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vkd3d-shader/hlsl: Use a block in hlsl_normalize_binary_exprs().
[vkd3d.git]
/
tests
/
hlsl
/
effect-shader-objects-fx_2.shader_test
blob
8801ed1f7e8b5dfae4a50b52fbb95a47d3eedd90
1
[require]
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shader model < 3.0
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[pixel shader]
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float4 vertexshadeR;
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float4 geometryshader;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4 vertexshader;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4 VertexShader;
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float4 main() : sv_target
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{
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return 0;
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}
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[effect todo]
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vertexshader vs1;
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verteXshadeR vs2;
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pixelshader ps1;
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pixeLshadeR ps2;
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technique {}