vkd3d-shader/hlsl: Handle error instructions in add_shader_compilation().
[vkd3d.git] / gitlab / build-mingw
blobb4b5d60bf02011c6c6c6e5935b31d31569155bff
1 #!/bin/bash
3 COMMIT=$(printf '%03d-%s' $(git cherry $CI_MERGE_REQUEST_DIFF_BASE_SHA HEAD^ | wc -l) $(git rev-parse --short HEAD))
5 echo -e "\e[0Ksection_start:`date +%s`:commit_$COMMIT\r\e[0KBuilding commit $COMMIT"
7 set -Eeuxo pipefail
9 ./autogen.sh
10 rm -fr build
11 mkdir build
12 cd build
13 mkdir vulkan-headers
14 cp -r /usr/include/vulkan /usr/include/vk_video /usr/include/spirv vulkan-headers
15 ../configure --enable-demos --disable-doxygen-doc --without-ncurses --host=$HOST \
16 SONAME_LIBVULKAN="vulkan-1.dll" CPPFLAGS="-I$PWD/vulkan-headers -DVKD3D_ABORT_ON_ERR" \
17 CFLAGS="-g -O2 -Wno-array-bounds -Werror" LDFLAGS="-static-libgcc" && \
18 make -j$(nproc) && \
19 make -j$(nproc) install DESTDIR="$PWD/destdir" || \
20 touch ../pipeline_failed
22 mkdir -p ../artifacts/$COMMIT
23 cp config.log ../artifacts/$COMMIT || true
24 cp destdir/usr/local/bin/* ../artifacts/$COMMIT || true
26 git reset --hard
28 echo -e "\e[0Ksection_end:`date +%s`:commit_$COMMIT\r\e[0K"