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[view.love.git] / text.lua
blob3323af6227950fc343670a2b86c2a3e0bc6e4c9e
1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
2 Text = {}
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line, and position of start of final screen line drawn
6 function Text.draw(State, line_index, y, startpos)
7 --? print('text.draw', line_index, y)
8 local line = State.lines[line_index]
9 local line_cache = State.line_cache[line_index]
10 line_cache.starty = y
11 line_cache.startpos = startpos
12 -- wrap long lines
13 local final_screen_line_starting_pos = startpos -- track value to return
14 Text.populate_screen_line_starting_pos(State, line_index)
15 assert(#line_cache.screen_line_starting_pos >= 1)
16 for i=1,#line_cache.screen_line_starting_pos do
17 local pos = line_cache.screen_line_starting_pos[i]
18 if pos < startpos then
19 -- render nothing
20 else
21 final_screen_line_starting_pos = pos
22 local screen_line = Text.screen_line(line, line_cache, i)
23 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
24 local frag_len = utf8.len(screen_line)
25 -- render any highlights
26 if State.selection1.line then
27 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
28 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
29 end
30 if line_index == State.cursor1.line then
31 -- render search highlight or cursor
32 if State.search_term then
33 local data = State.lines[State.cursor1.line].data
34 local cursor_offset = Text.offset(data, State.cursor1.pos)
35 if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
36 local save_selection = State.selection1
37 State.selection1 = {line=line_index, pos=State.cursor1.pos+utf8.len(State.search_term)}
38 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
39 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
40 State.selection1 = save_selection
41 end
42 else
43 if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
44 Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
45 elseif pos + frag_len == State.cursor1.pos then
46 -- Show cursor at end of line.
47 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
48 -- It seems useful to see a cursor whether your eye is on the left or right margin.
49 Text.draw_cursor(State, State.left+Text.x(screen_line, State.cursor1.pos-pos+1), y)
50 end
51 end
52 end
53 -- render fragment
54 App.color(Text_color)
55 App.screen.print(screen_line, State.left,y)
56 y = y + State.line_height
57 if y >= App.screen.height then
58 break
59 end
60 end
61 end
62 return y, final_screen_line_starting_pos
63 end
65 function Text.screen_line(line, line_cache, i)
66 local pos = line_cache.screen_line_starting_pos[i]
67 local offset = Text.offset(line.data, pos)
68 if i >= #line_cache.screen_line_starting_pos then
69 return line.data:sub(offset)
70 end
71 local endpos = line_cache.screen_line_starting_pos[i+1]-1
72 local end_offset = Text.offset(line.data, endpos)
73 return line.data:sub(offset, end_offset)
74 end
76 function Text.draw_cursor(State, x, y)
77 -- blink every 0.5s
78 if math.floor(Cursor_time*2)%2 == 0 then
79 App.color(Cursor_color)
80 love.graphics.rectangle('fill', x,y, 3,State.line_height)
81 end
82 State.cursor_x = x
83 State.cursor_y = y+State.line_height
84 end
86 function Text.populate_screen_line_starting_pos(State, line_index)
87 local line = State.lines[line_index]
88 if line.mode ~= 'text' then return end
89 local line_cache = State.line_cache[line_index]
90 if line_cache.screen_line_starting_pos then
91 return
92 end
93 line_cache.screen_line_starting_pos = {1}
94 local x = 0
95 local pos = 1
96 -- try to wrap at word boundaries
97 for frag in line.data:gmatch('%S*%s*') do
98 local frag_width = App.width(frag)
99 --? print('-- frag:', frag, pos, x, frag_width, State.width)
100 while x + frag_width > State.width do
101 --? print('frag:', frag, pos, x, frag_width, State.width)
102 if x < 0.8 * State.width then
103 -- long word; chop it at some letter
104 -- We're not going to reimplement TeX here.
105 local bpos = Text.nearest_pos_less_than(frag, State.width - x)
106 -- everything works if bpos == 0, but is a little inefficient
107 pos = pos + bpos
108 local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
109 frag = string.sub(frag, boffset)
110 --? if bpos > 0 then
111 --? print('after chop:', frag)
112 --? end
113 frag_width = App.width(frag)
115 --? print('screen line:', pos)
116 table.insert(line_cache.screen_line_starting_pos, pos)
117 x = 0 -- new screen line
119 x = x + frag_width
120 pos = pos + utf8.len(frag)
124 function Text.text_input(State, t)
125 if App.mouse_down(1) then return end
126 if App.ctrl_down() or App.alt_down() or App.cmd_down() then return end
127 local before = snapshot(State, State.cursor1.line)
128 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
129 Text.insert_at_cursor(State, t)
130 if State.cursor_y > App.screen.height - State.line_height then
131 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
132 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
134 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
137 function Text.insert_at_cursor(State, t)
138 assert(State.lines[State.cursor1.line].mode == 'text')
139 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
140 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
141 Text.clear_screen_line_cache(State, State.cursor1.line)
142 State.cursor1.pos = State.cursor1.pos+1
145 -- Don't handle any keys here that would trigger text_input above.
146 function Text.keychord_press(State, chord)
147 --? print('chord', chord, State.selection1.line, State.selection1.pos)
148 --== shortcuts that mutate text
149 if chord == 'return' then
150 local before_line = State.cursor1.line
151 local before = snapshot(State, before_line)
152 Text.insert_return(State)
153 State.selection1 = {}
154 if State.cursor_y > App.screen.height - State.line_height then
155 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
157 schedule_save(State)
158 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
159 elseif chord == 'tab' then
160 local before = snapshot(State, State.cursor1.line)
161 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
162 Text.insert_at_cursor(State, '\t')
163 if State.cursor_y > App.screen.height - State.line_height then
164 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
165 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
166 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
168 schedule_save(State)
169 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
170 elseif chord == 'backspace' then
171 if State.selection1.line then
172 Text.delete_selection(State, State.left, State.right)
173 schedule_save(State)
174 return
176 local before
177 if State.cursor1.pos > 1 then
178 before = snapshot(State, State.cursor1.line)
179 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
180 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
181 if byte_start then
182 if byte_end then
183 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
184 else
185 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
187 State.cursor1.pos = State.cursor1.pos-1
189 elseif State.cursor1.line > 1 then
190 before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
191 if State.lines[State.cursor1.line-1].mode == 'drawing' then
192 table.remove(State.lines, State.cursor1.line-1)
193 table.remove(State.line_cache, State.cursor1.line-1)
194 else
195 -- join lines
196 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
197 State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
198 table.remove(State.lines, State.cursor1.line)
199 table.remove(State.line_cache, State.cursor1.line)
201 State.cursor1.line = State.cursor1.line-1
203 if State.screen_top1.line > #State.lines then
204 Text.populate_screen_line_starting_pos(State, #State.lines)
205 local line_cache = State.line_cache[#State.line_cache]
206 State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
207 elseif Text.lt1(State.cursor1, State.screen_top1) then
208 State.screen_top1 = {
209 line=State.cursor1.line,
210 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
212 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
214 Text.clear_screen_line_cache(State, State.cursor1.line)
215 assert(Text.le1(State.screen_top1, State.cursor1))
216 schedule_save(State)
217 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
218 elseif chord == 'delete' then
219 if State.selection1.line then
220 Text.delete_selection(State, State.left, State.right)
221 schedule_save(State)
222 return
224 local before
225 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
226 before = snapshot(State, State.cursor1.line)
227 else
228 before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
230 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
231 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
232 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
233 if byte_start then
234 if byte_end then
235 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
236 else
237 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
239 -- no change to State.cursor1.pos
241 elseif State.cursor1.line < #State.lines then
242 if State.lines[State.cursor1.line+1].mode == 'text' then
243 -- join lines
244 State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
246 table.remove(State.lines, State.cursor1.line+1)
247 table.remove(State.line_cache, State.cursor1.line+1)
249 Text.clear_screen_line_cache(State, State.cursor1.line)
250 schedule_save(State)
251 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
252 --== shortcuts that move the cursor
253 elseif chord == 'left' then
254 Text.left(State)
255 State.selection1 = {}
256 elseif chord == 'right' then
257 Text.right(State)
258 State.selection1 = {}
259 elseif chord == 'S-left' then
260 if State.selection1.line == nil then
261 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
263 Text.left(State)
264 elseif chord == 'S-right' then
265 if State.selection1.line == nil then
266 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
268 Text.right(State)
269 -- C- hotkeys reserved for drawings, so we'll use M-
270 elseif chord == 'M-left' then
271 Text.word_left(State)
272 State.selection1 = {}
273 elseif chord == 'M-right' then
274 Text.word_right(State)
275 State.selection1 = {}
276 elseif chord == 'M-S-left' then
277 if State.selection1.line == nil then
278 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
280 Text.word_left(State)
281 elseif chord == 'M-S-right' then
282 if State.selection1.line == nil then
283 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
285 Text.word_right(State)
286 elseif chord == 'home' then
287 Text.start_of_line(State)
288 State.selection1 = {}
289 elseif chord == 'end' then
290 Text.end_of_line(State)
291 State.selection1 = {}
292 elseif chord == 'S-home' then
293 if State.selection1.line == nil then
294 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
296 Text.start_of_line(State)
297 elseif chord == 'S-end' then
298 if State.selection1.line == nil then
299 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
301 Text.end_of_line(State)
302 elseif chord == 'up' then
303 Text.up(State)
304 State.selection1 = {}
305 elseif chord == 'down' then
306 Text.down(State)
307 State.selection1 = {}
308 elseif chord == 'S-up' then
309 if State.selection1.line == nil then
310 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
312 Text.up(State)
313 elseif chord == 'S-down' then
314 if State.selection1.line == nil then
315 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
317 Text.down(State)
318 elseif chord == 'pageup' then
319 Text.pageup(State)
320 State.selection1 = {}
321 elseif chord == 'pagedown' then
322 Text.pagedown(State)
323 State.selection1 = {}
324 elseif chord == 'S-pageup' then
325 if State.selection1.line == nil then
326 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
328 Text.pageup(State)
329 elseif chord == 'S-pagedown' then
330 if State.selection1.line == nil then
331 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
333 Text.pagedown(State)
337 function Text.insert_return(State)
338 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
339 table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
340 table.insert(State.line_cache, State.cursor1.line+1, {})
341 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
342 Text.clear_screen_line_cache(State, State.cursor1.line)
343 State.cursor1 = {line=State.cursor1.line+1, pos=1}
346 function Text.pageup(State)
347 --? print('pageup')
348 -- duplicate some logic from love.draw
349 local top2 = Text.to2(State, State.screen_top1)
350 --? print(App.screen.height)
351 local y = App.screen.height - State.line_height
352 while y >= State.top do
353 --? print(y, top2.line, top2.screen_line, top2.screen_pos)
354 if State.screen_top1.line == 1 and State.screen_top1.pos == 1 then break end
355 if State.lines[State.screen_top1.line].mode == 'text' then
356 y = y - State.line_height
357 elseif State.lines[State.screen_top1.line].mode == 'drawing' then
358 y = y - Drawing_padding_height - Drawing.pixels(State.lines[State.screen_top1.line].h, State.width)
360 top2 = Text.previous_screen_line(State, top2)
362 State.screen_top1 = Text.to1(State, top2)
363 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
364 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
365 --? print(State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
366 --? print('pageup end')
369 function Text.pagedown(State)
370 --? print('pagedown')
371 -- If a line/paragraph gets to a page boundary, I often want to scroll
372 -- before I get to the bottom.
373 -- However, only do this if it makes forward progress.
374 local bot2 = Text.to2(State, State.screen_bottom1)
375 if bot2.screen_line > 1 then
376 bot2.screen_line = math.max(bot2.screen_line-10, 1)
378 local new_top1 = Text.to1(State, bot2)
379 if Text.lt1(State.screen_top1, new_top1) then
380 State.screen_top1 = new_top1
381 else
382 State.screen_top1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
384 --? print('setting top to', State.screen_top1.line, State.screen_top1.pos)
385 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
386 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
387 --? print('top now', State.screen_top1.line)
388 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
389 --? print('pagedown end')
392 function Text.up(State)
393 assert(State.lines[State.cursor1.line].mode == 'text')
394 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
395 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
396 if screen_line_starting_pos == 1 then
397 --? print('cursor is at first screen line of its line')
398 -- line is done; skip to previous text line
399 local new_cursor_line = State.cursor1.line
400 while new_cursor_line > 1 do
401 new_cursor_line = new_cursor_line-1
402 if State.lines[new_cursor_line].mode == 'text' then
403 --? print('found previous text line')
404 State.cursor1 = {line=new_cursor_line, pos=nil}
405 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
406 -- previous text line found, pick its final screen line
407 --? print('has multiple screen lines')
408 local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
409 --? print(#screen_line_starting_pos)
410 screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
411 local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
412 local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
413 State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
414 break
417 else
418 -- move up one screen line in current line
419 assert(screen_line_index > 1)
420 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
421 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
422 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
423 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
424 --? print('cursor pos is now '..tostring(State.cursor1.pos))
426 if Text.lt1(State.cursor1, State.screen_top1) then
427 State.screen_top1 = {
428 line=State.cursor1.line,
429 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
431 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
435 function Text.down(State)
436 assert(State.lines[State.cursor1.line].mode == 'text')
437 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
438 assert(State.cursor1.pos)
439 if Text.cursor_at_final_screen_line(State) then
440 -- line is done, skip to next text line
441 --? print('cursor at final screen line of its line')
442 local new_cursor_line = State.cursor1.line
443 while new_cursor_line < #State.lines do
444 new_cursor_line = new_cursor_line+1
445 if State.lines[new_cursor_line].mode == 'text' then
446 State.cursor1 = {
447 line = new_cursor_line,
448 pos = Text.nearest_cursor_pos(State.lines[new_cursor_line].data, State.cursor_x, State.left),
450 --? print(State.cursor1.pos)
451 break
454 if State.cursor1.line > State.screen_bottom1.line then
455 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
456 --? print('scroll up preserving cursor')
457 Text.snap_cursor_to_bottom_of_screen(State)
458 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
460 else
461 -- move down one screen line in current line
462 local scroll_down = Text.le1(State.screen_bottom1, State.cursor1)
463 --? print('cursor is NOT at final screen line of its line')
464 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
465 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
466 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
467 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
468 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
469 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
470 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(s, State.cursor_x, State.left) - 1
471 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
472 if scroll_down then
473 --? print('scroll up preserving cursor')
474 Text.snap_cursor_to_bottom_of_screen(State)
475 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
478 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
481 function Text.start_of_line(State)
482 State.cursor1.pos = 1
483 if Text.lt1(State.cursor1, State.screen_top1) then
484 State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy
488 function Text.end_of_line(State)
489 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
490 if Text.cursor_out_of_screen(State) then
491 Text.snap_cursor_to_bottom_of_screen(State)
495 function Text.word_left(State)
496 -- skip some whitespace
497 while true do
498 if State.cursor1.pos == 1 then
499 break
501 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
502 break
504 Text.left(State)
506 -- skip some non-whitespace
507 while true do
508 Text.left(State)
509 if State.cursor1.pos == 1 then
510 break
512 assert(State.cursor1.pos > 1)
513 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
514 break
519 function Text.word_right(State)
520 -- skip some whitespace
521 while true do
522 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
523 break
525 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
526 break
528 Text.right_without_scroll(State)
530 while true do
531 Text.right_without_scroll(State)
532 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
533 break
535 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
536 break
539 if Text.cursor_out_of_screen(State) then
540 Text.snap_cursor_to_bottom_of_screen(State)
544 function Text.match(s, pos, pat)
545 local start_offset = Text.offset(s, pos)
546 assert(start_offset)
547 local end_offset = Text.offset(s, pos+1)
548 assert(end_offset > start_offset)
549 local curr = s:sub(start_offset, end_offset-1)
550 return curr:match(pat)
553 function Text.left(State)
554 assert(State.lines[State.cursor1.line].mode == 'text')
555 if State.cursor1.pos > 1 then
556 State.cursor1.pos = State.cursor1.pos-1
557 else
558 local new_cursor_line = State.cursor1.line
559 while new_cursor_line > 1 do
560 new_cursor_line = new_cursor_line-1
561 if State.lines[new_cursor_line].mode == 'text' then
562 State.cursor1 = {
563 line = new_cursor_line,
564 pos = utf8.len(State.lines[new_cursor_line].data) + 1,
566 break
570 if Text.lt1(State.cursor1, State.screen_top1) then
571 State.screen_top1 = {
572 line=State.cursor1.line,
573 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
575 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
579 function Text.right(State)
580 Text.right_without_scroll(State)
581 if Text.cursor_out_of_screen(State) then
582 Text.snap_cursor_to_bottom_of_screen(State)
586 function Text.right_without_scroll(State)
587 assert(State.lines[State.cursor1.line].mode == 'text')
588 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
589 State.cursor1.pos = State.cursor1.pos+1
590 else
591 local new_cursor_line = State.cursor1.line
592 while new_cursor_line <= #State.lines-1 do
593 new_cursor_line = new_cursor_line+1
594 if State.lines[new_cursor_line].mode == 'text' then
595 State.cursor1 = {line=new_cursor_line, pos=1}
596 break
602 -- result: pos, index of screen line
603 function Text.pos_at_start_of_screen_line(State, loc1)
604 Text.populate_screen_line_starting_pos(State, loc1.line)
605 local line_cache = State.line_cache[loc1.line]
606 for i=#line_cache.screen_line_starting_pos,1,-1 do
607 local spos = line_cache.screen_line_starting_pos[i]
608 if spos <= loc1.pos then
609 return spos,i
612 assert(false)
615 function Text.pos_at_end_of_screen_line(State, loc1)
616 Text.populate_screen_line_starting_pos(State, loc1.line)
617 local line_cache = State.line_cache[loc1.line]
618 local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
619 for i=#line_cache.screen_line_starting_pos,1,-1 do
620 local spos = line_cache.screen_line_starting_pos[i]
621 if spos <= loc1.pos then
622 return most_recent_final_pos
624 most_recent_final_pos = spos-1
626 assert(false)
629 function Text.cursor_at_final_screen_line(State)
630 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
631 local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
632 --? print(screen_lines[#screen_lines], State.cursor1.pos)
633 return screen_lines[#screen_lines] <= State.cursor1.pos
636 function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
637 local y = State.top
638 while State.cursor1.line <= #State.lines do
639 if State.lines[State.cursor1.line].mode == 'text' then
640 break
642 --? print('cursor skips', State.cursor1.line)
643 y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
644 State.cursor1.line = State.cursor1.line + 1
646 if State.cursor1.pos == nil then
647 State.cursor1.pos = 1
649 -- hack: insert a text line at bottom of file if necessary
650 if State.cursor1.line > #State.lines then
651 assert(State.cursor1.line == #State.lines+1)
652 table.insert(State.lines, {mode='text', data=''})
653 table.insert(State.line_cache, {})
655 --? print(y, App.screen.height, App.screen.height-State.line_height)
656 if y > App.screen.height - State.line_height then
657 --? print('scroll up')
658 Text.snap_cursor_to_bottom_of_screen(State)
662 -- should never modify State.cursor1
663 function Text.snap_cursor_to_bottom_of_screen(State)
664 --? print('to2:', State.cursor1.line, State.cursor1.pos)
665 local top2 = Text.to2(State, State.cursor1)
666 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
667 -- slide to start of screen line
668 top2.screen_pos = 1 -- start of screen line
669 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
670 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
671 local y = App.screen.height - State.line_height
672 -- duplicate some logic from love.draw
673 while true do
674 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
675 if top2.line == 1 and top2.screen_line == 1 then break end
676 if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
677 local h = State.line_height
678 if y - h < State.top then
679 break
681 y = y - h
682 else
683 assert(top2.line > 1)
684 assert(State.lines[top2.line-1].mode == 'drawing')
685 -- We currently can't draw partial drawings, so either skip it entirely
686 -- or not at all.
687 local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
688 if y - h < State.top then
689 break
691 --? print('skipping drawing of height', h)
692 y = y - h
694 top2 = Text.previous_screen_line(State, top2)
696 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
697 State.screen_top1 = Text.to1(State, top2)
698 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
699 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos, State.screen_bottom1.line, State.screen_bottom1.pos)
700 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
703 function Text.in_line(State, line_index, x,y)
704 local line = State.lines[line_index]
705 local line_cache = State.line_cache[line_index]
706 if line_cache.starty == nil then return false end -- outside current page
707 if y < line_cache.starty then return false end
708 Text.populate_screen_line_starting_pos(State, line_index)
709 return y < line_cache.starty + State.line_height*(#line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1)
712 -- convert mx,my in pixels to schema-1 coordinates
713 function Text.to_pos_on_line(State, line_index, mx, my)
714 local line = State.lines[line_index]
715 local line_cache = State.line_cache[line_index]
716 assert(my >= line_cache.starty)
717 -- duplicate some logic from Text.draw
718 local y = line_cache.starty
719 local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
720 for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
721 local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
722 local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
723 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
724 local nexty = y + State.line_height
725 if my < nexty then
726 -- On all wrapped screen lines but the final one, clicks past end of
727 -- line position cursor on final character of screen line.
728 -- (The final screen line positions past end of screen line as always.)
729 if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
730 --? print('past end of non-final line; return')
731 return line_cache.screen_line_starting_pos[screen_line_index+1]-1
733 local s = string.sub(line.data, screen_line_starting_byte_offset)
734 --? print('return', mx, Text.nearest_cursor_pos(s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1)
735 return screen_line_starting_pos + Text.nearest_cursor_pos(s, mx, State.left) - 1
737 y = nexty
739 assert(false)
742 function Text.screen_line_width(State, line_index, i)
743 local line = State.lines[line_index]
744 local line_cache = State.line_cache[line_index]
745 local start_pos = line_cache.screen_line_starting_pos[i]
746 local start_offset = Text.offset(line.data, start_pos)
747 local screen_line
748 if i < #line_cache.screen_line_starting_pos then
749 local past_end_pos = line_cache.screen_line_starting_pos[i+1]
750 local past_end_offset = Text.offset(line.data, past_end_pos)
751 screen_line = string.sub(line.data, start_offset, past_end_offset-1)
752 else
753 screen_line = string.sub(line.data, start_pos)
755 return App.width(screen_line)
758 function Text.screen_line_index(screen_line_starting_pos, pos)
759 for i = #screen_line_starting_pos,1,-1 do
760 if screen_line_starting_pos[i] <= pos then
761 return i
766 -- convert x pixel coordinate to pos
767 -- oblivious to wrapping
768 -- result: 1 to len+1
769 function Text.nearest_cursor_pos(line, x, left)
770 if x < left then
771 return 1
773 local len = utf8.len(line)
774 local max_x = left+Text.x(line, len+1)
775 if x > max_x then
776 return len+1
778 local leftpos, rightpos = 1, len+1
779 --? print('-- nearest', x)
780 while true do
781 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
782 if leftpos == rightpos then
783 return leftpos
785 local curr = math.floor((leftpos+rightpos)/2)
786 local currxmin = left+Text.x(line, curr)
787 local currxmax = left+Text.x(line, curr+1)
788 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
789 if currxmin <= x and x < currxmax then
790 if x-currxmin < currxmax-x then
791 return curr
792 else
793 return curr+1
796 if leftpos >= rightpos-1 then
797 return rightpos
799 if currxmin > x then
800 rightpos = curr
801 else
802 leftpos = curr
805 assert(false)
808 -- return the nearest index of line (in utf8 code points) which lies entirely
809 -- within x pixels of the left margin
810 -- result: 0 to len+1
811 function Text.nearest_pos_less_than(line, x)
812 --? print('', '-- nearest_pos_less_than', line, x)
813 local len = utf8.len(line)
814 local max_x = Text.x_after(line, len)
815 if x > max_x then
816 return len+1
818 local left, right = 0, len+1
819 while true do
820 local curr = math.floor((left+right)/2)
821 local currxmin = Text.x_after(line, curr+1)
822 local currxmax = Text.x_after(line, curr+2)
823 --? print('', x, left, right, curr, currxmin, currxmax)
824 if currxmin <= x and x < currxmax then
825 return curr
827 if left >= right-1 then
828 return left
830 if currxmin > x then
831 right = curr
832 else
833 left = curr
836 assert(false)
839 function Text.x_after(s, pos)
840 local offset = Text.offset(s, math.min(pos+1, #s+1))
841 local s_before = s:sub(1, offset-1)
842 --? print('^'..s_before..'$')
843 return App.width(s_before)
846 function Text.x(s, pos)
847 local offset = Text.offset(s, pos)
848 local s_before = s:sub(1, offset-1)
849 return App.width(s_before)
852 function Text.to2(State, loc1)
853 if State.lines[loc1.line].mode == 'drawing' then
854 return {line=loc1.line, screen_line=1, screen_pos=1}
856 local result = {line=loc1.line}
857 local line_cache = State.line_cache[loc1.line]
858 Text.populate_screen_line_starting_pos(State, loc1.line)
859 for i=#line_cache.screen_line_starting_pos,1,-1 do
860 local spos = line_cache.screen_line_starting_pos[i]
861 if spos <= loc1.pos then
862 result.screen_line = i
863 result.screen_pos = loc1.pos - spos + 1
864 break
867 assert(result.screen_pos)
868 return result
871 function Text.to1(State, loc2)
872 local result = {line=loc2.line, pos=loc2.screen_pos}
873 if loc2.screen_line > 1 then
874 result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
876 return result
879 function Text.eq1(a, b)
880 return a.line == b.line and a.pos == b.pos
883 function Text.lt1(a, b)
884 if a.line < b.line then
885 return true
887 if a.line > b.line then
888 return false
890 return a.pos < b.pos
893 function Text.le1(a, b)
894 if a.line < b.line then
895 return true
897 if a.line > b.line then
898 return false
900 return a.pos <= b.pos
903 function Text.offset(s, pos1)
904 if pos1 == 1 then return 1 end
905 local result = utf8.offset(s, pos1)
906 if result == nil then
907 print(pos1, #s, s)
909 assert(result)
910 return result
913 function Text.previous_screen_line(State, loc2)
914 if loc2.screen_line > 1 then
915 return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
916 elseif loc2.line == 1 then
917 return loc2
918 elseif State.lines[loc2.line-1].mode == 'drawing' then
919 return {line=loc2.line-1, screen_line=1, screen_pos=1}
920 else
921 local l = State.lines[loc2.line-1]
922 Text.populate_screen_line_starting_pos(State, loc2.line-1)
923 return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
927 -- resize helper
928 function Text.tweak_screen_top_and_cursor(State)
929 if State.screen_top1.pos == 1 then return end
930 Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
931 local line = State.lines[State.screen_top1.line]
932 local line_cache = State.line_cache[State.screen_top1.line]
933 for i=2,#line_cache.screen_line_starting_pos do
934 local pos = line_cache.screen_line_starting_pos[i]
935 if pos == State.screen_top1.pos then
936 break
938 if pos > State.screen_top1.pos then
939 -- make sure screen top is at start of a screen line
940 local prev = line_cache.screen_line_starting_pos[i-1]
941 if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
942 State.screen_top1.pos = prev
943 else
944 State.screen_top1.pos = pos
946 break
949 -- make sure cursor is on screen
950 if Text.lt1(State.cursor1, State.screen_top1) then
951 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
952 elseif State.cursor1.line >= State.screen_bottom1.line then
953 --? print('too low')
954 if Text.cursor_out_of_screen(State) then
955 --? print('tweak')
956 State.cursor1 = {
957 line=State.screen_bottom1.line,
958 pos=Text.to_pos_on_line(State, State.screen_bottom1.line, State.right-5, App.screen.height-5),
964 -- slightly expensive since it redraws the screen
965 function Text.cursor_out_of_screen(State)
966 edit.draw(State)
967 return State.cursor_y == nil
968 -- this approach is cheaper and almost works, except on the final screen
969 -- where file ends above bottom of screen
970 --? local botpos = Text.pos_at_start_of_screen_line(State, State.cursor1)
971 --? local botline1 = {line=State.cursor1.line, pos=botpos}
972 --? return Text.lt1(State.screen_bottom1, botline1)
975 function Text.redraw_all(State)
976 --? print('clearing fragments')
977 State.line_cache = {}
978 for i=1,#State.lines do
979 State.line_cache[i] = {}
983 function Text.clear_screen_line_cache(State, line_index)
984 State.line_cache[line_index].screen_line_starting_pos = nil
987 function trim(s)
988 return s:gsub('^%s+', ''):gsub('%s+$', '')
991 function ltrim(s)
992 return s:gsub('^%s+', '')
995 function rtrim(s)
996 return s:gsub('%s+$', '')
999 function starts_with(s, prefix)
1000 if #s < #prefix then
1001 return false
1003 for i=1,#prefix do
1004 if s:sub(i,i) ~= prefix:sub(i,i) then
1005 return false
1008 return true
1011 function ends_with(s, suffix)
1012 if #s < #suffix then
1013 return false
1015 for i=0,#suffix-1 do
1016 if s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) then
1017 return false
1020 return true