1 I care a lot about being able to automatically check _any_ property about my
2 program before it ever runs. However, some things don't have tests yet, either
3 because I don't know how to test them or because I've been lazy. I'll at least
7 - delete app settings, start with a filename; window opens running the text editor with cursor at top of file
8 - run with absolute file path; quit; restart; window opens running the text editor in same position+dimensions
9 - run with relative file path; quit; switch to new directory; restart without a filename; window opens running the text editor in same file in same position+dimensions
10 - run with a filename on commandline, scroll around, quit; restart without a filename; window opens running the text editor in same position+dimensions
11 - run with a filename on commandline, scroll around, quit; restart with same filename; window opens running the text editor in same position+dimensions
12 - run with a filename on commandline, scroll around, quit; restart with new filename; window opens new filename with cursor up top
13 - run editor, scroll around, move cursor to end of some line, quit; restart with new filename; window opens running the text editor in same position+dimensions
14 - quit while running the text editor, restart; window opens running the text editor in same position+dimensions
15 - quit while editing source (color; no drawings; no selection), restart; window opens editing source in same position+dimensions
16 - start out running the text editor, move window, press ctrl+e twice; window is running text editor in same position+dimensions
17 - start out editing source, move window, press ctrl+e twice; window is editing source in same position+dimensions
18 - no log file; switching to source works
20 - run with an unsupported version. Error message pops up and waits for a key. The app attempts to continue, and doesn't receive the key.
23 * run love with directory; text editor runs
24 * run love with zip file; text editor runs
26 * How the screen looks. Our tests use a level of indirection to check text and
27 graphics printed to screen, but not the precise pixels they translate to.
28 - where exactly the cursor is drawn to highlight a given character
29 - analogously, how a shape precisely looks as you draw it
31 * start out running the text editor, press ctrl+e to edit source, make a change to the source, press ctrl+e twice to return to the source editor; the change should be preserved.
35 Lua is dynamically typed. Tests can't patch over lack of type-checking.
37 * All strings are UTF-8. Bytes within them are not characters. I try to label
38 byte offsets with the suffix `_offset`, and character positions as `_pos`.
39 For example, `string.sub` should never use a `_pos`, only an `_offset`.
41 * Some ADT/interface support would be helpful in keeping per-line state in
42 sync. Any change to line data should clear the derived line property
43 `screen_line_starting_pos`.
45 * Some inputs get processed in love.textinput and some in love.keypressed.
46 Several bugs have arisen due to destructive interference between the two for
47 some key chord. I wish I could guarantee that the two sets are disjoint. But
48 perhaps I'm not thinking about this right.
50 * Like any high-level language, it's easy to accidentally alias two non-scalar
51 variables. I wish there was a way to require copy when assigning.
53 * I wish I could require pixel coordinates to be integers. The editor
54 defensively converts input margins to integers.
56 * My test harness automatically runs `test_*` methods -- but only at the
57 top-level. I wish there was a way to raise warnings if someone defines such
58 a function inside a dict somewhere.