bugfix: crash when using mouse wheel
[view.love.git] / source_edit.lua
blob6dbf883edc5cdb3e1011baa48c18fdded1ba8fed
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Hyperlink_decoration_color = {r=0.4, g=0.4, b=1}
5 Stroke_color = {r=0, g=0, b=0}
6 Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn
7 Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited
8 Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
9 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
10 Line_number_color = {r=0.6, g=0.6, b=0.6}
11 Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings
12 Help_color = {r=0, g=0.5, b=0}
13 Help_background_color = {r=0, g=0.5, b=0, a=0.1}
15 Margin_top = 15
16 Margin_left = 25
17 Margin_right = 25
19 Drawing_padding_top = 10
20 Drawing_padding_bottom = 10
21 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
23 Same_point_distance = 4 -- pixel distance at which two points are considered the same
25 edit = {}
27 -- run in both tests and a real run
28 function edit.initialize_state(top, left, right, font_height, line_height) -- currently always draws to bottom of screen
29 local result = {
30 -- a line is either text or a drawing
31 -- a text is a table with:
32 -- mode = 'text',
33 -- string data,
34 -- a drawing is a table with:
35 -- mode = 'drawing'
36 -- a (y) coord in pixels (updated while painting screen),
37 -- a (h)eight,
38 -- an array of points, and
39 -- an array of shapes
40 -- a shape is a table containing:
41 -- a mode
42 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
43 -- an array vertices for mode 'polygon', 'rectangle', 'square'
44 -- p1, p2 for mode 'line'
45 -- center, radius for mode 'circle'
46 -- center, radius, start_angle, end_angle for mode 'arc'
47 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
48 -- The field names are carefully chosen so that switching modes in midstream
49 -- remembers previously entered points where that makes sense.
50 lines = {{mode='text', data=''}}, -- array of lines
52 -- Lines can be too long to fit on screen, in which case they _wrap_ into
53 -- multiple _screen lines_.
55 -- rendering wrapped text lines needs some additional short-lived data per line:
56 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
57 -- starty, the y coord in pixels the line starts rendering from
58 -- fragments: snippets of the line guaranteed to not straddle screen lines
59 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
60 line_cache = {},
62 -- Given wrapping, any potential location for the text cursor can be described in two ways:
63 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
64 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
66 -- Most of the time we'll only persist positions in schema 1, translating to
67 -- schema 2 when that's convenient.
69 -- Make sure these coordinates are never aliased, so that changing one causes
70 -- action at a distance.
71 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
72 cursor1 = {line=1, pos=1}, -- position of cursor
73 screen_bottom1 = {line=1, pos=1}, -- position of start of screen line at bottom of screen
75 selection1 = {},
76 -- some extra state to compute selection between mouse press and release
77 old_cursor1 = nil,
78 old_selection1 = nil,
79 mousepress_shift = nil,
81 -- cursor coordinates in pixels
82 cursor_x = 0,
83 cursor_y = 0,
85 current_drawing_mode = 'line',
86 previous_drawing_mode = nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height = font_height,
89 line_height = line_height,
91 top = top,
92 left = math.floor(left),
93 right = math.floor(right),
94 width = right-left,
96 filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
97 next_save = nil,
99 -- undo
100 history = {},
101 next_history = 1,
103 -- search
104 search_term = nil,
105 search_backup = nil, -- stuff to restore when cancelling search
107 return result
108 end -- App.initialize_state
110 function edit.check_locs(State)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit.invalid1(State, State.screen_top1)
114 or edit.invalid1(State, State.cursor1)
115 or not edit.cursor_on_text(State)
116 or not Text.le1(State.screen_top1, State.cursor1) then
117 State.screen_top1 = {line=1, pos=1}
118 edit.put_cursor_on_next_text_line(State)
122 function edit.invalid1(State, loc1)
123 if loc1.line > #State.lines then return true end
124 local l = State.lines[loc1.line]
125 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
126 return loc1.pos > #State.lines[loc1.line].data
129 function edit.cursor_on_text(State)
130 return State.cursor1.line <= #State.lines
131 and State.lines[State.cursor1.line].mode == 'text'
134 function edit.put_cursor_on_next_text_line(State)
135 while true do
136 if State.cursor1.line >= #State.lines then
137 break
139 if State.lines[State.cursor1.line].mode == 'text' then
140 break
142 State.cursor1.line = State.cursor1.line+1
143 State.cursor1.pos = 1
147 function edit.draw(State, hide_cursor)
148 State.button_handlers = {}
149 App.color(Text_color)
150 if #State.lines ~= #State.line_cache then
151 print(('line_cache is out of date; %d when it should be %d'):format(#State.line_cache, #State.lines))
152 assert(false)
154 if not Text.le1(State.screen_top1, State.cursor1) then
155 print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
156 assert(false)
158 State.cursor_x = nil
159 State.cursor_y = nil
160 local y = State.top
161 local screen_bottom1 = {line=nil, pos=nil}
162 --? print('== draw')
163 for line_index = State.screen_top1.line,#State.lines do
164 local line = State.lines[line_index]
165 --? print('draw:', y, line_index, line)
166 if y + State.line_height > App.screen.height then break end
167 screen_bottom1.line = line_index
168 if line.mode == 'text' then
169 --? print('text.draw', y, line_index)
170 local startpos = 1
171 if line_index == State.screen_top1.line then
172 startpos = State.screen_top1.pos
174 if line.data == '' then
175 -- button to insert new drawing
176 button(State, 'draw', {x=4, y=y+4, w=12,h=12, color={1,1,0},
177 icon = icon.insert_drawing,
178 onpress1 = function()
179 Drawing.before = snapshot(State, line_index-1, line_index)
180 table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
181 table.insert(State.line_cache, line_index, {})
182 if State.cursor1.line >= line_index then
183 State.cursor1.line = State.cursor1.line+1
185 schedule_save(State)
186 record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
187 end,
190 y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor)
191 --? print('=> y', y)
192 elseif line.mode == 'drawing' then
193 y = y+Drawing_padding_top
194 Drawing.draw(State, line_index, y)
195 y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
196 else
197 print(line.mode)
198 assert(false)
201 State.screen_bottom1 = screen_bottom1
202 if State.search_term then
203 Text.draw_search_bar(State)
207 function edit.update(State, dt)
208 Drawing.update(State, dt)
209 if State.next_save and State.next_save < Current_time then
210 save_to_disk(State)
211 State.next_save = nil
215 function schedule_save(State)
216 if State.next_save == nil then
217 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
221 function edit.quit(State)
222 -- make sure to save before quitting
223 if State.next_save then
224 save_to_disk(State)
225 -- give some time for the OS to flush everything to disk
226 love.timer.sleep(0.1)
230 function edit.mouse_press(State, x,y, mouse_button)
231 if State.search_term then return end
232 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
233 if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
234 -- press on a button and it returned 'true' to short-circuit
235 return
238 if y < State.top then
239 State.old_cursor1 = State.cursor1
240 State.old_selection1 = State.selection1
241 State.mousepress_shift = App.shift_down()
242 State.selection1 = {
243 line=State.screen_top1.line,
244 pos=State.screen_top1.pos,
246 return
249 for line_index,line in ipairs(State.lines) do
250 if line.mode == 'text' then
251 if Text.in_line(State, line_index, x,y) then
252 -- delicate dance between cursor, selection and old cursor/selection
253 -- scenarios:
254 -- regular press+release: sets cursor, clears selection
255 -- shift press+release:
256 -- sets selection to old cursor if not set otherwise leaves it untouched
257 -- sets cursor
258 -- press and hold to start a selection: sets selection on press, cursor on release
259 -- press and hold, then press shift: ignore shift
260 -- i.e. mouse_release should never look at shift state
261 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
262 State.old_cursor1 = State.cursor1
263 State.old_selection1 = State.selection1
264 State.mousepress_shift = App.shift_down()
265 State.selection1 = {
266 line=line_index,
267 pos=Text.to_pos_on_line(State, line_index, x, y),
269 return
271 elseif line.mode == 'drawing' then
272 local line_cache = State.line_cache[line_index]
273 if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) then
274 State.lines.current_drawing_index = line_index
275 State.lines.current_drawing = line
276 Drawing.before = snapshot(State, line_index)
277 Drawing.mouse_press(State, line_index, x,y, mouse_button)
278 return
283 -- still here? click is below all screen lines
284 State.old_cursor1 = State.cursor1
285 State.old_selection1 = State.selection1
286 State.mousepress_shift = App.shift_down()
287 State.selection1 = {
288 line=State.screen_bottom1.line,
289 pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
293 function edit.mouse_release(State, x,y, mouse_button)
294 if State.search_term then return end
295 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
296 if State.lines.current_drawing then
297 Drawing.mouse_release(State, x,y, mouse_button)
298 schedule_save(State)
299 if Drawing.before then
300 record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
301 Drawing.before = nil
303 else
304 --? print_and_log('edit.mouse_release: no current drawing')
305 for line_index,line in ipairs(State.lines) do
306 if line.mode == 'text' then
307 if Text.in_line(State, line_index, x,y) then
308 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
309 State.cursor1 = {
310 line=line_index,
311 pos=Text.to_pos_on_line(State, line_index, x, y),
313 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
314 if State.mousepress_shift then
315 if State.old_selection1.line == nil then
316 State.selection1 = State.old_cursor1
317 else
318 State.selection1 = State.old_selection1
321 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
322 if eq(State.cursor1, State.selection1) then
323 State.selection1 = {}
325 break
329 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
333 function edit.mouse_wheel_move(State, dx,dy)
334 if dy > 0 then
335 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
336 edit.put_cursor_on_next_text_line(State)
337 for i=1,math.floor(dy) do
338 Text.up(State)
340 elseif dy < 0 then
341 State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
342 edit.put_cursor_on_next_text_line(State)
343 for i=1,math.floor(-dy) do
344 Text.down(State)
349 function edit.text_input(State, t)
350 --? print('text input', t)
351 if State.search_term then
352 State.search_term = State.search_term..t
353 Text.search_next(State)
354 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
355 local before = snapshot(State, State.lines.current_drawing_index)
356 local drawing = State.lines.current_drawing
357 local p = drawing.points[drawing.pending.target_point]
358 p.name = p.name..t
359 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
360 else
361 local drawing_index, drawing = Drawing.current_drawing(State)
362 if drawing_index == nil then
363 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
364 Text.text_input(State, t)
367 schedule_save(State)
370 function edit.keychord_press(State, chord, key)
371 if State.selection1.line and
372 not State.lines.current_drawing and
373 -- printable character created using shift key => delete selection
374 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
375 (not App.shift_down() or utf8.len(key) == 1) and
376 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(chord) then
377 Text.delete_selection(State, State.left, State.right)
379 if State.search_term then
380 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
381 if chord == 'escape' then
382 State.search_term = nil
383 State.cursor1 = State.search_backup.cursor
384 State.screen_top1 = State.search_backup.screen_top
385 State.search_backup = nil
386 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
387 elseif chord == 'return' then
388 State.search_term = nil
389 State.search_backup = nil
390 elseif chord == 'backspace' then
391 local len = utf8.len(State.search_term)
392 local byte_offset = Text.offset(State.search_term, len)
393 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
394 elseif chord == 'down' then
395 State.cursor1.pos = State.cursor1.pos+1
396 Text.search_next(State)
397 elseif chord == 'up' then
398 Text.search_previous(State)
400 return
401 elseif chord == 'C-f' then
402 State.search_term = ''
403 State.search_backup = {
404 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
405 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
407 -- zoom
408 elseif chord == 'C-=' then
409 edit.update_font_settings(State, State.font_height+2)
410 Text.redraw_all(State)
411 elseif chord == 'C--' then
412 if State.font_height > 2 then
413 edit.update_font_settings(State, State.font_height-2)
414 Text.redraw_all(State)
416 elseif chord == 'C-0' then
417 edit.update_font_settings(State, 20)
418 Text.redraw_all(State)
419 -- undo
420 elseif chord == 'C-z' then
421 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
422 local event = undo_event(State)
423 if event then
424 local src = event.before
425 State.screen_top1 = deepcopy(src.screen_top)
426 State.cursor1 = deepcopy(src.cursor)
427 State.selection1 = deepcopy(src.selection)
428 patch(State.lines, event.after, event.before)
429 patch_placeholders(State.line_cache, event.after, event.before)
430 -- invalidate various cached bits of lines
431 State.lines.current_drawing = nil
432 -- if we're scrolling, reclaim all fragments to avoid memory leaks
433 Text.redraw_all(State)
434 schedule_save(State)
436 elseif chord == 'C-y' then
437 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
438 local event = redo_event(State)
439 if event then
440 local src = event.after
441 State.screen_top1 = deepcopy(src.screen_top)
442 State.cursor1 = deepcopy(src.cursor)
443 State.selection1 = deepcopy(src.selection)
444 patch(State.lines, event.before, event.after)
445 -- invalidate various cached bits of lines
446 State.lines.current_drawing = nil
447 -- if we're scrolling, reclaim all fragments to avoid memory leaks
448 Text.redraw_all(State)
449 schedule_save(State)
451 -- clipboard
452 elseif chord == 'C-a' then
453 State.selection1 = {line=1, pos=1}
454 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
455 elseif chord == 'C-c' then
456 local s = Text.selection(State)
457 if s then
458 App.set_clipboard(s)
460 elseif chord == 'C-x' then
461 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
462 local s = Text.cut_selection(State, State.left, State.right)
463 if s then
464 App.set_clipboard(s)
466 schedule_save(State)
467 elseif chord == 'C-v' then
468 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
469 -- We don't have a good sense of when to scroll, so we'll be conservative
470 -- and sometimes scroll when we didn't quite need to.
471 local before_line = State.cursor1.line
472 local before = snapshot(State, before_line)
473 local clipboard_data = App.get_clipboard()
474 for _,code in utf8.codes(clipboard_data) do
475 local c = utf8.char(code)
476 if c == '\n' then
477 Text.insert_return(State)
478 else
479 Text.insert_at_cursor(State, c)
482 if Text.cursor_out_of_screen(State) then
483 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
485 schedule_save(State)
486 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
487 -- dispatch to drawing or text
488 elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
489 -- DON'T reset line_cache.starty here
490 local drawing_index, drawing = Drawing.current_drawing(State)
491 if drawing_index then
492 local before = snapshot(State, drawing_index)
493 Drawing.keychord_press(State, chord)
494 record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
495 schedule_save(State)
497 elseif chord == 'escape' and not App.mouse_down(1) then
498 for _,line in ipairs(State.lines) do
499 if line.mode == 'drawing' then
500 line.show_help = false
503 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
504 if chord == 'return' then
505 State.current_drawing_mode = State.previous_drawing_mode
506 State.previous_drawing_mode = nil
507 else
508 local before = snapshot(State, State.lines.current_drawing_index)
509 local drawing = State.lines.current_drawing
510 local p = drawing.points[drawing.pending.target_point]
511 if chord == 'escape' then
512 p.name = nil
513 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
514 elseif chord == 'backspace' then
515 local len = utf8.len(p.name)
516 if len > 0 then
517 local byte_offset = Text.offset(p.name, len-1)
518 if len == 1 then byte_offset = 0 end
519 p.name = string.sub(p.name, 1, byte_offset)
520 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
524 schedule_save(State)
525 else
526 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
527 Text.keychord_press(State, chord)
531 function edit.key_release(State, key, scancode)
534 function edit.update_font_settings(State, font_height)
535 State.font_height = font_height
536 love.graphics.setFont(love.graphics.newFont(State.font_height))
537 State.line_height = math.floor(font_height*1.3)
540 --== some methods for tests
542 -- Insulate tests from some key globals so I don't have to change the vast
543 -- majority of tests when they're modified for the real app.
544 Test_margin_left = 25
545 Test_margin_right = 0
547 function edit.initialize_test_state()
548 -- if you change these values, tests will start failing
549 return edit.initialize_state(
550 15, -- top margin
551 Test_margin_left,
552 App.screen.width - Test_margin_right,
553 14, -- font height assuming default LÖVE font
554 15) -- line height
557 -- all text_input events are also keypresses
558 -- TODO: handle chords of multiple keys
559 function edit.run_after_text_input(State, t)
560 edit.keychord_press(State, t)
561 edit.text_input(State, t)
562 edit.key_release(State, t)
563 App.screen.contents = {}
564 edit.update(State, 0)
565 edit.draw(State)
568 -- not all keys are text_input
569 function edit.run_after_keychord(State, chord)
570 edit.keychord_press(State, chord)
571 edit.key_release(State, chord)
572 App.screen.contents = {}
573 edit.update(State, 0)
574 edit.draw(State)
577 function edit.run_after_mouse_click(State, x,y, mouse_button)
578 App.fake_mouse_press(x,y, mouse_button)
579 edit.mouse_press(State, x,y, mouse_button)
580 App.fake_mouse_release(x,y, mouse_button)
581 edit.mouse_release(State, x,y, mouse_button)
582 App.screen.contents = {}
583 edit.update(State, 0)
584 edit.draw(State)
587 function edit.run_after_mouse_press(State, x,y, mouse_button)
588 App.fake_mouse_press(x,y, mouse_button)
589 edit.mouse_press(State, x,y, mouse_button)
590 App.screen.contents = {}
591 edit.update(State, 0)
592 edit.draw(State)
595 function edit.run_after_mouse_release(State, x,y, mouse_button)
596 App.fake_mouse_release(x,y, mouse_button)
597 edit.mouse_release(State, x,y, mouse_button)
598 App.screen.contents = {}
599 edit.update(State, 0)
600 edit.draw(State)