5 filter linear linear linear
6 address clamp clamp clamp
12 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
13 1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
17 [pixel shader todo(sm<4)]
22 float4 main() : sv_target
24 return t.SampleLevel(s, float2(0.5, 0.5), level);
28 uniform 0 float4 0.0 0.0 0.0 0.0
29 todo(sm<4 | msl) draw quad
30 probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
31 uniform 0 float4 0.5 0.0 0.0 0.0
32 todo(sm<4 | msl) draw quad
33 probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
34 uniform 0 float4 1.0 0.0 0.0 0.0
35 todo(sm<4 | msl) draw quad
36 probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
42 [pixel shader fail(sm>=5.1) todo(sm<4 | sm>=5.1)]
46 float4 main() : sv_target
48 return tex2Dlod(s, float4(0.5, 0.5, 0, level));
52 uniform 0 float4 0.0 0.0 0.0 0.0
53 todo(sm<4 | msl) draw quad
54 probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
55 uniform 0 float4 0.5 0.0 0.0 0.0
56 todo(sm<4 | msl) draw quad
57 probe (0, 0) rgba (0.5, 0.0, 1.0, 0.0)
58 uniform 0 float4 1.0 0.0 0.0 0.0
59 todo(sm<4 | msl) draw quad
60 probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)