1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line, and position of start of final screen line drawn
6 function Text
.draw(State
, line_index
, y
, startpos
, hide_cursor
, show_line_numbers
)
7 local line
= State
.lines
[line_index
]
8 local line_cache
= State
.line_cache
[line_index
]
10 line_cache
.startpos
= startpos
12 local final_screen_line_starting_pos
= startpos
-- track value to return
13 Text
.populate_screen_line_starting_pos(State
, line_index
)
14 Text
.populate_link_offsets(State
, line_index
)
15 if show_line_numbers
then
16 App
.color(Line_number_color
)
17 love
.graphics
.print(line_index
, State
.left
-Line_number_width
*App
.width('m')+10,y
)
20 assert(#line_cache
.screen_line_starting_pos
>= 1, 'line cache missing screen line info')
21 for i
=1,#line_cache
.screen_line_starting_pos
do
22 local pos
= line_cache
.screen_line_starting_pos
[i
]
23 if pos
< startpos
then
25 --? print('skipping', screen_line)
27 final_screen_line_starting_pos
= pos
28 local screen_line
= Text
.screen_line(line
, line_cache
, i
)
29 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
30 local frag_len
= utf8
.len(screen_line
)
31 -- render any highlights
32 for _
,link_offsets
in ipairs(line_cache
.link_offsets
) do
33 -- render link decorations
34 local s
,e
,filename
= unpack(link_offsets
)
35 local lo
, hi
= Text
.clip_wikiword_with_screen_line(line
, line_cache
, i
, s
, e
)
37 button(State
, 'link', {x
=State
.left
+lo
, y
=y
, w
=hi
-lo
, h
=State
.line_height
, bg
={r
=1,g
=1,b
=1},
38 icon
= icon
.hyperlink_decoration
,
40 if file_exists(filename
) then
41 source
.switch_to_file(filename
)
47 if State
.selection1
.line
then
48 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
49 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
51 if not hide_cursor
and line_index
== State
.cursor1
.line
then
52 -- render search highlight or cursor
53 if State
.search_term
then
54 local data
= State
.lines
[State
.cursor1
.line
].data
55 local cursor_offset
= Text
.offset(data
, State
.cursor1
.pos
)
56 if data
:sub(cursor_offset
, cursor_offset
+#State
.search_term
-1) == State
.search_term
then
57 local save_selection
= State
.selection1
58 State
.selection1
= {line
=line_index
, pos
=State
.cursor1
.pos
+utf8
.len(State
.search_term
)}
59 local lo
, hi
= Text
.clip_selection(State
, line_index
, pos
, pos
+frag_len
)
60 Text
.draw_highlight(State
, line
, State
.left
,y
, pos
, lo
,hi
)
61 State
.selection1
= save_selection
63 elseif Focus
== 'edit' then
64 if pos
<= State
.cursor1
.pos
and pos
+ frag_len
> State
.cursor1
.pos
then
65 Text
.draw_cursor(State
, State
.left
+Text
.x(screen_line
, State
.cursor1
.pos
-pos
+1), y
)
66 elseif pos
+ frag_len
== State
.cursor1
.pos
then
67 -- Show cursor at end of line.
68 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
69 -- It seems useful to see a cursor whether your eye is on the left or right margin.
70 Text
.draw_cursor(State
, State
.left
+Text
.x(screen_line
, State
.cursor1
.pos
-pos
+1), y
)
74 -- render colorized text
76 for frag
in screen_line
:gmatch('%S*%s*') do
78 App
.screen
.print(frag
, x
,y
)
81 y
= y
+ State
.line_height
82 if y
>= App
.screen
.height
then
87 return y
, final_screen_line_starting_pos
90 function Text
.screen_line(line
, line_cache
, i
)
91 local pos
= line_cache
.screen_line_starting_pos
[i
]
92 local offset
= Text
.offset(line
.data
, pos
)
93 if i
>= #line_cache
.screen_line_starting_pos
then
94 return line
.data
:sub(offset
)
96 local endpos
= line_cache
.screen_line_starting_pos
[i
+1]-1
97 local end_offset
= Text
.offset(line
.data
, endpos
)
98 return line
.data
:sub(offset
, end_offset
)
101 function Text
.draw_cursor(State
, x
, y
)
103 if math
.floor(Cursor_time
*2)%2 == 0 then
104 App
.color(Cursor_color
)
105 love
.graphics
.rectangle('fill', x
,y
, 3,State
.line_height
)
108 State
.cursor_y
= y
+State
.line_height
111 function Text
.populate_screen_line_starting_pos(State
, line_index
)
112 local line
= State
.lines
[line_index
]
113 if line
.mode
~= 'text' then return end
114 local line_cache
= State
.line_cache
[line_index
]
115 if line_cache
.screen_line_starting_pos
then
118 line_cache
.screen_line_starting_pos
= {1}
121 -- try to wrap at word boundaries
122 for frag
in line
.data
:gmatch('%S*%s*') do
123 local frag_width
= App
.width(frag
)
124 --? print('-- frag:', frag, pos, x, frag_width, State.width)
125 while x
+ frag_width
> State
.width
do
126 --? print('frag:', frag, pos, x, frag_width, State.width)
127 if x
< 0.8 * State
.width
then
128 -- long word; chop it at some letter
129 -- We're not going to reimplement TeX here.
130 local bpos
= Text
.nearest_pos_less_than(frag
, State
.width
- x
)
131 if x
== 0 and bpos
== 0 then
132 assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State
.width
, App
.screen
.width
))
135 local boffset
= Text
.offset(frag
, bpos
+1) -- byte _after_ bpos
136 frag
= string.sub(frag
, boffset
)
138 --? print('after chop:', frag)
140 frag_width
= App
.width(frag
)
142 --? print('screen line:', pos)
143 table.insert(line_cache
.screen_line_starting_pos
, pos
)
144 x
= 0 -- new screen line
147 pos
= pos
+ utf8
.len(frag
)
151 function Text
.populate_link_offsets(State
, line_index
)
152 local line
= State
.lines
[line_index
]
153 if line
.mode
~= 'text' then return end
154 local line_cache
= State
.line_cache
[line_index
]
155 if line_cache
.link_offsets
then
158 line_cache
.link_offsets
= {}
160 -- try to wrap at word boundaries
162 while s
<= #line
.data
do
163 s
, e
= line
.data
:find('%[%[%S+%]%]', s
)
164 if s
== nil then break end
165 local word
= line
.data
:sub(s
+2, e
-2) -- strip out surrounding '[[..]]'
166 --? print('wikiword:', s, e, word)
167 table.insert(line_cache
.link_offsets
, {s
, e
, word
})
172 -- Intersect the filename between byte offsets s,e with the bounds of screen line i.
173 -- Return the left/right pixel coordinates of of the intersection,
174 -- or nil if it doesn't intersect with screen line i.
175 function Text
.clip_wikiword_with_screen_line(line
, line_cache
, i
, s
, e
)
176 local spos
= line_cache
.screen_line_starting_pos
[i
]
177 local soff
= Text
.offset(line
.data
, spos
)
182 if i
< #line_cache
.screen_line_starting_pos
then
183 local epos
= line_cache
.screen_line_starting_pos
[i
+1]
184 eoff
= Text
.offset(line
.data
, epos
)
189 local loff
= math
.max(s
, soff
)
192 hoff
= math
.min(e
, eoff
)
196 --? print(s, e, soff, eoff, loff, hoff)
197 return App
.width(line
.data
:sub(soff
, loff
-1)), App
.width(line
.data
:sub(soff
, hoff
))
200 function Text
.text_input(State
, t
)
201 if App
.mouse_down(1) then return end
202 if App
.ctrl_down() or App
.alt_down() or App
.cmd_down() then return end
203 local before
= snapshot(State
, State
.cursor1
.line
)
204 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
205 Text
.insert_at_cursor(State
, t
)
206 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
207 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
208 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
210 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
213 function Text
.insert_at_cursor(State
, t
)
214 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
215 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
216 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)..t
..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)
217 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
218 State
.cursor1
.pos
= State
.cursor1
.pos
+1
221 -- Don't handle any keys here that would trigger text_input above.
222 function Text
.keychord_press(State
, chord
)
223 --? print('chord', chord, State.selection1.line, State.selection1.pos)
224 --== shortcuts that mutate text
225 if chord
== 'return' then
226 local before_line
= State
.cursor1
.line
227 local before
= snapshot(State
, before_line
)
228 Text
.insert_return(State
)
229 State
.selection1
= {}
230 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
231 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
234 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
235 elseif chord
== 'tab' then
236 local before
= snapshot(State
, State
.cursor1
.line
)
237 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
238 Text
.insert_at_cursor(State
, '\t')
239 if State
.cursor_y
> App
.screen
.height
- State
.line_height
then
240 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
241 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
242 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
245 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
246 elseif chord
== 'backspace' then
247 if State
.selection1
.line
then
248 Text
.delete_selection(State
, State
.left
, State
.right
)
253 if State
.cursor1
.pos
> 1 then
254 before
= snapshot(State
, State
.cursor1
.line
)
255 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1)
256 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
259 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
261 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
263 State
.cursor1
.pos
= State
.cursor1
.pos
-1
265 elseif State
.cursor1
.line
> 1 then
266 before
= snapshot(State
, State
.cursor1
.line
-1, State
.cursor1
.line
)
267 if State
.lines
[State
.cursor1
.line
-1].mode
== 'drawing' then
268 table.remove(State
.lines
, State
.cursor1
.line
-1)
269 table.remove(State
.line_cache
, State
.cursor1
.line
-1)
272 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
-1].data
)+1
273 State
.lines
[State
.cursor1
.line
-1].data
= State
.lines
[State
.cursor1
.line
-1].data
..State
.lines
[State
.cursor1
.line
].data
274 table.remove(State
.lines
, State
.cursor1
.line
)
275 table.remove(State
.line_cache
, State
.cursor1
.line
)
277 State
.cursor1
.line
= State
.cursor1
.line
-1
279 if State
.screen_top1
.line
> #State
.lines
then
280 Text
.populate_screen_line_starting_pos(State
, #State
.lines
)
281 local line_cache
= State
.line_cache
[#State
.line_cache
]
282 State
.screen_top1
= {line
=#State
.lines
, pos
=line_cache
.screen_line_starting_pos
[#line_cache
.screen_line_starting_pos
]}
283 elseif Text
.lt1(State
.cursor1
, State
.screen_top1
) then
284 State
.screen_top1
= {
285 line
=State
.cursor1
.line
,
286 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
288 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
290 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
291 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
293 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
294 elseif chord
== 'delete' then
295 if State
.selection1
.line
then
296 Text
.delete_selection(State
, State
.left
, State
.right
)
301 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
302 before
= snapshot(State
, State
.cursor1
.line
)
304 before
= snapshot(State
, State
.cursor1
.line
, State
.cursor1
.line
+1)
306 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
307 local byte_start
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
308 local byte_end
= utf8
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
+1)
311 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)..string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_end
)
313 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_start
-1)
315 -- no change to State.cursor1.pos
317 elseif State
.cursor1
.line
< #State
.lines
then
318 if State
.lines
[State
.cursor1
.line
+1].mode
== 'text' then
320 State
.lines
[State
.cursor1
.line
].data
= State
.lines
[State
.cursor1
.line
].data
..State
.lines
[State
.cursor1
.line
+1].data
322 table.remove(State
.lines
, State
.cursor1
.line
+1)
323 table.remove(State
.line_cache
, State
.cursor1
.line
+1)
325 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
327 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.cursor1
.line
)})
328 --== shortcuts that move the cursor
329 elseif chord
== 'left' then
331 State
.selection1
= {}
332 elseif chord
== 'right' then
334 State
.selection1
= {}
335 elseif chord
== 'S-left' then
336 if State
.selection1
.line
== nil then
337 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
340 elseif chord
== 'S-right' then
341 if State
.selection1
.line
== nil then
342 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
345 -- C- hotkeys reserved for drawings, so we'll use M-
346 elseif chord
== 'M-left' then
347 Text
.word_left(State
)
348 State
.selection1
= {}
349 elseif chord
== 'M-right' then
350 Text
.word_right(State
)
351 State
.selection1
= {}
352 elseif chord
== 'M-S-left' then
353 if State
.selection1
.line
== nil then
354 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
356 Text
.word_left(State
)
357 elseif chord
== 'M-S-right' then
358 if State
.selection1
.line
== nil then
359 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
361 Text
.word_right(State
)
362 elseif chord
== 'home' then
363 Text
.start_of_line(State
)
364 State
.selection1
= {}
365 elseif chord
== 'end' then
366 Text
.end_of_line(State
)
367 State
.selection1
= {}
368 elseif chord
== 'S-home' then
369 if State
.selection1
.line
== nil then
370 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
372 Text
.start_of_line(State
)
373 elseif chord
== 'S-end' then
374 if State
.selection1
.line
== nil then
375 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
377 Text
.end_of_line(State
)
378 elseif chord
== 'up' then
380 State
.selection1
= {}
381 elseif chord
== 'down' then
383 State
.selection1
= {}
384 elseif chord
== 'S-up' then
385 if State
.selection1
.line
== nil then
386 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
389 elseif chord
== 'S-down' then
390 if State
.selection1
.line
== nil then
391 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
394 elseif chord
== 'pageup' then
396 State
.selection1
= {}
397 elseif chord
== 'pagedown' then
399 State
.selection1
= {}
400 elseif chord
== 'S-pageup' then
401 if State
.selection1
.line
== nil then
402 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
405 elseif chord
== 'S-pagedown' then
406 if State
.selection1
.line
== nil then
407 State
.selection1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
}
413 function Text
.insert_return(State
)
414 local byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
)
415 table.insert(State
.lines
, State
.cursor1
.line
+1, {mode
='text', data
=string.sub(State
.lines
[State
.cursor1
.line
].data
, byte_offset
)})
416 table.insert(State
.line_cache
, State
.cursor1
.line
+1, {})
417 State
.lines
[State
.cursor1
.line
].data
= string.sub(State
.lines
[State
.cursor1
.line
].data
, 1, byte_offset
-1)
418 Text
.clear_screen_line_cache(State
, State
.cursor1
.line
)
419 State
.cursor1
= {line
=State
.cursor1
.line
+1, pos
=1}
422 function Text
.pageup(State
)
424 -- duplicate some logic from love.draw
425 local top2
= Text
.to2(State
, State
.screen_top1
)
426 --? print(App.screen.height)
427 local y
= App
.screen
.height
- State
.line_height
428 while y
>= State
.top
do
429 --? print(y, top2.line, top2.screen_line, top2.screen_pos)
430 if State
.screen_top1
.line
== 1 and State
.screen_top1
.pos
== 1 then break end
431 if State
.lines
[State
.screen_top1
.line
].mode
== 'text' then
432 y
= y
- State
.line_height
433 elseif State
.lines
[State
.screen_top1
.line
].mode
== 'drawing' then
434 y
= y
- Drawing_padding_height
- Drawing
.pixels(State
.lines
[State
.screen_top1
.line
].h
, State
.width
)
436 top2
= Text
.previous_screen_line(State
, top2
)
438 State
.screen_top1
= Text
.to1(State
, top2
)
439 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
440 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
441 --? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
442 --? print('pageup end')
445 function Text
.pagedown(State
)
446 --? print('pagedown')
447 State
.screen_top1
= {line
=State
.screen_bottom1
.line
, pos
=State
.screen_bottom1
.pos
}
448 --? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
449 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
450 Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
451 --? print('top now', State.screen_top1.line)
452 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
453 --? print('pagedown end')
456 function Text
.up(State
)
457 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
458 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
459 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
460 if screen_line_starting_pos
== 1 then
461 --? print('cursor is at first screen line of its line')
462 -- line is done; skip to previous text line
463 local new_cursor_line
= State
.cursor1
.line
464 while new_cursor_line
> 1 do
465 new_cursor_line
= new_cursor_line
-1
466 if State
.lines
[new_cursor_line
].mode
== 'text' then
467 --? print('found previous text line')
468 State
.cursor1
= {line
=new_cursor_line
, pos
=nil}
469 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
470 -- previous text line found, pick its final screen line
471 --? print('has multiple screen lines')
472 local screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
473 --? print(#screen_line_starting_pos)
474 screen_line_starting_pos
= screen_line_starting_pos
[#screen_line_starting_pos
]
475 local screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_pos
)
476 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, screen_line_starting_byte_offset
)
477 State
.cursor1
.pos
= screen_line_starting_pos
+ Text
.nearest_cursor_pos(s
, State
.cursor_x
, State
.left
) - 1
482 -- move up one screen line in current line
483 assert(screen_line_index
> 1, 'bumped up against top screen line in line')
484 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
-1]
485 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
486 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
487 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(s
, State
.cursor_x
, State
.left
) - 1
488 --? print('cursor pos is now '..tostring(State.cursor1.pos))
490 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
491 State
.screen_top1
= {
492 line
=State
.cursor1
.line
,
493 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
495 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
499 function Text
.down(State
)
500 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
501 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
502 assert(State
.cursor1
.pos
, 'cursor has no pos')
503 if Text
.cursor_at_final_screen_line(State
) then
504 -- line is done, skip to next text line
505 --? print('cursor at final screen line of its line')
506 local new_cursor_line
= State
.cursor1
.line
507 while new_cursor_line
< #State
.lines
do
508 new_cursor_line
= new_cursor_line
+1
509 if State
.lines
[new_cursor_line
].mode
== 'text' then
511 line
= new_cursor_line
,
512 pos
= Text
.nearest_cursor_pos(State
.lines
[new_cursor_line
].data
, State
.cursor_x
, State
.left
),
514 --? print(State.cursor1.pos)
518 if State
.cursor1
.line
> State
.screen_bottom1
.line
then
519 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
520 --? print('scroll up preserving cursor')
521 Text
.snap_cursor_to_bottom_of_screen(State
)
522 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
525 -- move down one screen line in current line
526 local scroll_down
= Text
.le1(State
.screen_bottom1
, State
.cursor1
)
527 --? print('cursor is NOT at final screen line of its line')
528 local screen_line_starting_pos
, screen_line_index
= Text
.pos_at_start_of_screen_line(State
, State
.cursor1
)
529 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
530 local new_screen_line_starting_pos
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
[screen_line_index
+1]
531 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
532 local new_screen_line_starting_byte_offset
= Text
.offset(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_pos
)
533 local s
= string.sub(State
.lines
[State
.cursor1
.line
].data
, new_screen_line_starting_byte_offset
)
534 State
.cursor1
.pos
= new_screen_line_starting_pos
+ Text
.nearest_cursor_pos(s
, State
.cursor_x
, State
.left
) - 1
535 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
537 --? print('scroll up preserving cursor')
538 Text
.snap_cursor_to_bottom_of_screen(State
)
539 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
542 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
545 function Text
.start_of_line(State
)
546 State
.cursor1
.pos
= 1
547 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
548 State
.screen_top1
= {line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
} -- copy
552 function Text
.end_of_line(State
)
553 State
.cursor1
.pos
= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) + 1
554 if Text
.cursor_out_of_screen(State
) then
555 Text
.snap_cursor_to_bottom_of_screen(State
)
559 function Text
.word_left(State
)
560 -- skip some whitespace
562 if State
.cursor1
.pos
== 1 then
565 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%S') then
570 -- skip some non-whitespace
573 if State
.cursor1
.pos
== 1 then
576 assert(State
.cursor1
.pos
> 1, 'bumped up against start of line')
577 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
-1, '%s') then
583 function Text
.word_right(State
)
584 -- skip some whitespace
586 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
589 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%S') then
592 Text
.right_without_scroll(State
)
595 Text
.right_without_scroll(State
)
596 if State
.cursor1
.pos
> utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
599 if Text
.match(State
.lines
[State
.cursor1
.line
].data
, State
.cursor1
.pos
, '%s') then
603 if Text
.cursor_out_of_screen(State
) then
604 Text
.snap_cursor_to_bottom_of_screen(State
)
608 function Text
.match(s
, pos
, pat
)
609 local start_offset
= Text
.offset(s
, pos
)
610 local end_offset
= Text
.offset(s
, pos
+1)
611 assert(end_offset
> start_offset
, ('end_offset %d not > start_offset %d'):format(end_offset
, start_offset
))
612 local curr
= s
:sub(start_offset
, end_offset
-1)
613 return curr
:match(pat
)
616 function Text
.left(State
)
617 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
618 if State
.cursor1
.pos
> 1 then
619 State
.cursor1
.pos
= State
.cursor1
.pos
-1
621 local new_cursor_line
= State
.cursor1
.line
622 while new_cursor_line
> 1 do
623 new_cursor_line
= new_cursor_line
-1
624 if State
.lines
[new_cursor_line
].mode
== 'text' then
626 line
= new_cursor_line
,
627 pos
= utf8
.len(State
.lines
[new_cursor_line
].data
) + 1,
633 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
634 State
.screen_top1
= {
635 line
=State
.cursor1
.line
,
636 pos
=Text
.pos_at_start_of_screen_line(State
, State
.cursor1
),
638 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
642 function Text
.right(State
)
643 Text
.right_without_scroll(State
)
644 if Text
.cursor_out_of_screen(State
) then
645 Text
.snap_cursor_to_bottom_of_screen(State
)
649 function Text
.right_without_scroll(State
)
650 assert(State
.lines
[State
.cursor1
.line
].mode
== 'text', 'line is not text')
651 if State
.cursor1
.pos
<= utf8
.len(State
.lines
[State
.cursor1
.line
].data
) then
652 State
.cursor1
.pos
= State
.cursor1
.pos
+1
654 local new_cursor_line
= State
.cursor1
.line
655 while new_cursor_line
<= #State
.lines
-1 do
656 new_cursor_line
= new_cursor_line
+1
657 if State
.lines
[new_cursor_line
].mode
== 'text' then
658 State
.cursor1
= {line
=new_cursor_line
, pos
=1}
665 -- result: pos, index of screen line
666 function Text
.pos_at_start_of_screen_line(State
, loc1
)
667 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
668 local line_cache
= State
.line_cache
[loc1
.line
]
669 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
670 local spos
= line_cache
.screen_line_starting_pos
[i
]
671 if spos
<= loc1
.pos
then
675 assert(false, ('invalid pos %d'):format(loc1
.pos
))
678 function Text
.pos_at_end_of_screen_line(State
, loc1
)
679 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
680 local line_cache
= State
.line_cache
[loc1
.line
]
681 local most_recent_final_pos
= utf8
.len(State
.lines
[loc1
.line
].data
)+1
682 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
683 local spos
= line_cache
.screen_line_starting_pos
[i
]
684 if spos
<= loc1
.pos
then
685 return most_recent_final_pos
687 most_recent_final_pos
= spos
-1
689 assert(false, ('invalid pos %d'):format(loc1
.pos
))
692 function Text
.cursor_at_final_screen_line(State
)
693 Text
.populate_screen_line_starting_pos(State
, State
.cursor1
.line
)
694 local screen_lines
= State
.line_cache
[State
.cursor1
.line
].screen_line_starting_pos
695 --? print(screen_lines[#screen_lines], State.cursor1.pos)
696 return screen_lines
[#screen_lines
] <= State
.cursor1
.pos
699 function Text
.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State
)
701 while State
.cursor1
.line
<= #State
.lines
do
702 if State
.lines
[State
.cursor1
.line
].mode
== 'text' then
705 --? print('cursor skips', State.cursor1.line)
706 y
= y
+ Drawing_padding_height
+ Drawing
.pixels(State
.lines
[State
.cursor1
.line
].h
, State
.width
)
707 State
.cursor1
.line
= State
.cursor1
.line
+ 1
709 if State
.cursor1
.pos
== nil then
710 State
.cursor1
.pos
= 1
712 -- hack: insert a text line at bottom of file if necessary
713 if State
.cursor1
.line
> #State
.lines
then
714 assert(State
.cursor1
.line
== #State
.lines
+1, 'tried to ensure bottom line of file is text, but failed')
715 table.insert(State
.lines
, {mode
='text', data
=''})
716 table.insert(State
.line_cache
, {})
718 --? print(y, App.screen.height, App.screen.height-State.line_height)
719 if y
> App
.screen
.height
- State
.line_height
then
720 --? print('scroll up')
721 Text
.snap_cursor_to_bottom_of_screen(State
)
725 -- should never modify State.cursor1
726 function Text
.snap_cursor_to_bottom_of_screen(State
)
727 --? print('to2:', State.cursor1.line, State.cursor1.pos)
728 local top2
= Text
.to2(State
, State
.cursor1
)
729 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
730 -- slide to start of screen line
731 top2
.screen_pos
= 1 -- start of screen line
732 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
733 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
734 local y
= App
.screen
.height
- State
.line_height
735 -- duplicate some logic from love.draw
737 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
738 if top2
.line
== 1 and top2
.screen_line
== 1 then break end
739 if top2
.screen_line
> 1 or State
.lines
[top2
.line
-1].mode
== 'text' then
740 local h
= State
.line_height
741 if y
- h
< State
.top
then
746 assert(top2
.line
> 1, 'tried to snap cursor to buttom of screen but failed')
747 assert(State
.lines
[top2
.line
-1].mode
== 'drawing', "expected a drawing but it's not")
748 -- We currently can't draw partial drawings, so either skip it entirely
750 local h
= Drawing_padding_height
+ Drawing
.pixels(State
.lines
[top2
.line
-1].h
, State
.width
)
751 if y
- h
< State
.top
then
754 --? print('skipping drawing of height', h)
757 top2
= Text
.previous_screen_line(State
, top2
)
759 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
760 State
.screen_top1
= Text
.to1(State
, top2
)
761 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
762 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
763 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
766 function Text
.in_line(State
, line_index
, x
,y
)
767 local line
= State
.lines
[line_index
]
768 local line_cache
= State
.line_cache
[line_index
]
769 if line_cache
.starty
== nil then return false end -- outside current page
770 if y
< line_cache
.starty
then return false end
771 Text
.populate_screen_line_starting_pos(State
, line_index
)
772 return y
< line_cache
.starty
+ State
.line_height
*(#line_cache
.screen_line_starting_pos
- Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
) + 1)
775 -- convert mx,my in pixels to schema-1 coordinates
776 function Text
.to_pos_on_line(State
, line_index
, mx
, my
)
777 local line
= State
.lines
[line_index
]
778 local line_cache
= State
.line_cache
[line_index
]
779 assert(my
>= line_cache
.starty
, 'failed to map y pixel to line')
780 -- duplicate some logic from Text.draw
781 local y
= line_cache
.starty
782 local start_screen_line_index
= Text
.screen_line_index(line_cache
.screen_line_starting_pos
, line_cache
.startpos
)
783 for screen_line_index
= start_screen_line_index
,#line_cache
.screen_line_starting_pos
do
784 local screen_line_starting_pos
= line_cache
.screen_line_starting_pos
[screen_line_index
]
785 local screen_line_starting_byte_offset
= Text
.offset(line
.data
, screen_line_starting_pos
)
786 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
787 local nexty
= y
+ State
.line_height
789 -- On all wrapped screen lines but the final one, clicks past end of
790 -- line position cursor on final character of screen line.
791 -- (The final screen line positions past end of screen line as always.)
792 if screen_line_index
< #line_cache
.screen_line_starting_pos
and mx
> State
.left
+ Text
.screen_line_width(State
, line_index
, screen_line_index
) then
793 --? print('past end of non-final line; return')
794 return line_cache
.screen_line_starting_pos
[screen_line_index
+1]-1
796 local s
= string.sub(line
.data
, screen_line_starting_byte_offset
)
797 --? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
798 return screen_line_starting_pos
+ Text
.nearest_cursor_pos(s
, mx
, State
.left
) - 1
802 assert(false, 'failed to map y pixel to line')
805 function Text
.screen_line_width(State
, line_index
, i
)
806 local line
= State
.lines
[line_index
]
807 local line_cache
= State
.line_cache
[line_index
]
808 local start_pos
= line_cache
.screen_line_starting_pos
[i
]
809 local start_offset
= Text
.offset(line
.data
, start_pos
)
811 if i
< #line_cache
.screen_line_starting_pos
then
812 local past_end_pos
= line_cache
.screen_line_starting_pos
[i
+1]
813 local past_end_offset
= Text
.offset(line
.data
, past_end_pos
)
814 screen_line
= string.sub(line
.data
, start_offset
, past_end_offset
-1)
816 screen_line
= string.sub(line
.data
, start_pos
)
818 return App
.width(screen_line
)
821 function Text
.screen_line_index(screen_line_starting_pos
, pos
)
822 for i
= #screen_line_starting_pos
,1,-1 do
823 if screen_line_starting_pos
[i
] <= pos
then
829 -- convert x pixel coordinate to pos
830 -- oblivious to wrapping
831 -- result: 1 to len+1
832 function Text
.nearest_cursor_pos(line
, x
, left
)
836 local len
= utf8
.len(line
)
837 local max_x
= left
+Text
.x(line
, len
+1)
841 local leftpos
, rightpos
= 1, len
+1
842 --? print('-- nearest', x)
844 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
845 if leftpos
== rightpos
then
848 local curr
= math
.floor((leftpos
+rightpos
)/2)
849 local currxmin
= left
+Text
.x(line
, curr
)
850 local currxmax
= left
+Text
.x(line
, curr
+1)
851 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
852 if currxmin
<= x
and x
< currxmax
then
853 if x
-currxmin
< currxmax
-x
then
859 if leftpos
>= rightpos
-1 then
868 assert(false, 'failed to map x pixel to pos')
871 -- return the nearest index of line (in utf8 code points) which lies entirely
872 -- within x pixels of the left margin
873 -- result: 0 to len+1
874 function Text
.nearest_pos_less_than(line
, x
)
875 --? print('', '-- nearest_pos_less_than', line, x)
876 local len
= utf8
.len(line
)
877 local max_x
= Text
.x_after(line
, len
)
881 local left
, right
= 0, len
+1
883 local curr
= math
.floor((left
+right
)/2)
884 local currxmin
= Text
.x_after(line
, curr
+1)
885 local currxmax
= Text
.x_after(line
, curr
+2)
886 --? print('', x, left, right, curr, currxmin, currxmax)
887 if currxmin
<= x
and x
< currxmax
then
890 if left
>= right
-1 then
899 assert(false, 'failed to map x pixel to pos')
902 function Text
.x_after(s
, pos
)
903 local offset
= Text
.offset(s
, math
.min(pos
+1, #s
+1))
904 local s_before
= s
:sub(1, offset
-1)
905 --? print('^'..s_before..'$')
906 return App
.width(s_before
)
909 function Text
.x(s
, pos
)
910 local offset
= Text
.offset(s
, pos
)
911 local s_before
= s
:sub(1, offset
-1)
912 return App
.width(s_before
)
915 function Text
.to2(State
, loc1
)
916 if State
.lines
[loc1
.line
].mode
== 'drawing' then
917 return {line
=loc1
.line
, screen_line
=1, screen_pos
=1}
919 local result
= {line
=loc1
.line
}
920 local line_cache
= State
.line_cache
[loc1
.line
]
921 Text
.populate_screen_line_starting_pos(State
, loc1
.line
)
922 for i
=#line_cache
.screen_line_starting_pos
,1,-1 do
923 local spos
= line_cache
.screen_line_starting_pos
[i
]
924 if spos
<= loc1
.pos
then
925 result
.screen_line
= i
926 result
.screen_pos
= loc1
.pos
- spos
+ 1
930 assert(result
.screen_pos
, 'failed to convert schema-1 coordinate to schema-2')
934 function Text
.to1(State
, loc2
)
935 local result
= {line
=loc2
.line
, pos
=loc2
.screen_pos
}
936 if loc2
.screen_line
> 1 then
937 result
.pos
= State
.line_cache
[loc2
.line
].screen_line_starting_pos
[loc2
.screen_line
] + loc2
.screen_pos
- 1
942 function Text
.eq1(a
, b
)
943 return a
.line
== b
.line
and a
.pos
== b
.pos
946 function Text
.lt1(a
, b
)
947 if a
.line
< b
.line
then
950 if a
.line
> b
.line
then
956 function Text
.le1(a
, b
)
957 if a
.line
< b
.line
then
960 if a
.line
> b
.line
then
963 return a
.pos
<= b
.pos
966 function Text
.offset(s
, pos1
)
967 if pos1
== 1 then return 1 end
968 local result
= utf8
.offset(s
, pos1
)
969 if result
== nil then
972 assert(result
, "Text.offset returned nil; this is likely a failure to handle utf8")
976 function Text
.previous_screen_line(State
, loc2
)
977 if loc2
.screen_line
> 1 then
978 return {line
=loc2
.line
, screen_line
=loc2
.screen_line
-1, screen_pos
=1}
979 elseif loc2
.line
== 1 then
981 elseif State
.lines
[loc2
.line
-1].mode
== 'drawing' then
982 return {line
=loc2
.line
-1, screen_line
=1, screen_pos
=1}
984 local l
= State
.lines
[loc2
.line
-1]
985 Text
.populate_screen_line_starting_pos(State
, loc2
.line
-1)
986 return {line
=loc2
.line
-1, screen_line
=#State
.line_cache
[loc2
.line
-1].screen_line_starting_pos
, screen_pos
=1}
991 function Text
.tweak_screen_top_and_cursor(State
)
992 if State
.screen_top1
.pos
== 1 then return end
993 Text
.populate_screen_line_starting_pos(State
, State
.screen_top1
.line
)
994 local line
= State
.lines
[State
.screen_top1
.line
]
995 local line_cache
= State
.line_cache
[State
.screen_top1
.line
]
996 for i
=2,#line_cache
.screen_line_starting_pos
do
997 local pos
= line_cache
.screen_line_starting_pos
[i
]
998 if pos
== State
.screen_top1
.pos
then
1001 if pos
> State
.screen_top1
.pos
then
1002 -- make sure screen top is at start of a screen line
1003 local prev
= line_cache
.screen_line_starting_pos
[i
-1]
1004 if State
.screen_top1
.pos
- prev
< pos
- State
.screen_top1
.pos
then
1005 State
.screen_top1
.pos
= prev
1007 State
.screen_top1
.pos
= pos
1012 -- make sure cursor is on screen
1013 if Text
.lt1(State
.cursor1
, State
.screen_top1
) then
1014 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
1015 elseif State
.cursor1
.line
>= State
.screen_bottom1
.line
then
1016 --? print('too low')
1017 if Text
.cursor_out_of_screen(State
) then
1020 line
=State
.screen_bottom1
.line
,
1021 pos
=Text
.to_pos_on_line(State
, State
.screen_bottom1
.line
, State
.right
-5, App
.screen
.height
-5),
1027 -- slightly expensive since it redraws the screen
1028 function Text
.cursor_out_of_screen(State
)
1030 return State
.cursor_y
== nil
1031 -- this approach is cheaper and almost works, except on the final screen
1032 -- where file ends above bottom of screen
1033 --? local botpos = Text.pos_at_start_of_screen_line(State, State.cursor1)
1034 --? local botline1 = {line=State.cursor1.line, pos=botpos}
1035 --? return Text.lt1(State.screen_bottom1, botline1)
1038 function Text
.redraw_all(State
)
1039 --? print('clearing fragments')
1040 -- Perform some early sanity checking here, in hopes that we correctly call
1041 -- this whenever we change editor state.
1042 if State
.right
<= State
.left
then
1043 assert(false, ('Right margin %d must be to the right of the left margin %d'):format(State
.right
, State
.left
))
1046 State
.line_cache
= {}
1047 for i
=1,#State
.lines
do
1048 State
.line_cache
[i
] = {}
1052 function Text
.clear_screen_line_cache(State
, line_index
)
1053 State
.line_cache
[line_index
].screen_line_starting_pos
= nil
1054 State
.line_cache
[line_index
].link_offsets
= nil
1058 return s
:gsub('^%s+', ''):gsub('%s+$', '')
1062 return s
:gsub('^%s+', '')
1066 return s
:gsub('%s+$', '')
1069 function starts_with(s
, prefix
)
1070 if #s
< #prefix
then
1074 if s
:sub(i
,i
) ~= prefix
:sub(i
,i
) then
1081 function ends_with(s
, suffix
)
1082 if #s
< #suffix
then
1085 for i
=0,#suffix
-1 do
1086 if s
:sub(#s
-i
,#s
-i
) ~= suffix
:sub(#suffix
-i
,#suffix
-i
) then