Merge lines.love
[view.love.git] / source_edit.lua
blob5351857ae9e7ea9b6c1f5762af5545c51fc7aa8b
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Hyperlink_decoration_color = {r=0.4, g=0.4, b=1}
5 Stroke_color = {r=0, g=0, b=0}
6 Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn
7 Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited
8 Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
9 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
10 Line_number_color = {r=0.6, g=0.6, b=0.6}
11 Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings
12 Help_color = {r=0, g=0.5, b=0}
13 Help_background_color = {r=0, g=0.5, b=0, a=0.1}
15 Margin_top = 15
16 Margin_left = 25
17 Margin_right = 25
19 Drawing_padding_top = 10
20 Drawing_padding_bottom = 10
21 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
23 Same_point_distance = 4 -- pixel distance at which two points are considered the same
25 edit = {}
27 -- run in both tests and a real run
28 function edit.initialize_state(top, left, right, font, font_height, line_height) -- currently always draws to bottom of screen
29 local result = {
30 -- a line is either text or a drawing
31 -- a text is a table with:
32 -- mode = 'text',
33 -- string data,
34 -- a drawing is a table with:
35 -- mode = 'drawing'
36 -- a (h)eight,
37 -- an array of points, and
38 -- an array of shapes
39 -- a shape is a table containing:
40 -- a mode
41 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
42 -- an array vertices for mode 'polygon', 'rectangle', 'square'
43 -- p1, p2 for mode 'line'
44 -- center, radius for mode 'circle'
45 -- center, radius, start_angle, end_angle for mode 'arc'
46 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
47 -- The field names are carefully chosen so that switching modes in midstream
48 -- remembers previously entered points where that makes sense.
49 lines = {{mode='text', data=''}}, -- array of lines
51 -- Lines can be too long to fit on screen, in which case they _wrap_ into
52 -- multiple _screen lines_.
54 -- rendering wrapped text lines needs some additional short-lived data per line:
55 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
56 -- fragments: snippets of the line guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
58 line_cache = {},
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
70 -- On lines that are drawings, pos will be nil.
71 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
72 cursor1 = {line=1, pos=1}, -- position of cursor; must be on a text line
74 selection1 = {},
75 -- some extra state to compute selection between mouse press and release
76 old_cursor1 = nil,
77 old_selection1 = nil,
78 mousepress_shift = nil,
80 -- cursor coordinates in pixels
81 cursor_x = 0,
82 cursor_y = 0,
84 current_drawing_mode = 'line',
85 previous_drawing_mode = nil, -- extra state for some ephemeral modes like moving/deleting/naming points
87 font = font,
88 font_height = font_height,
89 line_height = line_height,
91 top = top,
92 left = math.floor(left), -- left margin for text; line numbers go to the left of this
93 right = math.floor(right),
94 width = right-left,
96 filename = 'run.lua',
97 next_save = nil,
99 -- undo
100 history = {},
101 next_history = 1,
103 -- search
104 search_term = nil,
105 search_backup = nil, -- stuff to restore when cancelling search
107 return result
108 end -- edit.initialize_state
110 function edit.check_locs(State)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit.invalid1(State, State.screen_top1)
114 or edit.invalid_cursor1(State)
115 or not edit.cursor_on_text(State)
116 or not Text.le1(State.screen_top1, State.cursor1) then
117 State.screen_top1 = {line=1, pos=1}
118 State.cursor1 = {line=1, pos=1}
119 edit.put_cursor_on_next_text_line(State)
123 function edit.invalid1(State, loc1)
124 if loc1.line > #State.lines then return true end
125 local l = State.lines[loc1.line]
126 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
127 return loc1.pos > #State.lines[loc1.line].data
130 -- cursor loc in particular differs from other locs in one way:
131 -- pos might occur just after end of line
132 function edit.invalid_cursor1(State)
133 local cursor1 = State.cursor1
134 if cursor1.line > #State.lines then return true end
135 local l = State.lines[cursor1.line]
136 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
137 return cursor1.pos > #State.lines[cursor1.line].data + 1
140 function edit.cursor_on_text(State)
141 return State.cursor1.line <= #State.lines
142 and State.lines[State.cursor1.line].mode == 'text'
145 function edit.put_cursor_on_next_text_line(State)
146 while true do
147 if State.cursor1.line >= #State.lines then
148 break
150 if State.lines[State.cursor1.line].mode == 'text' then
151 break
153 State.cursor1.line = State.cursor1.line+1
154 State.cursor1.pos = 1
158 function edit.draw(State, hide_cursor, show_line_numbers)
159 State.button_handlers = {}
160 love.graphics.setFont(State.font)
161 App.color(Text_color)
162 assert(#State.lines == #State.line_cache, ('line_cache is out of date; %d elements when it should be %d'):format(#State.line_cache, #State.lines))
163 assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos))
164 State.cursor_x = nil
165 State.cursor_y = nil
166 local y = State.top
167 --? print('== draw')
168 for line_index = State.screen_top1.line,#State.lines do
169 local line = State.lines[line_index]
170 --? print('draw:', y, line_index, line)
171 if y + State.line_height > App.screen.height then break end
172 if line.mode == 'text' then
173 --? print('text.draw', y, line_index)
174 local startpos = 1
175 if line_index == State.screen_top1.line then
176 startpos = State.screen_top1.pos
178 if line.data == '' then
179 -- button to insert new drawing
180 local buttonx = State.left-Margin_left+4
181 if show_line_numbers then
182 buttonx = 4 -- HACK: position draw buttons at a fixed x on screen
184 button(State, 'draw', {x=buttonx, y=y+4, w=12,h=12, bg={r=1,g=1,b=0},
185 icon = icon.insert_drawing,
186 onpress1 = function()
187 Drawing.before = snapshot(State, line_index-1, line_index)
188 table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
189 table.insert(State.line_cache, line_index, {})
190 if State.cursor1.line >= line_index then
191 State.cursor1.line = State.cursor1.line+1
193 schedule_save(State)
194 record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
195 end,
198 y = Text.draw(State, line_index, y, startpos, hide_cursor, show_line_numbers)
199 --? print('=> y', y)
200 elseif line.mode == 'drawing' then
201 y = y+Drawing_padding_top
202 Drawing.draw(State, line_index, y)
203 y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
204 else
205 assert(false, ('unknown line mode %s'):format(line.mode))
208 if State.search_term then
209 Text.draw_search_bar(State)
213 function edit.update(State, dt)
214 Drawing.update(State, dt)
215 if State.next_save and State.next_save < Current_time then
216 save_to_disk(State)
217 State.next_save = nil
221 function schedule_save(State)
222 if State.next_save == nil then
223 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
227 function edit.quit(State)
228 -- make sure to save before quitting
229 if State.next_save then
230 save_to_disk(State)
231 -- give some time for the OS to flush everything to disk
232 love.timer.sleep(0.1)
236 function edit.mouse_press(State, x,y, mouse_button)
237 love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
238 if State.search_term then return end
239 State.mouse_down = mouse_button
240 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
241 if mouse_press_consumed_by_any_button(State, x,y, mouse_button) then
242 -- press on a button and it returned 'true' to short-circuit
243 return
246 if y < State.top then
247 State.old_cursor1 = State.cursor1
248 State.old_selection1 = State.selection1
249 State.mousepress_shift = App.shift_down()
250 State.selection1 = {
251 line=State.screen_top1.line,
252 pos=State.screen_top1.pos,
254 return
257 for line_index,line in ipairs(State.lines) do
258 if line.mode == 'text' then
259 if Text.in_line(State, line_index, x,y) then
260 -- delicate dance between cursor, selection and old cursor/selection
261 -- scenarios:
262 -- regular press+release: sets cursor, clears selection
263 -- shift press+release:
264 -- sets selection to old cursor if not set otherwise leaves it untouched
265 -- sets cursor
266 -- press and hold to start a selection: sets selection on press, cursor on release
267 -- press and hold, then press shift: ignore shift
268 -- i.e. mouse_release should never look at shift state
269 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
270 State.old_cursor1 = State.cursor1
271 State.old_selection1 = State.selection1
272 State.mousepress_shift = App.shift_down()
273 State.selection1 = {
274 line=line_index,
275 pos=Text.to_pos_on_line(State, line_index, x, y),
277 return
279 elseif line.mode == 'drawing' then
280 if Drawing.in_drawing(State, line_index, x, y, State.left,State.right) then
281 State.lines.current_drawing_index = line_index
282 State.lines.current_drawing = line
283 Drawing.before = snapshot(State, line_index)
284 Drawing.mouse_press(State, line_index, x,y, mouse_button)
285 return
290 -- still here? mouse press is below all screen lines
291 State.old_cursor1 = State.cursor1
292 State.old_selection1 = State.selection1
293 State.mousepress_shift = App.shift_down()
294 State.selection1 = Text.final_text_loc_on_screen(State)
297 function edit.mouse_release(State, x,y, mouse_button)
298 if State.search_term then return end
299 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
300 State.mouse_down = nil
301 if State.lines.current_drawing then
302 Drawing.mouse_release(State, x,y, mouse_button)
303 schedule_save(State)
304 if Drawing.before then
305 record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
306 Drawing.before = nil
308 else
309 --? print_and_log('edit.mouse_release: no current drawing')
310 if y < State.top then
311 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
312 edit.clean_up_mouse_press(State)
313 return
316 for line_index,line in ipairs(State.lines) do
317 if line.mode == 'text' then
318 if Text.in_line(State, line_index, x,y) then
319 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
320 State.cursor1 = {
321 line=line_index,
322 pos=Text.to_pos_on_line(State, line_index, x, y),
324 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
325 edit.clean_up_mouse_press(State)
326 return
331 -- still here? mouse release is below all screen lines
332 State.cursor1 = Text.final_text_loc_on_screen(State)
333 edit.clean_up_mouse_press(State)
334 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
338 function edit.clean_up_mouse_press(State)
339 if State.mousepress_shift then
340 if State.old_selection1.line == nil then
341 State.selection1 = State.old_cursor1
342 else
343 State.selection1 = State.old_selection1
346 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
347 if eq(State.cursor1, State.selection1) then
348 State.selection1 = {}
352 function edit.mouse_wheel_move(State, dx,dy)
353 if dy > 0 then
354 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
355 edit.put_cursor_on_next_text_line(State)
356 for i=1,math.floor(dy) do
357 Text.up(State)
359 elseif dy < 0 then
360 State.cursor1 = Text.screen_bottom1(State)
361 edit.put_cursor_on_next_text_line(State)
362 for i=1,math.floor(-dy) do
363 Text.down(State)
368 function edit.text_input(State, t)
369 --? print('text input', t)
370 if State.search_term then
371 State.search_term = State.search_term..t
372 Text.search_next(State)
373 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
374 local before = snapshot(State, State.lines.current_drawing_index)
375 local drawing = State.lines.current_drawing
376 local p = drawing.points[drawing.pending.target_point]
377 p.name = p.name..t
378 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
379 else
380 local drawing_index, drawing = Drawing.current_drawing(State)
381 if drawing_index == nil then
382 Text.text_input(State, t)
385 schedule_save(State)
388 function edit.keychord_press(State, chord, key)
389 if State.selection1.line and
390 not State.lines.current_drawing and
391 -- printable character created using shift key => delete selection
392 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
393 (not App.shift_down() or utf8.len(key) == 1) and
394 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(key) then
395 Text.delete_selection(State, State.left, State.right)
397 if State.search_term then
398 if chord == 'escape' then
399 State.search_term = nil
400 State.cursor1 = State.search_backup.cursor
401 State.screen_top1 = State.search_backup.screen_top
402 State.search_backup = nil
403 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
404 elseif chord == 'return' then
405 State.search_term = nil
406 State.search_backup = nil
407 elseif chord == 'backspace' then
408 local len = utf8.len(State.search_term)
409 local byte_offset = Text.offset(State.search_term, len)
410 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
411 elseif chord == 'down' then
412 State.cursor1.pos = State.cursor1.pos+1
413 Text.search_next(State)
414 elseif chord == 'up' then
415 Text.search_previous(State)
417 return
418 elseif chord == 'C-f' then
419 State.search_term = ''
420 State.search_backup = {
421 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
422 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
424 -- zoom
425 elseif chord == 'C-=' then
426 edit.update_font_settings(State, State.font_height+2)
427 Text.redraw_all(State)
428 elseif chord == 'C--' then
429 if State.font_height > 2 then
430 edit.update_font_settings(State, State.font_height-2)
431 Text.redraw_all(State)
433 elseif chord == 'C-0' then
434 edit.update_font_settings(State, 20)
435 Text.redraw_all(State)
436 -- undo
437 elseif chord == 'C-z' then
438 local event = undo_event(State)
439 if event then
440 local src = event.before
441 State.screen_top1 = deepcopy(src.screen_top)
442 State.cursor1 = deepcopy(src.cursor)
443 State.selection1 = deepcopy(src.selection)
444 patch(State.lines, event.after, event.before)
445 patch_placeholders(State.line_cache, event.after, event.before)
446 -- invalidate various cached bits of lines
447 State.lines.current_drawing = nil
448 -- if we're scrolling, reclaim all fragments to avoid memory leaks
449 Text.redraw_all(State)
450 schedule_save(State)
452 elseif chord == 'C-y' then
453 local event = redo_event(State)
454 if event then
455 local src = event.after
456 State.screen_top1 = deepcopy(src.screen_top)
457 State.cursor1 = deepcopy(src.cursor)
458 State.selection1 = deepcopy(src.selection)
459 patch(State.lines, event.before, event.after)
460 -- invalidate various cached bits of lines
461 State.lines.current_drawing = nil
462 -- if we're scrolling, reclaim all fragments to avoid memory leaks
463 Text.redraw_all(State)
464 schedule_save(State)
466 -- clipboard
467 elseif chord == 'C-a' then
468 State.selection1 = {line=1, pos=1}
469 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
470 elseif chord == 'C-c' then
471 local s = Text.selection(State)
472 if s then
473 App.set_clipboard(s)
475 elseif chord == 'C-x' then
476 local s = Text.cut_selection(State, State.left, State.right)
477 if s then
478 App.set_clipboard(s)
480 schedule_save(State)
481 elseif chord == 'C-v' then
482 -- We don't have a good sense of when to scroll, so we'll be conservative
483 -- and sometimes scroll when we didn't quite need to.
484 local before_line = State.cursor1.line
485 local before = snapshot(State, before_line)
486 local clipboard_data = App.get_clipboard()
487 for _,code in utf8.codes(clipboard_data) do
488 local c = utf8.char(code)
489 if c == '\n' then
490 Text.insert_return(State)
491 else
492 Text.insert_at_cursor(State, c)
495 if Text.cursor_out_of_screen(State) then
496 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
498 schedule_save(State)
499 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
500 -- dispatch to drawing or text
501 elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
502 local drawing_index, drawing = Drawing.current_drawing(State)
503 if drawing_index then
504 local before = snapshot(State, drawing_index)
505 Drawing.keychord_press(State, chord)
506 record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
507 schedule_save(State)
509 elseif chord == 'escape' and not App.mouse_down(1) then
510 for _,line in ipairs(State.lines) do
511 if line.mode == 'drawing' then
512 line.show_help = false
515 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
516 if chord == 'return' then
517 State.current_drawing_mode = State.previous_drawing_mode
518 State.previous_drawing_mode = nil
519 else
520 local before = snapshot(State, State.lines.current_drawing_index)
521 local drawing = State.lines.current_drawing
522 local p = drawing.points[drawing.pending.target_point]
523 if chord == 'escape' then
524 p.name = nil
525 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
526 elseif chord == 'backspace' then
527 local len = utf8.len(p.name)
528 if len > 0 then
529 local byte_offset = Text.offset(p.name, len-1)
530 if len == 1 then byte_offset = 0 end
531 p.name = string.sub(p.name, 1, byte_offset)
532 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
536 schedule_save(State)
537 else
538 Text.keychord_press(State, chord)
542 function edit.key_release(State, key, scancode)
545 function edit.update_font_settings(State, font_height)
546 State.font_height = font_height
547 State.font = love.graphics.newFont(State.font_height)
548 State.line_height = math.floor(font_height*1.3)
551 --== some methods for tests
553 -- Insulate tests from some key globals so I don't have to change the vast
554 -- majority of tests when they're modified for the real app.
555 Test_margin_left = 25
556 Test_margin_right = 0
558 function edit.initialize_test_state()
559 -- if you change these values, tests will start failing
560 return edit.initialize_state(
561 15, -- top margin
562 Test_margin_left,
563 App.screen.width - Test_margin_right,
564 love.graphics.getFont(),
566 15) -- line height
569 -- all text_input events are also keypresses
570 -- TODO: handle chords of multiple keys
571 function edit.run_after_text_input(State, t)
572 edit.keychord_press(State, t)
573 edit.text_input(State, t)
574 edit.key_release(State, t)
575 App.screen.contents = {}
576 edit.update(State, 0)
577 edit.draw(State)
580 -- not all keys are text_input
581 function edit.run_after_keychord(State, chord, key)
582 edit.keychord_press(State, chord, key)
583 edit.key_release(State, key)
584 App.screen.contents = {}
585 edit.update(State, 0)
586 edit.draw(State)
589 function edit.run_after_mouse_click(State, x,y, mouse_button)
590 App.fake_mouse_press(x,y, mouse_button)
591 edit.mouse_press(State, x,y, mouse_button)
592 edit.draw(State)
593 App.fake_mouse_release(x,y, mouse_button)
594 edit.mouse_release(State, x,y, mouse_button)
595 App.screen.contents = {}
596 edit.update(State, 0)
597 edit.draw(State)
600 function edit.run_after_mouse_press(State, x,y, mouse_button)
601 App.fake_mouse_press(x,y, mouse_button)
602 edit.mouse_press(State, x,y, mouse_button)
603 App.screen.contents = {}
604 edit.update(State, 0)
605 edit.draw(State)
608 function edit.run_after_mouse_release(State, x,y, mouse_button)
609 App.fake_mouse_release(x,y, mouse_button)
610 edit.mouse_release(State, x,y, mouse_button)
611 App.screen.contents = {}
612 edit.update(State, 0)
613 edit.draw(State)