vkd3d-shader/hlsl: Use a block in hlsl_normalize_binary_exprs().
[vkd3d.git] / autogen.sh
blob845c8d893743e586fa460002e01dcbd38f2f7d32
1 #!/bin/sh
2 set -e
3 autoreconf -ifv
4 rm -rf autom4te.cache