7 float4 main() : sv_target
9 return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
13 if(sm<4) uniform 0 float -1
14 if(sm<4) uniform 4 float 3
15 if(sm<4) uniform 8 float 1
16 if(sm<4) uniform 12 float 0.5
17 if(sm>=4) uniform 0 int -1
18 if(sm>=4) uniform 1 uint 3
19 if(sm>=4) uniform 2 int -2
20 if(sm>=4) uniform 3 float 0.5
22 probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
26 float4 main() : sv_target
32 return float4(((half)i) + 1.5, ((half)u) - 2.5, ((half)b) / 2, f);
37 probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)