Merge lines.love
[view.love.git] / source_text.lua
blob6e0c4f96b2b4d4de4d786bb0781d188f7a7b1ef8
1 -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
2 Text = {}
4 -- draw a line starting from startpos to screen at y between State.left and State.right
5 -- return y for the next line
6 function Text.draw(State, line_index, y, startpos, hide_cursor, show_line_numbers)
7 local line = State.lines[line_index]
8 local line_cache = State.line_cache[line_index]
9 line_cache.startpos = startpos
10 -- wrap long lines
11 Text.populate_screen_line_starting_pos(State, line_index)
12 Text.populate_link_offsets(State, line_index)
13 if show_line_numbers then
14 App.color(Line_number_color)
15 love.graphics.print(line_index, State.left-Line_number_width*State.font:getWidth('m')+10,y)
16 end
17 initialize_color()
18 assert(#line_cache.screen_line_starting_pos >= 1, 'line cache missing screen line info')
19 for i=1,#line_cache.screen_line_starting_pos do
20 local pos = line_cache.screen_line_starting_pos[i]
21 if pos < startpos then
22 -- render nothing
23 --? print('skipping', screen_line)
24 else
25 local screen_line = Text.screen_line(line, line_cache, i)
26 --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
27 local frag_len = utf8.len(screen_line)
28 -- render any highlights
29 for _,link_offsets in ipairs(line_cache.link_offsets) do
30 -- render link decorations
31 local s,e,filename = unpack(link_offsets)
32 local lo, hi = Text.clip_wikiword_with_screen_line(State.font, line, line_cache, i, s, e)
33 if lo then
34 button(State, 'link', {x=State.left+lo, y=y, w=hi-lo, h=State.line_height,
35 icon = icon.hyperlink_decoration,
36 onpress1 = function()
37 if file_exists(filename) then
38 source.switch_to_file(filename)
39 end
40 end,
42 end
43 end
44 if State.selection1.line then
45 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
46 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
47 end
48 if not hide_cursor and line_index == State.cursor1.line then
49 -- render search highlight or cursor
50 if State.search_term then
51 local data = State.lines[State.cursor1.line].data
52 local cursor_offset = Text.offset(data, State.cursor1.pos)
53 if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
54 local save_selection = State.selection1
55 State.selection1 = {line=line_index, pos=State.cursor1.pos+utf8.len(State.search_term)}
56 local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
57 Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
58 State.selection1 = save_selection
59 end
60 elseif Focus == 'edit' then
61 if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
62 Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
63 elseif pos + frag_len == State.cursor1.pos then
64 -- Show cursor at end of line.
65 -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
66 -- It seems useful to see a cursor whether your eye is on the left or right margin.
67 Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
68 end
69 end
70 end
71 -- render colorized text
72 local x = State.left
73 for frag in screen_line:gmatch('%S*%s*') do
74 select_color(frag)
75 App.screen.print(frag, x,y)
76 x = x+State.font:getWidth(frag)
77 end
78 y = y + State.line_height
79 if y >= App.screen.height then
80 break
81 end
82 end
83 end
84 return y
85 end
87 function Text.screen_line(line, line_cache, i)
88 local pos = line_cache.screen_line_starting_pos[i]
89 local offset = Text.offset(line.data, pos)
90 if i >= #line_cache.screen_line_starting_pos then
91 return line.data:sub(offset)
92 end
93 local endpos = line_cache.screen_line_starting_pos[i+1]-1
94 local end_offset = Text.offset(line.data, endpos)
95 return line.data:sub(offset, end_offset)
96 end
98 function Text.draw_cursor(State, x, y)
99 -- blink every 0.5s
100 if math.floor(Cursor_time*2)%2 == 0 then
101 App.color(Cursor_color)
102 love.graphics.rectangle('fill', x,y, 3,State.line_height)
104 State.cursor_x = x
105 State.cursor_y = y+State.line_height
108 function Text.populate_screen_line_starting_pos(State, line_index)
109 local line = State.lines[line_index]
110 if line.mode ~= 'text' then return end
111 local line_cache = State.line_cache[line_index]
112 if line_cache.screen_line_starting_pos then
113 return
115 line_cache.screen_line_starting_pos = {1}
116 local x = 0
117 local pos = 1
118 -- try to wrap at word boundaries
119 for frag in line.data:gmatch('%S*%s*') do
120 local frag_width = State.font:getWidth(frag)
121 --? print('-- frag:', frag, pos, x, frag_width, State.width)
122 while x + frag_width > State.width do
123 --? print('frag:', frag, pos, x, frag_width, State.width)
124 if x < 0.8 * State.width then
125 -- long word; chop it at some letter
126 -- We're not going to reimplement TeX here.
127 local bpos = Text.nearest_pos_less_than(State.font, frag, State.width - x)
128 if x == 0 and bpos == 0 then
129 assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State.width, App.screen.width))
131 pos = pos + bpos
132 local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
133 frag = string.sub(frag, boffset)
134 --? if bpos > 0 then
135 --? print('after chop:', frag)
136 --? end
137 frag_width = State.font:getWidth(frag)
139 --? print('screen line:', pos)
140 table.insert(line_cache.screen_line_starting_pos, pos)
141 x = 0 -- new screen line
143 x = x + frag_width
144 pos = pos + utf8.len(frag)
148 function Text.populate_link_offsets(State, line_index)
149 local line = State.lines[line_index]
150 if line.mode ~= 'text' then return end
151 local line_cache = State.line_cache[line_index]
152 if line_cache.link_offsets then
153 return
155 line_cache.link_offsets = {}
156 local pos = 1
157 -- try to wrap at word boundaries
158 local s, e = 1, 0
159 while s <= #line.data do
160 s, e = line.data:find('%[%[%S+%]%]', s)
161 if s == nil then break end
162 local word = line.data:sub(s+2, e-2) -- strip out surrounding '[[..]]'
163 --? print('wikiword:', s, e, word)
164 table.insert(line_cache.link_offsets, {s, e, word})
165 s = e + 1
169 -- Intersect the filename between byte offsets s,e with the bounds of screen line i.
170 -- Return the left/right pixel coordinates of of the intersection,
171 -- or nil if it doesn't intersect with screen line i.
172 function Text.clip_wikiword_with_screen_line(font, line, line_cache, i, s, e)
173 local spos = line_cache.screen_line_starting_pos[i]
174 local soff = Text.offset(line.data, spos)
175 if e < soff then
176 return
178 local eoff
179 if i < #line_cache.screen_line_starting_pos then
180 local epos = line_cache.screen_line_starting_pos[i+1]
181 eoff = Text.offset(line.data, epos)
182 if s > eoff then
183 return
186 local loff = math.max(s, soff)
187 local hoff
188 if eoff then
189 hoff = math.min(e, eoff)
190 else
191 hoff = e
193 --? print(s, e, soff, eoff, loff, hoff)
194 return font:getWidth(line.data:sub(soff, loff-1)), font:getWidth(line.data:sub(soff, hoff))
197 function Text.text_input(State, t)
198 if App.mouse_down(1) then return end
199 if App.any_modifier_down() then
200 if App.key_down(t) then
201 -- The modifiers didn't change the key. Handle it in keychord_pressed.
202 return
203 else
204 -- Key mutated by the keyboard layout. Continue below.
207 local before = snapshot(State, State.cursor1.line)
208 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
209 Text.insert_at_cursor(State, t)
210 if State.cursor_y > App.screen.height - State.line_height then
211 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
212 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
214 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
217 function Text.insert_at_cursor(State, t)
218 assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
219 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
220 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
221 Text.clear_screen_line_cache(State, State.cursor1.line)
222 State.cursor1.pos = State.cursor1.pos+1
225 -- Don't handle any keys here that would trigger text_input above.
226 function Text.keychord_press(State, chord)
227 --? print('chord', chord, State.selection1.line, State.selection1.pos)
228 --== shortcuts that mutate text
229 if chord == 'return' then
230 local before_line = State.cursor1.line
231 local before = snapshot(State, before_line)
232 Text.insert_return(State)
233 State.selection1 = {}
234 if State.cursor_y > App.screen.height - State.line_height then
235 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
237 schedule_save(State)
238 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
239 elseif chord == 'tab' then
240 local before = snapshot(State, State.cursor1.line)
241 --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
242 Text.insert_at_cursor(State, '\t')
243 if State.cursor_y > App.screen.height - State.line_height then
244 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
245 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
246 --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
248 schedule_save(State)
249 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
250 elseif chord == 'backspace' then
251 if State.selection1.line then
252 Text.delete_selection(State, State.left, State.right)
253 schedule_save(State)
254 return
256 local before
257 if State.cursor1.pos > 1 then
258 before = snapshot(State, State.cursor1.line)
259 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
260 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
261 if byte_start then
262 if byte_end then
263 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
264 else
265 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
267 State.cursor1.pos = State.cursor1.pos-1
269 elseif State.cursor1.line > 1 then
270 before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
271 if State.lines[State.cursor1.line-1].mode == 'drawing' then
272 table.remove(State.lines, State.cursor1.line-1)
273 table.remove(State.line_cache, State.cursor1.line-1)
274 else
275 -- join lines
276 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
277 State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
278 table.remove(State.lines, State.cursor1.line)
279 table.remove(State.line_cache, State.cursor1.line)
281 State.cursor1.line = State.cursor1.line-1
283 if State.screen_top1.line > #State.lines then
284 Text.populate_screen_line_starting_pos(State, #State.lines)
285 local line_cache = State.line_cache[#State.line_cache]
286 State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
287 elseif Text.lt1(State.cursor1, State.screen_top1) then
288 State.screen_top1 = {
289 line=State.cursor1.line,
290 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
292 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
294 Text.clear_screen_line_cache(State, State.cursor1.line)
295 assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos))
296 schedule_save(State)
297 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
298 elseif chord == 'delete' then
299 if State.selection1.line then
300 Text.delete_selection(State, State.left, State.right)
301 schedule_save(State)
302 return
304 local before
305 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
306 before = snapshot(State, State.cursor1.line)
307 else
308 before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
310 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
311 local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
312 local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
313 if byte_start then
314 if byte_end then
315 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
316 else
317 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
319 -- no change to State.cursor1.pos
321 elseif State.cursor1.line < #State.lines then
322 if State.lines[State.cursor1.line+1].mode == 'text' then
323 -- join lines
324 State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
326 table.remove(State.lines, State.cursor1.line+1)
327 table.remove(State.line_cache, State.cursor1.line+1)
329 Text.clear_screen_line_cache(State, State.cursor1.line)
330 schedule_save(State)
331 record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
332 --== shortcuts that move the cursor
333 elseif chord == 'left' then
334 Text.left(State)
335 State.selection1 = {}
336 elseif chord == 'right' then
337 Text.right(State)
338 State.selection1 = {}
339 elseif chord == 'S-left' then
340 if State.selection1.line == nil then
341 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
343 Text.left(State)
344 elseif chord == 'S-right' then
345 if State.selection1.line == nil then
346 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
348 Text.right(State)
349 -- C- hotkeys reserved for drawings, so we'll use M-
350 elseif chord == 'M-left' then
351 Text.word_left(State)
352 State.selection1 = {}
353 elseif chord == 'M-right' then
354 Text.word_right(State)
355 State.selection1 = {}
356 elseif chord == 'M-S-left' then
357 if State.selection1.line == nil then
358 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
360 Text.word_left(State)
361 elseif chord == 'M-S-right' then
362 if State.selection1.line == nil then
363 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
365 Text.word_right(State)
366 elseif chord == 'home' then
367 Text.start_of_line(State)
368 State.selection1 = {}
369 elseif chord == 'end' then
370 Text.end_of_line(State)
371 State.selection1 = {}
372 elseif chord == 'S-home' then
373 if State.selection1.line == nil then
374 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
376 Text.start_of_line(State)
377 elseif chord == 'S-end' then
378 if State.selection1.line == nil then
379 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
381 Text.end_of_line(State)
382 elseif chord == 'up' then
383 Text.up(State)
384 State.selection1 = {}
385 elseif chord == 'down' then
386 Text.down(State)
387 State.selection1 = {}
388 elseif chord == 'S-up' then
389 if State.selection1.line == nil then
390 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
392 Text.up(State)
393 elseif chord == 'S-down' then
394 if State.selection1.line == nil then
395 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
397 Text.down(State)
398 elseif chord == 'pageup' then
399 Text.pageup(State)
400 State.selection1 = {}
401 elseif chord == 'pagedown' then
402 Text.pagedown(State)
403 State.selection1 = {}
404 elseif chord == 'S-pageup' then
405 if State.selection1.line == nil then
406 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
408 Text.pageup(State)
409 elseif chord == 'S-pagedown' then
410 if State.selection1.line == nil then
411 State.selection1 = {line=State.cursor1.line, pos=State.cursor1.pos}
413 Text.pagedown(State)
417 function Text.insert_return(State)
418 local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
419 table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
420 table.insert(State.line_cache, State.cursor1.line+1, {})
421 State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
422 Text.clear_screen_line_cache(State, State.cursor1.line)
423 State.cursor1 = {line=State.cursor1.line+1, pos=1}
426 function Text.pageup(State)
427 State.screen_top1 = Text.previous_screen_top1(State)
428 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
429 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
430 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
433 -- return the top y coordinate of a given line_index,
434 -- or nil if no part of it is on screen
435 function Text.starty(State, line_index)
436 -- duplicate some logic from love.draw
437 -- does not modify State (except to populate line_cache)
438 if line_index < State.screen_top1.line then return end
439 local loc2 = Text.to2(State, State.screen_top1)
440 local y = State.top
441 while true do
442 if State.lines[loc2.line].mode == 'drawing' then
443 y = y + Drawing_padding_top
445 if loc2.line == line_index then return y end
446 if State.lines[loc2.line].mode == 'text' then
447 y = y + State.line_height
448 elseif State.lines[loc2.line].mode == 'drawing' then
449 y = y + Drawing.pixels(State.lines[loc2.line].h, State.width) + Drawing_padding_bottom
451 if y + State.line_height > App.screen.height then break end
452 local next_loc2 = Text.next_screen_line(State, loc2)
453 if Text.eq2(next_loc2, loc2) then break end -- end of file
454 loc2 = next_loc2
458 function Text.previous_screen_top1(State)
459 -- duplicate some logic from love.draw
460 -- does not modify State (except to populate line_cache)
461 local loc2 = Text.to2(State, State.screen_top1)
462 local y = App.screen.height - State.line_height
463 while y >= State.top do
464 if loc2.line == 1 and loc2.screen_line == 1 and loc2.screen_pos == 1 then break end
465 if State.lines[loc2.line].mode == 'text' then
466 y = y - State.line_height
467 elseif State.lines[loc2.line].mode == 'drawing' then
468 y = y - Drawing_padding_height - Drawing.pixels(State.lines[loc2.line].h, State.width)
470 loc2 = Text.previous_screen_line(State, loc2)
472 return Text.to1(State, loc2)
475 function Text.pagedown(State)
476 State.screen_top1 = Text.screen_bottom1(State)
477 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
478 Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
479 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
482 -- return the location of the start of the bottom-most line on screen
483 function Text.screen_bottom1(State)
484 -- duplicate some logic from love.draw
485 -- does not modify State (except to populate line_cache)
486 local loc2 = Text.to2(State, State.screen_top1)
487 local y = State.top
488 while true do
489 if State.lines[loc2.line].mode == 'text' then
490 y = y + State.line_height
491 elseif State.lines[loc2.line].mode == 'drawing' then
492 y = y + Drawing_padding_height + Drawing.pixels(State.lines[loc2.line].h, State.width)
494 if y + State.line_height > App.screen.height then break end
495 local next_loc2 = Text.next_screen_line(State, loc2)
496 if Text.eq2(next_loc2, loc2) then break end
497 loc2 = next_loc2
499 return Text.to1(State, loc2)
502 function Text.up(State)
503 assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
504 --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
505 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
506 if screen_line_starting_pos == 1 then
507 --? print('cursor is at first screen line of its line')
508 -- line is done; skip to previous text line
509 local new_cursor_line = State.cursor1.line
510 while new_cursor_line > 1 do
511 new_cursor_line = new_cursor_line-1
512 if State.lines[new_cursor_line].mode == 'text' then
513 --? print('found previous text line')
514 State.cursor1 = {line=new_cursor_line, pos=nil}
515 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
516 -- previous text line found, pick its final screen line
517 --? print('has multiple screen lines')
518 local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
519 --? print(#screen_line_starting_pos)
520 screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
521 local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
522 local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
523 State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
524 break
527 else
528 -- move up one screen line in current line
529 assert(screen_line_index > 1, 'bumped up against top screen line in line')
530 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
531 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
532 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
533 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
534 --? print('cursor pos is now '..tostring(State.cursor1.pos))
536 if Text.lt1(State.cursor1, State.screen_top1) then
537 State.screen_top1 = {
538 line=State.cursor1.line,
539 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
541 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
545 function Text.down(State)
546 assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
547 --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
548 assert(State.cursor1.pos, 'cursor has no pos')
549 if Text.cursor_at_final_screen_line(State) then
550 -- line is done, skip to next text line
551 --? print('cursor at final screen line of its line')
552 local new_cursor_line = State.cursor1.line
553 while new_cursor_line < #State.lines do
554 new_cursor_line = new_cursor_line+1
555 if State.lines[new_cursor_line].mode == 'text' then
556 State.cursor1 = {
557 line = new_cursor_line,
558 pos = Text.nearest_cursor_pos(State.font, State.lines[new_cursor_line].data, State.cursor_x, State.left),
560 --? print(State.cursor1.pos)
561 break
564 local screen_bottom1 = Text.screen_bottom1(State)
565 --? print('down 2', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, screen_bottom1.line, screen_bottom1.pos)
566 if State.cursor1.line > screen_bottom1.line then
567 --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
568 --? print('scroll up preserving cursor')
569 Text.snap_cursor_to_bottom_of_screen(State)
570 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
572 else
573 -- move down one screen line in current line
574 local screen_bottom1 = Text.screen_bottom1(State)
575 local scroll_down = Text.le1(screen_bottom1, State.cursor1)
576 --? print('cursor is NOT at final screen line of its line')
577 local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
578 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
579 local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
580 --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
581 local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
582 local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
583 State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
584 --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
585 if scroll_down then
586 --? print('scroll up preserving cursor')
587 Text.snap_cursor_to_bottom_of_screen(State)
588 --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
591 --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
594 function Text.start_of_line(State)
595 State.cursor1.pos = 1
596 if Text.lt1(State.cursor1, State.screen_top1) then
597 State.screen_top1 = {line=State.cursor1.line, pos=State.cursor1.pos} -- copy
601 function Text.end_of_line(State)
602 State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
603 if Text.cursor_out_of_screen(State) then
604 Text.snap_cursor_to_bottom_of_screen(State)
608 function Text.word_left(State)
609 -- skip some whitespace
610 while true do
611 if State.cursor1.pos == 1 then
612 break
614 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
615 break
617 Text.left(State)
619 -- skip some non-whitespace
620 while true do
621 Text.left(State)
622 if State.cursor1.pos == 1 then
623 break
625 assert(State.cursor1.pos > 1, 'bumped up against start of line')
626 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
627 break
632 function Text.word_right(State)
633 -- skip some whitespace
634 while true do
635 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
636 break
638 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
639 break
641 Text.right_without_scroll(State)
643 while true do
644 Text.right_without_scroll(State)
645 if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
646 break
648 if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
649 break
652 if Text.cursor_out_of_screen(State) then
653 Text.snap_cursor_to_bottom_of_screen(State)
657 function Text.match(s, pos, pat)
658 local start_offset = Text.offset(s, pos)
659 local end_offset = Text.offset(s, pos+1)
660 assert(end_offset > start_offset, ('end_offset %d not > start_offset %d'):format(end_offset, start_offset))
661 local curr = s:sub(start_offset, end_offset-1)
662 return curr:match(pat)
665 function Text.left(State)
666 assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
667 if State.cursor1.pos > 1 then
668 State.cursor1.pos = State.cursor1.pos-1
669 else
670 local new_cursor_line = State.cursor1.line
671 while new_cursor_line > 1 do
672 new_cursor_line = new_cursor_line-1
673 if State.lines[new_cursor_line].mode == 'text' then
674 State.cursor1 = {
675 line = new_cursor_line,
676 pos = utf8.len(State.lines[new_cursor_line].data) + 1,
678 break
682 if Text.lt1(State.cursor1, State.screen_top1) then
683 State.screen_top1 = {
684 line=State.cursor1.line,
685 pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
687 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
691 function Text.right(State)
692 Text.right_without_scroll(State)
693 if Text.cursor_out_of_screen(State) then
694 Text.snap_cursor_to_bottom_of_screen(State)
698 function Text.right_without_scroll(State)
699 assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
700 if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
701 State.cursor1.pos = State.cursor1.pos+1
702 else
703 local new_cursor_line = State.cursor1.line
704 while new_cursor_line <= #State.lines-1 do
705 new_cursor_line = new_cursor_line+1
706 if State.lines[new_cursor_line].mode == 'text' then
707 State.cursor1 = {line=new_cursor_line, pos=1}
708 break
714 -- result: pos, index of screen line
715 function Text.pos_at_start_of_screen_line(State, loc1)
716 Text.populate_screen_line_starting_pos(State, loc1.line)
717 local line_cache = State.line_cache[loc1.line]
718 for i=#line_cache.screen_line_starting_pos,1,-1 do
719 local spos = line_cache.screen_line_starting_pos[i]
720 if spos <= loc1.pos then
721 return spos,i
724 assert(false, ('invalid pos %d'):format(loc1.pos))
727 function Text.pos_at_end_of_screen_line(State, loc1)
728 assert(State.lines[loc1.line].mode == 'text')
729 Text.populate_screen_line_starting_pos(State, loc1.line)
730 local line_cache = State.line_cache[loc1.line]
731 local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
732 for i=#line_cache.screen_line_starting_pos,1,-1 do
733 local spos = line_cache.screen_line_starting_pos[i]
734 if spos <= loc1.pos then
735 return most_recent_final_pos
737 most_recent_final_pos = spos-1
739 assert(false, ('invalid pos %d'):format(loc1.pos))
742 function Text.final_text_loc_on_screen(State)
743 local screen_bottom1 = Text.screen_bottom1(State)
744 if State.lines[screen_bottom1.line].mode == 'text' then
745 return {
746 line=screen_bottom1.line,
747 pos=Text.pos_at_end_of_screen_line(State, screen_bottom1),
750 local loc2 = Text.to2(State, screen_bottom1)
751 while true do
752 if State.lines[loc2.line].mode == 'text' then break end
753 assert(loc2.line > 1 or loc2.screen_line > 1 and loc2.screen_pos > 1) -- elsewhere we're making sure there's always at least one text line on screen
754 loc2 = Text.previous_screen_line(State, loc2)
756 local result = Text.to1(State, loc2)
757 result.pos = Text.pos_at_end_of_screen_line(State, result)
758 return result
761 function Text.cursor_at_final_screen_line(State)
762 Text.populate_screen_line_starting_pos(State, State.cursor1.line)
763 local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
764 --? print(screen_lines[#screen_lines], State.cursor1.pos)
765 return screen_lines[#screen_lines] <= State.cursor1.pos
768 function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
769 local y = State.top
770 while State.cursor1.line <= #State.lines do
771 if State.lines[State.cursor1.line].mode == 'text' then
772 break
774 --? print('cursor skips', State.cursor1.line)
775 y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
776 State.cursor1.line = State.cursor1.line + 1
778 if State.cursor1.pos == nil then
779 State.cursor1.pos = 1
781 -- hack: insert a text line at bottom of file if necessary
782 if State.cursor1.line > #State.lines then
783 assert(State.cursor1.line == #State.lines+1, 'tried to ensure bottom line of file is text, but failed')
784 table.insert(State.lines, {mode='text', data=''})
785 table.insert(State.line_cache, {})
787 --? print(y, App.screen.height, App.screen.height-State.line_height)
788 if y > App.screen.height - State.line_height then
789 --? print('scroll up')
790 Text.snap_cursor_to_bottom_of_screen(State)
794 -- should never modify State.cursor1
795 function Text.snap_cursor_to_bottom_of_screen(State)
796 --? print('to2:', State.cursor1.line, State.cursor1.pos)
797 local top2 = Text.to2(State, State.cursor1)
798 --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
799 -- slide to start of screen line
800 top2.screen_pos = 1 -- start of screen line
801 --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
802 --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
803 local y = App.screen.height - State.line_height
804 -- duplicate some logic from love.draw
805 while true do
806 --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
807 if top2.line == 1 and top2.screen_line == 1 then break end
808 if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
809 local h = State.line_height
810 if y - h < State.top then
811 break
813 y = y - h
814 else
815 assert(top2.line > 1, 'tried to snap cursor to buttom of screen but failed')
816 assert(State.lines[top2.line-1].mode == 'drawing', "expected a drawing but it's not")
817 -- We currently can't draw partial drawings, so either skip it entirely
818 -- or not at all.
819 local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
820 if y - h < State.top then
821 break
823 --? print('skipping drawing of height', h)
824 y = y - h
826 top2 = Text.previous_screen_line(State, top2)
828 --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
829 State.screen_top1 = Text.to1(State, top2)
830 --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
831 --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
832 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
835 function Text.in_line(State, line_index, x,y)
836 local line = State.lines[line_index]
837 local line_cache = State.line_cache[line_index]
838 local starty = Text.starty(State, line_index)
839 if starty == nil then return false end -- outside current page
840 if y < starty then return false end
841 Text.populate_screen_line_starting_pos(State, line_index)
842 return y < starty + State.line_height*(#line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1)
845 -- convert mx,my in pixels to schema-1 coordinates
846 function Text.to_pos_on_line(State, line_index, mx, my)
847 local line = State.lines[line_index]
848 local line_cache = State.line_cache[line_index]
849 local starty = Text.starty(State, line_index)
850 assert(my >= starty, 'failed to map y pixel to line')
851 -- duplicate some logic from Text.draw
852 local y = starty
853 local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
854 for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
855 local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
856 local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
857 --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
858 local nexty = y + State.line_height
859 if my < nexty then
860 -- On all wrapped screen lines but the final one, clicks past end of
861 -- line position cursor on final character of screen line.
862 -- (The final screen line positions past end of screen line as always.)
863 if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
864 --? print('past end of non-final line; return')
865 return line_cache.screen_line_starting_pos[screen_line_index+1]
867 local s = string.sub(line.data, screen_line_starting_byte_offset)
868 --? print('return', mx, Text.nearest_cursor_pos(State.font, s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1)
869 return screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1
871 y = nexty
873 assert(false, 'failed to map y pixel to line')
876 function Text.screen_line_width(State, line_index, i)
877 local line = State.lines[line_index]
878 local line_cache = State.line_cache[line_index]
879 local start_pos = line_cache.screen_line_starting_pos[i]
880 local start_offset = Text.offset(line.data, start_pos)
881 local screen_line
882 if i < #line_cache.screen_line_starting_pos then
883 local past_end_pos = line_cache.screen_line_starting_pos[i+1]
884 local past_end_offset = Text.offset(line.data, past_end_pos)
885 screen_line = string.sub(line.data, start_offset, past_end_offset-1)
886 else
887 screen_line = string.sub(line.data, start_pos)
889 return State.font:getWidth(screen_line)
892 function Text.screen_line_index(screen_line_starting_pos, pos)
893 for i = #screen_line_starting_pos,1,-1 do
894 if screen_line_starting_pos[i] <= pos then
895 return i
900 -- convert x pixel coordinate to pos
901 -- oblivious to wrapping
902 -- result: 1 to len+1
903 function Text.nearest_cursor_pos(font, line, x, left)
904 if x < left then
905 return 1
907 local len = utf8.len(line)
908 local max_x = left+Text.x(font, line, len+1)
909 if x > max_x then
910 return len+1
912 local leftpos, rightpos = 1, len+1
913 --? print('-- nearest', x)
914 while true do
915 --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
916 if leftpos == rightpos then
917 return leftpos
919 local curr = math.floor((leftpos+rightpos)/2)
920 local currxmin = left+Text.x(font, line, curr)
921 local currxmax = left+Text.x(font, line, curr+1)
922 --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
923 if currxmin <= x and x < currxmax then
924 if x-currxmin < currxmax-x then
925 return curr
926 else
927 return curr+1
930 if leftpos >= rightpos-1 then
931 return rightpos
933 if currxmin > x then
934 rightpos = curr
935 else
936 leftpos = curr
939 assert(false, 'failed to map x pixel to pos')
942 -- return the nearest index of line (in utf8 code points) which lies entirely
943 -- within x pixels of the left margin
944 -- result: 0 to len+1
945 function Text.nearest_pos_less_than(font, line, x)
946 --? print('', '-- nearest_pos_less_than', line, x)
947 local len = utf8.len(line)
948 local max_x = Text.x_after(font, line, len)
949 if x > max_x then
950 return len+1
952 local left, right = 0, len+1
953 while true do
954 local curr = math.floor((left+right)/2)
955 local currxmin = Text.x_after(font, line, curr+1)
956 local currxmax = Text.x_after(font, line, curr+2)
957 --? print('', x, left, right, curr, currxmin, currxmax)
958 if currxmin <= x and x < currxmax then
959 return curr
961 if left >= right-1 then
962 return left
964 if currxmin > x then
965 right = curr
966 else
967 left = curr
970 assert(false, 'failed to map x pixel to pos')
973 function Text.x_after(font, s, pos)
974 local len = utf8.len(s)
975 local offset = Text.offset(s, math.min(pos+1, len+1))
976 local s_before = s:sub(1, offset-1)
977 --? print('^'..s_before..'$')
978 return font:getWidth(s_before)
981 function Text.x(font, s, pos)
982 local offset = Text.offset(s, pos)
983 local s_before = s:sub(1, offset-1)
984 return font:getWidth(s_before)
987 function Text.to2(State, loc1)
988 if State.lines[loc1.line].mode == 'drawing' then
989 return {line=loc1.line, screen_line=1, screen_pos=1}
991 local result = {line=loc1.line}
992 local line_cache = State.line_cache[loc1.line]
993 Text.populate_screen_line_starting_pos(State, loc1.line)
994 for i=#line_cache.screen_line_starting_pos,1,-1 do
995 local spos = line_cache.screen_line_starting_pos[i]
996 if spos <= loc1.pos then
997 result.screen_line = i
998 result.screen_pos = loc1.pos - spos + 1
999 break
1002 assert(result.screen_pos, 'failed to convert schema-1 coordinate to schema-2')
1003 return result
1006 function Text.to1(State, loc2)
1007 local result = {line=loc2.line, pos=loc2.screen_pos}
1008 if loc2.screen_line > 1 then
1009 result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
1011 return result
1014 function Text.eq1(a, b)
1015 return a.line == b.line and a.pos == b.pos
1018 function Text.lt1(a, b)
1019 if a.line < b.line then
1020 return true
1022 if a.line > b.line then
1023 return false
1025 return a.pos < b.pos
1028 function Text.le1(a, b)
1029 if a.line < b.line then
1030 return true
1032 if a.line > b.line then
1033 return false
1035 return a.pos <= b.pos
1038 function Text.eq2(a, b)
1039 return a.line == b.line and a.screen_line == b.screen_line and a.screen_pos == b.screen_pos
1042 function Text.offset(s, pos1)
1043 if pos1 == 1 then return 1 end
1044 local result = utf8.offset(s, pos1)
1045 if result == nil then
1046 assert(false, ('Text.offset(%d) called on a string of length %d (byte size %d); this is likely a failure to handle utf8\n\n^%s$\n'):format(pos1, utf8.len(s), #s, s))
1048 return result
1051 function Text.previous_screen_line(State, loc2)
1052 if loc2.screen_line > 1 then
1053 return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
1054 elseif loc2.line == 1 then
1055 return loc2
1056 elseif State.lines[loc2.line-1].mode == 'drawing' then
1057 return {line=loc2.line-1, screen_line=1, screen_pos=1}
1058 else
1059 local l = State.lines[loc2.line-1]
1060 Text.populate_screen_line_starting_pos(State, loc2.line-1)
1061 return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
1065 function Text.next_screen_line(State, loc2)
1066 if State.lines[loc2.line].mode == 'drawing' then
1067 return {line=loc2.line+1, screen_line=1, screen_pos=1}
1069 Text.populate_screen_line_starting_pos(State, loc2.line)
1070 if loc2.screen_line >= #State.line_cache[loc2.line].screen_line_starting_pos then
1071 if loc2.line < #State.lines then
1072 return {line=loc2.line+1, screen_line=1, screen_pos=1}
1073 else
1074 return loc2
1076 else
1077 return {line=loc2.line, screen_line=loc2.screen_line+1, screen_pos=1}
1081 -- resize helper
1082 function Text.tweak_screen_top_and_cursor(State)
1083 if State.screen_top1.pos == 1 then return end
1084 Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
1085 local line = State.lines[State.screen_top1.line]
1086 local line_cache = State.line_cache[State.screen_top1.line]
1087 for i=2,#line_cache.screen_line_starting_pos do
1088 local pos = line_cache.screen_line_starting_pos[i]
1089 if pos == State.screen_top1.pos then
1090 break
1092 if pos > State.screen_top1.pos then
1093 -- make sure screen top is at start of a screen line
1094 local prev = line_cache.screen_line_starting_pos[i-1]
1095 if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
1096 State.screen_top1.pos = prev
1097 else
1098 State.screen_top1.pos = pos
1100 break
1103 -- make sure cursor is on screen
1104 local screen_bottom1 = Text.screen_bottom1(State)
1105 if Text.lt1(State.cursor1, State.screen_top1) then
1106 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
1107 elseif State.cursor1.line >= screen_bottom1.line then
1108 if Text.cursor_out_of_screen(State) then
1109 State.cursor1 = Text.final_text_loc_on_screen(State)
1114 -- slightly expensive since it redraws the screen
1115 function Text.cursor_out_of_screen(State)
1116 edit.draw(State)
1117 return State.cursor_y == nil
1120 function Text.redraw_all(State)
1121 --? print('clearing fragments')
1122 -- Perform some early sanity checking here, in hopes that we correctly call
1123 -- this whenever we change editor state.
1124 if State.right <= State.left then
1125 assert(false, ('Right margin %d must be to the right of the left margin %d'):format(State.right, State.left))
1128 State.line_cache = {}
1129 for i=1,#State.lines do
1130 State.line_cache[i] = {}
1134 function Text.clear_screen_line_cache(State, line_index)
1135 State.line_cache[line_index].screen_line_starting_pos = nil
1136 State.line_cache[line_index].link_offsets = nil
1139 function trim(s)
1140 return s:gsub('^%s+', ''):gsub('%s+$', '')
1143 function ltrim(s)
1144 return s:gsub('^%s+', '')
1147 function rtrim(s)
1148 return s:gsub('%s+$', '')
1151 function starts_with(s, prefix)
1152 if #s < #prefix then
1153 return false
1155 for i=1,#prefix do
1156 if s:sub(i,i) ~= prefix:sub(i,i) then
1157 return false
1160 return true
1163 function ends_with(s, suffix)
1164 if #s < #suffix then
1165 return false
1167 for i=0,#suffix-1 do
1168 if s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) then
1169 return false
1172 return true