source editing: highlight [[ ]] comments/strings
[view.love.git] / text.lua
blob9720bfaa11ad18f431f0e3b4babe17686af8a08e
1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
2 Text = {}
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return the final y, and position of start of final screen line drawn
6 function Text.draw(State, line_index, y, startpos)
7 local line = State.lines[line_index]
8 local line_cache = State.line_cache[line_index]
9 line_cache.starty = y
10 line_cache.startpos = startpos
11 -- wrap long lines
12 local x = State.left
13 local pos = 1
14 local screen_line_starting_pos = startpos
15 Text.compute_fragments(State, line_index)
16 for _, f in ipairs(line_cache.fragments) do
17 App.color(Text_color)
18 local frag, frag_text = f.data, f.text
19 local frag_len = utf8.len(frag)
20 --? print('text.draw:', frag, 'at', line_index,pos, 'after', x,y)
21 if pos < startpos then
22 -- render nothing
23 --? print('skipping', frag)
24 else
25 -- render fragment
26 local frag_width = App.width(frag_text)
27 if x + frag_width > State.right then
28 assert(x > State.left) -- no overfull lines
29 y = y + State.line_height
30 if y + State.line_height > App.screen.height then
31 return y, screen_line_starting_pos
32 end
33 screen_line_starting_pos = pos
34 x = State.left
35 end
36 if State.selection1.line then
37 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
38 Text.draw_highlight(State, line, x,y, pos, lo,hi)
39 end
40 App.screen.draw(frag_text, x,y)
41 -- render cursor if necessary
42 if line_index == State.cursor1.line then
43 if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
44 if State.search_term then
45 if State.lines[State.cursor1.line].data:sub(State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term)-1) == State.search_term then
46 local lo_px = Text.draw_highlight(State, line, x,y, pos, State.cursor1.pos, State.cursor1.pos+utf8.len(State.search_term))
47 App.color(Text_color)
48 love.graphics.print(State.search_term, x+lo_px,y)
49 end
50 else
51 Text.draw_cursor(State, x+Text.x(frag, State.cursor1.pos-pos+1), y)
52 end
53 end
54 end
55 x = x + frag_width
56 end
57 pos = pos + frag_len
58 end
59 if State.search_term == nil then
60 if line_index == State.cursor1.line and State.cursor1.pos == pos then
61 Text.draw_cursor(State, x, y)
62 end
63 end
64 return y, screen_line_starting_pos
65 end
67 function Text.draw_cursor(State, x, y)
68 -- blink every 0.5s
69 if math.floor(Cursor_time*2)%2 == 0 then
70 App.color(Cursor_color)
71 love.graphics.rectangle('fill', x,y, 3,State.line_height)
72 App.color(Text_color)
73 end
74 State.cursor_x = x
75 State.cursor_y = y+State.line_height
76 end
78 function Text.populate_screen_line_starting_pos(State, line_index)
79 local line = State.lines[line_index]
80 if line.mode ~= 'text' then return end
81 local line_cache = State.line_cache[line_index]
82 if line_cache.screen_line_starting_pos then
83 return
84 end
85 -- duplicate some logic from Text.draw
86 Text.compute_fragments(State, line_index)
87 line_cache.screen_line_starting_pos = {1}
88 local x = State.left
89 local pos = 1
90 for _, f in ipairs(line_cache.fragments) do
91 local frag, frag_text = f.data, f.text
92 -- render fragment
93 local frag_width = App.width(frag_text)
94 if x + frag_width > State.right then
95 x = State.left
96 table.insert(line_cache.screen_line_starting_pos, pos)
97 end
98 x = x + frag_width
99 local frag_len = utf8.len(frag)
100 pos = pos + frag_len
104 function Text.compute_fragments(State, line_index)
105 --? print('compute_fragments', line_index, 'between', State.left, State.right)
106 local line = State.lines[line_index]
107 if line.mode ~= 'text' then return end
108 local line_cache = State.line_cache[line_index]
109 if line_cache.fragments then
110 return
112 line_cache.fragments = {}
113 local x = State.left
114 -- try to wrap at word boundaries
115 for frag in line.data:gmatch('%S*%s*') do
116 local frag_text = App.newText(love.graphics.getFont(), frag)
117 local frag_width = App.width(frag_text)
118 --? print('x: '..tostring(x)..'; frag_width: '..tostring(frag_width)..'; '..tostring(State.right-x)..'px to go')
119 while x + frag_width > State.right do
120 --? print(('checking whether to split fragment ^%s$ of width %d when rendering from %d'):format(frag, frag_width, x))
121 if (x-State.left) < 0.8 * (State.right-State.left) then
122 --? print('splitting')
123 -- long word; chop it at some letter
124 -- We're not going to reimplement TeX here.
125 local bpos = Text.nearest_pos_less_than(frag, State.right - x)
126 --? print('bpos', bpos)
127 if bpos == 0 then break end -- avoid infinite loop when window is too narrow
128 local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
129 --? print('space for '..tostring(bpos)..' graphemes, '..tostring(boffset-1)..' bytes')
130 local frag1 = string.sub(frag, 1, boffset-1)
131 local frag1_text = App.newText(love.graphics.getFont(), frag1)
132 local frag1_width = App.width(frag1_text)
133 --? print('extracting ^'..frag1..'$ of width '..tostring(frag1_width)..'px')
134 assert(x + frag1_width <= State.right)
135 table.insert(line_cache.fragments, {data=frag1, text=frag1_text})
136 frag = string.sub(frag, boffset)
137 frag_text = App.newText(love.graphics.getFont(), frag)
138 frag_width = App.width(frag_text)
140 x = State.left -- new line
142 if #frag > 0 then
143 --? print('inserting ^'..frag..'$ of width '..tostring(frag_width)..'px')
144 table.insert(line_cache.fragments, {data=frag, text=frag_text})
146 x = x + frag_width
150 function Text.textinput(State, t)
151 if App.mouse_down(1) then return end
152 if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
153 local before = snapshot(State, State.cursor1.line)
154 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
155 Text.insert_at_cursor(State, t)
156 if State.cursor_y > App.screen.height - State.line_height then
157 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
158 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
159 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
161 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
164 function Text.insert_at_cursor(State, t)
165 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
166 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
167 Text.clear_screen_line_cache(State, State.cursor1.line)
168 State.cursor1.pos = State.cursor1.pos+1
171 -- Don't handle any keys here that would trigger love.textinput above.
172 function Text.keychord_pressed(State, chord)
173 --? print('chord', chord, State.selection1.line, State.selection1.pos)
174 --== shortcuts that mutate text
175 if chord == 'return' then
176 local before_line = State.cursor1.line
177 local before = snapshot(State, before_line)
178 Text.insert_return(State)
179 State.selection1 = {}
180 if State.cursor_y > App.screen.height - State.line_height then
181 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
183 schedule_save(State)
184 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
185 elseif chord == 'tab' then
186 local before = snapshot(State, State.cursor1.line)
187 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
188 Text.insert_at_cursor(State, '\t')
189 if State.cursor_y > App.screen.height - State.line_height then
190 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
191 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
192 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
194 schedule_save(State)
195 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
196 elseif chord == 'backspace' then
197 if State.selection1.line then
198 Text.delete_selection(State, State.left, State.right)
199 schedule_save(State)
200 return
202 local before
203 if State.cursor1.pos > 1 then
204 before = snapshot(State, State.cursor1.line)
205 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
206 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
207 if byte_start then
208 if byte_end then
209 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
210 else
211 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
213 State.cursor1.pos = State.cursor1.pos-1
215 elseif State.cursor1.line > 1 then
216 before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
217 if State.lines[State.cursor1.line-1].mode == 'drawing' then
218 table.remove(State.lines, State.cursor1.line-1)
219 table.remove(State.line_cache, State.cursor1.line-1)
220 else
221 -- join lines
222 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
223 State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
224 table.remove(State.lines, State.cursor1.line)
225 table.remove(State.line_cache, State.cursor1.line)
227 State.cursor1.line = State.cursor1.line-1
229 if State.screen_top1.line > #State.lines then
230 Text.populate_screen_line_starting_pos(State, #State.lines)
231 local line_cache = State.line_cache[#State.line_cache]
232 State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
233 elseif Text.lt1(State.cursor1, State.screen_top1) then
234 local top2 = Text.to2(State, State.screen_top1)
235 top2 = Text.previous_screen_line(State, top2, State.left, State.right)
236 State.screen_top1 = Text.to1(State, top2)
237 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
239 Text.clear_screen_line_cache(State, State.cursor1.line)
240 assert(Text.le1(State.screen_top1, State.cursor1))
241 schedule_save(State)
242 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
243 elseif chord == 'delete' then
244 if State.selection1.line then
245 Text.delete_selection(State, State.left, State.right)
246 schedule_save(State)
247 return
249 local before
250 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
251 before = snapshot(State, State.cursor1.line)
252 else
253 before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
255 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
256 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
257 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
258 if byte_start then
259 if byte_end then
260 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
261 else
262 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
264 -- no change to State.cursor1.pos
266 elseif State.cursor1.line < #State.lines then
267 if State.lines[State.cursor1.line+1].mode == 'text' then
268 -- join lines
269 State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
271 table.remove(State.lines, State.cursor1.line+1)
272 table.remove(State.line_cache, State.cursor1.line+1)
274 Text.clear_screen_line_cache(State, State.cursor1.line)
275 schedule_save(State)
276 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
277 --== shortcuts that move the cursor
278 elseif chord == 'left' then
279 Text.left(State)
280 State.selection1 = {}
281 elseif chord == 'right' then
282 Text.right(State)
283 State.selection1 = {}
284 elseif chord == 'S-left' then
285 if State.selection1.line == nil then
286 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
288 Text.left(State)
289 elseif chord == 'S-right' then
290 if State.selection1.line == nil then
291 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
293 Text.right(State)
294 -- C- hotkeys reserved for drawings, so we'll use M-
295 elseif chord == 'M-left' then
296 Text.word_left(State)
297 State.selection1 = {}
298 elseif chord == 'M-right' then
299 Text.word_right(State)
300 State.selection1 = {}
301 elseif chord == 'M-S-left' then
302 if State.selection1.line == nil then
303 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
305 Text.word_left(State)
306 elseif chord == 'M-S-right' then
307 if State.selection1.line == nil then
308 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
310 Text.word_right(State)
311 elseif chord == 'home' then
312 Text.start_of_line(State)
313 State.selection1 = {}
314 elseif chord == 'end' then
315 Text.end_of_line(State)
316 State.selection1 = {}
317 elseif chord == 'S-home' then
318 if State.selection1.line == nil then
319 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
321 Text.start_of_line(State)
322 elseif chord == 'S-end' then
323 if State.selection1.line == nil then
324 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
326 Text.end_of_line(State)
327 elseif chord == 'up' then
328 Text.up(State)
329 State.selection1 = {}
330 elseif chord == 'down' then
331 Text.down(State)
332 State.selection1 = {}
333 elseif chord == 'S-up' then
334 if State.selection1.line == nil then
335 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
337 Text.up(State)
338 elseif chord == 'S-down' then
339 if State.selection1.line == nil then
340 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
342 Text.down(State)
343 elseif chord == 'pageup' then
344 Text.pageup(State)
345 State.selection1 = {}
346 elseif chord == 'pagedown' then
347 Text.pagedown(State)
348 State.selection1 = {}
349 elseif chord == 'S-pageup' then
350 if State.selection1.line == nil then
351 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
353 Text.pageup(State)
354 elseif chord == 'S-pagedown' then
355 if State.selection1.line == nil then
356 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
358 Text.pagedown(State)
362 function Text.insert_return(State)
363 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
364 table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
365 table.insert(State.line_cache, State.cursor1.line+1, {})
366 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
367 Text.clear_screen_line_cache(State, State.cursor1.line)
368 State.cursor1 = {line=State.cursor1.line+1, pos=1}
371 function Text.pageup(State)
372 --? print('pageup')
373 -- duplicate some logic from love.draw
374 local top2 = Text.to2(State, State.screen_top1)
375 --? print(App.screen.height)
376 local y = App.screen.height - State.line_height
377 while y >= State.top do
378 --? print(y, top2.line, top2.screen_line, top2.screen_pos)
379 if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end
380 if State.lines[State.screen_top1.line].mode == 'text' then
381 y = y - State.line_height
382 elseif State.lines[State.screen_top1.line].mode == 'drawing' then
383 y = y - Drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h, State.width)
385 top2 = Text.previous_screen_line(State, top2)
387 State.screen_top1 = Text.to1(State, top2)
388 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
389 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
390 --? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
391 --? print('pageup end')
394 function Text.pagedown(State)
395 --? print('pagedown')
396 -- If a line/paragraph gets to a page boundary, I often want to scroll
397 -- before I get to the bottom.
398 -- However, only do this if it makes forward progress.
399 local bot2 = Text.to2(State, State.screen_bottom1)
400 if bot2.screen_line > 1 then
401 bot2.screen_line = math.max(bot2.screen_line-10, 1)
403 local new_top1 = Text.to1(State, bot2)
404 if Text.lt1(State.screen_top1, new_top1) then
405 State.screen_top1 = new_top1
406 else
407 State.screen_top1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
409 --? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
410 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
411 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
412 --? print('top now', State.screen_top1.line)
413 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
414 --? print('pagedown end')
417 function Text.up(State)
418 assert(State.lines[State.cursor1.line].mode == 'text')
419 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
420 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
421 if screen_line_starting_pos == 1 then
422 --? print('cursor is at first screen line of its line')
423 -- line is done; skip to previous text line
424 local new_cursor_line = State.cursor1.line
425 while new_cursor_line > 1 do
426 new_cursor_line = new_cursor_line-1
427 if State.lines[new_cursor_line].mode == 'text' then
428 --? print('found previous text line')
429 State.cursor1 = {line=State.cursor1.line-1, pos=nil}
430 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
431 -- previous text line found, pick its final screen line
432 --? print('has multiple screen lines')
433 local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
434 --? print(#screen_line_starting_pos)
435 screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
436 local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
437 local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
438 State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
439 break
442 else
443 -- move up one screen line in current line
444 assert(screen_line_index > 1)
445 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
446 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
447 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
448 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
449 --? print('cursor pos is now '..tostring(State.cursor1.pos))
451 if Text.lt1(State.cursor1, State.screen_top1) then
452 local top2 = Text.to2(State, State.screen_top1)
453 top2 = Text.previous_screen_line(State, top2)
454 State.screen_top1 = Text.to1(State, top2)
458 function Text.down(State)
459 assert(State.lines[State.cursor1.line].mode == 'text')
460 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
461 if Text.cursor_at_final_screen_line(State) then
462 -- line is done, skip to next text line
463 --? print('cursor at final screen line of its line')
464 local new_cursor_line = State.cursor1.line
465 while new_cursor_line < #State.lines do
466 new_cursor_line = new_cursor_line+1
467 if State.lines[new_cursor_line].mode == 'text' then
468 State.cursor1 = {
469 line = new_cursor_line,
470 pos = Text.nearest_cursor_pos(State.lines[new_cursor_line].data, State.cursor_x, State.left),
472 --? print(State.cursor1.pos)
473 break
476 if State.cursor1.line > State.screen_bottom1.line then
477 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
478 --? print('scroll up preserving cursor')
479 Text.snap_cursor_to_bottom_of_screen(State)
480 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
482 else
483 -- move down one screen line in current line
484 local scroll_down = Text.le1(State.screen_bottom1, State.cursor1)
485 --? print('cursor is NOT at final screen line of its line')
486 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
487 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
488 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
489 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
490 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
491 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
492 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
493 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
494 if scroll_down then
495 --? print('scroll up preserving cursor')
496 Text.snap_cursor_to_bottom_of_screen(State)
497 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
500 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
503 function Text.start_of_line(State)
504 State.cursor1.pos = 1
505 if Text.lt1(State.cursor1, State.screen_top1) then
506 State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy
510 function Text.end_of_line(State)
511 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
512 if Text.cursor_out_of_screen(State) then
513 Text.snap_cursor_to_bottom_of_screen(State)
517 function Text.word_left(State)
518 -- skip some whitespace
519 while true do
520 if State.cursor1.pos == 1 then
521 break
523 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
524 break
526 Text.left(State)
528 -- skip some non-whitespace
529 while true do
530 Text.left(State)
531 if State.cursor1.pos == 1 then
532 break
534 assert(State.cursor1.pos > 1)
535 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
536 break
541 function Text.word_right(State)
542 -- skip some whitespace
543 while true do
544 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
545 break
547 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
548 break
550 Text.right_without_scroll(State)
552 while true do
553 Text.right_without_scroll(State)
554 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
555 break
557 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
558 break
561 if Text.cursor_out_of_screen(State) then
562 Text.snap_cursor_to_bottom_of_screen(State)
566 function Text.match(s, pos, pat)
567 local start_offset = Text.offset(s, pos)
568 assert(start_offset)
569 local end_offset = Text.offset(s, pos+1)
570 assert(end_offset > start_offset)
571 local curr = s:sub(start_offset, end_offset-1)
572 return curr:match(pat)
575 function Text.left(State)
576 assert(State.lines[State.cursor1.line].mode == 'text')
577 if State.cursor1.pos > 1 then
578 State.cursor1.pos = State.cursor1.pos-1
579 else
580 local new_cursor_line = State.cursor1.line
581 while new_cursor_line > 1 do
582 new_cursor_line = new_cursor_line-1
583 if State.lines[new_cursor_line].mode == 'text' then
584 State.cursor1 = {
585 line = new_cursor_line,
586 pos = utf8.len(State.lines[new_cursor_line].data) + 1,
588 break
592 if Text.lt1(State.cursor1, State.screen_top1) then
593 local top2 = Text.to2(State, State.screen_top1)
594 top2 = Text.previous_screen_line(State, top2)
595 State.screen_top1 = Text.to1(State, top2)
599 function Text.right(State)
600 Text.right_without_scroll(State)
601 if Text.cursor_out_of_screen(State) then
602 Text.snap_cursor_to_bottom_of_screen(State)
606 function Text.right_without_scroll(State)
607 assert(State.lines[State.cursor1.line].mode == 'text')
608 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
609 State.cursor1.pos = State.cursor1.pos+1
610 else
611 local new_cursor_line = State.cursor1.line
612 while new_cursor_line <= #State.lines-1 do
613 new_cursor_line = new_cursor_line+1
614 if State.lines[new_cursor_line].mode == 'text' then
615 State.cursor1 = {line=new_cursor_line, pos=1}
616 break
622 function Text.pos_at_start_of_screen_line(State, loc1)
623 Text.populate_screen_line_starting_pos(State, loc1.line)
624 local line_cache = State.line_cache[loc1.line]
625 for i=#line_cache.screen_line_starting_pos,1,-1 do
626 local spos = line_cache.screen_line_starting_pos[i]
627 if spos <= loc1.pos then
628 return spos,i
631 assert(false)
634 function Text.cursor_at_final_screen_line(State)
635 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
636 local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
637 --? print(screen_lines[#screen_lines], State.cursor1.pos)
638 return screen_lines[#screen_lines] <= State.cursor1.pos
641 function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
642 local y = State.top
643 while State.cursor1.line <= #State.lines do
644 if State.lines[State.cursor1.line].mode == 'text' then
645 break
647 --? print('cursor skips', State.cursor1.line)
648 y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
649 State.cursor1.line = State.cursor1.line + 1
651 -- hack: insert a text line at bottom of file if necessary
652 if State.cursor1.line > #State.lines then
653 assert(State.cursor1.line == #State.lines+1)
654 table.insert(State.lines, {mode='text', data=''})
655 table.insert(State.line_cache, {})
657 --? print(y, App.screen.height, App.screen.height-State.line_height)
658 if y > App.screen.height - State.line_height then
659 --? print('scroll up')
660 Text.snap_cursor_to_bottom_of_screen(State)
664 -- should never modify State.cursor1
665 function Text.snap_cursor_to_bottom_of_screen(State)
666 --? print('to2:', State.cursor1.line, State.cursor1.pos)
667 local top2 = Text.to2(State, State.cursor1)
668 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
669 -- slide to start of screen line
670 top2.screen_pos = 1 -- start of screen line
671 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.screen_top1.posB, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
672 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
673 local y = App.screen.height - State.line_height
674 -- duplicate some logic from love.draw
675 while true do
676 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
677 if top2.line == 1 and top2.screen_line == 1 then break end
678 if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
679 local h = State.line_height
680 if y - h < State.top then
681 break
683 y = y - h
684 else
685 assert(top2.line > 1)
686 assert(State.lines[top2.line-1].mode == 'drawing')
687 -- We currently can't draw partial drawings, so either skip it entirely
688 -- or not at all.
689 local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
690 if y - h < State.top then
691 break
693 --? print('skipping drawing of height', h)
694 y = y - h
696 top2 = Text.previous_screen_line(State, top2)
698 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
699 State.screen_top1 = Text.to1(State, top2)
700 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
701 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
702 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
705 function Text.in_line(State, line_index, x,y)
706 local line = State.lines[line_index]
707 local line_cache = State.line_cache[line_index]
708 if line_cache.starty == nil then return false end -- outside current page
709 if y < line_cache.starty then return false end
710 Text.populate_screen_line_starting_pos(State, line_index)
711 return y < line_cache.starty + State.line_height*(#line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1)
714 -- convert mx,my in pixels to schema-1 coordinates
715 function Text.to_pos_on_line(State, line_index, mx, my)
716 local line = State.lines[line_index]
717 local line_cache = State.line_cache[line_index]
718 assert(my >= line_cache.starty)
719 -- duplicate some logic from Text.draw
720 local y = line_cache.starty
721 local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
722 for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
723 local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
724 local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
725 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
726 local nexty = y + State.line_height
727 if my < nexty then
728 -- On all wrapped screen lines but the final one, clicks past end of
729 -- line position cursor on final character of screen line.
730 -- (The final screen line positions past end of screen line as always.)
731 if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
732 --? print('past end of non-final line; return')
733 return line_cache.screen_line_starting_pos[screen_line_index+1]-1
735 local s = string.sub(line.data, screen_line_starting_byte_offset)
736 --? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
737 return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1
739 y = nexty
741 assert(false)
744 function Text.screen_line_width(State, line_index, i)
745 local line = State.lines[line_index]
746 local line_cache = State.line_cache[line_index]
747 local start_pos = line_cache.screen_line_starting_pos[i]
748 local start_offset = Text.offset(line.data, start_pos)
749 local screen_line
750 if i < #line_cache.screen_line_starting_pos then
751 local past_end_pos = line_cache.screen_line_starting_pos[i+1]
752 local past_end_offset = Text.offset(line.data, past_end_pos)
753 screen_line = string.sub(line.data, start_offset, past_end_offset-1)
754 else
755 screen_line = string.sub(line.data, start_pos)
757 local screen_line_text = App.newText(love.graphics.getFont(), screen_line)
758 return App.width(screen_line_text)
761 function Text.screen_line_index(screen_line_starting_pos, pos)
762 for i = #screen_line_starting_pos,1,-1 do
763 if screen_line_starting_pos[i] <= pos then
764 return i
769 -- convert x pixel coordinate to pos
770 -- oblivious to wrapping
771 -- result: 1 to len+1
772 function Text.nearest_cursor_pos(line, x, left)
773 if x < left then
774 return 1
776 local len = utf8.len(line)
777 local max_x = left+Text.x(line, len+1)
778 if x > max_x then
779 return len+1
781 local leftpos, rightpos = 1, len+1
782 --? print('-- nearest', x)
783 while true do
784 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
785 if leftpos == rightpos then
786 return leftpos
788 local curr = math.floor((leftpos+rightpos)/2)
789 local currxmin = left+Text.x(line, curr)
790 local currxmax = left+Text.x(line, curr+1)
791 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
792 if currxmin <= x and x < currxmax then
793 if x-currxmin < currxmax-x then
794 return curr
795 else
796 return curr+1
799 if leftpos >= rightpos-1 then
800 return rightpos
802 if currxmin > x then
803 rightpos = curr
804 else
805 leftpos = curr
808 assert(false)
811 -- return the nearest index of line (in utf8 code points) which lies entirely
812 -- within x pixels of the left margin
813 -- result: 0 to len+1
814 function Text.nearest_pos_less_than(line, x)
815 --? print('', '-- nearest_pos_less_than', line, x)
816 local len = utf8.len(line)
817 local max_x = Text.x_after(line, len)
818 if x > max_x then
819 return len+1
821 local left, right = 0, len+1
822 while true do
823 local curr = math.floor((left+right)/2)
824 local currxmin = Text.x_after(line, curr+1)
825 local currxmax = Text.x_after(line, curr+2)
826 --? print('', x, left, right, curr, currxmin, currxmax)
827 if currxmin <= x and x < currxmax then
828 return curr
830 if left >= right-1 then
831 return left
833 if currxmin > x then
834 right = curr
835 else
836 left = curr
839 assert(false)
842 function Text.x_after(s, pos)
843 local offset = Text.offset(s, math.min(pos+1, #s+1))
844 local s_before = s:sub(1, offset-1)
845 --? print('^'..s_before..'$')
846 local text_before = App.newText(love.graphics.getFont(), s_before)
847 return App.width(text_before)
850 function Text.x(s, pos)
851 local offset = Text.offset(s, pos)
852 local s_before = s:sub(1, offset-1)
853 local text_before = App.newText(love.graphics.getFont(), s_before)
854 return App.width(text_before)
857 function Text.to2(State, loc1)
858 if State.lines[loc1.line].mode == 'drawing' then
859 return {line=loc1.line, screen_line=1, screen_pos=1}
861 local result = {line=loc1.line}
862 local line_cache = State.line_cache[loc1.line]
863 Text.populate_screen_line_starting_pos(State, loc1.line)
864 for i=#line_cache.screen_line_starting_pos,1,-1 do
865 local spos = line_cache.screen_line_starting_pos[i]
866 if spos <= loc1.pos then
867 result.screen_line = i
868 result.screen_pos = loc1.pos - spos + 1
869 break
872 assert(result.screen_pos)
873 return result
876 function Text.to1(State, loc2)
877 local result = {line=loc2.line, pos=loc2.screen_pos}
878 if loc2.screen_line > 1 then
879 result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
881 return result
884 function Text.eq1(a, b)
885 return a.line == b.line and a.pos == b.pos
888 function Text.lt1(a, b)
889 if a.line < b.line then
890 return true
892 if a.line > b.line then
893 return false
895 return a.pos < b.pos
898 function Text.le1(a, b)
899 if a.line < b.line then
900 return true
902 if a.line > b.line then
903 return false
905 return a.pos <= b.pos
908 function Text.offset(s, pos1)
909 if pos1 == 1 then return 1 end
910 local result = utf8.offset(s, pos1)
911 if result == nil then
912 print(pos1, #s, s)
914 assert(result)
915 return result
918 function Text.previous_screen_line(State, loc2)
919 if loc2.screen_line > 1 then
920 return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
921 elseif loc2.line == 1 then
922 return loc2
923 elseif State.lines[loc2.line-1].mode == 'drawing' then
924 return {line=loc2.line-1, screen_line=1, screen_pos=1}
925 else
926 local l = State.lines[loc2.line-1]
927 Text.populate_screen_line_starting_pos(State, loc2.line-1)
928 return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
932 -- resize helper
933 function Text.tweak_screen_top_and_cursor(State)
934 if State.screen_top1.pos == 1 then return end
935 Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
936 local line = State.lines[State.screen_top1.line]
937 local line_cache = State.line_cache[State.screen_top1.line]
938 for i=2,#line_cache.screen_line_starting_pos do
939 local pos = line_cache.screen_line_starting_pos[i]
940 if pos == State.screen_top1.pos then
941 break
943 if pos > State.screen_top1.pos then
944 -- make sure screen top is at start of a screen line
945 local prev = line_cache.screen_line_starting_pos[i-1]
946 if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
947 State.screen_top1.pos = prev
948 else
949 State.screen_top1.pos = pos
951 break
954 -- make sure cursor is on screen
955 if Text.lt1(State.cursor1, State.screen_top1) then
956 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
957 elseif State.cursor1.line >= State.screen_bottom1.line then
958 --? print('too low')
959 if Text.cursor_out_of_screen(State) then
960 --? print('tweak')
961 State.cursor1 = {
962 line=State.screen_bottom1.line,
963 pos=Text.to_pos_on_line(State, State.screen_bottom1.line, State.right-5, App.screen.height-5),
969 -- slightly expensive since it redraws the screen
970 function Text.cursor_out_of_screen(State)
971 App.draw()
972 return State.cursor_y == nil
973 -- this approach is cheaper and almost works, except on the final screen
974 -- where file ends above bottom of screen
975 --? local botpos = Text.pos_at_start_of_screen_line(State, State.cursor1)
976 --? local botline1 = {line=State.cursor1.line, pos=botpos}
977 --? return Text.lt1(State.screen_bottom1, botline1)
980 function Text.redraw_all(State)
981 --? print('clearing fragments')
982 State.line_cache = {}
983 for i=1,#State.lines do
984 State.line_cache[i] = {}
988 function Text.clear_screen_line_cache(State, line_index)
989 State.line_cache[line_index].fragments = nil
990 State.line_cache[line_index].screen_line_starting_pos = nil
993 function trim(s)
994 return s:gsub('^%s+', ''):gsub('%s+$', '')
997 function ltrim(s)
998 return s:gsub('^%s+', '')
1001 function rtrim(s)
1002 return s:gsub('%s+$', '')