1 -- love.run: main entrypoint function for LÖVE
3 -- Most apps can just use the default shown in https://love2d.org/wiki/love.run,
4 -- but we need to override it to:
5 -- * recover from errors (by switching to the source editor)
6 -- * run all tests (functions starting with 'test_') on startup, and
7 -- * save some state that makes it possible to switch between the main app
8 -- and a source editor, while giving each the illusion of complete
11 Version
, Major_version
= App
.love_version()
13 -- Tests always run at the start.
14 App
.run_tests_and_initialize()
23 for name
, a
,b
,c
,d
,e
,f
in love
.event
.poll() do
24 if name
== "quit" then
25 if not love
.quit
or not love
.quit() then
29 xpcall(function() love
.handlers
[name
](a
,b
,c
,d
,e
,f
) end, handle_error
)
33 dt
= love
.timer
.step()
34 xpcall(function() App
.update(dt
) end, handle_error
)
36 love
.graphics
.origin()
37 love
.graphics
.clear(love
.graphics
.getBackgroundColor())
38 xpcall(App
.draw
, handle_error
)
39 love
.graphics
.present()
41 love
.timer
.sleep(0.001)
45 function handle_error(err
)
46 local callstack
= debug
.traceback('', --[[stack frame]]2)
47 Error_message
= 'Error: ' .. tostring(err
)..'\n'..cleaned_up_callstack(callstack
)
49 if Current_app
== 'run' then
50 Settings
.current_app
= 'source'
51 love
.filesystem
.write('config', json
.encode(Settings
))
52 load_file_from_source_or_save_directory('main.lua')
54 App
.run_tests_and_initialize()
56 -- abort without running love.quit handler
57 Disable_all_quit_handlers
= true
62 -- I tend to read code from files myself (say using love.filesystem calls)
63 -- rather than offload that to load().
64 -- Functions compiled in this manner have ugly filenames of the form [string "filename"]
65 -- This function cleans out this cruft from error callstacks.
66 function cleaned_up_callstack(callstack
)
68 for frame
in string.gmatch(callstack
, '[^\n]+\n*') do
69 local line
= frame
:gsub('^%s*(.-)\n?$', '%1')
70 local filename
, rest
= line
:match('([^:]*):(.*)')
71 local core_filename
= filename
:match('^%[string "(.*)"%]$')
72 -- pass through frames that don't match this format
73 -- this includes the initial line "stack traceback:"
74 local new_frame
= (core_filename
or filename
)..':'..rest
75 table.insert(frames
, new_frame
)
77 -- the initial "stack traceback:" line was unindented and remains so
78 return table.concat(frames
, '\n\t')
81 -- The rest of this file wraps around various LÖVE primitives to support
82 -- automated tests. Often tests will run with a fake version of a primitive
83 -- that redirects to the real love.* version once we're done with tests.
85 -- Not everything is so wrapped yet. Sometimes you still have to use love.*
86 -- primitives directly.
90 function App
.love_version()
91 local major_version
, minor_version
= love
.getVersion()
92 local version
= major_version
..'.'..minor_version
93 return version
, major_version
96 -- save/restore various framework globals we care about -- only on very first load
97 function App
.snapshot_love()
98 if Love_snapshot
then return end
100 -- save the entire initial font; it doesn't seem reliably recreated using newFont
101 Love_snapshot
.initial_font
= love
.graphics
.getFont()
104 function App
.undo_initialize()
105 love
.graphics
.setFont(Love_snapshot
.initial_font
)
108 function App
.run_tests_and_initialize()
112 if #Test_errors
> 0 then
113 local error_message
= ''
114 if Warning_before_tests
then
115 error_message
= Warning_before_tests
..'\n\n'
117 error_message
= error_message
.. ('There were %d test failures:\n%s'):format(#Test_errors
, table.concat(Test_errors
))
121 App
.initialize_globals()
122 App
.initialize(love
.arg
.parseGameArguments(arg
), arg
)
125 function App
.run_tests()
126 local sorted_names
= {}
127 for name
,binding
in pairs(_G
) do
128 if name
:find('test_') == 1 then
129 table.insert(sorted_names
, name
)
132 table.sort(sorted_names
)
133 for _
,name
in ipairs(sorted_names
) do
134 App
.initialize_for_test()
135 --? print('=== '..name)
137 xpcall(_G
[name
], function(err
) prepend_debug_info_to_test_failure(name
, err
) end)
139 -- clean up all test methods
140 for _
,name
in ipairs(sorted_names
) do
145 function App
.initialize_for_test()
146 App
.screen
.init
{width
=100, height
=50}
147 App
.screen
.contents
= {} -- clear screen
152 App
.fake_keys_pressed
= {}
153 App
.fake_mouse_state
= {x
=-1, y
=-1}
154 App
.initialize_globals()
157 -- App.screen.resize and App.screen.move seem like better names than
158 -- love.window.setMode and love.window.setPosition respectively. They'll
159 -- be side-effect-free during tests, and they'll save their results in
160 -- attributes of App.screen for easy access.
164 -- Use App.screen.init in tests to initialize the fake screen.
165 function App
.screen
.init(dims
)
166 App
.screen
.width
= dims
.width
167 App
.screen
.height
= dims
.height
170 function App
.screen
.resize(width
, height
, flags
)
171 App
.screen
.width
= width
172 App
.screen
.height
= height
173 App
.screen
.flags
= flags
176 function App
.screen
.size()
177 return App
.screen
.width
, App
.screen
.height
, App
.screen
.flags
180 function App
.screen
.move(x
,y
, displayindex
)
183 App
.screen
.displayindex
= displayindex
186 function App
.screen
.position()
187 return App
.screen
.x
, App
.screen
.y
, App
.screen
.displayindex
190 -- If you use App.screen.print instead of love.graphics.print,
191 -- tests will be able to check what was printed using App.screen.check below.
193 -- One drawback of this approach: the y coordinate used depends on font size,
194 -- which feels brittle.
196 function App
.screen
.print(msg
, x
,y
)
197 local screen_row
= 'y'..tostring(y
)
198 --? print('drawing "'..msg..'" at y '..tostring(y))
199 local screen
= App
.screen
200 if screen
.contents
[screen_row
] == nil then
201 screen
.contents
[screen_row
] = {}
202 for i
=0,screen
.width
-1 do
203 screen
.contents
[screen_row
][i
] = ''
206 if x
< screen
.width
then
207 screen
.contents
[screen_row
][x
] = msg
211 function App
.screen
.check(y
, expected_contents
, msg
)
212 --? print('checking for "'..expected_contents..'" at y '..tostring(y))
213 local screen_row
= 'y'..tostring(y
)
215 if App
.screen
.contents
[screen_row
] == nil then
216 error('no text at y '..tostring(y
))
218 for i
,s
in ipairs(App
.screen
.contents
[screen_row
]) do
219 contents
= contents
..s
221 check_eq(contents
, expected_contents
, msg
)
224 -- If you access the time using App.get_time instead of love.timer.getTime,
225 -- tests will be able to move the time back and forwards as needed using
226 -- App.wait_fake_time below.
229 function App
.get_time()
232 function App
.wait_fake_time(t
)
233 App
.time
= App
.time
+ t
236 function App
.width(text
)
237 return love
.graphics
.getFont():getWidth(text
)
240 -- If you access the clipboard using App.get_clipboard and App.set_clipboard
241 -- instead of love.system.getClipboardText and love.system.setClipboardText
242 -- respectively, tests will be able to manipulate the clipboard by
243 -- reading/writing App.clipboard.
246 function App
.get_clipboard()
249 function App
.set_clipboard(s
)
253 -- In tests I mostly send chords all at once to the keyboard handlers.
254 -- However, you'll occasionally need to check if a key is down outside a handler.
255 -- If you use App.key_down instead of love.keyboard.isDown, tests will be able to
256 -- simulate keypresses using App.fake_key_press and App.fake_key_release
257 -- below. This isn't very realistic, though, and it's up to tests to
258 -- orchestrate key presses that correspond to the handlers they invoke.
260 App
.fake_keys_pressed
= {}
261 function App
.key_down(key
)
262 return App
.fake_keys_pressed
[key
]
265 function App
.fake_key_press(key
)
266 App
.fake_keys_pressed
[key
] = true
268 function App
.fake_key_release(key
)
269 App
.fake_keys_pressed
[key
] = nil
272 -- Tests mostly will invoke mouse handlers directly. However, you'll
273 -- occasionally need to check if a mouse button is down outside a handler.
274 -- If you use App.mouse_down instead of love.mouse.isDown, tests will be able to
275 -- simulate mouse clicks using App.fake_mouse_press and App.fake_mouse_release
276 -- below. This isn't very realistic, though, and it's up to tests to
277 -- orchestrate presses that correspond to the handlers they invoke.
279 App
.fake_mouse_state
= {x
=-1, y
=-1} -- x,y always set
281 function App
.mouse_move(x
,y
)
282 App
.fake_mouse_state
.x
= x
283 App
.fake_mouse_state
.y
= y
285 function App
.mouse_down(mouse_button
)
286 return App
.fake_mouse_state
[mouse_button
]
288 function App
.mouse_x()
289 return App
.fake_mouse_state
.x
291 function App
.mouse_y()
292 return App
.fake_mouse_state
.y
295 function App
.fake_mouse_press(x
,y
, mouse_button
)
296 App
.fake_mouse_state
.x
= x
297 App
.fake_mouse_state
.y
= y
298 App
.fake_mouse_state
[mouse_button
] = true
300 function App
.fake_mouse_release(x
,y
, mouse_button
)
301 App
.fake_mouse_state
.x
= x
302 App
.fake_mouse_state
.y
= y
303 App
.fake_mouse_state
[mouse_button
] = nil
306 -- If you use App.open_for_reading and App.open_for_writing instead of other
307 -- various Lua and LÖVE helpers, tests will be able to check the results of
308 -- file operations inside the App.filesystem table.
310 function App
.open_for_reading(filename
)
311 if App
.filesystem
[filename
] then
313 lines
= function(self
)
314 return App
.filesystem
[filename
]:gmatch('[^\n]+')
316 read = function(self
)
317 return App
.filesystem
[filename
]
319 close
= function(self
)
325 function App
.read_file(filename
)
326 return App
.filesystem
[filename
]
329 function App
.open_for_writing(filename
)
330 App
.filesystem
[filename
] = ''
332 write = function(self
, s
)
333 App
.filesystem
[filename
] = App
.filesystem
[filename
]..s
335 close
= function(self
)
340 function App
.write_file(filename
, contents
)
341 App
.filesystem
[filename
] = contents
342 return --[[status]] true
345 function App
.mkdir(dirname
)
346 -- nothing in test mode
349 function App
.remove(filename
)
350 App
.filesystem
[filename
] = nil
353 -- Some helpers to trigger an event and then refresh the screen. Akin to one
354 -- iteration of the event loop.
356 -- all textinput events are also keypresses
357 -- TODO: handle chords of multiple keys
358 function App
.run_after_textinput(t
)
362 App
.screen
.contents
= {}
366 -- not all keys are textinput
367 -- TODO: handle chords of multiple keys
368 function App
.run_after_keychord(chord
, key
)
369 App
.keychord_press(chord
, key
)
371 App
.screen
.contents
= {}
375 function App
.run_after_mouse_click(x
,y
, mouse_button
)
376 App
.fake_mouse_press(x
,y
, mouse_button
)
377 App
.mousepressed(x
,y
, mouse_button
)
378 App
.fake_mouse_release(x
,y
, mouse_button
)
379 App
.mousereleased(x
,y
, mouse_button
)
380 App
.screen
.contents
= {}
384 function App
.run_after_mouse_press(x
,y
, mouse_button
)
385 App
.fake_mouse_press(x
,y
, mouse_button
)
386 App
.mousepressed(x
,y
, mouse_button
)
387 App
.screen
.contents
= {}
391 function App
.run_after_mouse_release(x
,y
, mouse_button
)
392 App
.fake_mouse_release(x
,y
, mouse_button
)
393 App
.mousereleased(x
,y
, mouse_button
)
394 App
.screen
.contents
= {}
398 -- miscellaneous internal helpers
400 function App
.color(color
)
401 love
.graphics
.setColor(color
.r
, color
.g
, color
.b
, color
.a
)
404 -- prepend file/line/test
405 function prepend_debug_info_to_test_failure(test_name
, err
)
406 local err_without_line_number
= err
:gsub('^[^:]*:[^:]*: ', '')
407 local stack_trace
= debug
.traceback('', --[[stack frame]]5)
408 local file_and_line_number
= stack_trace
:gsub('stack traceback:\n', ''):gsub(': .*', '')
409 local full_error
= file_and_line_number
..':'..test_name
..' -- '..err_without_line_number
410 --? local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number..'\t\t'..stack_trace:gsub('\n', '\n\t\t')
411 table.insert(Test_errors
, full_error
)
414 nativefs
= require
'nativefs'
418 -- call this once all tests are run
419 -- can't run any tests after this
420 function App
.disable_tests()
421 -- have LÖVE delegate all handlers to App if they exist
422 -- make sure to late-bind handlers like LÖVE's defaults do
423 for name
in pairs(love
.handlers
) do
425 -- love.keyboard.isDown doesn't work on Android, so emulate it using
426 -- keypressed and keyreleased events
427 if name
== 'keypressed' then
428 love
.handlers
[name
] = function(key
, scancode
, isrepeat
)
429 Keys_down
[key
] = true
430 return App
.keypressed(key
, scancode
, isrepeat
)
432 elseif name
== 'keyreleased' then
433 love
.handlers
[name
] = function(key
, scancode
)
435 return App
.keyreleased(key
, scancode
)
438 love
.handlers
[name
] = function(...) App
[name
](...) end
443 -- test methods are disallowed outside tests
445 App
.disable_tests
= nil
446 App
.screen
.init
= nil
449 App
.run_after_textinput
= nil
450 App
.run_after_keychord
= nil
453 App
.run_after_mouse_click
= nil
454 App
.run_after_mouse_press
= nil
455 App
.run_after_mouse_release
= nil
456 App
.fake_keys_pressed
= nil
457 App
.fake_key_press
= nil
458 App
.fake_key_release
= nil
459 App
.fake_mouse_state
= nil
460 App
.fake_mouse_press
= nil
461 App
.fake_mouse_release
= nil
462 -- other methods dispatch to real hardware
463 App
.screen
.resize
= love
.window
.setMode
464 App
.screen
.size
= love
.window
.getMode
465 App
.screen
.move
= love
.window
.setPosition
466 App
.screen
.position
= love
.window
.getPosition
467 App
.screen
.print = love
.graphics
.print
468 App
.open_for_reading
=
470 local result
= nativefs
.newFile(filename
)
471 local ok
, err
= result
:open('r')
480 if not is_absolute_path(path
) then
481 return --[[status]] false, 'Please use an unambiguous absolute path.'
483 local f
, err
= App
.open_for_reading(path
)
485 return --[[status]] false, err
487 local contents
= f
:read()
491 App
.open_for_writing
=
493 local result
= nativefs
.newFile(filename
)
494 local ok
, err
= result
:open('w')
502 function(path
, contents
)
503 if not is_absolute_path(path
) then
504 return --[[status]] false, 'Please use an unambiguous absolute path.'
506 local f
, err
= App
.open_for_writing(path
)
508 return --[[status]] false, err
512 return --[[status]] true
514 App
.files
= nativefs
.getDirectoryItems
515 App
.file_info
= nativefs
.getInfo
516 App
.mkdir
= nativefs
.createDirectory
517 App
.remove = nativefs
.remove
518 App
.source_dir
= love
.filesystem
.getSource()..'/' -- '/' should work even on Windows
519 App
.current_dir
= nativefs
.getWorkingDirectory()..'/'
520 App
.save_dir
= love
.filesystem
.getSaveDirectory()..'/'
521 App
.get_time
= love
.timer
.getTime
522 App
.get_clipboard
= love
.system
.getClipboardText
523 App
.set_clipboard
= love
.system
.setClipboardText
524 App
.key_down
= function(key
) return Keys_down
[key
] end
525 App
.mouse_move
= love
.mouse
.setPosition
526 App
.mouse_down
= love
.mouse
.isDown
527 App
.mouse_x
= love
.mouse
.getX
528 App
.mouse_y
= love
.mouse
.getY