1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line, and position of start of final screen line drawn
6 function Text
.draw(State
, line_index
, y
, startpos
)
7 --? print('text.draw', line_index, y)
8 local line
= State
.lines
[line_index
]
9 local line_cache
= State
.line_cache
[line_index
]
11 line_cache
.startpos
= startpos
13 local final_screen_line_starting_pos
= startpos
-- track value to return
14 Text
.populate_screen_line_starting_pos(State
, line_index
)
15 assert(#line_cache
.screen_line_starting_pos
>= 1, 'line cache missing screen line info')
16 for i
=1,#line_cache
.screen_line_starting_pos
do
17 local pos
= line_cache
.screen_line_starting_pos
[i
]
18 if pos
< startpos
then
21 final_screen_line_starting_pos
= pos
22 local screen_line
= Text
.screen_line(line
, line_cache
, i
)
23 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
24 local frag_len
= utf8
.len(screen_line
)
25 -- render any highlights
26 if State
.selection1
.line
then
27 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
28 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
30 if line_index
== State
.cursor1
.line
then
31 -- render search highlight or cursor
32 if State
.search_term
then
33 local data
= State
.lines
[State
.cursor1
.line
].data
34 local cursor_offset
= Text
.offset(data
, State
.cursor1
.pos
)
35 if data
:sub(cursor_offset
, cursor_offset
+#State
.search_term
-1) == State
.search_term
then
36 local save_selection
= State
.selection1
37 State
.selection1
= {line
=line_index
, pos
=State
.cursor1
.pos
+utf8
.len(State
.search_term
)}
38 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
39 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
40 State
.selection1
= save_selection
43 if pos
<= State
.cursor1
.pos
and pos
+ frag_len
> State
.cursor1
.pos
then
44 Text
.draw_cursor(State
, State
.left
+Text
.x(screen_line
, State
.cursor1
.pos
-pos
+1), y
)
45 elseif pos
+ frag_len
== State
.cursor1
.pos
then
46 -- Show cursor at end of line.
47 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
48 -- It seems useful to see a cursor whether your eye is on the left or right margin.
49 Text
.draw_cursor(State
, State
.left
+Text
.x(screen_line
, State
.cursor1
.pos
-pos
+1), y
)
55 App
.screen
.print(screen_line
, State
.left
,y
)
56 y
= y
+ State
.line_height
57 if y
>= App
.screen
.height
then
62 return y
, final_screen_line_starting_pos
65 function Text
.screen_line(line
, line_cache
, i
)
66 local pos
= line_cache
.screen_line_starting_pos
[i
]
67 local offset
= Text
.offset(line
.data
, pos
)
68 if i
>= #line_cache
.screen_line_starting_pos
then
69 return line
.data
:sub(offset
)
71 local endpos
= line_cache
.screen_line_starting_pos
[i
+1]-1
72 local end_offset
= Text
.offset(line
.data
, endpos
)
73 return line
.data
:sub(offset
, end_offset
)
76 function Text
.draw_cursor(State
, x
, y
)
78 if math
.floor(Cursor_time
*2)%2 == 0 then
79 App
.color(Cursor_color
)
80 love
.graphics
.rectangle('fill', x
,y
, 3,State
.line_height
)
83 State
.cursor_y
= y
+State
.line_height
86 function Text
.populate_screen_line_starting_pos(State
, line_index
)
87 local line
= State
.lines
[line_index
]
88 local line_cache
= State
.line_cache
[line_index
]
89 if line_cache
.screen_line_starting_pos
then
92 line_cache
.screen_line_starting_pos
= {1}
95 -- try to wrap at word boundaries
96 for frag
in line
.data
:gmatch('%S*%s*') do
97 local frag_width
= App
.width(frag
)
98 --? print('-- frag:', frag, pos, x, frag_width, State.width)
99 while x
+ frag_width
> State
.width
do
100 --? print('frag:', frag, pos, x, frag_width, State.width)
101 if x
< 0.8 * State
.width
then
102 -- long word; chop it at some letter
103 -- We're not going to reimplement TeX here.
104 local bpos
= Text
.nearest_pos_less_than(frag
, State
.width
- x
)
105 if x
== 0 and bpos
== 0 then
106 assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State
.width
, App
.screen
.width
))
109 local boffset
= Text
.offset(frag
, bpos
+1) -- byte _after_ bpos
110 frag
= string.sub(frag
, boffset
)
112 --? print('after chop:', frag)
114 frag_width
= App
.width(frag
)
116 --? print('screen line:', pos)
117 table.insert(line_cache
.screen_line_starting_pos
, pos
)
118 x
= 0 -- new screen line
121 pos
= pos
+ utf8
.len(frag
)
125 function Text
.text_input(State
, t
)
126 if App
.mouse_down(1) then return end
127 if App
.any_modifier_down() then
128 if App
.key_down(t
) then
129 -- The modifiers didn't change the key. Handle it in keychord_pressed.
132 -- Key mutated by the keyboard layout. Continue below.
135 local before
= snapshot(State
, State
.cursor1
.line
)
136 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
137 Text
.insert_at_cursor(State
, t
)
138 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
139 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
140 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
142 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
145 function Text
.insert_at_cursor(State
, t
)
146 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
147 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)..t
..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)
148 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
149 State
.cursor1
.pos
= State
.cursor1
.pos
+1
152 -- Don't handle any keys here that would trigger text_input above.
153 function Text
.keychord_press(State
, chord
)
154 --? print('chord', chord, State.selection1.line, State.selection1.pos)
155 --== shortcuts that mutate text
156 if chord
== 'return' then
157 local before_line
= State
.cursor1
.line
158 local before
= snapshot(State
, before_line
)
159 Text
.insert_return(State
)
160 State
.selection1
= {}
161 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
162 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
165 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
166 elseif chord
== 'tab' then
167 local before
= snapshot(State
, State
.cursor1
.line
)
168 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
169 Text
.insert_at_cursor(State
, '\t')
170 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
171 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
172 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
173 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
176 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
177 elseif chord
== 'backspace' then
178 if State
.selection1
.line
then
179 Text
.delete_selection(State
, State
.left
, State
.right
)
184 if State
.cursor1
.pos
> 1 then
185 before
= snapshot(State
, State
.cursor1
.line
)
186 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1)
187 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
190 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
192 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
194 State
.cursor1
.pos
= State
.cursor1
.pos
-1
196 elseif State
.cursor1
.line
> 1 then
197 before
= snapshot(State
, State
.cursor1
.line
-1, State
.cursor1
.line
)
199 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
-1].data
)+1
200 State
.lines
[State
.cursor1
.line
-1].data
= State
.lines
[State
.cursor1
.line
-1].data
..State
.lines
[State
.cursor1
.line
].data
201 table.remove(State
.lines
, State
.cursor1
.line
)
202 table.remove(State
.line_cache
, State
.cursor1
.line
)
203 State
.cursor1
.line
= State
.cursor1
.line
-1
205 if State
.screen_top1
.line
> #State
.lines
then
206 Text
.populate_screen_line_starting_pos(State
, #State
.lines
)
207 local line_cache
= State
.line_cache
[#State
.line_cache
]
208 State
.screen_top1
= {line
=#State
.lines
, pos
=line_cache
.screen_line_starting_pos
[#line_cache
.screen_line_starting_pos
]}
209 elseif Text
.lt1(State
.cursor1
, State
.screen_top1
) then
210 State
.screen_top1
= {
211 line
=State
.cursor1
.line
,
212 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
214 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
216 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
217 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
219 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
220 elseif chord
== 'delete' then
221 if State
.selection1
.line
then
222 Text
.delete_selection(State
, State
.left
, State
.right
)
227 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
228 before
= snapshot(State
, State
.cursor1
.line
)
230 before
= snapshot(State
, State
.cursor1
.line
, State
.cursor1
.line
+1)
232 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
233 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
234 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
+1)
237 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
239 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
241 -- no change to State.cursor1.pos
243 elseif State
.cursor1
.line
< #State
.lines
then
245 State
.lines
[State
.cursor1
.line
].data
= State
.lines
[State
.cursor1
.line
].data
..State
.lines
[State
.cursor1
.line
+1].data
246 table.remove(State
.lines
, State
.cursor1
.line
+1)
247 table.remove(State
.line_cache
, State
.cursor1
.line
+1)
249 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
251 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
252 --== shortcuts that move the cursor
253 elseif chord
== 'left' then
255 State
.selection1
= {}
256 elseif chord
== 'right' then
258 State
.selection1
= {}
259 elseif chord
== 'S-left' then
260 if State
.selection1
.line
== nil then
261 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
264 elseif chord
== 'S-right' then
265 if State
.selection1
.line
== nil then
266 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
269 -- C- hotkeys reserved for drawings, so we'll use M-
270 elseif chord
== 'M-left' then
271 Text
.word_left(State
)
272 State
.selection1
= {}
273 elseif chord
== 'M-right' then
274 Text
.word_right(State
)
275 State
.selection1
= {}
276 elseif chord
== 'M-S-left' then
277 if State
.selection1
.line
== nil then
278 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
280 Text
.word_left(State
)
281 elseif chord
== 'M-S-right' then
282 if State
.selection1
.line
== nil then
283 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
285 Text
.word_right(State
)
286 elseif chord
== 'home' then
287 Text
.start_of_line(State
)
288 State
.selection1
= {}
289 elseif chord
== 'end' then
290 Text
.end_of_line(State
)
291 State
.selection1
= {}
292 elseif chord
== 'S-home' then
293 if State
.selection1
.line
== nil then
294 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
296 Text
.start_of_line(State
)
297 elseif chord
== 'S-end' then
298 if State
.selection1
.line
== nil then
299 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
301 Text
.end_of_line(State
)
302 elseif chord
== 'up' then
304 State
.selection1
= {}
305 elseif chord
== 'down' then
307 State
.selection1
= {}
308 elseif chord
== 'S-up' then
309 if State
.selection1
.line
== nil then
310 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
313 elseif chord
== 'S-down' then
314 if State
.selection1
.line
== nil then
315 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
318 elseif chord
== 'pageup' then
320 State
.selection1
= {}
321 elseif chord
== 'pagedown' then
323 State
.selection1
= {}
324 elseif chord
== 'S-pageup' then
325 if State
.selection1
.line
== nil then
326 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
329 elseif chord
== 'S-pagedown' then
330 if State
.selection1
.line
== nil then
331 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
337 function Text
.insert_return(State
)
338 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
339 table.insert(State
.lines
, State
.cursor1
.line
+1, {data
=string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)})
340 table.insert(State
.line_cache
, State
.cursor1
.line
+1, {})
341 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)
342 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
343 State
.cursor1
= {line
=State
.cursor1
.line
+1, pos
=1}
346 function Text
.pageup(State
)
348 -- duplicate some logic from love.draw
349 local top2
= Text
.to2(State
, State
.screen_top1
)
350 --? print(App.screen.height)
351 local y
= App
.screen
.height
- State
.line_height
352 while y
>= State
.top
do
353 --? print(y, top2.line, top2.screen_line, top2.screen_pos)
354 if State
.screen_top1
.line
== 1 and State
.screen_top1
.pos
== 1 then break end
355 y
= y
- State
.line_height
356 top2
= Text
.previous_screen_line(State
, top2
)
358 State
.screen_top1
= Text
.to1(State
, top2
)
359 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
360 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
361 --? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
362 --? print('pageup end')
365 function Text
.pagedown(State
)
366 --? print('pagedown')
367 -- If a line/paragraph gets to a page boundary, I often want to scroll
368 -- before I get to the bottom.
369 -- However, only do this if it makes forward progress.
370 local bot2
= Text
.to2(State
, State
.screen_bottom1
)
371 if bot2
.screen_line
> 1 then
372 bot2
.screen_line
= math
.max(bot2
.screen_line
-10, 1)
374 local new_top1
= Text
.to1(State
, bot2
)
375 if Text
.lt1(State
.screen_top1
, new_top1
) then
376 State
.screen_top1
= new_top1
378 State
.screen_top1
= {line
=State
.screen_bottom1
.line
, pos
=State
.screen_bottom1
.pos
}
380 --? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
381 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
382 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
383 --? print('top now', State.screen_top1.line)
384 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
385 --? print('pagedown end')
388 function Text
.up(State
)
389 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
390 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
391 if screen_line_starting_pos
== 1 then
392 --? print('cursor is at first screen line of its line')
393 -- line is done; skip to previous text line
394 if State
.cursor1
.line
> 1 then
395 local new_cursor_line
= State
.cursor1
.line
-1
396 --? print('found previous text line')
397 State
.cursor1
= {line
=new_cursor_line
, pos
=nil}
398 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
399 -- previous text line found, pick its final screen line
400 --? print('has multiple screen lines')
401 local screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
402 --? print(#screen_line_starting_pos)
403 screen_line_starting_pos
= screen_line_starting_pos
[#screen_line_starting_pos
]
404 local screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_pos
)
405 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_byte_offset
)
406 State
.cursor1
.pos
= screen_line_starting_pos
+ Text
.nearest_cursor_pos(s
, State
.cursor_x
, State
.left
) - 1
409 -- move up one screen line in current line
410 assert(screen_line_index
> 1, 'bumped up against top screen line in line')
411 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
-1]
412 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
413 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
414 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(s
, State
.cursor_x
, State
.left
) - 1
415 --? print('cursor pos is now '..tostring(State.cursor1.pos))
417 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
418 State
.screen_top1
= {
419 line
=State
.cursor1
.line
,
420 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
422 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
426 function Text
.down(State
)
427 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
428 assert(State
.cursor1
.pos
, 'cursor has no pos')
429 if Text
.cursor_at_final_screen_line(State
) then
430 -- line is done, skip to next text line
431 --? print('cursor at final screen line of its line')
432 if State
.cursor1
.line
< #State
.lines
then
433 local new_cursor_line
= State
.cursor1
.line
+1
434 State
.cursor1
.line
= new_cursor_line
435 State
.cursor1
.pos
= Text
.nearest_cursor_pos(State
.lines
[State
.cursor1
.line
].data
, State
.cursor_x
, State
.left
)
436 --? print(State.cursor1.pos)
438 if State
.cursor1
.line
> State
.screen_bottom1
.line
then
439 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
440 --? print('scroll up preserving cursor')
441 Text
.snap_cursor_to_bottom_of_screen(State
)
442 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
445 -- move down one screen line in current line
446 local scroll_down
= Text
.le1(State
.screen_bottom1
, State
.cursor1
)
447 --? print('cursor is NOT at final screen line of its line')
448 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
449 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
450 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
+1]
451 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
452 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
453 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
454 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(s
, State
.cursor_x
, State
.left
) - 1
455 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
457 --? print('scroll up preserving cursor')
458 Text
.snap_cursor_to_bottom_of_screen(State
)
459 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
462 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
465 function Text
.start_of_line(State
)
466 State
.cursor1
.pos
= 1
467 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
468 State
.screen_top1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
} -- copy
472 function Text
.end_of_line(State
)
473 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) + 1
474 if Text
.cursor_out_of_screen(State
) then
475 Text
.snap_cursor_to_bottom_of_screen(State
)
479 function Text
.word_left(State
)
480 -- skip some whitespace
482 if State
.cursor1
.pos
== 1 then
485 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%S') then
490 -- skip some non-whitespace
493 if State
.cursor1
.pos
== 1 then
496 assert(State
.cursor1
.pos
> 1, 'bumped up against start of line')
497 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%s') then
503 function Text
.word_right(State
)
504 -- skip some whitespace
506 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
509 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%S') then
512 Text
.right_without_scroll(State
)
515 Text
.right_without_scroll(State
)
516 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
519 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%s') then
523 if Text
.cursor_out_of_screen(State
) then
524 Text
.snap_cursor_to_bottom_of_screen(State
)
528 function Text
.match(s
, pos
, pat
)
529 local start_offset
= Text
.offset(s
, pos
)
530 local end_offset
= Text
.offset(s
, pos
+1)
531 assert(end_offset
> start_offset
, ('end_offset %d not > start_offset %d'):format(end_offset
, start_offset
))
532 local curr
= s
:sub(start_offset
, end_offset
-1)
533 return curr
:match(pat
)
536 function Text
.left(State
)
537 if State
.cursor1
.pos
> 1 then
538 State
.cursor1
.pos
= State
.cursor1
.pos
-1
539 elseif State
.cursor1
.line
> 1 then
540 State
.cursor1
.line
= State
.cursor1
.line
-1
541 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) + 1
543 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
544 State
.screen_top1
= {
545 line
=State
.cursor1
.line
,
546 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
548 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
552 function Text
.right(State
)
553 Text
.right_without_scroll(State
)
554 if Text
.cursor_out_of_screen(State
) then
555 Text
.snap_cursor_to_bottom_of_screen(State
)
559 function Text
.right_without_scroll(State
)
560 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
561 State
.cursor1
.pos
= State
.cursor1
.pos
+1
562 elseif State
.cursor1
.line
<= #State
.lines
-1 then
563 State
.cursor1
.line
= State
.cursor1
.line
+1
564 State
.cursor1
.pos
= 1
568 -- result: pos, index of screen line
569 function Text
.pos_at_start_of_screen_line(State
, loc1
)
570 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
571 local line_cache
= State
.line_cache
[loc1
.line
]
572 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
573 local spos
= line_cache
.screen_line_starting_pos
[i
]
574 if spos
<= loc1
.pos
then
578 assert(false, ('invalid pos %d'):format(loc1
.pos
))
581 function Text
.pos_at_end_of_screen_line(State
, loc1
)
582 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
583 local line_cache
= State
.line_cache
[loc1
.line
]
584 local most_recent_final_pos
= utf8
.len(State
.lines
[loc1
.line
].data
)+1
585 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
586 local spos
= line_cache
.screen_line_starting_pos
[i
]
587 if spos
<= loc1
.pos
then
588 return most_recent_final_pos
590 most_recent_final_pos
= spos
-1
592 assert(false, ('invalid pos %d'):format(loc1
.pos
))
595 function Text
.cursor_at_final_screen_line(State
)
596 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
597 local screen_lines
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
598 --? print(screen_lines[#screen_lines], State.cursor1.pos)
599 return screen_lines
[#screen_lines
] <= State
.cursor1
.pos
602 function Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
603 if State
.top
> App
.screen
.height
- State
.line_height
then
604 --? print('scroll up')
605 Text
.snap_cursor_to_bottom_of_screen(State
)
609 -- should never modify State.cursor1
610 function Text
.snap_cursor_to_bottom_of_screen(State
)
611 --? print('to2:', State.cursor1.line, State.cursor1.pos)
612 local top2
= Text
.to2(State
, State
.cursor1
)
613 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
614 -- slide to start of screen line
615 top2
.screen_pos
= 1 -- start of screen line
616 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
617 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
618 local y
= App
.screen
.height
- State
.line_height
619 -- duplicate some logic from love.draw
621 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
622 if top2
.line
== 1 and top2
.screen_line
== 1 then break end
623 local h
= State
.line_height
624 if y
- h
< State
.top
then
628 top2
= Text
.previous_screen_line(State
, top2
)
630 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
631 State
.screen_top1
= Text
.to1(State
, top2
)
632 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
633 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
634 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
637 function Text
.in_line(State
, line_index
, x
,y
)
638 local line
= State
.lines
[line_index
]
639 local line_cache
= State
.line_cache
[line_index
]
640 if line_cache
.starty
== nil then return false end -- outside current page
641 if y
< line_cache
.starty
then return false end
642 Text
.populate_screen_line_starting_pos(State
, line_index
)
643 return y
< line_cache
.starty
+ State
.line_height
*(#line_cache
.screen_line_starting_pos
- Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
) + 1)
646 -- convert mx,my in pixels to schema-1 coordinates
647 function Text
.to_pos_on_line(State
, line_index
, mx
, my
)
648 local line
= State
.lines
[line_index
]
649 local line_cache
= State
.line_cache
[line_index
]
650 assert(my
>= line_cache
.starty
, 'failed to map y pixel to line')
651 -- duplicate some logic from Text.draw
652 local y
= line_cache
.starty
653 local start_screen_line_index
= Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
)
654 for screen_line_index
= start_screen_line_index
,#line_cache
.screen_line_starting_pos
do
655 local screen_line_starting_pos
= line_cache
.screen_line_starting_pos
[screen_line_index
]
656 local screen_line_starting_byte_offset
= Text
.offset(line
.data
, screen_line_starting_pos
)
657 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
658 local nexty
= y
+ State
.line_height
660 -- On all wrapped screen lines but the final one, clicks past end of
661 -- line position cursor on final character of screen line.
662 -- (The final screen line positions past end of screen line as always.)
663 if screen_line_index
< #line_cache
.screen_line_starting_pos
and mx
> State
.left
+ Text
.screen_line_width(State
, line_index
, screen_line_index
) then
664 --? print('past end of non-final line; return')
665 return line_cache
.screen_line_starting_pos
[screen_line_index
+1]-1
667 local s
= string.sub(line
.data
, screen_line_starting_byte_offset
)
668 --? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
669 return screen_line_starting_pos
+ Text
.nearest_cursor_pos(s
, mx
, State
.left
) - 1
673 assert(false, 'failed to map y pixel to line')
676 function Text
.screen_line_width(State
, line_index
, i
)
677 local line
= State
.lines
[line_index
]
678 local line_cache
= State
.line_cache
[line_index
]
679 local start_pos
= line_cache
.screen_line_starting_pos
[i
]
680 local start_offset
= Text
.offset(line
.data
, start_pos
)
682 if i
< #line_cache
.screen_line_starting_pos
then
683 local past_end_pos
= line_cache
.screen_line_starting_pos
[i
+1]
684 local past_end_offset
= Text
.offset(line
.data
, past_end_pos
)
685 screen_line
= string.sub(line
.data
, start_offset
, past_end_offset
-1)
687 screen_line
= string.sub(line
.data
, start_pos
)
689 return App
.width(screen_line
)
692 function Text
.screen_line_index(screen_line_starting_pos
, pos
)
693 for i
= #screen_line_starting_pos
,1,-1 do
694 if screen_line_starting_pos
[i
] <= pos
then
700 -- convert x pixel coordinate to pos
701 -- oblivious to wrapping
702 -- result: 1 to len+1
703 function Text
.nearest_cursor_pos(line
, x
, left
)
707 local len
= utf8
.len(line
)
708 local max_x
= left
+Text
.x(line
, len
+1)
712 local leftpos
, rightpos
= 1, len
+1
713 --? print('-- nearest', x)
715 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
716 if leftpos
== rightpos
then
719 local curr
= math
.floor((leftpos
+rightpos
)/2)
720 local currxmin
= left
+Text
.x(line
, curr
)
721 local currxmax
= left
+Text
.x(line
, curr
+1)
722 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
723 if currxmin
<= x
and x
< currxmax
then
724 if x
-currxmin
< currxmax
-x
then
730 if leftpos
>= rightpos
-1 then
739 assert(false, 'failed to map x pixel to pos')
742 -- return the nearest index of line (in utf8 code points) which lies entirely
743 -- within x pixels of the left margin
744 -- result: 0 to len+1
745 function Text
.nearest_pos_less_than(line
, x
)
746 --? print('', '-- nearest_pos_less_than', line, x)
747 local len
= utf8
.len(line
)
748 local max_x
= Text
.x_after(line
, len
)
752 local left
, right
= 0, len
+1
754 local curr
= math
.floor((left
+right
)/2)
755 local currxmin
= Text
.x_after(line
, curr
+1)
756 local currxmax
= Text
.x_after(line
, curr
+2)
757 --? print('', x, left, right, curr, currxmin, currxmax)
758 if currxmin
<= x
and x
< currxmax
then
761 if left
>= right
-1 then
770 assert(false, 'failed to map x pixel to pos')
773 function Text
.x_after(s
, pos
)
774 local offset
= Text
.offset(s
, math
.min(pos
+1, #s
+1))
775 local s_before
= s
:sub(1, offset
-1)
776 --? print('^'..s_before..'$')
777 return App
.width(s_before
)
780 function Text
.x(s
, pos
)
781 local offset
= Text
.offset(s
, pos
)
782 local s_before
= s
:sub(1, offset
-1)
783 return App
.width(s_before
)
786 function Text
.to2(State
, loc1
)
787 local result
= {line
=loc1
.line
}
788 local line_cache
= State
.line_cache
[loc1
.line
]
789 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
790 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
791 local spos
= line_cache
.screen_line_starting_pos
[i
]
792 if spos
<= loc1
.pos
then
793 result
.screen_line
= i
794 result
.screen_pos
= loc1
.pos
- spos
+ 1
798 assert(result
.screen_pos
, 'failed to convert schema-1 coordinate to schema-2')
802 function Text
.to1(State
, loc2
)
803 local result
= {line
=loc2
.line
, pos
=loc2
.screen_pos
}
804 if loc2
.screen_line
> 1 then
805 result
.pos
= State
.line_cache
[loc2
.line
].screen_line_starting_pos
[loc2
.screen_line
] + loc2
.screen_pos
- 1
810 function Text
.eq1(a
, b
)
811 return a
.line
== b
.line
and a
.pos
== b
.pos
814 function Text
.lt1(a
, b
)
815 if a
.line
< b
.line
then
818 if a
.line
> b
.line
then
824 function Text
.le1(a
, b
)
825 if a
.line
< b
.line
then
828 if a
.line
> b
.line
then
831 return a
.pos
<= b
.pos
834 function Text
.offset(s
, pos1
)
835 if pos1
== 1 then return 1 end
836 local result
= utf8
.offset(s
, pos1
)
837 if result
== nil then
840 assert(result
, "Text.offset returned nil; this is likely a failure to handle utf8")
844 function Text
.previous_screen_line(State
, loc2
)
845 if loc2
.screen_line
> 1 then
846 return {line
=loc2
.line
, screen_line
=loc2
.screen_line
-1, screen_pos
=1}
847 elseif loc2
.line
== 1 then
850 local l
= State
.lines
[loc2
.line
-1]
851 Text
.populate_screen_line_starting_pos(State
, loc2
.line
-1)
852 return {line
=loc2
.line
-1, screen_line
=#State
.line_cache
[loc2
.line
-1].screen_line_starting_pos
, screen_pos
=1}
857 function Text
.tweak_screen_top_and_cursor(State
)
858 if State
.screen_top1
.pos
== 1 then return end
859 Text
.populate_screen_line_starting_pos(State
, State
.screen_top1
.line
)
860 local line
= State
.lines
[State
.screen_top1
.line
]
861 local line_cache
= State
.line_cache
[State
.screen_top1
.line
]
862 for i
=2,#line_cache
.screen_line_starting_pos
do
863 local pos
= line_cache
.screen_line_starting_pos
[i
]
864 if pos
== State
.screen_top1
.pos
then
867 if pos
> State
.screen_top1
.pos
then
868 -- make sure screen top is at start of a screen line
869 local prev
= line_cache
.screen_line_starting_pos
[i
-1]
870 if State
.screen_top1
.pos
- prev
< pos
- State
.screen_top1
.pos
then
871 State
.screen_top1
.pos
= prev
873 State
.screen_top1
.pos
= pos
878 -- make sure cursor is on screen
879 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
880 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
881 elseif State
.cursor1
.line
>= State
.screen_bottom1
.line
then
883 if Text
.cursor_out_of_screen(State
) then
886 line
=State
.screen_bottom1
.line
,
887 pos
=Text
.to_pos_on_line(State
, State
.screen_bottom1
.line
, State
.right
-5, App
.screen
.height
-5),
893 -- slightly expensive since it redraws the screen
894 function Text
.cursor_out_of_screen(State
)
896 return State
.cursor_y
== nil
897 -- this approach is cheaper and almost works, except on the final screen
898 -- where file ends above bottom of screen
899 --? local botpos = Text.pos_at_start_of_screen_line(State, State.cursor1)
900 --? local botline1 = {line=State.cursor1.line, pos=botpos}
901 --? return Text.lt1(State.screen_bottom1, botline1)
904 function Text
.redraw_all(State
)
905 --? print('clearing fragments')
906 -- Perform some early sanity checking here, in hopes that we correctly call
907 -- this whenever we change editor state.
908 if State
.right
<= State
.left
then
909 assert(false, ('Right margin %d must be to the right of the left margin %d'):format(State
.right
, State
.left
))
912 State
.line_cache
= {}
913 for i
=1,#State
.lines
do
914 State
.line_cache
[i
] = {}
918 function Text
.clear_screen_line_cache(State
, line_index
)
919 State
.line_cache
[line_index
].screen_line_starting_pos
= nil
923 return s
:gsub('^%s+', ''):gsub('%s+$', '')
927 return s
:gsub('^%s+', '')
931 return s
:gsub('%s+$', '')
934 function starts_with(s
, prefix
)
939 if s
:sub(i
,i
) ~= prefix
:sub(i
,i
) then
946 function ends_with(s
, suffix
)
951 if s
:sub(#s
-i
,#s
-i
) ~= suffix
:sub(#suffix
-i
,#suffix
-i
) then