw_shape(drawing, shape_copy, top, left,right)
138 elseif shape.mode == 'line' then
139 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
140 return
142 local p1 = drawing.points[shape.p1]
143 love.graphics.line(px(p1.x),py(p1.y), pmx,pmy)
144 elseif shape.mode == 'manhattan' then
145 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
146 return
148 local p1 = drawing.points[shape.p1]
149 if math.abs(mx-p1.x) > math.abs(my-p1.y) then
150 love.graphics.line(px(p1.x),py(p1.y), pmx, py(p1.y))
151 else
152 love.graphics.line(px(p1.x),py(p1.y), px(p1.x),pmy)
154 elseif shape.mode == 'polygon' then
155 -- don't close the loop on a pending polygon
156 local prev = nil
157 for _,point in ipairs(shape.vertices) do
158 local curr = drawing.points[point]
159 if prev then
160 love.graphics.line(px(prev.x),py(prev.y), px(curr.x),py(curr.y))
162 prev = curr
164 love.graphics.line(px(prev.x),py(prev.y), pmx,pmy)
165 elseif shape.mode == 'rectangle' then
166 local first = drawing.points[shape.vertices[1]]
167 if #shape.vertices == 1 then
168 love.graphics.line(px(first.x),py(first.y), pmx,pmy)
169 return
171 local second = drawing.points[shape.vertices[2]]
172 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
173 love.graphics.line(px(first.x),py(first.y), px(second.x),py(second.y))
174 love.graphics.line(px(second.x),py(second.y), px(thirdx),py(thirdy))
175 love.graphics.line(px(thirdx),py(thirdy), px(fourthx),py(fourthy))
176 love.graphics.line(px(fourthx),py(fourthy), px(first.x),py(first.y))
177 elseif shape.mode == 'square' then
178 local first = drawing.points[shape.vertices[1]]
179 if #shape.vertices == 1 then
180 love.graphics.line(px(first.x),py(first.y), pmx,pmy)
181 return
183 local second = drawing.points[shape.vertices[2]]
184 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
185 love.graphics.line(px(first.x),py(first.y), px(second.x),py(second.y))
186 love.graphics.line(px(second.x),py(second.y), px(thirdx),py(thirdy))
187 love.graphics.line(px(thirdx),py(thirdy), px(fourthx),py(fourthy))
188 love.graphics.line(px(fourthx),py(fourthy), px(first.x),py(first.y))
189 elseif shape.mode == 'circle' then
190 local center = drawing.points[shape.center]
191 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
192 return
194 local cx,cy = px(center.x), py(center.y)
195 love.graphics.circle('line', cx,cy, geom.dist(cx,cy, App.mouse_x(),App.mouse_y()))
196 elseif shape.mode == 'arc' then
197 local center = drawing.points[shape.center]
198 if mx < 0 or mx >= 256 or my < 0 or my >= drawing.h then
199 return
201 shape.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, shape.end_angle)
202 local cx,cy = px(center.x), py(center.y)
203 love.graphics.arc('line', 'open', cx,cy, Drawing.pixels(shape.radius, width), shape.start_angle, shape.end_angle, 360)
204 elseif shape.mode == 'move' then
205 -- nothing pending; changes are immediately committed
206 elseif shape.mode == 'name' then
207 -- nothing pending; changes are immediately committed
208 else
209 print(shape.mode)
210 assert(false)
214 function Drawing.in_drawing(drawing, line_cache, x,y, left,right)
215 if line_cache.starty == nil then return false end -- outside current page
216 local width = right-left
217 return y >= line_cache.starty and y < line_cache.starty + Drawing.pixels(drawing.h, width) and x >= left and x < right
220 function Drawing.mouse_press(State, drawing_index, x,y, mouse_button)
221 local drawing = State.lines[drawing_index]
222 local line_cache = State.line_cache[drawing_index]
223 local cx = Drawing.coord(x-State.left, State.width)
224 local cy = Drawing.coord(y-line_cache.starty, State.width)
225 if State.current_drawing_mode == 'freehand' then
226 drawing.pending = {mode=State.current_drawing_mode, points={{x=cx, y=cy}}}
227 elseif State.current_drawing_mode == 'line' or State.current_drawing_mode == 'manhattan' then
228 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
229 drawing.pending = {mode=State.current_drawing_mode, p1=j}
230 elseif State.current_drawing_mode == 'polygon' or State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square' then
231 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
232 drawing.pending = {mode=State.current_drawing_mode, vertices={j}}
233 elseif State.current_drawing_mode == 'circle' then
234 local j = Drawing.find_or_insert_point(drawing.points, cx, cy, State.width)
235 drawing.pending = {mode=State.current_drawing_mode, center=j}
236 elseif State.current_drawing_mode == 'move' then
237 -- all the action is in mouse_release
238 elseif State.current_drawing_mode == 'name' then
239 -- nothing
240 else
241 print(State.current_drawing_mode)
242 assert(false)
246 -- a couple of operations on drawings need to constantly check the state of the mouse
247 function Drawing.update(State)
248 if State.lines.current_drawing == nil then return end
249 local drawing = State.lines.current_drawing
250 local line_cache = State.line_cache[State.lines.current_drawing_index]
251 assert(drawing.mode == 'drawing')
252 local pmx, pmy = App.mouse_x(), App.mouse_y()
253 local mx = Drawing.coord(pmx-State.left, State.width)
254 local my = Drawing.coord(pmy-line_cache.starty, State.width)
255 if App.mouse_down(1) then
256 if Drawing.in_drawing(drawing, line_cache, pmx,pmy, State.left,State.right) then
257 if drawing.pending.mode == 'freehand' then
258 table.insert(drawing.pending.points, {x=mx, y=my})
259 elseif drawing.pending.mode == 'move' then
260 drawing.pending.target_point.x = mx
261 drawing.pending.target_point.y = my
262 Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
265 elseif State.current_drawing_mode == 'move' then
266 if Drawing.in_drawing(drawing, line_cache, pmx, pmy, State.left,State.right) then
267 drawing.pending.target_point.x = mx
268 drawing.pending.target_point.y = my
269 Drawing.relax_constraints(drawing, drawing.pending.target_point_index)
271 else
272 -- do nothing
276 function Drawing.relax_constraints(drawing, p)
277 for _,shape in ipairs(drawing.shapes) do
278 if shape.mode == 'manhattan' then
279 if shape.p1 == p then
280 shape.mode = 'line'
281 elseif shape.p2 == p then
282 shape.mode = 'line'
284 elseif shape.mode == 'rectangle' or shape.mode == 'square' then
285 for _,v in ipairs(shape.vertices) do
286 if v == p then
287 shape.mode = 'polygon'
294 function Drawing.mouse_release(State, x,y, mouse_button)
295 if State.current_drawing_mode == 'move' then
296 State.current_drawing_mode = State.previous_drawing_mode
297 State.previous_drawing_mode = nil
298 if State.lines.current_drawing then
299 State.lines.current_drawing.pending = {}
300 State.lines.current_drawing = nil
302 elseif State.lines.current_drawing then
303 local drawing = State.lines.current_drawing
304 local line_cache = State.line_cache[State.lines.current_drawing_index]
305 if drawing.pending then
306 if drawing.pending.mode == nil then
307 -- nothing pending
308 elseif drawing.pending.mode == 'freehand' then
309 -- the last point added during update is good enough
310 Drawing.smoothen(drawing.pending)
311 table.insert(drawing.shapes, drawing.pending)
312 elseif drawing.pending.mode == 'line' then
313 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
314 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
315 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
316 table.insert(drawing.shapes, drawing.pending)
318 elseif drawing.pending.mode == 'manhattan' then
319 local p1 = drawing.points[drawing.pending.p1]
320 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
321 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
322 if math.abs(mx-p1.x) > math.abs(my-p1.y) then
323 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, mx, p1.y, State.width)
324 else
325 drawing.pending.p2 = Drawing.find_or_insert_point(drawing.points, p1.x, my, State.width)
327 local p2 = drawing.points[drawing.pending.p2]
328 App.mouse_move(State.left+Drawing.pixels(p2.x, State.width), line_cache.starty+Drawing.pixels(p2.y, State.width))
329 table.insert(drawing.shapes, drawing.pending)
331 elseif drawing.pending.mode == 'polygon' then
332 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
333 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
334 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, mx,my, State.width))
335 table.insert(drawing.shapes, drawing.pending)
337 elseif drawing.pending.mode == 'rectangle' then
338 assert(#drawing.pending.vertices <= 2)
339 if #drawing.pending.vertices == 2 then
340 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
341 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
342 local first = drawing.points[drawing.pending.vertices[1]]
343 local second = drawing.points[drawing.pending.vertices[2]]
344 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_rectangle(first.x,first.y, second.x,second.y, mx,my)
345 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
346 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
347 table.insert(drawing.shapes, drawing.pending)
349 else
350 -- too few points; draw nothing
352 elseif drawing.pending.mode == 'square' then
353 assert(#drawing.pending.vertices <= 2)
354 if #drawing.pending.vertices == 2 then
355 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
356 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
357 local first = drawing.points[drawing.pending.vertices[1]]
358 local second = drawing.points[drawing.pending.vertices[2]]
359 local thirdx,thirdy, fourthx,fourthy = Drawing.complete_square(first.x,first.y, second.x,second.y, mx,my)
360 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, thirdx,thirdy, State.width))
361 table.insert(drawing.pending.vertices, Drawing.find_or_insert_point(drawing.points, fourthx,fourthy, State.width))
362 table.insert(drawing.shapes, drawing.pending)
365 elseif drawing.pending.mode == 'circle' then
366 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
367 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
368 local center = drawing.points[drawing.pending.center]
369 drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my))
370 table.insert(drawing.shapes, drawing.pending)
372 elseif drawing.pending.mode == 'arc' then
373 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
374 if mx >= 0 and mx < 256 and my >= 0 and my < drawing.h then
375 local center = drawing.points[drawing.pending.center]
376 drawing.pending.end_angle = geom.angle_with_hint(center.x,center.y, mx,my, drawing.pending.end_angle)
377 table.insert(drawing.shapes, drawing.pending)
379 elseif drawing.pending.mode == 'name' then
380 -- drop it
381 else
382 print(drawing.pending.mode)
383 assert(false)
385 State.lines.current_drawing.pending = {}
386 State.lines.current_drawing = nil
391 function Drawing.keychord_press(State, chord)
392 if chord == 'C-p' and not App.mouse_down(1) then
393 State.current_drawing_mode = 'freehand'
394 elseif App.mouse_down(1) and chord == 'l' then
395 State.current_drawing_mode = 'line'
396 local _,drawing = Drawing.current_drawing(State)
397 if drawing.pending.mode == 'freehand' then
398 drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
399 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
400 drawing.pending.p1 = drawing.pending.vertices[1]
401 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
402 drawing.pending.p1 = drawing.pending.center
404 drawing.pending.mode = 'line'
405 elseif chord == 'C-l' and not App.mouse_down(1) then
406 State.current_drawing_mode = 'line'
407 elseif App.mouse_down(1) and chord == 'm' then
408 State.current_drawing_mode = 'manhattan'
409 local drawing = Drawing.select_drawing_at_mouse(State)
410 if drawing.pending.mode == 'freehand' then
411 drawing.pending.p1 = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
412 elseif drawing.pending.mode == 'line' then
413 -- do nothing
414 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
415 drawing.pending.p1 = drawing.pending.vertices[1]
416 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
417 drawing.pending.p1 = drawing.pending.center
419 drawing.pending.mode = 'manhattan'
420 elseif chord == 'C-m' and not App.mouse_down(1) then
421 State.current_drawing_mode = 'manhattan'
422 elseif chord == 'C-g' and not App.mouse_down(1) then
423 State.current_drawing_mode = 'polygon'
424 elseif App.mouse_down(1) and chord == 'g' then
425 State.current_drawing_mode = 'polygon'
426 local _,drawing = Drawing.current_drawing(State)
427 if drawing.pending.mode == 'freehand' then
428 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
429 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
430 if drawing.pending.vertices == nil then
431 drawing.pending.vertices = {drawing.pending.p1}
433 elseif drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
434 -- reuse existing vertices
435 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
436 drawing.pending.vertices = {drawing.pending.center}
438 drawing.pending.mode = 'polygon'
439 elseif chord == 'C-r' and not App.mouse_down(1) then
440 State.current_drawing_mode = 'rectangle'
441 elseif App.mouse_down(1) and chord == 'r' then
442 State.current_drawing_mode = 'rectangle'
443 local _,drawing = Drawing.current_drawing(State)
444 if drawing.pending.mode == 'freehand' then
445 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
446 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
447 if drawing.pending.vertices == nil then
448 drawing.pending.vertices = {drawing.pending.p1}
450 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'square' then
451 -- reuse existing (1-2) vertices
452 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
453 drawing.pending.vertices = {drawing.pending.center}
455 drawing.pending.mode = 'rectangle'
456 elseif chord == 'C-s' and not App.mouse_down(1) then
457 State.current_drawing_mode = 'square'
458 elseif App.mouse_down(1) and chord == 's' then
459 State.current_drawing_mode = 'square'
460 local _,drawing = Drawing.current_drawing(State)
461 if drawing.pending.mode == 'freehand' then
462 drawing.pending.vertices = {Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)}
463 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
464 if drawing.pending.vertices == nil then
465 drawing.pending.vertices = {drawing.pending.p1}
467 elseif drawing.pending.mode == 'polygon' then
468 while #drawing.pending.vertices > 2 do
469 table.remove(drawing.pending.vertices)
471 elseif drawing.pending.mode == 'rectangle' then
472 -- reuse existing (1-2) vertices
473 elseif drawing.pending.mode == 'circle' or drawing.pending.mode == 'arc' then
474 drawing.pending.vertices = {drawing.pending.center}
476 drawing.pending.mode = 'square'
477 elseif App.mouse_down(1) and chord == 'p' and State.current_drawing_mode == 'polygon' then
478 local _,drawing,line_cache = Drawing.current_drawing(State)
479 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
480 local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
481 table.insert(drawing.pending.vertices, j)
482 elseif App.mouse_down(1) and chord == 'p' and (State.current_drawing_mode == 'rectangle' or State.current_drawing_mode == 'square') then
483 local _,drawing,line_cache = Drawing.current_drawing(State)
484 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
485 local j = Drawing.find_or_insert_point(drawing.points, mx,my, State.width)
486 while #drawing.pending.vertices >= 2 do
487 table.remove(drawing.pending.vertices)
489 table.insert(drawing.pending.vertices, j)
490 elseif chord == 'C-o' and not App.mouse_down(1) then
491 State.current_drawing_mode = 'circle'
492 elseif App.mouse_down(1) and chord == 'a' and State.current_drawing_mode == 'circle' then
493 local _,drawing,line_cache = Drawing.current_drawing(State)
494 drawing.pending.mode = 'arc'
495 local mx,my = Drawing.coord(App.mouse_x()-State.left, State.width), Drawing.coord(App.mouse_y()-line_cache.starty, State.width)
496 local center = drawing.points[drawing.pending.center]
497 drawing.pending.radius = round(geom.dist(center.x,center.y, mx,my))
498 drawing.pending.start_angle = geom.angle(center.x,center.y, mx,my)
499 elseif App.mouse_down(1) and chord == 'o' then
500 State.current_drawing_mode = 'circle'
501 local _,drawing = Drawing.current_drawing(State)
502 if drawing.pending.mode == 'freehand' then
503 drawing.pending.center = Drawing.find_or_insert_point(drawing.points, drawing.pending.points[1].x, drawing.pending.points[1].y, State.width)
504 elseif drawing.pending.mode == 'line' or drawing.pending.mode == 'manhattan' then
505 drawing.pending.center = drawing.pending.p1
506 elseif drawing.pending.mode == 'polygon' or drawing.pending.mode == 'rectangle' or drawing.pending.mode == 'square' then
507 drawing.pending.center = drawing.pending.vertices[1]
509 drawing.pending.mode = 'circle'
510 elseif chord == 'C-u' and not App.mouse_down(1) then
511 local drawing_index,drawing,line_cache,i,p = Drawing.select_point_at_mouse(State)
512 if drawing then
513 if State.previous_drawing_mode == nil then
514 State.previous_drawing_mode = State.current_drawing_mode
516 State.current_drawing_mode = 'move'
517 drawing.pending = {mode=State.current_drawing_mode, target_point=p, target_point_index=i}
518 State.lines.current_drawing_index = drawing_index
519 State.lines.current_drawing = drawing
521 elseif chord == 'C-n' and not App.mouse_down(1) then
522 local drawing_index,drawing,line_cache,point_index,p = Drawing.select_point_at_mouse(State)
523 if drawing then
524 if State.previous_drawing_mode == nil then
525 -- don't clobber
526 State.previous_drawing_mode = State.current_drawing_mode
528 State.current_drawing_mode = 'name'
529 p.name = ''
530 drawing.pending = {mode=State.current_drawing_mode, target_point=point_index}
531 State.lines.current_drawing_index = drawing_index
532 State.lines.current_drawing = drawing
534 elseif chord == 'C-d' and not App.mouse_down(1) then
535 local _,drawing,_,i,p = Drawing.select_point_at_mouse(State)
536 if drawing then
537 for _,shape in ipairs(drawing.shapes) do
538 if Drawing.contains_point(shape, i) then
539 if shape.mode == 'polygon' then
540 local idx = table.find(shape.vertices, i)
541 assert(idx)
542 table.remove(shape.vertices, idx)
543 if #shape.vertices < 3 then
544 shape.mode = 'deleted'
546 else
547 shape.mode = 'deleted'
551 drawing.points[i].deleted = true
553 local drawing,_,_,shape = Drawing.select_shape_at_mouse(State)
554 if drawing then
555 shape.mode = 'deleted'
557 elseif chord == 'C-h' and not App.mouse_down(1) then
558 local drawing = Drawing.select_drawing_at_mouse(State)
559 if drawing then
560 drawing.show_help = true
562 elseif chord == 'escape' and App.mouse_down(1) then
563 local _,drawing = Drawing.current_drawing(State)
564 drawing.pending = {}
568 function Drawing.complete_rectangle(firstx,firsty, secondx,secondy, x,y)
569 if firstx == secondx then
570 return x,secondy, x,firsty
572 if firsty == secondy then
573 return secondx,y, firstx,y
575 local first_slope = (secondy-firsty)/(secondx-firstx)
576 -- slope of second edge:
577 -- -1/first_slope
578 -- equation of line containing the second edge:
579 -- y-secondy = -1/first_slope*(x-secondx)
580 -- => 1/first_slope*x + y + (- secondy - secondx/first_slope) = 0
581 -- now we want to find the point on this line that's closest to the mouse pointer.
582 -- https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line#Line_defined_by_an_equation
583 local a = 1/first_slope
584 local c = -secondy - secondx/first_slope
585 local thirdx = round(((x-a*y) - a*c) / (a*a + 1))
586 local thirdy = round((a*(-x + a*y) - c) / (a*a + 1))
587 -- slope of third edge = first_slope
588 -- equation of line containing third edge:
589 -- y - thirdy = first_slope*(x-thirdx)
590 -- => -first_slope*x + y + (-thirdy + thirdx*first_slope) = 0
591 -- now we want to find the point on this line that's closest to the first point
592 local a = -first_slope
593 local c = -thirdy + thirdx*first_slope
594 local fourthx = round(((firstx-a*firsty) - a*c) / (a*a + 1))
595 local fourthy = round((a*(-firstx + a*firsty) - c) / (a*a + 1))
596 return thirdx,thirdy, fourthx,fourthy
599 function Drawing.complete_square(firstx,firsty, secondx,secondy, x,y)
600 -- use x,y only to decide which side of the first edge to complete the square on
601 local deltax = secondx-firstx
602 local deltay = secondy-firsty
603 local thirdx = secondx+deltay
604 local thirdy = secondy-deltax
605 if not geom.same_side(firstx,firsty, secondx,secondy, thirdx,thirdy, x,y) then
606 deltax = -deltax
607 deltay = -deltay
608 thirdx = secondx+deltay
609 thirdy = secondy-deltax
611 local fourthx = firstx+deltay
612 local fourthy = firsty-deltax
613 return thirdx,thirdy, fourthx,fourthy
616 function Drawing.current_drawing(State)
617 local x, y = App.mouse_x(), App.mouse_y()
618 for drawing_index,drawing in ipairs(State.lines) do
619 if drawing.mode == 'drawing' then
620 local line_cache = State.line_cache[drawing_index]
621 if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
622 return drawing_index,drawing,line_cache
626 return nil
629 function Drawing.select_shape_at_mouse(State)
630 for drawing_index,drawing in ipairs(State.lines) do
631 if drawing.mode == 'drawing' then
632 local x, y = App.mouse_x(), App.mouse_y()
633 local line_cache = State.line_cache[drawing_index]
634 if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
635 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
636 for i,shape in ipairs(drawing.shapes) do
637 assert(shape)
638 if geom.on_shape(mx,my, drawing, shape) then
639 return drawing,line_cache,i,shape
647 function Drawing.select_point_at_mouse(State)
648 for drawing_index,drawing in ipairs(State.lines) do
649 if drawing.mode == 'drawing' then
650 local x, y = App.mouse_x(), App.mouse_y()
651 local line_cache = State.line_cache[drawing_index]
652 if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
653 local mx,my = Drawing.coord(x-State.left, State.width), Drawing.coord(y-line_cache.starty, State.width)
654 for i,point in ipairs(drawing.points) do
655 assert(point)
656 if Drawing.near(point, mx,my, State.width) then
657 return drawing_index,drawing,line_cache,i,point
665 function Drawing.select_drawing_at_mouse(State)
666 for drawing_index,drawing in ipairs(State.lines) do
667 if drawing.mode == 'drawing' then
668 local x, y = App.mouse_x(), App.mouse_y()
669 local line_cache = State.line_cache[drawing_index]
670 if Drawing.in_drawing(drawing, line_cache, x,y, State.left,State.right) then
671 return drawing
677 function Drawing.contains_point(shape, p)
678 if shape.mode == 'freehand' then
679 -- not supported
680 elseif shape.mode == 'line' or shape.mode == 'manhattan' then
681 return shape.p1 == p or shape.p2 == p
682 elseif shape.mode == 'polygon' or shape.mode == 'rectangle' or shape.mode == 'square' then
683 return table.find(shape.vertices, p)
684 elseif shape.mode == 'circle' then
685 return shape.center == p
686 elseif shape.mode == 'arc' then
687 return shape.center == p
688 -- ugh, how to support angles
689 elseif shape.mode == 'deleted' then
690 -- already done
691 else
692 print(shape.mode)
693 assert(false)
697 function Drawing.smoothen(shape)
698 assert(shape.mode == 'freehand')
699 for _=1,7 do
700 for i=2,#shape.points-1 do
701 local a = shape.points[i-1]
702 local b = shape.points[i]
703 local c = shape.points[i+1]
704 b.x = round((a.x + b.x + c.x)/3)
705 b.y = round((a.y + b.y + c.y)/3)
710 function round(num)
711 return math.floor(num+.5)
714 function Drawing.find_or_insert_point(points, x,y, width)
715 -- check if UI would snap the two points together
716 for i,point in ipairs(points) do
717 if Drawing.near(point, x,y, width) then
718 return i
721 table.insert(points, {x=x, y=y})
722 return #points
725 function Drawing.near(point, x,y, width)
726 local px,py = Drawing.pixels(x, width),Drawing.pixels(y, width)
727 local cx,cy = Drawing.pixels(point.x, width), Drawing.pixels(point.y, width)
728 return (cx-px)*(cx-px) + (cy-py)*(cy-py) < Same_point_distance*Same_point_distance
731 function Drawing.pixels(n, width) -- parts to pixels
732 return math.floor(n*width/256)
734 function Drawing.coord(n, width) -- pixels to parts
735 return math.floor(n*256/width)
738 function table.find(h, x)
739 for k,v in pairs(h) do
740 if v == x then
741 return k