5 float4x1 main() : sv_target
7 return float4(1.0, 2.0, 3.0, 4.0);
12 probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
15 row_major float1x4 main() : sv_target
17 return float4(1.0, 2.0, 3.0, 4.0);
22 probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
40 [pixel shader fail(sm>=6)]
41 row_major float4x1 main() : sv_target
43 return float4(1.0, 2.0, 3.0, 4.0);
48 probe rtv 0 (0,0) r (1.0)
49 probe rtv 1 (0,0) r (2.0)
50 probe rtv 2 (0,0) r (3.0)
51 probe rtv 3 (0,0) r (4.0)
53 [pixel shader fail(sm>=6)]
54 float1x4 main() : sv_target
56 return float4(1.0, 2.0, 3.0, 4.0);
61 probe rtv 0 (0,0) r (1.0)
62 probe rtv 1 (0,0) r (2.0)
63 probe rtv 2 (0,0) r (3.0)
64 probe rtv 3 (0,0) r (4.0)
67 void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
73 [pixel shader fail(sm>=6)]
74 void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
82 probe rtv 0 (0,0) r (1.0)
83 probe rtv 1 (0,0) r (2.0)
84 probe rtv 2 (0,0) r (5.0)
85 probe rtv 3 (0,0) r (6.0)
88 format r32g32b32a32-float
91 [pixel shader fail(sm>=6)]
92 void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
94 x = float4(1.0, 2.0, 3.0, 4.0);
100 probe rtv 0 (0,0) rgba (1.0, 2.0, 3.0, 4.0)
101 probe rtv 1 (0,0) r (5.0)
102 probe rtv 2 (0,0) r (6.0)