use color alpha in button backgrounds
[view.love.git] / edit.lua
blob232d9b9c8f90e4b254ae21a0dfb27b1420c84dc8
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Stroke_color = {r=0, g=0, b=0}
5 Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn
6 Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited
7 Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
8 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
9 Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings
10 Help_color = {r=0, g=0.5, b=0}
11 Help_background_color = {r=0, g=0.5, b=0, a=0.1}
13 Margin_top = 15
14 Margin_left = 25
15 Margin_right = 25
17 Drawing_padding_top = 10
18 Drawing_padding_bottom = 10
19 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
21 Same_point_distance = 4 -- pixel distance at which two points are considered the same
23 edit = {}
25 -- run in both tests and a real run
26 function edit.initialize_state(top, left, right, font_height, line_height) -- currently always draws to bottom of screen
27 local result = {
28 -- a line is either text or a drawing
29 -- a text is a table with:
30 -- mode = 'text',
31 -- string data,
32 -- a drawing is a table with:
33 -- mode = 'drawing'
34 -- a (y) coord in pixels (updated while painting screen),
35 -- a (h)eight,
36 -- an array of points, and
37 -- an array of shapes
38 -- a shape is a table containing:
39 -- a mode
40 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
41 -- an array vertices for mode 'polygon', 'rectangle', 'square'
42 -- p1, p2 for mode 'line'
43 -- center, radius for mode 'circle'
44 -- center, radius, start_angle, end_angle for mode 'arc'
45 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
46 -- The field names are carefully chosen so that switching modes in midstream
47 -- remembers previously entered points where that makes sense.
48 lines = {{mode='text', data=''}}, -- array of lines
50 -- Lines can be too long to fit on screen, in which case they _wrap_ into
51 -- multiple _screen lines_.
53 -- rendering wrapped text lines needs some additional short-lived data per line:
54 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
55 -- starty, the y coord in pixels the line starts rendering from
56 -- fragments: snippets of the line guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
58 line_cache = {},
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
69 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
70 cursor1 = {line=1, pos=1}, -- position of cursor
71 screen_bottom1 = {line=1, pos=1}, -- position of start of screen line at bottom of screen
73 selection1 = {},
74 -- some extra state to compute selection between mouse press and release
75 old_cursor1 = nil,
76 old_selection1 = nil,
77 mousepress_shift = nil,
79 -- cursor coordinates in pixels
80 cursor_x = 0,
81 cursor_y = 0,
83 current_drawing_mode = 'line',
84 previous_drawing_mode = nil, -- extra state for some ephemeral modes like moving/deleting/naming points
86 font_height = font_height,
87 line_height = line_height,
89 top = top,
90 left = math.floor(left),
91 right = math.floor(right),
92 width = right-left,
94 filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
95 next_save = nil,
97 -- undo
98 history = {},
99 next_history = 1,
101 -- search
102 search_term = nil,
103 search_backup = nil, -- stuff to restore when cancelling search
105 return result
106 end -- App.initialize_state
108 function edit.check_locs(State)
109 -- if State is inconsistent (i.e. file changed by some other program),
110 -- throw away all cursor state entirely
111 if edit.invalid1(State, State.screen_top1)
112 or edit.invalid_cursor1(State)
113 or not edit.cursor_on_text(State)
114 or not Text.le1(State.screen_top1, State.cursor1) then
115 State.screen_top1 = {line=1, pos=1}
116 State.cursor1 = {line=1, pos=1}
117 edit.put_cursor_on_next_text_line(State)
121 function edit.invalid1(State, loc1)
122 if loc1.line > #State.lines then return true end
123 local l = State.lines[loc1.line]
124 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
125 return loc1.pos > #State.lines[loc1.line].data
128 -- cursor loc in particular differs from other locs in one way:
129 -- pos might occur just after end of line
130 function edit.invalid_cursor1(State)
131 local cursor1 = State.cursor1
132 if cursor1.line > #State.lines then return true end
133 local l = State.lines[cursor1.line]
134 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
135 return cursor1.pos > #State.lines[cursor1.line].data + 1
138 function edit.cursor_on_text(State)
139 return State.cursor1.line <= #State.lines
140 and State.lines[State.cursor1.line].mode == 'text'
143 function edit.put_cursor_on_next_text_line(State)
144 while true do
145 if State.cursor1.line >= #State.lines then
146 break
148 if State.lines[State.cursor1.line].mode == 'text' then
149 break
151 State.cursor1.line = State.cursor1.line+1
152 State.cursor1.pos = 1
156 -- return y drawn until
157 function edit.draw(State)
158 State.button_handlers = {}
159 App.color(Text_color)
160 if #State.lines ~= #State.line_cache then
161 print(('line_cache is out of date; %d when it should be %d'):format(#State.line_cache, #State.lines))
162 assert(false)
164 if not Text.le1(State.screen_top1, State.cursor1) then
165 print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
166 assert(false)
168 State.cursor_x = nil
169 State.cursor_y = nil
170 local y = State.top
171 local screen_bottom1 = {line=nil, pos=nil}
172 --? print('== draw')
173 for line_index = State.screen_top1.line,#State.lines do
174 local line = State.lines[line_index]
175 --? print('draw:', y, line_index, line)
176 if y + State.line_height > App.screen.height then break end
177 screen_bottom1.line = line_index
178 if line.mode == 'text' then
179 --? print('text.draw', y, line_index)
180 local startpos = 1
181 if line_index == State.screen_top1.line then
182 startpos = State.screen_top1.pos
184 if line.data == '' then
185 -- button to insert new drawing
186 button(State, 'draw', {x=State.left-Margin_left+4, y=y+4, w=12,h=12, bg={r=1,g=1,b=0},
187 icon = icon.insert_drawing,
188 onpress1 = function()
189 Drawing.before = snapshot(State, line_index-1, line_index)
190 table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
191 table.insert(State.line_cache, line_index, {})
192 if State.cursor1.line >= line_index then
193 State.cursor1.line = State.cursor1.line+1
195 schedule_save(State)
196 record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
197 end,
200 y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos)
201 --? print('=> y', y)
202 elseif line.mode == 'drawing' then
203 y = y+Drawing_padding_top
204 Drawing.draw(State, line_index, y)
205 y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
206 else
207 print(line.mode)
208 assert(false)
211 State.screen_bottom1 = screen_bottom1
212 if State.search_term then
213 Text.draw_search_bar(State)
215 return y
218 function edit.update(State, dt)
219 Drawing.update(State, dt)
220 if State.next_save and State.next_save < Current_time then
221 save_to_disk(State)
222 State.next_save = nil
226 function schedule_save(State)
227 if State.next_save == nil then
228 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
232 function edit.quit(State)
233 -- make sure to save before quitting
234 if State.next_save then
235 save_to_disk(State)
236 -- give some time for the OS to flush everything to disk
237 love.timer.sleep(0.1)
241 function edit.mouse_press(State, x,y, mouse_button)
242 if State.search_term then return end
243 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
244 if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
245 -- press on a button and it returned 'true' to short-circuit
246 return
249 if y < State.top then
250 State.old_cursor1 = State.cursor1
251 State.old_selection1 = State.selection1
252 State.mousepress_shift = App.shift_down()
253 State.selection1 = {
254 line=State.screen_top1.line,
255 pos=State.screen_top1.pos,
257 return
260 for line_index,line in ipairs(State.lines) do
261 if line.mode == 'text' then
262 if Text.in_line(State, line_index, x,y) then
263 -- delicate dance between cursor, selection and old cursor/selection
264 -- scenarios:
265 -- regular press+release: sets cursor, clears selection
266 -- shift press+release:
267 -- sets selection to old cursor if not set otherwise leaves it untouched
268 -- sets cursor
269 -- press and hold to start a selection: sets selection on press, cursor on release
270 -- press and hold, then press shift: ignore shift
271 -- i.e. mouse_release should never look at shift state
272 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
273 State.old_cursor1 = State.cursor1
274 State.old_selection1 = State.selection1
275 State.mousepress_shift = App.shift_down()
276 State.selection1 = {
277 line=line_index,
278 pos=Text.to_pos_on_line(State, line_index, x, y),
280 return
282 elseif line.mode == 'drawing' then
283 local line_cache = State.line_cache[line_index]
284 if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) then
285 State.lines.current_drawing_index = line_index
286 State.lines.current_drawing = line
287 Drawing.before = snapshot(State, line_index)
288 Drawing.mouse_press(State, line_index, x,y, mouse_button)
289 return
294 -- still here? mouse press is below all screen lines
295 State.old_cursor1 = State.cursor1
296 State.old_selection1 = State.selection1
297 State.mousepress_shift = App.shift_down()
298 State.selection1 = {
299 line=State.screen_bottom1.line,
300 pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
304 function edit.mouse_release(State, x,y, mouse_button)
305 if State.search_term then return end
306 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
307 if State.lines.current_drawing then
308 Drawing.mouse_release(State, x,y, mouse_button)
309 schedule_save(State)
310 if Drawing.before then
311 record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
312 Drawing.before = nil
314 else
315 --? print_and_log('edit.mouse_release: no current drawing')
316 if y < State.top then
317 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
318 edit.clean_up_mouse_press(State)
319 return
322 for line_index,line in ipairs(State.lines) do
323 if line.mode == 'text' then
324 if Text.in_line(State, line_index, x,y) then
325 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
326 State.cursor1 = {
327 line=line_index,
328 pos=Text.to_pos_on_line(State, line_index, x, y),
330 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
331 edit.clean_up_mouse_press(State)
332 return
337 -- still here? mouse release is below all screen lines
338 State.cursor1.line, State.cursor1.pos = State.screen_bottom1.line, Text.pos_at_end_of_screen_line(State, State.screen_bottom1)
339 edit.clean_up_mouse_press(State)
340 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
344 function edit.clean_up_mouse_press(State)
345 if State.mousepress_shift then
346 if State.old_selection1.line == nil then
347 State.selection1 = State.old_cursor1
348 else
349 State.selection1 = State.old_selection1
352 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
353 if eq(State.cursor1, State.selection1) then
354 State.selection1 = {}
358 function edit.mouse_wheel_move(State, dx,dy)
359 if dy > 0 then
360 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
361 edit.put_cursor_on_next_text_line(State)
362 for i=1,math.floor(dy) do
363 Text.up(State)
365 elseif dy < 0 then
366 State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
367 edit.put_cursor_on_next_text_line(State)
368 for i=1,math.floor(-dy) do
369 Text.down(State)
374 function edit.text_input(State, t)
375 --? print('text input', t)
376 if State.search_term then
377 State.search_term = State.search_term..t
378 Text.search_next(State)
379 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
380 local before = snapshot(State, State.lines.current_drawing_index)
381 local drawing = State.lines.current_drawing
382 local p = drawing.points[drawing.pending.target_point]
383 p.name = p.name..t
384 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
385 else
386 local drawing_index, drawing = Drawing.current_drawing(State)
387 if drawing_index == nil then
388 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
389 Text.text_input(State, t)
392 schedule_save(State)
395 function edit.keychord_press(State, chord, key)
396 if State.selection1.line and
397 not State.lines.current_drawing and
398 -- printable character created using shift key => delete selection
399 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
400 (not App.shift_down() or utf8.len(key) == 1) and
401 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(chord) then
402 Text.delete_selection(State, State.left, State.right)
404 if State.search_term then
405 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
406 if chord == 'escape' then
407 State.search_term = nil
408 State.cursor1 = State.search_backup.cursor
409 State.screen_top1 = State.search_backup.screen_top
410 State.search_backup = nil
411 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
412 elseif chord == 'return' then
413 State.search_term = nil
414 State.search_backup = nil
415 elseif chord == 'backspace' then
416 local len = utf8.len(State.search_term)
417 local byte_offset = Text.offset(State.search_term, len)
418 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
419 elseif chord == 'down' then
420 State.cursor1.pos = State.cursor1.pos+1
421 Text.search_next(State)
422 elseif chord == 'up' then
423 Text.search_previous(State)
425 return
426 elseif chord == 'C-f' then
427 State.search_term = ''
428 State.search_backup = {
429 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
430 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
432 -- zoom
433 elseif chord == 'C-=' then
434 edit.update_font_settings(State, State.font_height+2)
435 Text.redraw_all(State)
436 elseif chord == 'C--' then
437 if State.font_height > 2 then
438 edit.update_font_settings(State, State.font_height-2)
439 Text.redraw_all(State)
441 elseif chord == 'C-0' then
442 edit.update_font_settings(State, 20)
443 Text.redraw_all(State)
444 -- undo
445 elseif chord == 'C-z' then
446 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
447 local event = undo_event(State)
448 if event then
449 local src = event.before
450 State.screen_top1 = deepcopy(src.screen_top)
451 State.cursor1 = deepcopy(src.cursor)
452 State.selection1 = deepcopy(src.selection)
453 patch(State.lines, event.after, event.before)
454 patch_placeholders(State.line_cache, event.after, event.before)
455 -- invalidate various cached bits of lines
456 State.lines.current_drawing = nil
457 -- if we're scrolling, reclaim all fragments to avoid memory leaks
458 Text.redraw_all(State)
459 schedule_save(State)
461 elseif chord == 'C-y' then
462 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
463 local event = redo_event(State)
464 if event then
465 local src = event.after
466 State.screen_top1 = deepcopy(src.screen_top)
467 State.cursor1 = deepcopy(src.cursor)
468 State.selection1 = deepcopy(src.selection)
469 patch(State.lines, event.before, event.after)
470 -- invalidate various cached bits of lines
471 State.lines.current_drawing = nil
472 -- if we're scrolling, reclaim all fragments to avoid memory leaks
473 Text.redraw_all(State)
474 schedule_save(State)
476 -- clipboard
477 elseif chord == 'C-a' then
478 State.selection1 = {line=1, pos=1}
479 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
480 elseif chord == 'C-c' then
481 local s = Text.selection(State)
482 if s then
483 App.set_clipboard(s)
485 elseif chord == 'C-x' then
486 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
487 local s = Text.cut_selection(State, State.left, State.right)
488 if s then
489 App.set_clipboard(s)
491 schedule_save(State)
492 elseif chord == 'C-v' then
493 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
494 -- We don't have a good sense of when to scroll, so we'll be conservative
495 -- and sometimes scroll when we didn't quite need to.
496 local before_line = State.cursor1.line
497 local before = snapshot(State, before_line)
498 local clipboard_data = App.get_clipboard()
499 for _,code in utf8.codes(clipboard_data) do
500 local c = utf8.char(code)
501 if c == '\n' then
502 Text.insert_return(State)
503 else
504 Text.insert_at_cursor(State, c)
507 if Text.cursor_out_of_screen(State) then
508 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
510 schedule_save(State)
511 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
512 -- dispatch to drawing or text
513 elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
514 -- DON'T reset line_cache.starty here
515 local drawing_index, drawing = Drawing.current_drawing(State)
516 if drawing_index then
517 local before = snapshot(State, drawing_index)
518 Drawing.keychord_press(State, chord)
519 record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
520 schedule_save(State)
522 elseif chord == 'escape' and not App.mouse_down(1) then
523 for _,line in ipairs(State.lines) do
524 if line.mode == 'drawing' then
525 line.show_help = false
528 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
529 if chord == 'return' then
530 State.current_drawing_mode = State.previous_drawing_mode
531 State.previous_drawing_mode = nil
532 else
533 local before = snapshot(State, State.lines.current_drawing_index)
534 local drawing = State.lines.current_drawing
535 local p = drawing.points[drawing.pending.target_point]
536 if chord == 'escape' then
537 p.name = nil
538 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
539 elseif chord == 'backspace' then
540 local len = utf8.len(p.name)
541 if len > 0 then
542 local byte_offset = Text.offset(p.name, len-1)
543 if len == 1 then byte_offset = 0 end
544 p.name = string.sub(p.name, 1, byte_offset)
545 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
549 schedule_save(State)
550 else
551 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
552 Text.keychord_press(State, chord)
556 function edit.key_release(State, key, scancode)
559 function edit.update_font_settings(State, font_height)
560 State.font_height = font_height
561 love.graphics.setFont(love.graphics.newFont(State.font_height))
562 State.line_height = math.floor(font_height*1.3)
565 --== some methods for tests
567 -- Insulate tests from some key globals so I don't have to change the vast
568 -- majority of tests when they're modified for the real app.
569 Test_margin_left = 25
570 Test_margin_right = 0
572 function edit.initialize_test_state()
573 -- if you change these values, tests will start failing
574 return edit.initialize_state(
575 15, -- top margin
576 Test_margin_left,
577 App.screen.width - Test_margin_right,
578 14, -- font height assuming default LÖVE font
579 15) -- line height
582 -- all text_input events are also keypresses
583 -- TODO: handle chords of multiple keys
584 function edit.run_after_text_input(State, t)
585 edit.keychord_press(State, t)
586 edit.text_input(State, t)
587 edit.key_release(State, t)
588 App.screen.contents = {}
589 edit.update(State, 0)
590 edit.draw(State)
593 -- not all keys are text_input
594 function edit.run_after_keychord(State, chord)
595 edit.keychord_press(State, chord)
596 edit.key_release(State, chord)
597 App.screen.contents = {}
598 edit.update(State, 0)
599 edit.draw(State)
602 function edit.run_after_mouse_click(State, x,y, mouse_button)
603 App.fake_mouse_press(x,y, mouse_button)
604 edit.mouse_press(State, x,y, mouse_button)
605 App.fake_mouse_release(x,y, mouse_button)
606 edit.mouse_release(State, x,y, mouse_button)
607 App.screen.contents = {}
608 edit.update(State, 0)
609 edit.draw(State)
612 function edit.run_after_mouse_press(State, x,y, mouse_button)
613 App.fake_mouse_press(x,y, mouse_button)
614 edit.mouse_press(State, x,y, mouse_button)
615 App.screen.contents = {}
616 edit.update(State, 0)
617 edit.draw(State)
620 function edit.run_after_mouse_release(State, x,y, mouse_button)
621 App.fake_mouse_release(x,y, mouse_button)
622 edit.mouse_release(State, x,y, mouse_button)
623 App.screen.contents = {}
624 edit.update(State, 0)
625 edit.draw(State)