bugfix: crash when using mouse wheel
[view.love.git] / source_text.lua
blob68b560e9d1133f9d80d29622652639691b843e0d
1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
2 Text = {}
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line, and position of start of final screen line drawn
6 function Text.draw(State, line_index, y, startpos, hide_cursor)
7 local line = State.lines[line_index]
8 local line_cache = State.line_cache[line_index]
9 line_cache.starty = y
10 line_cache.startpos = startpos
11 -- wrap long lines
12 local final_screen_line_starting_pos = startpos -- track value to return
13 Text.populate_screen_line_starting_pos(State, line_index)
14 Text.populate_link_offsets(State, line_index)
15 App.color(Line_number_color)
16 love.graphics.print(line_index, State.left-Line_number_width*App.width('m')+10,y)
17 initialize_color()
18 assert(#line_cache.screen_line_starting_pos >= 1)
19 for i=1,#line_cache.screen_line_starting_pos do
20 local pos = line_cache.screen_line_starting_pos[i]
21 if pos < startpos then
22 -- render nothing
23 --? print('skipping', screen_line)
24 else
25 final_screen_line_starting_pos = pos
26 local screen_line = Text.screen_line(line, line_cache, i)
27 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
28 local frag_len = utf8.len(screen_line)
29 -- render any highlights
30 for _,link_offsets in ipairs(line_cache.link_offsets) do
31 -- render link decorations
32 local s,e,filename = unpack(link_offsets)
33 local lo, hi = Text.clip_wikiword_with_screen_line(line, line_cache, i, s, e)
34 if lo then
35 button(State, 'link', {x=State.left+lo, y=y, w=hi-lo, h=State.line_height, color={1,1,1},
36 icon = icon.hyperlink_decoration,
37 onpress1 = function()
38 if file_exists(filename) then
39 source.switch_to_file(filename)
40 end
41 end,
43 end
44 end
45 if State.selection1.line then
46 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
47 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
48 end
49 if not hide_cursor and line_index == State.cursor1.line then
50 -- render search highlight or cursor
51 if State.search_term then
52 local data = State.lines[State.cursor1.line].data
53 local cursor_offset = Text.offset(data, State.cursor1.pos)
54 if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
55 local save_selection = State.selection1
56 State.selection1 = {line=line_index, pos=State.cursor1.pos+utf8.len(State.search_term)}
57 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
58 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
59 State.selection1 = save_selection
60 end
61 elseif Focus == 'edit' then
62 if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
63 Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
64 elseif pos + frag_len == State.cursor1.pos then
65 -- Show cursor at end of line.
66 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
67 -- It seems useful to see a cursor whether your eye is on the left or right margin.
68 Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
69 end
70 end
71 end
72 -- render colorized text
73 local x = State.left
74 for frag in screen_line:gmatch('%S*%s*') do
75 select_color(frag)
76 App.screen.print(frag, x,y)
77 x = x+App.width(frag)
78 end
79 y = y + State.line_height
80 if y >= App.screen.height then
81 break
82 end
83 end
84 end
85 return y, final_screen_line_starting_pos
86 end
88 function Text.screen_line(line, line_cache, i)
89 local pos = line_cache.screen_line_starting_pos[i]
90 local offset = Text.offset(line.data, pos)
91 if i >= #line_cache.screen_line_starting_pos then
92 return line.data:sub(offset)
93 end
94 local endpos = line_cache.screen_line_starting_pos[i+1]-1
95 local end_offset = Text.offset(line.data, endpos)
96 return line.data:sub(offset, end_offset)
97 end
99 function Text.draw_cursor(State, x, y)
100 -- blink every 0.5s
101 if math.floor(Cursor_time*2)%2 == 0 then
102 App.color(Cursor_color)
103 love.graphics.rectangle('fill', x,y, 3,State.line_height)
105 State.cursor_x = x
106 State.cursor_y = y+State.line_height
109 function Text.populate_screen_line_starting_pos(State, line_index)
110 local line = State.lines[line_index]
111 if line.mode ~= 'text' then return end
112 local line_cache = State.line_cache[line_index]
113 if line_cache.screen_line_starting_pos then
114 return
116 line_cache.screen_line_starting_pos = {1}
117 local x = 0
118 local pos = 1
119 -- try to wrap at word boundaries
120 for frag in line.data:gmatch('%S*%s*') do
121 local frag_width = App.width(frag)
122 --? print('-- frag:', frag, pos, x, frag_width, State.width)
123 while x + frag_width > State.width do
124 --? print('frag:', frag, pos, x, frag_width, State.width)
125 if x < 0.8 * State.width then
126 -- long word; chop it at some letter
127 -- We're not going to reimplement TeX here.
128 local bpos = Text.nearest_pos_less_than(frag, State.width - x)
129 -- everything works if bpos == 0, but is a little inefficient
130 pos = pos + bpos
131 local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
132 frag = string.sub(frag, boffset)
133 --? if bpos > 0 then
134 --? print('after chop:', frag)
135 --? end
136 frag_width = App.width(frag)
138 --? print('screen line:', pos)
139 table.insert(line_cache.screen_line_starting_pos, pos)
140 x = 0 -- new screen line
142 x = x + frag_width
143 pos = pos + utf8.len(frag)
147 function Text.populate_link_offsets(State, line_index)
148 local line = State.lines[line_index]
149 if line.mode ~= 'text' then return end
150 local line_cache = State.line_cache[line_index]
151 if line_cache.link_offsets then
152 return
154 line_cache.link_offsets = {}
155 local pos = 1
156 -- try to wrap at word boundaries
157 local s, e = 1, 0
158 while s <= #line.data do
159 s, e = line.data:find('%[%[%S+%]%]', s)
160 if s == nil then break end
161 local word = line.data:sub(s+2, e-2) -- strip out surrounding '[[..]]'
162 --? print('wikiword:', s, e, word)
163 table.insert(line_cache.link_offsets, {s, e, word})
164 s = e + 1
168 -- Intersect the filename between byte offsets s,e with the bounds of screen line i.
169 -- Return the left/right pixel coordinates of of the intersection,
170 -- or nil if it doesn't intersect with screen line i.
171 function Text.clip_wikiword_with_screen_line(line, line_cache, i, s, e)
172 local spos = line_cache.screen_line_starting_pos[i]
173 local soff = Text.offset(line.data, spos)
174 if e < soff then
175 return
177 local eoff
178 if i < #line_cache.screen_line_starting_pos then
179 local epos = line_cache.screen_line_starting_pos[i+1]
180 eoff = Text.offset(line.data, epos)
181 if s > eoff then
182 return
185 local loff = math.max(s, soff)
186 local hoff
187 if eoff then
188 hoff = math.min(e, eoff)
189 else
190 hoff = e
192 --? print(s, e, soff, eoff, loff, hoff)
193 return App.width(line.data:sub(soff, loff-1)), App.width(line.data:sub(soff, hoff))
196 function Text.text_input(State, t)
197 if App.mouse_down(1) then return end
198 if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
199 local before = snapshot(State, State.cursor1.line)
200 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
201 Text.insert_at_cursor(State, t)
202 if State.cursor_y > App.screen.height - State.line_height then
203 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
204 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
206 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
209 function Text.insert_at_cursor(State, t)
210 assert(State.lines[State.cursor1.line].mode == 'text')
211 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
212 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
213 Text.clear_screen_line_cache(State, State.cursor1.line)
214 State.cursor1.pos = State.cursor1.pos+1
217 -- Don't handle any keys here that would trigger text_input above.
218 function Text.keychord_press(State, chord)
219 --? print('chord', chord, State.selection1.line, State.selection1.pos)
220 --== shortcuts that mutate text
221 if chord == 'return' then
222 local before_line = State.cursor1.line
223 local before = snapshot(State, before_line)
224 Text.insert_return(State)
225 State.selection1 = {}
226 if State.cursor_y > App.screen.height - State.line_height then
227 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
229 schedule_save(State)
230 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
231 elseif chord == 'tab' then
232 local before = snapshot(State, State.cursor1.line)
233 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
234 Text.insert_at_cursor(State, '\t')
235 if State.cursor_y > App.screen.height - State.line_height then
236 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
237 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
238 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
240 schedule_save(State)
241 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
242 elseif chord == 'backspace' then
243 if State.selection1.line then
244 Text.delete_selection(State, State.left, State.right)
245 schedule_save(State)
246 return
248 local before
249 if State.cursor1.pos > 1 then
250 before = snapshot(State, State.cursor1.line)
251 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
252 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
253 if byte_start then
254 if byte_end then
255 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
256 else
257 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
259 State.cursor1.pos = State.cursor1.pos-1
261 elseif State.cursor1.line > 1 then
262 before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
263 if State.lines[State.cursor1.line-1].mode == 'drawing' then
264 table.remove(State.lines, State.cursor1.line-1)
265 table.remove(State.line_cache, State.cursor1.line-1)
266 else
267 -- join lines
268 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
269 State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
270 table.remove(State.lines, State.cursor1.line)
271 table.remove(State.line_cache, State.cursor1.line)
273 State.cursor1.line = State.cursor1.line-1
275 if State.screen_top1.line > #State.lines then
276 Text.populate_screen_line_starting_pos(State, #State.lines)
277 local line_cache = State.line_cache[#State.line_cache]
278 State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
279 elseif Text.lt1(State.cursor1, State.screen_top1) then
280 State.screen_top1 = {
281 line=State.cursor1.line,
282 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
284 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
286 Text.clear_screen_line_cache(State, State.cursor1.line)
287 assert(Text.le1(State.screen_top1, State.cursor1))
288 schedule_save(State)
289 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
290 elseif chord == 'delete' then
291 if State.selection1.line then
292 Text.delete_selection(State, State.left, State.right)
293 schedule_save(State)
294 return
296 local before
297 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
298 before = snapshot(State, State.cursor1.line)
299 else
300 before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
302 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
303 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
304 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
305 if byte_start then
306 if byte_end then
307 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
308 else
309 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
311 -- no change to State.cursor1.pos
313 elseif State.cursor1.line < #State.lines then
314 if State.lines[State.cursor1.line+1].mode == 'text' then
315 -- join lines
316 State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
318 table.remove(State.lines, State.cursor1.line+1)
319 table.remove(State.line_cache, State.cursor1.line+1)
321 Text.clear_screen_line_cache(State, State.cursor1.line)
322 schedule_save(State)
323 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
324 --== shortcuts that move the cursor
325 elseif chord == 'left' then
326 Text.left(State)
327 State.selection1 = {}
328 elseif chord == 'right' then
329 Text.right(State)
330 State.selection1 = {}
331 elseif chord == 'S-left' then
332 if State.selection1.line == nil then
333 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
335 Text.left(State)
336 elseif chord == 'S-right' then
337 if State.selection1.line == nil then
338 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
340 Text.right(State)
341 -- C- hotkeys reserved for drawings, so we'll use M-
342 elseif chord == 'M-left' then
343 Text.word_left(State)
344 State.selection1 = {}
345 elseif chord == 'M-right' then
346 Text.word_right(State)
347 State.selection1 = {}
348 elseif chord == 'M-S-left' then
349 if State.selection1.line == nil then
350 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
352 Text.word_left(State)
353 elseif chord == 'M-S-right' then
354 if State.selection1.line == nil then
355 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
357 Text.word_right(State)
358 elseif chord == 'home' then
359 Text.start_of_line(State)
360 State.selection1 = {}
361 elseif chord == 'end' then
362 Text.end_of_line(State)
363 State.selection1 = {}
364 elseif chord == 'S-home' then
365 if State.selection1.line == nil then
366 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
368 Text.start_of_line(State)
369 elseif chord == 'S-end' then
370 if State.selection1.line == nil then
371 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
373 Text.end_of_line(State)
374 elseif chord == 'up' then
375 Text.up(State)
376 State.selection1 = {}
377 elseif chord == 'down' then
378 Text.down(State)
379 State.selection1 = {}
380 elseif chord == 'S-up' then
381 if State.selection1.line == nil then
382 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
384 Text.up(State)
385 elseif chord == 'S-down' then
386 if State.selection1.line == nil then
387 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
389 Text.down(State)
390 elseif chord == 'pageup' then
391 Text.pageup(State)
392 State.selection1 = {}
393 elseif chord == 'pagedown' then
394 Text.pagedown(State)
395 State.selection1 = {}
396 elseif chord == 'S-pageup' then
397 if State.selection1.line == nil then
398 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
400 Text.pageup(State)
401 elseif chord == 'S-pagedown' then
402 if State.selection1.line == nil then
403 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
405 Text.pagedown(State)
409 function Text.insert_return(State)
410 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
411 table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
412 table.insert(State.line_cache, State.cursor1.line+1, {})
413 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
414 Text.clear_screen_line_cache(State, State.cursor1.line)
415 State.cursor1 = {line=State.cursor1.line+1, pos=1}
418 function Text.pageup(State)
419 --? print('pageup')
420 -- duplicate some logic from love.draw
421 local top2 = Text.to2(State, State.screen_top1)
422 --? print(App.screen.height)
423 local y = App.screen.height - State.line_height
424 while y >= State.top do
425 --? print(y, top2.line, top2.screen_line, top2.screen_pos)
426 if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end
427 if State.lines[State.screen_top1.line].mode == 'text' then
428 y = y - State.line_height
429 elseif State.lines[State.screen_top1.line].mode == 'drawing' then
430 y = y - Drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h, State.width)
432 top2 = Text.previous_screen_line(State, top2)
434 State.screen_top1 = Text.to1(State, top2)
435 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
436 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
437 --? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
438 --? print('pageup end')
441 function Text.pagedown(State)
442 --? print('pagedown')
443 State.screen_top1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
444 --? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
445 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
446 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
447 --? print('top now', State.screen_top1.line)
448 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
449 --? print('pagedown end')
452 function Text.up(State)
453 assert(State.lines[State.cursor1.line].mode == 'text')
454 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
455 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
456 if screen_line_starting_pos == 1 then
457 --? print('cursor is at first screen line of its line')
458 -- line is done; skip to previous text line
459 local new_cursor_line = State.cursor1.line
460 while new_cursor_line > 1 do
461 new_cursor_line = new_cursor_line-1
462 if State.lines[new_cursor_line].mode == 'text' then
463 --? print('found previous text line')
464 State.cursor1 = {line=new_cursor_line, pos=nil}
465 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
466 -- previous text line found, pick its final screen line
467 --? print('has multiple screen lines')
468 local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
469 --? print(#screen_line_starting_pos)
470 screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
471 local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
472 local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
473 State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
474 break
477 else
478 -- move up one screen line in current line
479 assert(screen_line_index > 1)
480 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
481 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
482 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
483 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
484 --? print('cursor pos is now '..tostring(State.cursor1.pos))
486 if Text.lt1(State.cursor1, State.screen_top1) then
487 State.screen_top1 = {
488 line=State.cursor1.line,
489 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
491 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
495 function Text.down(State)
496 assert(State.lines[State.cursor1.line].mode == 'text')
497 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
498 assert(State.cursor1.pos)
499 if Text.cursor_at_final_screen_line(State) then
500 -- line is done, skip to next text line
501 --? print('cursor at final screen line of its line')
502 local new_cursor_line = State.cursor1.line
503 while new_cursor_line < #State.lines do
504 new_cursor_line = new_cursor_line+1
505 if State.lines[new_cursor_line].mode == 'text' then
506 State.cursor1 = {
507 line = new_cursor_line,
508 pos = Text.nearest_cursor_pos(State.lines[new_cursor_line].data, State.cursor_x, State.left),
510 --? print(State.cursor1.pos)
511 break
514 if State.cursor1.line > State.screen_bottom1.line then
515 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
516 --? print('scroll up preserving cursor')
517 Text.snap_cursor_to_bottom_of_screen(State)
518 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
520 else
521 -- move down one screen line in current line
522 local scroll_down = Text.le1(State.screen_bottom1, State.cursor1)
523 --? print('cursor is NOT at final screen line of its line')
524 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
525 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
526 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
527 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
528 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
529 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
530 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
531 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
532 if scroll_down then
533 --? print('scroll up preserving cursor')
534 Text.snap_cursor_to_bottom_of_screen(State)
535 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
538 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
541 function Text.start_of_line(State)
542 State.cursor1.pos = 1
543 if Text.lt1(State.cursor1, State.screen_top1) then
544 State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy
548 function Text.end_of_line(State)
549 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
550 if Text.cursor_out_of_screen(State) then
551 Text.snap_cursor_to_bottom_of_screen(State)
555 function Text.word_left(State)
556 -- skip some whitespace
557 while true do
558 if State.cursor1.pos == 1 then
559 break
561 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
562 break
564 Text.left(State)
566 -- skip some non-whitespace
567 while true do
568 Text.left(State)
569 if State.cursor1.pos == 1 then
570 break
572 assert(State.cursor1.pos > 1)
573 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
574 break
579 function Text.word_right(State)
580 -- skip some whitespace
581 while true do
582 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
583 break
585 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
586 break
588 Text.right_without_scroll(State)
590 while true do
591 Text.right_without_scroll(State)
592 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
593 break
595 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
596 break
599 if Text.cursor_out_of_screen(State) then
600 Text.snap_cursor_to_bottom_of_screen(State)
604 function Text.match(s, pos, pat)
605 local start_offset = Text.offset(s, pos)
606 assert(start_offset)
607 local end_offset = Text.offset(s, pos+1)
608 assert(end_offset > start_offset)
609 local curr = s:sub(start_offset, end_offset-1)
610 return curr:match(pat)
613 function Text.left(State)
614 assert(State.lines[State.cursor1.line].mode == 'text')
615 if State.cursor1.pos > 1 then
616 State.cursor1.pos = State.cursor1.pos-1
617 else
618 local new_cursor_line = State.cursor1.line
619 while new_cursor_line > 1 do
620 new_cursor_line = new_cursor_line-1
621 if State.lines[new_cursor_line].mode == 'text' then
622 State.cursor1 = {
623 line = new_cursor_line,
624 pos = utf8.len(State.lines[new_cursor_line].data) + 1,
626 break
630 if Text.lt1(State.cursor1, State.screen_top1) then
631 State.screen_top1 = {
632 line=State.cursor1.line,
633 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
635 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
639 function Text.right(State)
640 Text.right_without_scroll(State)
641 if Text.cursor_out_of_screen(State) then
642 Text.snap_cursor_to_bottom_of_screen(State)
646 function Text.right_without_scroll(State)
647 assert(State.lines[State.cursor1.line].mode == 'text')
648 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
649 State.cursor1.pos = State.cursor1.pos+1
650 else
651 local new_cursor_line = State.cursor1.line
652 while new_cursor_line <= #State.lines-1 do
653 new_cursor_line = new_cursor_line+1
654 if State.lines[new_cursor_line].mode == 'text' then
655 State.cursor1 = {line=new_cursor_line, pos=1}
656 break
662 -- result: pos, index of screen line
663 function Text.pos_at_start_of_screen_line(State, loc1)
664 Text.populate_screen_line_starting_pos(State, loc1.line)
665 local line_cache = State.line_cache[loc1.line]
666 for i=#line_cache.screen_line_starting_pos,1,-1 do
667 local spos = line_cache.screen_line_starting_pos[i]
668 if spos <= loc1.pos then
669 return spos,i
672 assert(false)
675 function Text.pos_at_end_of_screen_line(State, loc1)
676 Text.populate_screen_line_starting_pos(State, loc1.line)
677 local line_cache = State.line_cache[loc1.line]
678 local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
679 for i=#line_cache.screen_line_starting_pos,1,-1 do
680 local spos = line_cache.screen_line_starting_pos[i]
681 if spos <= loc1.pos then
682 return most_recent_final_pos
684 most_recent_final_pos = spos-1
686 assert(false)
689 function Text.cursor_at_final_screen_line(State)
690 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
691 local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
692 --? print(screen_lines[#screen_lines], State.cursor1.pos)
693 return screen_lines[#screen_lines] <= State.cursor1.pos
696 function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
697 local y = State.top
698 while State.cursor1.line <= #State.lines do
699 if State.lines[State.cursor1.line].mode == 'text' then
700 break
702 --? print('cursor skips', State.cursor1.line)
703 y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
704 State.cursor1.line = State.cursor1.line + 1
706 if State.cursor1.pos == nil then
707 State.cursor1.pos = 1
709 -- hack: insert a text line at bottom of file if necessary
710 if State.cursor1.line > #State.lines then
711 assert(State.cursor1.line == #State.lines+1)
712 table.insert(State.lines, {mode='text', data=''})
713 table.insert(State.line_cache, {})
715 --? print(y, App.screen.height, App.screen.height-State.line_height)
716 if y > App.screen.height - State.line_height then
717 --? print('scroll up')
718 Text.snap_cursor_to_bottom_of_screen(State)
722 -- should never modify State.cursor1
723 function Text.snap_cursor_to_bottom_of_screen(State)
724 --? print('to2:', State.cursor1.line, State.cursor1.pos)
725 local top2 = Text.to2(State, State.cursor1)
726 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
727 -- slide to start of screen line
728 top2.screen_pos = 1 -- start of screen line
729 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
730 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
731 local y = App.screen.height - State.line_height
732 -- duplicate some logic from love.draw
733 while true do
734 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
735 if top2.line == 1 and top2.screen_line == 1 then break end
736 if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
737 local h = State.line_height
738 if y - h < State.top then
739 break
741 y = y - h
742 else
743 assert(top2.line > 1)
744 assert(State.lines[top2.line-1].mode == 'drawing')
745 -- We currently can't draw partial drawings, so either skip it entirely
746 -- or not at all.
747 local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
748 if y - h < State.top then
749 break
751 --? print('skipping drawing of height', h)
752 y = y - h
754 top2 = Text.previous_screen_line(State, top2)
756 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
757 State.screen_top1 = Text.to1(State, top2)
758 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
759 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
760 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
763 function Text.in_line(State, line_index, x,y)
764 local line = State.lines[line_index]
765 local line_cache = State.line_cache[line_index]
766 if line_cache.starty == nil then return false end -- outside current page
767 if y < line_cache.starty then return false end
768 Text.populate_screen_line_starting_pos(State, line_index)
769 return y < line_cache.starty + State.line_height*(#line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1)
772 -- convert mx,my in pixels to schema-1 coordinates
773 function Text.to_pos_on_line(State, line_index, mx, my)
774 local line = State.lines[line_index]
775 local line_cache = State.line_cache[line_index]
776 assert(my >= line_cache.starty)
777 -- duplicate some logic from Text.draw
778 local y = line_cache.starty
779 local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
780 for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
781 local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
782 local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
783 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
784 local nexty = y + State.line_height
785 if my < nexty then
786 -- On all wrapped screen lines but the final one, clicks past end of
787 -- line position cursor on final character of screen line.
788 -- (The final screen line positions past end of screen line as always.)
789 if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
790 --? print('past end of non-final line; return')
791 return line_cache.screen_line_starting_pos[screen_line_index+1]-1
793 local s = string.sub(line.data, screen_line_starting_byte_offset)
794 --? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
795 return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1
797 y = nexty
799 assert(false)
802 function Text.screen_line_width(State, line_index, i)
803 local line = State.lines[line_index]
804 local line_cache = State.line_cache[line_index]
805 local start_pos = line_cache.screen_line_starting_pos[i]
806 local start_offset = Text.offset(line.data, start_pos)
807 local screen_line
808 if i < #line_cache.screen_line_starting_pos then
809 local past_end_pos = line_cache.screen_line_starting_pos[i+1]
810 local past_end_offset = Text.offset(line.data, past_end_pos)
811 screen_line = string.sub(line.data, start_offset, past_end_offset-1)
812 else
813 screen_line = string.sub(line.data, start_pos)
815 return App.width(screen_line)
818 function Text.screen_line_index(screen_line_starting_pos, pos)
819 for i = #screen_line_starting_pos,1,-1 do
820 if screen_line_starting_pos[i] <= pos then
821 return i
826 -- convert x pixel coordinate to pos
827 -- oblivious to wrapping
828 -- result: 1 to len+1
829 function Text.nearest_cursor_pos(line, x, left)
830 if x < left then
831 return 1
833 local len = utf8.len(line)
834 local max_x = left+Text.x(line, len+1)
835 if x > max_x then
836 return len+1
838 local leftpos, rightpos = 1, len+1
839 --? print('-- nearest', x)
840 while true do
841 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
842 if leftpos == rightpos then
843 return leftpos
845 local curr = math.floor((leftpos+rightpos)/2)
846 local currxmin = left+Text.x(line, curr)
847 local currxmax = left+Text.x(line, curr+1)
848 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
849 if currxmin <= x and x < currxmax then
850 if x-currxmin < currxmax-x then
851 return curr
852 else
853 return curr+1
856 if leftpos >= rightpos-1 then
857 return rightpos
859 if currxmin > x then
860 rightpos = curr
861 else
862 leftpos = curr
865 assert(false)
868 -- return the nearest index of line (in utf8 code points) which lies entirely
869 -- within x pixels of the left margin
870 -- result: 0 to len+1
871 function Text.nearest_pos_less_than(line, x)
872 --? print('', '-- nearest_pos_less_than', line, x)
873 local len = utf8.len(line)
874 local max_x = Text.x_after(line, len)
875 if x > max_x then
876 return len+1
878 local left, right = 0, len+1
879 while true do
880 local curr = math.floor((left+right)/2)
881 local currxmin = Text.x_after(line, curr+1)
882 local currxmax = Text.x_after(line, curr+2)
883 --? print('', x, left, right, curr, currxmin, currxmax)
884 if currxmin <= x and x < currxmax then
885 return curr
887 if left >= right-1 then
888 return left
890 if currxmin > x then
891 right = curr
892 else
893 left = curr
896 assert(false)
899 function Text.x_after(s, pos)
900 local offset = Text.offset(s, math.min(pos+1, #s+1))
901 local s_before = s:sub(1, offset-1)
902 --? print('^'..s_before..'$')
903 return App.width(s_before)
906 function Text.x(s, pos)
907 local offset = Text.offset(s, pos)
908 local s_before = s:sub(1, offset-1)
909 return App.width(s_before)
912 function Text.to2(State, loc1)
913 if State.lines[loc1.line].mode == 'drawing' then
914 return {line=loc1.line, screen_line=1, screen_pos=1}
916 local result = {line=loc1.line}
917 local line_cache = State.line_cache[loc1.line]
918 Text.populate_screen_line_starting_pos(State, loc1.line)
919 for i=#line_cache.screen_line_starting_pos,1,-1 do
920 local spos = line_cache.screen_line_starting_pos[i]
921 if spos <= loc1.pos then
922 result.screen_line = i
923 result.screen_pos = loc1.pos - spos + 1
924 break
927 assert(result.screen_pos)
928 return result
931 function Text.to1(State, loc2)
932 local result = {line=loc2.line, pos=loc2.screen_pos}
933 if loc2.screen_line > 1 then
934 result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
936 return result
939 function Text.eq1(a, b)
940 return a.line == b.line and a.pos == b.pos
943 function Text.lt1(a, b)
944 if a.line < b.line then
945 return true
947 if a.line > b.line then
948 return false
950 return a.pos < b.pos
953 function Text.le1(a, b)
954 if a.line < b.line then
955 return true
957 if a.line > b.line then
958 return false
960 return a.pos <= b.pos
963 function Text.offset(s, pos1)
964 if pos1 == 1 then return 1 end
965 local result = utf8.offset(s, pos1)
966 if result == nil then
967 print(pos1, #s, s)
969 assert(result)
970 return result
973 function Text.previous_screen_line(State, loc2)
974 if loc2.screen_line > 1 then
975 return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
976 elseif loc2.line == 1 then
977 return loc2
978 elseif State.lines[loc2.line-1].mode == 'drawing' then
979 return {line=loc2.line-1, screen_line=1, screen_pos=1}
980 else
981 local l = State.lines[loc2.line-1]
982 Text.populate_screen_line_starting_pos(State, loc2.line-1)
983 return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
987 -- resize helper
988 function Text.tweak_screen_top_and_cursor(State)
989 if State.screen_top1.pos == 1 then return end
990 Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
991 local line = State.lines[State.screen_top1.line]
992 local line_cache = State.line_cache[State.screen_top1.line]
993 for i=2,#line_cache.screen_line_starting_pos do
994 local pos = line_cache.screen_line_starting_pos[i]
995 if pos == State.screen_top1.pos then
996 break
998 if pos > State.screen_top1.pos then
999 -- make sure screen top is at start of a screen line
1000 local prev = line_cache.screen_line_starting_pos[i-1]
1001 if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
1002 State.screen_top1.pos = prev
1003 else
1004 State.screen_top1.pos = pos
1006 break
1009 -- make sure cursor is on screen
1010 if Text.lt1(State.cursor1, State.screen_top1) then
1011 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
1012 elseif State.cursor1.line >= State.screen_bottom1.line then
1013 --? print('too low')
1014 if Text.cursor_out_of_screen(State) then
1015 --? print('tweak')
1016 State.cursor1 = {
1017 line=State.screen_bottom1.line,
1018 pos=Text.to_pos_on_line(State, State.screen_bottom1.line, State.right-5, App.screen.height-5),
1024 -- slightly expensive since it redraws the screen
1025 function Text.cursor_out_of_screen(State)
1026 edit.draw(State)
1027 return State.cursor_y == nil
1028 -- this approach is cheaper and almost works, except on the final screen
1029 -- where file ends above bottom of screen
1030 --? local botpos = Text.pos_at_start_of_screen_line(State, State.cursor1)
1031 --? local botline1 = {line=State.cursor1.line, pos=botpos}
1032 --? return Text.lt1(State.screen_bottom1, botline1)
1035 function Text.redraw_all(State)
1036 --? print('clearing fragments')
1037 State.line_cache = {}
1038 for i=1,#State.lines do
1039 State.line_cache[i] = {}
1043 function Text.clear_screen_line_cache(State, line_index)
1044 State.line_cache[line_index].screen_line_starting_pos = nil
1045 State.line_cache[line_index].link_offsets = nil
1048 function trim(s)
1049 return s:gsub('^%s+', ''):gsub('%s+$', '')
1052 function ltrim(s)
1053 return s:gsub('^%s+', '')
1056 function rtrim(s)
1057 return s:gsub('%s+$', '')
1060 function starts_with(s, prefix)
1061 if #s < #prefix then
1062 return false
1064 for i=1,#prefix do
1065 if s:sub(i,i) ~= prefix:sub(i,i) then
1066 return false
1069 return true
1072 function ends_with(s, suffix)
1073 if #s < #suffix then
1074 return false
1076 for i=0,#suffix-1 do
1077 if s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) then
1078 return false
1081 return true