1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Stroke_color
= {r
=0, g
=0, b
=0}
5 Current_stroke_color
= {r
=0.7, g
=0.7, b
=0.7} -- in process of being drawn
6 Current_name_background_color
= {r
=1, g
=0, b
=0, a
=0.1} -- name currently being edited
7 Focus_stroke_color
= {r
=1, g
=0, b
=0} -- what mouse is hovering over
8 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9} -- selected text
9 Icon_color
= {r
=0.7, g
=0.7, b
=0.7} -- color of current mode icon in drawings
10 Help_color
= {r
=0, g
=0.5, b
=0}
11 Help_background_color
= {r
=0, g
=0.5, b
=0, a
=0.1}
17 Drawing_padding_top
= 10
18 Drawing_padding_bottom
= 10
19 Drawing_padding_height
= Drawing_padding_top
+ Drawing_padding_bottom
21 Same_point_distance
= 4 -- pixel distance at which two points are considered the same
25 -- run in both tests and a real run
26 function edit
.initialize_state(top
, left
, right
, font_height
, line_height
) -- currently always draws to bottom of screen
28 -- a line is either text or a drawing
29 -- a text is a table with:
32 -- a drawing is a table with:
34 -- a (y) coord in pixels (updated while painting screen),
36 -- an array of points, and
38 -- a shape is a table containing:
40 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
41 -- an array vertices for mode 'polygon', 'rectangle', 'square'
42 -- p1, p2 for mode 'line'
43 -- center, radius for mode 'circle'
44 -- center, radius, start_angle, end_angle for mode 'arc'
45 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
46 -- The field names are carefully chosen so that switching modes in midstream
47 -- remembers previously entered points where that makes sense.
48 lines
= {{mode
='text', data
=''}}, -- array of lines
50 -- Lines can be too long to fit on screen, in which case they _wrap_ into
51 -- multiple _screen lines_.
53 -- rendering wrapped text lines needs some additional short-lived data per line:
54 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
55 -- starty, the y coord in pixels the line starts rendering from
56 -- fragments: snippets of the line guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
69 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
70 cursor1
= {line
=1, pos
=1}, -- position of cursor
71 screen_bottom1
= {line
=1, pos
=1}, -- position of start of screen line at bottom of screen
74 -- some extra state to compute selection between mouse press and release
77 mousepress_shift
= nil,
79 -- cursor coordinates in pixels
83 current_drawing_mode
= 'line',
84 previous_drawing_mode
= nil, -- extra state for some ephemeral modes like moving/deleting/naming points
86 font_height
= font_height
,
87 line_height
= line_height
,
90 left
= math
.floor(left
),
91 right
= math
.floor(right
),
94 filename
= love
.filesystem
.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
103 search_backup
= nil, -- stuff to restore when cancelling search
106 end -- App.initialize_state
108 function edit
.check_locs(State
)
109 -- if State is inconsistent (i.e. file changed by some other program),
110 -- throw away all cursor state entirely
111 if edit
.invalid1(State
, State
.screen_top1
)
112 or edit
.invalid_cursor1(State
)
113 or not edit
.cursor_on_text(State
)
114 or not Text
.le1(State
.screen_top1
, State
.cursor1
) then
115 State
.screen_top1
= {line
=1, pos
=1}
116 State
.cursor1
= {line
=1, pos
=1}
117 edit
.put_cursor_on_next_text_line(State
)
121 function edit
.invalid1(State
, loc1
)
122 if loc1
.line
> #State
.lines
then return true end
123 local l
= State
.lines
[loc1
.line
]
124 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
125 return loc1
.pos
> #State
.lines
[loc1
.line
].data
128 -- cursor loc in particular differs from other locs in one way:
129 -- pos might occur just after end of line
130 function edit
.invalid_cursor1(State
)
131 local cursor1
= State
.cursor1
132 if cursor1
.line
> #State
.lines
then return true end
133 local l
= State
.lines
[cursor1
.line
]
134 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
135 return cursor1
.pos
> #State
.lines
[cursor1
.line
].data
+ 1
138 function edit
.cursor_on_text(State
)
139 return State
.cursor1
.line
<= #State
.lines
140 and State
.lines
[State
.cursor1
.line
].mode
== 'text'
143 function edit
.put_cursor_on_next_text_line(State
)
145 if State
.cursor1
.line
>= #State
.lines
then
148 if State
.lines
[State
.cursor1
.line
].mode
== 'text' then
151 State
.cursor1
.line
= State
.cursor1
.line
+1
152 State
.cursor1
.pos
= 1
156 -- return y drawn until
157 function edit
.draw(State
)
158 State
.button_handlers
= {}
159 App
.color(Text_color
)
160 if #State
.lines
~= #State
.line_cache
then
161 print(('line_cache is out of date; %d when it should be %d'):format(#State
.line_cache
, #State
.lines
))
164 if not Text
.le1(State
.screen_top1
, State
.cursor1
) then
165 print(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
)
171 local screen_bottom1
= {line
=nil, pos
=nil}
173 for line_index
= State
.screen_top1
.line
,#State
.lines
do
174 local line
= State
.lines
[line_index
]
175 --? print('draw:', y, line_index, line)
176 if y
+ State
.line_height
> App
.screen
.height
then break end
177 screen_bottom1
.line
= line_index
178 if line
.mode
== 'text' then
179 --? print('text.draw', y, line_index)
181 if line_index
== State
.screen_top1
.line
then
182 startpos
= State
.screen_top1
.pos
184 if line
.data
== '' then
185 -- button to insert new drawing
186 button(State
, 'draw', {x
=State
.left
-Margin_left
+4, y
=y
+4, w
=12,h
=12, bg
={r
=1,g
=1,b
=0},
187 icon
= icon
.insert_drawing
,
188 onpress1
= function()
189 Drawing
.before
= snapshot(State
, line_index
-1, line_index
)
190 table.insert(State
.lines
, line_index
, {mode
='drawing', y
=y
, h
=256/2, points
={}, shapes
={}, pending
={}})
191 table.insert(State
.line_cache
, line_index
, {})
192 if State
.cursor1
.line
>= line_index
then
193 State
.cursor1
.line
= State
.cursor1
.line
+1
196 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, line_index
-1, line_index
+1)})
200 y
, screen_bottom1
.pos
= Text
.draw(State
, line_index
, y
, startpos
)
202 elseif line
.mode
== 'drawing' then
203 y
= y
+Drawing_padding_top
204 Drawing
.draw(State
, line_index
, y
)
205 y
= y
+ Drawing
.pixels(line
.h
, State
.width
) + Drawing_padding_bottom
211 State
.screen_bottom1
= screen_bottom1
212 if State
.search_term
then
213 Text
.draw_search_bar(State
)
218 function edit
.update(State
, dt
)
219 Drawing
.update(State
, dt
)
220 if State
.next_save
and State
.next_save
< Current_time
then
222 State
.next_save
= nil
226 function schedule_save(State
)
227 if State
.next_save
== nil then
228 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
232 function edit
.quit(State
)
233 -- make sure to save before quitting
234 if State
.next_save
then
236 -- give some time for the OS to flush everything to disk
237 love
.timer
.sleep(0.1)
241 function edit
.mouse_press(State
, x
,y
, mouse_button
)
242 if State
.search_term
then return end
243 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
244 if mouse_press_consumed_by_any_button_handler(State
, x
,y
, mouse_button
) then
245 -- press on a button and it returned 'true' to short-circuit
249 if y
< State
.top
then
250 State
.old_cursor1
= State
.cursor1
251 State
.old_selection1
= State
.selection1
252 State
.mousepress_shift
= App
.shift_down()
254 line
=State
.screen_top1
.line
,
255 pos
=State
.screen_top1
.pos
,
260 for line_index
,line
in ipairs(State
.lines
) do
261 if line
.mode
== 'text' then
262 if Text
.in_line(State
, line_index
, x
,y
) then
263 -- delicate dance between cursor, selection and old cursor/selection
265 -- regular press+release: sets cursor, clears selection
266 -- shift press+release:
267 -- sets selection to old cursor if not set otherwise leaves it untouched
269 -- press and hold to start a selection: sets selection on press, cursor on release
270 -- press and hold, then press shift: ignore shift
271 -- i.e. mouse_release should never look at shift state
272 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
273 State
.old_cursor1
= State
.cursor1
274 State
.old_selection1
= State
.selection1
275 State
.mousepress_shift
= App
.shift_down()
278 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
282 elseif line
.mode
== 'drawing' then
283 local line_cache
= State
.line_cache
[line_index
]
284 if Drawing
.in_drawing(line
, line_cache
, x
, y
, State
.left
,State
.right
) then
285 State
.lines
.current_drawing_index
= line_index
286 State
.lines
.current_drawing
= line
287 Drawing
.before
= snapshot(State
, line_index
)
288 Drawing
.mouse_press(State
, line_index
, x
,y
, mouse_button
)
294 -- still here? mouse press is below all screen lines
295 State
.old_cursor1
= State
.cursor1
296 State
.old_selection1
= State
.selection1
297 State
.mousepress_shift
= App
.shift_down()
299 line
=State
.screen_bottom1
.line
,
300 pos
=Text
.pos_at_end_of_screen_line(State
, State
.screen_bottom1
),
304 function edit
.mouse_release(State
, x
,y
, mouse_button
)
305 if State
.search_term
then return end
306 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
307 if State
.lines
.current_drawing
then
308 Drawing
.mouse_release(State
, x
,y
, mouse_button
)
310 if Drawing
.before
then
311 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
315 --? print_and_log('edit.mouse_release: no current drawing')
316 if y
< State
.top
then
317 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
318 edit
.clean_up_mouse_press(State
)
322 for line_index
,line
in ipairs(State
.lines
) do
323 if line
.mode
== 'text' then
324 if Text
.in_line(State
, line_index
, x
,y
) then
325 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
328 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
330 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
331 edit
.clean_up_mouse_press(State
)
337 -- still here? mouse release is below all screen lines
338 State
.cursor1
.line
, State
.cursor1
.pos
= State
.screen_bottom1
.line
, Text
.pos_at_end_of_screen_line(State
, State
.screen_bottom1
)
339 edit
.clean_up_mouse_press(State
)
340 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
344 function edit
.clean_up_mouse_press(State
)
345 if State
.mousepress_shift
then
346 if State
.old_selection1
.line
== nil then
347 State
.selection1
= State
.old_cursor1
349 State
.selection1
= State
.old_selection1
352 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
353 if eq(State
.cursor1
, State
.selection1
) then
354 State
.selection1
= {}
358 function edit
.mouse_wheel_move(State
, dx
,dy
)
360 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
361 edit
.put_cursor_on_next_text_line(State
)
362 for i
=1,math
.floor(dy
) do
366 State
.cursor1
= {line
=State
.screen_bottom1
.line
, pos
=State
.screen_bottom1
.pos
}
367 edit
.put_cursor_on_next_text_line(State
)
368 for i
=1,math
.floor(-dy
) do
374 function edit
.text_input(State
, t
)
375 --? print('text input', t)
376 if State
.search_term
then
377 State
.search_term
= State
.search_term
..t
378 Text
.search_next(State
)
379 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
380 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
381 local drawing
= State
.lines
.current_drawing
382 local p
= drawing
.points
[drawing
.pending
.target_point
]
384 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
386 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
387 if drawing_index
== nil then
388 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
389 Text
.text_input(State
, t
)
395 function edit
.keychord_press(State
, chord
, key
)
396 if State
.selection1
.line
and
397 not State
.lines
.current_drawing
and
398 -- printable character created using shift key => delete selection
399 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
400 (not App
.shift_down() or utf8
.len(key
) == 1) and
401 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and chord
~= 'delete' and chord
~= 'C-z' and chord
~= 'C-y' and not App
.is_cursor_movement(chord
) then
402 Text
.delete_selection(State
, State
.left
, State
.right
)
404 if State
.search_term
then
405 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
406 if chord
== 'escape' then
407 State
.search_term
= nil
408 State
.cursor1
= State
.search_backup
.cursor
409 State
.screen_top1
= State
.search_backup
.screen_top
410 State
.search_backup
= nil
411 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
412 elseif chord
== 'return' then
413 State
.search_term
= nil
414 State
.search_backup
= nil
415 elseif chord
== 'backspace' then
416 local len
= utf8
.len(State
.search_term
)
417 local byte_offset
= Text
.offset(State
.search_term
, len
)
418 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
419 elseif chord
== 'down' then
420 State
.cursor1
.pos
= State
.cursor1
.pos
+1
421 Text
.search_next(State
)
422 elseif chord
== 'up' then
423 Text
.search_previous(State
)
426 elseif chord
== 'C-f' then
427 State
.search_term
= ''
428 State
.search_backup
= {
429 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
430 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
433 elseif chord
== 'C-=' then
434 edit
.update_font_settings(State
, State
.font_height
+2)
435 Text
.redraw_all(State
)
436 elseif chord
== 'C--' then
437 if State
.font_height
> 2 then
438 edit
.update_font_settings(State
, State
.font_height
-2)
439 Text
.redraw_all(State
)
441 elseif chord
== 'C-0' then
442 edit
.update_font_settings(State
, 20)
443 Text
.redraw_all(State
)
445 elseif chord
== 'C-z' then
446 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
447 local event
= undo_event(State
)
449 local src
= event
.before
450 State
.screen_top1
= deepcopy(src
.screen_top
)
451 State
.cursor1
= deepcopy(src
.cursor
)
452 State
.selection1
= deepcopy(src
.selection
)
453 patch(State
.lines
, event
.after
, event
.before
)
454 patch_placeholders(State
.line_cache
, event
.after
, event
.before
)
455 -- invalidate various cached bits of lines
456 State
.lines
.current_drawing
= nil
457 -- if we're scrolling, reclaim all fragments to avoid memory leaks
458 Text
.redraw_all(State
)
461 elseif chord
== 'C-y' then
462 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
463 local event
= redo_event(State
)
465 local src
= event
.after
466 State
.screen_top1
= deepcopy(src
.screen_top
)
467 State
.cursor1
= deepcopy(src
.cursor
)
468 State
.selection1
= deepcopy(src
.selection
)
469 patch(State
.lines
, event
.before
, event
.after
)
470 -- invalidate various cached bits of lines
471 State
.lines
.current_drawing
= nil
472 -- if we're scrolling, reclaim all fragments to avoid memory leaks
473 Text
.redraw_all(State
)
477 elseif chord
== 'C-a' then
478 State
.selection1
= {line
=1, pos
=1}
479 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
480 elseif chord
== 'C-c' then
481 local s
= Text
.selection(State
)
485 elseif chord
== 'C-x' then
486 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
487 local s
= Text
.cut_selection(State
, State
.left
, State
.right
)
492 elseif chord
== 'C-v' then
493 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
494 -- We don't have a good sense of when to scroll, so we'll be conservative
495 -- and sometimes scroll when we didn't quite need to.
496 local before_line
= State
.cursor1
.line
497 local before
= snapshot(State
, before_line
)
498 local clipboard_data
= App
.get_clipboard()
499 for _
,code
in utf8
.codes(clipboard_data
) do
500 local c
= utf8
.char(code
)
502 Text
.insert_return(State
)
504 Text
.insert_at_cursor(State
, c
)
507 if Text
.cursor_out_of_screen(State
) then
508 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
511 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
512 -- dispatch to drawing or text
513 elseif App
.mouse_down(1) or chord
:sub(1,2) == 'C-' then
514 -- DON'T reset line_cache.starty here
515 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
516 if drawing_index
then
517 local before
= snapshot(State
, drawing_index
)
518 Drawing
.keychord_press(State
, chord
)
519 record_undo_event(State
, {before
=before
, after
=snapshot(State
, drawing_index
)})
522 elseif chord
== 'escape' and not App
.mouse_down(1) then
523 for _
,line
in ipairs(State
.lines
) do
524 if line
.mode
== 'drawing' then
525 line
.show_help
= false
528 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
529 if chord
== 'return' then
530 State
.current_drawing_mode
= State
.previous_drawing_mode
531 State
.previous_drawing_mode
= nil
533 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
534 local drawing
= State
.lines
.current_drawing
535 local p
= drawing
.points
[drawing
.pending
.target_point
]
536 if chord
== 'escape' then
538 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
539 elseif chord
== 'backspace' then
540 local len
= utf8
.len(p
.name
)
542 local byte_offset
= Text
.offset(p
.name
, len
-1)
543 if len
== 1 then byte_offset
= 0 end
544 p
.name
= string.sub(p
.name
, 1, byte_offset
)
545 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
551 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
552 Text
.keychord_press(State
, chord
)
556 function edit
.key_release(State
, key
, scancode
)
559 function edit
.update_font_settings(State
, font_height
)
560 State
.font_height
= font_height
561 love
.graphics
.setFont(love
.graphics
.newFont(State
.font_height
))
562 State
.line_height
= math
.floor(font_height
*1.3)
565 --== some methods for tests
567 -- Insulate tests from some key globals so I don't have to change the vast
568 -- majority of tests when they're modified for the real app.
569 Test_margin_left
= 25
570 Test_margin_right
= 0
572 function edit
.initialize_test_state()
573 -- if you change these values, tests will start failing
574 return edit
.initialize_state(
577 App
.screen
.width
- Test_margin_right
,
578 14, -- font height assuming default LÖVE font
582 -- all text_input events are also keypresses
583 -- TODO: handle chords of multiple keys
584 function edit
.run_after_text_input(State
, t
)
585 edit
.keychord_press(State
, t
)
586 edit
.text_input(State
, t
)
587 edit
.key_release(State
, t
)
588 App
.screen
.contents
= {}
589 edit
.update(State
, 0)
593 -- not all keys are text_input
594 function edit
.run_after_keychord(State
, chord
)
595 edit
.keychord_press(State
, chord
)
596 edit
.key_release(State
, chord
)
597 App
.screen
.contents
= {}
598 edit
.update(State
, 0)
602 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
603 App
.fake_mouse_press(x
,y
, mouse_button
)
604 edit
.mouse_press(State
, x
,y
, mouse_button
)
605 App
.fake_mouse_release(x
,y
, mouse_button
)
606 edit
.mouse_release(State
, x
,y
, mouse_button
)
607 App
.screen
.contents
= {}
608 edit
.update(State
, 0)
612 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
613 App
.fake_mouse_press(x
,y
, mouse_button
)
614 edit
.mouse_press(State
, x
,y
, mouse_button
)
615 App
.screen
.contents
= {}
616 edit
.update(State
, 0)
620 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
621 App
.fake_mouse_release(x
,y
, mouse_button
)
622 edit
.mouse_release(State
, x
,y
, mouse_button
)
623 App
.screen
.contents
= {}
624 edit
.update(State
, 0)