1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Hyperlink_decoration_color
= {r
=0.4, g
=0.4, b
=1}
5 Stroke_color
= {r
=0, g
=0, b
=0}
6 Current_stroke_color
= {r
=0.7, g
=0.7, b
=0.7} -- in process of being drawn
7 Current_name_background_color
= {r
=1, g
=0, b
=0, a
=0.1} -- name currently being edited
8 Focus_stroke_color
= {r
=1, g
=0, b
=0} -- what mouse is hovering over
9 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9} -- selected text
10 Line_number_color
= {r
=0.6, g
=0.6, b
=0.6}
11 Icon_color
= {r
=0.7, g
=0.7, b
=0.7} -- color of current mode icon in drawings
12 Help_color
= {r
=0, g
=0.5, b
=0}
13 Help_background_color
= {r
=0, g
=0.5, b
=0, a
=0.1}
19 Drawing_padding_top
= 10
20 Drawing_padding_bottom
= 10
21 Drawing_padding_height
= Drawing_padding_top
+ Drawing_padding_bottom
23 Same_point_distance
= 4 -- pixel distance at which two points are considered the same
27 -- run in both tests and a real run
28 function edit
.initialize_state(top
, left
, right
, font_height
, line_height
) -- currently always draws to bottom of screen
30 -- a line is either text or a drawing
31 -- a text is a table with:
34 -- a drawing is a table with:
36 -- a (y) coord in pixels (updated while painting screen),
38 -- an array of points, and
40 -- a shape is a table containing:
42 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
43 -- an array vertices for mode 'polygon', 'rectangle', 'square'
44 -- p1, p2 for mode 'line'
45 -- center, radius for mode 'circle'
46 -- center, radius, start_angle, end_angle for mode 'arc'
47 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
48 -- The field names are carefully chosen so that switching modes in midstream
49 -- remembers previously entered points where that makes sense.
50 lines
= {{mode
='text', data
=''}}, -- array of lines
52 -- Lines can be too long to fit on screen, in which case they _wrap_ into
53 -- multiple _screen lines_.
55 -- rendering wrapped text lines needs some additional short-lived data per line:
56 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
57 -- starty, the y coord in pixels the line starts rendering from
58 -- fragments: snippets of the line guaranteed to not straddle screen lines
59 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
62 -- Given wrapping, any potential location for the text cursor can be described in two ways:
63 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
64 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
66 -- Most of the time we'll only persist positions in schema 1, translating to
67 -- schema 2 when that's convenient.
69 -- Make sure these coordinates are never aliased, so that changing one causes
70 -- action at a distance.
71 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
72 cursor1
= {line
=1, pos
=1}, -- position of cursor
73 screen_bottom1
= {line
=1, pos
=1}, -- position of start of screen line at bottom of screen
76 -- some extra state to compute selection between mouse press and release
79 mousepress_shift
= nil,
81 -- cursor coordinates in pixels
85 current_drawing_mode
= 'line',
86 previous_drawing_mode
= nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height
= font_height
,
89 line_height
= line_height
,
92 left
= math
.floor(left
),
93 right
= math
.floor(right
),
96 filename
= love
.filesystem
.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
105 search_backup
= nil, -- stuff to restore when cancelling search
108 end -- App.initialize_state
110 function edit
.check_locs(State
)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit
.invalid1(State
, State
.screen_top1
)
114 or edit
.invalid1(State
, State
.cursor1
)
115 or not edit
.cursor_on_text(State
)
116 or not Text
.le1(State
.screen_top1
, State
.cursor1
) then
117 State
.screen_top1
= {line
=1, pos
=1}
118 edit
.put_cursor_on_next_text_line(State
)
122 function edit
.invalid1(State
, loc1
)
123 if loc1
.line
> #State
.lines
then return true end
124 local l
= State
.lines
[loc1
.line
]
125 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
126 return loc1
.pos
> #State
.lines
[loc1
.line
].data
129 function edit
.cursor_on_text(State
)
130 return State
.cursor1
.line
<= #State
.lines
131 and State
.lines
[State
.cursor1
.line
].mode
== 'text'
134 function edit
.put_cursor_on_next_text_line(State
)
136 if State
.cursor1
.line
>= #State
.lines
then
139 if State
.lines
[State
.cursor1
.line
].mode
== 'text' then
142 State
.cursor1
.line
= State
.cursor1
.line
+1
143 State
.cursor1
.pos
= 1
147 function edit
.draw(State
, hide_cursor
)
148 State
.button_handlers
= {}
149 App
.color(Text_color
)
150 if #State
.lines
~= #State
.line_cache
then
151 print(('line_cache is out of date; %d when it should be %d'):format(#State
.line_cache
, #State
.lines
))
154 if not Text
.le1(State
.screen_top1
, State
.cursor1
) then
155 print(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
)
161 local screen_bottom1
= {line
=nil, pos
=nil}
163 for line_index
= State
.screen_top1
.line
,#State
.lines
do
164 local line
= State
.lines
[line_index
]
165 --? print('draw:', y, line_index, line)
166 if y
+ State
.line_height
> App
.screen
.height
then break end
167 screen_bottom1
.line
= line_index
168 if line
.mode
== 'text' then
169 --? print('text.draw', y, line_index)
171 if line_index
== State
.screen_top1
.line
then
172 startpos
= State
.screen_top1
.pos
174 if line
.data
== '' then
175 -- button to insert new drawing
176 button(State
, 'draw', {x
=4, y
=y
+4, w
=12,h
=12, color
={1,1,0},
177 icon
= icon
.insert_drawing
,
178 onpress1
= function()
179 Drawing
.before
= snapshot(State
, line_index
-1, line_index
)
180 table.insert(State
.lines
, line_index
, {mode
='drawing', y
=y
, h
=256/2, points
={}, shapes
={}, pending
={}})
181 table.insert(State
.line_cache
, line_index
, {})
182 if State
.cursor1
.line
>= line_index
then
183 State
.cursor1
.line
= State
.cursor1
.line
+1
186 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, line_index
-1, line_index
+1)})
190 y
, screen_bottom1
.pos
= Text
.draw(State
, line_index
, y
, startpos
, hide_cursor
)
192 elseif line
.mode
== 'drawing' then
193 y
= y
+Drawing_padding_top
194 Drawing
.draw(State
, line_index
, y
)
195 y
= y
+ Drawing
.pixels(line
.h
, State
.width
) + Drawing_padding_bottom
201 State
.screen_bottom1
= screen_bottom1
202 if State
.search_term
then
203 Text
.draw_search_bar(State
)
207 function edit
.update(State
, dt
)
208 Drawing
.update(State
, dt
)
209 if State
.next_save
and State
.next_save
< Current_time
then
211 State
.next_save
= nil
215 function schedule_save(State
)
216 if State
.next_save
== nil then
217 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
221 function edit
.quit(State
)
222 -- make sure to save before quitting
223 if State
.next_save
then
225 -- give some time for the OS to flush everything to disk
226 love
.timer
.sleep(0.1)
230 function edit
.mouse_press(State
, x
,y
, mouse_button
)
231 if State
.search_term
then return end
232 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
233 if mouse_press_consumed_by_any_button_handler(State
, x
,y
, mouse_button
) then
234 -- press on a button and it returned 'true' to short-circuit
238 if y
< State
.top
then
239 State
.old_cursor1
= State
.cursor1
240 State
.old_selection1
= State
.selection1
241 State
.mousepress_shift
= App
.shift_down()
243 line
=State
.screen_top1
.line
,
244 pos
=State
.screen_top1
.pos
,
249 for line_index
,line
in ipairs(State
.lines
) do
250 if line
.mode
== 'text' then
251 if Text
.in_line(State
, line_index
, x
,y
) then
252 -- delicate dance between cursor, selection and old cursor/selection
254 -- regular press+release: sets cursor, clears selection
255 -- shift press+release:
256 -- sets selection to old cursor if not set otherwise leaves it untouched
258 -- press and hold to start a selection: sets selection on press, cursor on release
259 -- press and hold, then press shift: ignore shift
260 -- i.e. mouse_release should never look at shift state
261 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
262 State
.old_cursor1
= State
.cursor1
263 State
.old_selection1
= State
.selection1
264 State
.mousepress_shift
= App
.shift_down()
267 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
271 elseif line
.mode
== 'drawing' then
272 local line_cache
= State
.line_cache
[line_index
]
273 if Drawing
.in_drawing(line
, line_cache
, x
, y
, State
.left
,State
.right
) then
274 State
.lines
.current_drawing_index
= line_index
275 State
.lines
.current_drawing
= line
276 Drawing
.before
= snapshot(State
, line_index
)
277 Drawing
.mouse_press(State
, line_index
, x
,y
, mouse_button
)
283 -- still here? click is below all screen lines
284 State
.old_cursor1
= State
.cursor1
285 State
.old_selection1
= State
.selection1
286 State
.mousepress_shift
= App
.shift_down()
288 line
=State
.screen_bottom1
.line
,
289 pos
=Text
.pos_at_end_of_screen_line(State
, State
.screen_bottom1
),
293 function edit
.mouse_release(State
, x
,y
, mouse_button
)
294 if State
.search_term
then return end
295 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
296 if State
.lines
.current_drawing
then
297 Drawing
.mouse_release(State
, x
,y
, mouse_button
)
299 if Drawing
.before
then
300 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
304 --? print_and_log('edit.mouse_release: no current drawing')
305 for line_index
,line
in ipairs(State
.lines
) do
306 if line
.mode
== 'text' then
307 if Text
.in_line(State
, line_index
, x
,y
) then
308 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
311 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
313 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
314 if State
.mousepress_shift
then
315 if State
.old_selection1
.line
== nil then
316 State
.selection1
= State
.old_cursor1
318 State
.selection1
= State
.old_selection1
321 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
322 if eq(State
.cursor1
, State
.selection1
) then
323 State
.selection1
= {}
329 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
333 function edit
.mouse_wheel_move(State
, dx
,dy
)
335 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
336 edit
.put_cursor_on_next_text_line(State
)
337 for i
=1,math
.floor(dy
) do
341 State
.cursor1
= {line
=State
.screen_bottom1
.line
, pos
=State
.screen_bottom1
.pos
}
342 edit
.put_cursor_on_next_text_line(State
)
343 for i
=1,math
.floor(-dy
) do
349 function edit
.text_input(State
, t
)
350 --? print('text input', t)
351 if State
.search_term
then
352 State
.search_term
= State
.search_term
..t
353 Text
.search_next(State
)
354 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
355 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
356 local drawing
= State
.lines
.current_drawing
357 local p
= drawing
.points
[drawing
.pending
.target_point
]
359 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
361 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
362 if drawing_index
== nil then
363 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
364 Text
.text_input(State
, t
)
370 function edit
.keychord_press(State
, chord
, key
)
371 if State
.selection1
.line
and
372 not State
.lines
.current_drawing
and
373 -- printable character created using shift key => delete selection
374 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
375 (not App
.shift_down() or utf8
.len(key
) == 1) and
376 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and chord
~= 'delete' and chord
~= 'C-z' and chord
~= 'C-y' and not App
.is_cursor_movement(chord
) then
377 Text
.delete_selection(State
, State
.left
, State
.right
)
379 if State
.search_term
then
380 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
381 if chord
== 'escape' then
382 State
.search_term
= nil
383 State
.cursor1
= State
.search_backup
.cursor
384 State
.screen_top1
= State
.search_backup
.screen_top
385 State
.search_backup
= nil
386 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
387 elseif chord
== 'return' then
388 State
.search_term
= nil
389 State
.search_backup
= nil
390 elseif chord
== 'backspace' then
391 local len
= utf8
.len(State
.search_term
)
392 local byte_offset
= Text
.offset(State
.search_term
, len
)
393 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
394 elseif chord
== 'down' then
395 State
.cursor1
.pos
= State
.cursor1
.pos
+1
396 Text
.search_next(State
)
397 elseif chord
== 'up' then
398 Text
.search_previous(State
)
401 elseif chord
== 'C-f' then
402 State
.search_term
= ''
403 State
.search_backup
= {
404 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
405 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
408 elseif chord
== 'C-=' then
409 edit
.update_font_settings(State
, State
.font_height
+2)
410 Text
.redraw_all(State
)
411 elseif chord
== 'C--' then
412 if State
.font_height
> 2 then
413 edit
.update_font_settings(State
, State
.font_height
-2)
414 Text
.redraw_all(State
)
416 elseif chord
== 'C-0' then
417 edit
.update_font_settings(State
, 20)
418 Text
.redraw_all(State
)
420 elseif chord
== 'C-z' then
421 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
422 local event
= undo_event(State
)
424 local src
= event
.before
425 State
.screen_top1
= deepcopy(src
.screen_top
)
426 State
.cursor1
= deepcopy(src
.cursor
)
427 State
.selection1
= deepcopy(src
.selection
)
428 patch(State
.lines
, event
.after
, event
.before
)
429 patch_placeholders(State
.line_cache
, event
.after
, event
.before
)
430 -- invalidate various cached bits of lines
431 State
.lines
.current_drawing
= nil
432 -- if we're scrolling, reclaim all fragments to avoid memory leaks
433 Text
.redraw_all(State
)
436 elseif chord
== 'C-y' then
437 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
438 local event
= redo_event(State
)
440 local src
= event
.after
441 State
.screen_top1
= deepcopy(src
.screen_top
)
442 State
.cursor1
= deepcopy(src
.cursor
)
443 State
.selection1
= deepcopy(src
.selection
)
444 patch(State
.lines
, event
.before
, event
.after
)
445 -- invalidate various cached bits of lines
446 State
.lines
.current_drawing
= nil
447 -- if we're scrolling, reclaim all fragments to avoid memory leaks
448 Text
.redraw_all(State
)
452 elseif chord
== 'C-a' then
453 State
.selection1
= {line
=1, pos
=1}
454 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
455 elseif chord
== 'C-c' then
456 local s
= Text
.selection(State
)
460 elseif chord
== 'C-x' then
461 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
462 local s
= Text
.cut_selection(State
, State
.left
, State
.right
)
467 elseif chord
== 'C-v' then
468 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
469 -- We don't have a good sense of when to scroll, so we'll be conservative
470 -- and sometimes scroll when we didn't quite need to.
471 local before_line
= State
.cursor1
.line
472 local before
= snapshot(State
, before_line
)
473 local clipboard_data
= App
.get_clipboard()
474 for _
,code
in utf8
.codes(clipboard_data
) do
475 local c
= utf8
.char(code
)
477 Text
.insert_return(State
)
479 Text
.insert_at_cursor(State
, c
)
482 if Text
.cursor_out_of_screen(State
) then
483 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
486 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
487 -- dispatch to drawing or text
488 elseif App
.mouse_down(1) or chord
:sub(1,2) == 'C-' then
489 -- DON'T reset line_cache.starty here
490 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
491 if drawing_index
then
492 local before
= snapshot(State
, drawing_index
)
493 Drawing
.keychord_press(State
, chord
)
494 record_undo_event(State
, {before
=before
, after
=snapshot(State
, drawing_index
)})
497 elseif chord
== 'escape' and not App
.mouse_down(1) then
498 for _
,line
in ipairs(State
.lines
) do
499 if line
.mode
== 'drawing' then
500 line
.show_help
= false
503 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
504 if chord
== 'return' then
505 State
.current_drawing_mode
= State
.previous_drawing_mode
506 State
.previous_drawing_mode
= nil
508 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
509 local drawing
= State
.lines
.current_drawing
510 local p
= drawing
.points
[drawing
.pending
.target_point
]
511 if chord
== 'escape' then
513 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
514 elseif chord
== 'backspace' then
515 local len
= utf8
.len(p
.name
)
517 local byte_offset
= Text
.offset(p
.name
, len
-1)
518 if len
== 1 then byte_offset
= 0 end
519 p
.name
= string.sub(p
.name
, 1, byte_offset
)
520 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
526 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
527 Text
.keychord_press(State
, chord
)
531 function edit
.key_release(State
, key
, scancode
)
534 function edit
.update_font_settings(State
, font_height
)
535 State
.font_height
= font_height
536 love
.graphics
.setFont(love
.graphics
.newFont(State
.font_height
))
537 State
.line_height
= math
.floor(font_height
*1.3)
540 --== some methods for tests
542 -- Insulate tests from some key globals so I don't have to change the vast
543 -- majority of tests when they're modified for the real app.
544 Test_margin_left
= 25
545 Test_margin_right
= 0
547 function edit
.initialize_test_state()
548 -- if you change these values, tests will start failing
549 return edit
.initialize_state(
552 App
.screen
.width
- Test_margin_right
,
553 14, -- font height assuming default LÖVE font
557 -- all text_input events are also keypresses
558 -- TODO: handle chords of multiple keys
559 function edit
.run_after_text_input(State
, t
)
560 edit
.keychord_press(State
, t
)
561 edit
.text_input(State
, t
)
562 edit
.key_release(State
, t
)
563 App
.screen
.contents
= {}
564 edit
.update(State
, 0)
568 -- not all keys are text_input
569 function edit
.run_after_keychord(State
, chord
)
570 edit
.keychord_press(State
, chord
)
571 edit
.key_release(State
, chord
)
572 App
.screen
.contents
= {}
573 edit
.update(State
, 0)
577 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
578 App
.fake_mouse_press(x
,y
, mouse_button
)
579 edit
.mouse_press(State
, x
,y
, mouse_button
)
580 App
.fake_mouse_release(x
,y
, mouse_button
)
581 edit
.mouse_release(State
, x
,y
, mouse_button
)
582 App
.screen
.contents
= {}
583 edit
.update(State
, 0)
587 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
588 App
.fake_mouse_press(x
,y
, mouse_button
)
589 edit
.mouse_press(State
, x
,y
, mouse_button
)
590 App
.screen
.contents
= {}
591 edit
.update(State
, 0)
595 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
596 App
.fake_mouse_release(x
,y
, mouse_button
)
597 edit
.mouse_release(State
, x
,y
, mouse_button
)
598 App
.screen
.contents
= {}
599 edit
.update(State
, 0)