1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9, a
=0.4} -- selected text
12 -- run in both tests and a real run
13 function edit
.initialize_state(top
, left
, right
, font
, font_height
, line_height
) -- currently always draws to bottom of screen
15 lines
= {{data
=''}}, -- array of strings
17 -- Lines can be too long to fit on screen, in which case they _wrap_ into
18 -- multiple _screen lines_.
20 -- rendering wrapped text lines needs some additional short-lived data per line:
21 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
22 -- screen_line_starting_pos: optional array of codepoint indices if it wraps over more than one screen line
25 -- Given wrapping, any potential location for the text cursor can be described in two ways:
26 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
27 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
29 -- Most of the time we'll only persist positions in schema 1, translating to
30 -- schema 2 when that's convenient.
32 -- Make sure these coordinates are never aliased, so that changing one causes
33 -- action at a distance.
35 -- On lines that are drawings, pos will be nil.
36 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
37 cursor1
= {line
=1, pos
=1}, -- position of cursor; must be on a text line
40 -- some extra state to compute selection between mouse press and release
43 mousepress_shift
= nil,
45 -- cursor coordinates in pixels
50 font_height
= font_height
,
51 line_height
= line_height
,
54 left
= math
.floor(left
),
55 right
= math
.floor(right
),
58 filename
= love
.filesystem
.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
67 search_backup
= nil, -- stuff to restore when cancelling search
70 end -- edit.initialize_state
72 function edit
.check_locs(State
)
73 -- if State is inconsistent (i.e. file changed by some other program),
74 -- throw away all cursor state entirely
75 if edit
.invalid1(State
, State
.screen_top1
)
76 or edit
.invalid_cursor1(State
)
77 or not Text
.le1(State
.screen_top1
, State
.cursor1
) then
78 State
.screen_top1
= {line
=1, pos
=1}
79 State
.cursor1
= {line
=1, pos
=1}
83 function edit
.invalid1(State
, loc1
)
84 if loc1
.line
> #State
.lines
then return true end
85 local l
= State
.lines
[loc1
.line
]
86 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
87 return loc1
.pos
> #State
.lines
[loc1
.line
].data
90 -- cursor loc in particular differs from other locs in one way:
91 -- pos might occur just after end of line
92 function edit
.invalid_cursor1(State
)
93 local cursor1
= State
.cursor1
94 if cursor1
.line
> #State
.lines
then return true end
95 local l
= State
.lines
[cursor1
.line
]
96 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
97 return cursor1
.pos
> #State
.lines
[cursor1
.line
].data
+ 1
100 function edit
.put_cursor_on_next_line_wrapping_around_if_necessary(State
)
101 local line
= State
.cursor1
.line
102 local max = #State
.lines
104 line
= (line
+1) % max
105 if State
.lines
[line
].mode
== 'text' then
106 State
.cursor1
.line
= line
107 State
.cursor1
.pos
= 1
113 function edit
.put_cursor_on_next_loc_wrapping_around_if_necessary(State
)
114 local cursor_line
= State
.lines
[State
.cursor1
.line
].data
115 if State
.cursor1
.pos
<= utf8
.len(cursor_line
) then
116 State
.cursor1
.pos
= State
.cursor1
.pos
+ 1
118 edit
.put_cursor_on_next_line_wrapping_around_if_necessary(State
)
122 function edit
.draw(State
)
123 love
.graphics
.setFont(State
.font
)
124 App
.color(Text_color
)
125 assert(#State
.lines
== #State
.line_cache
, ('line_cache is out of date; %d elements when it should be %d'):format(#State
.line_cache
, #State
.lines
))
126 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
131 for line_index
= State
.screen_top1
.line
,#State
.lines
do
132 local line
= State
.lines
[line_index
]
133 --? print('draw:', y, line_index, line)
134 if y
+ State
.line_height
> App
.screen
.height
then break end
135 --? print('text.draw', y, line_index)
137 if line_index
== State
.screen_top1
.line
then
138 startpos
= State
.screen_top1
.pos
140 y
= Text
.draw(State
, line_index
, y
, startpos
)
143 if State
.search_term
then
144 Text
.draw_search_bar(State
)
148 function edit
.update(State
, dt
)
149 if State
.next_save
and State
.next_save
< Current_time
then
151 State
.next_save
= nil
155 function schedule_save(State
)
156 if State
.next_save
== nil then
157 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
161 function edit
.quit(State
)
162 -- make sure to save before quitting
163 if State
.next_save
then
165 -- give some time for the OS to flush everything to disk
166 love
.timer
.sleep(0.1)
170 function edit
.mouse_press(State
, x
,y
, mouse_button
)
171 if State
.search_term
then return end
172 State
.mouse_down
= mouse_button
173 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
174 if y
< State
.top
then
175 State
.old_cursor1
= State
.cursor1
176 State
.old_selection1
= State
.selection1
177 State
.mousepress_shift
= App
.shift_down()
179 line
=State
.screen_top1
.line
,
180 pos
=State
.screen_top1
.pos
,
185 for line_index
,line
in ipairs(State
.lines
) do
186 if Text
.in_line(State
, line_index
, x
,y
) then
187 -- delicate dance between cursor, selection and old cursor/selection
189 -- regular press+release: sets cursor, clears selection
190 -- shift press+release:
191 -- sets selection to old cursor if not set otherwise leaves it untouched
193 -- press and hold to start a selection: sets selection on press, cursor on release
194 -- press and hold, then press shift: ignore shift
195 -- i.e. mouse_release should never look at shift state
196 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
197 State
.old_cursor1
= State
.cursor1
198 State
.old_selection1
= State
.selection1
199 State
.mousepress_shift
= App
.shift_down()
202 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
208 -- still here? mouse press is below all screen lines
209 State
.old_cursor1
= State
.cursor1
210 State
.old_selection1
= State
.selection1
211 State
.mousepress_shift
= App
.shift_down()
212 State
.selection1
= Text
.final_loc_on_screen(State
)
215 function edit
.mouse_release(State
, x
,y
, mouse_button
)
216 if State
.search_term
then return end
217 --? print_and_log(('edit.mouse_release(%d,%d): cursor at %d,%d'):format(x,y, State.cursor1.line, State.cursor1.pos))
218 State
.mouse_down
= nil
219 if y
< State
.top
then
220 State
.cursor1
= deepcopy(State
.screen_top1
)
221 edit
.clean_up_mouse_press(State
)
224 for line_index
,line
in ipairs(State
.lines
) do
225 if Text
.in_line(State
, line_index
, x
,y
) then
226 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
229 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
231 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
232 edit
.clean_up_mouse_press(State
)
237 -- still here? mouse release is below all screen lines
238 State
.cursor1
= Text
.final_loc_on_screen(State
)
239 edit
.clean_up_mouse_press(State
)
240 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
243 function edit
.clean_up_mouse_press(State
)
244 if State
.mousepress_shift
then
245 if State
.old_selection1
.line
== nil then
246 State
.selection1
= State
.old_cursor1
248 State
.selection1
= State
.old_selection1
251 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
252 if eq(State
.cursor1
, State
.selection1
) then
253 State
.selection1
= {}
257 function edit
.mouse_wheel_move(State
, dx
,dy
)
259 State
.cursor1
= deepcopy(State
.screen_top1
)
260 for i
=1,math
.floor(dy
) do
264 State
.cursor1
= Text
.screen_bottom1(State
)
265 for i
=1,math
.floor(-dy
) do
271 function edit
.text_input(State
, t
)
272 --? print('text input', t)
273 if State
.search_term
then
274 State
.search_term
= State
.search_term
..t
275 Text
.search_next(State
)
277 Text
.text_input(State
, t
)
282 function edit
.keychord_press(State
, chord
, key
)
283 if State
.selection1
.line
and
284 -- printable character created using shift key => delete selection
285 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
286 (not App
.shift_down() or utf8
.len(key
) == 1) and
287 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and chord
~= 'delete' and chord
~= 'C-z' and chord
~= 'C-y' and not App
.is_cursor_movement(key
) then
288 Text
.delete_selection_and_record_undo_event(State
)
290 if State
.search_term
then
291 if chord
== 'escape' then
292 State
.search_term
= nil
293 State
.cursor1
= State
.search_backup
.cursor
294 State
.screen_top1
= State
.search_backup
.screen_top
295 State
.search_backup
= nil
296 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
297 elseif chord
== 'return' then
298 State
.search_term
= nil
299 State
.search_backup
= nil
300 elseif chord
== 'backspace' then
301 local len
= utf8
.len(State
.search_term
)
302 local byte_offset
= Text
.offset(State
.search_term
, len
)
303 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
304 State
.cursor
= deepcopy(State
.search_backup
.cursor
)
305 State
.screen_top
= deepcopy(State
.search_backup
.screen_top
)
306 Text
.search_next(State
)
307 elseif chord
== 'down' then
308 if #State
.search_term
> 0 then
309 edit
.put_cursor_on_next_loc_wrapping_around_if_necessary(State
)
310 Text
.search_next(State
)
312 elseif chord
== 'up' then
313 Text
.search_previous(State
)
316 elseif chord
== 'C-f' then
317 State
.search_term
= ''
318 State
.search_backup
= {
319 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
320 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
323 elseif chord
== 'C-=' then
324 edit
.update_font_settings(State
, State
.font_height
+2)
325 Text
.redraw_all(State
)
326 elseif chord
== 'C--' then
327 if State
.font_height
> 2 then
328 edit
.update_font_settings(State
, State
.font_height
-2)
329 Text
.redraw_all(State
)
331 elseif chord
== 'C-0' then
332 edit
.update_font_settings(State
, 20)
333 Text
.redraw_all(State
)
335 elseif chord
== 'C-z' then
336 local event
= undo_event(State
)
338 local src
= event
.before
339 State
.screen_top1
= deepcopy(src
.screen_top
)
340 State
.cursor1
= deepcopy(src
.cursor
)
341 State
.selection1
= deepcopy(src
.selection
)
342 patch(State
.lines
, event
.after
, event
.before
)
343 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
346 elseif chord
== 'C-y' then
347 local event
= redo_event(State
)
349 local src
= event
.after
350 State
.screen_top1
= deepcopy(src
.screen_top
)
351 State
.cursor1
= deepcopy(src
.cursor
)
352 State
.selection1
= deepcopy(src
.selection
)
353 patch(State
.lines
, event
.before
, event
.after
)
354 Text
.redraw_all(State
) -- if we're scrolling, reclaim all line caches to avoid memory leaks
358 elseif chord
== 'C-a' then
359 State
.selection1
= {line
=1, pos
=1}
360 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
361 elseif chord
== 'C-c' then
362 local s
= Text
.selection(State
)
366 elseif chord
== 'C-x' then
367 local s
= Text
.cut_selection_and_record_undo_event(State
)
372 elseif chord
== 'C-v' then
373 -- We don't have a good sense of when to scroll, so we'll be conservative
374 -- and sometimes scroll when we didn't quite need to.
375 local before_line
= State
.cursor1
.line
376 local before
= snapshot(State
, before_line
)
377 local clipboard_data
= App
.get_clipboard()
378 for _
,code
in utf8
.codes(clipboard_data
) do
379 local c
= utf8
.char(code
)
381 Text
.insert_return(State
)
383 Text
.insert_at_cursor(State
, c
)
386 if Text
.cursor_out_of_screen(State
) then
387 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
389 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
392 Text
.keychord_press(State
, chord
)
396 function edit
.key_release(State
, key
, scancode
)
399 function edit
.update_font_settings(State
, font_height
, font
)
400 State
.font_height
= font_height
401 State
.font
= font
or love
.graphics
.newFont(State
.font_height
)
402 State
.line_height
= math
.floor(font_height
*1.3)
405 --== some methods for tests
407 -- Insulate tests from some key globals so I don't have to change the vast
408 -- majority of tests when they're modified for the real app.
409 Test_margin_left
= 25
410 Test_margin_right
= 0
412 function edit
.initialize_test_state()
413 -- if you change these values, tests will start failing
414 return edit
.initialize_state(
417 App
.screen
.width
- Test_margin_right
,
418 love
.graphics
.getFont(),
423 -- all text_input events are also keypresses
424 -- TODO: handle chords of multiple keys
425 function edit
.run_after_text_input(State
, t
)
426 edit
.keychord_press(State
, t
)
427 edit
.text_input(State
, t
)
428 edit
.key_release(State
, t
)
429 App
.screen
.contents
= {}
430 edit
.update(State
, 0)
434 -- not all keys are text_input
435 function edit
.run_after_keychord(State
, chord
, key
)
436 edit
.keychord_press(State
, chord
, key
)
437 edit
.key_release(State
, key
)
438 App
.screen
.contents
= {}
439 edit
.update(State
, 0)
443 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
444 App
.fake_mouse_press(x
,y
, mouse_button
)
445 edit
.mouse_press(State
, x
,y
, mouse_button
)
447 App
.fake_mouse_release(x
,y
, mouse_button
)
448 edit
.mouse_release(State
, x
,y
, mouse_button
)
449 App
.screen
.contents
= {}
450 edit
.update(State
, 0)
454 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
455 App
.fake_mouse_press(x
,y
, mouse_button
)
456 edit
.mouse_press(State
, x
,y
, mouse_button
)
457 App
.screen
.contents
= {}
458 edit
.update(State
, 0)
462 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
463 App
.fake_mouse_release(x
,y
, mouse_button
)
464 edit
.mouse_release(State
, x
,y
, mouse_button
)
465 App
.screen
.contents
= {}
466 edit
.update(State
, 0)