2 filter linear linear linear
3 address clamp clamp clamp
7 0.0 0.0 0.0 0.0 0.0 0.0 0.0 0.0
8 0.0 0.0 0.0 0.0 1.0 0.0 1.0 0.0
14 float4 main() : sv_target
16 return t.Sample(s, float2(0.5, 0.5));
21 probe (0, 0) rgba (0.25, 0, 0.25, 0)
27 float4 main() : sv_target
29 return t.Sample(s, float2(0.5, 0.5));
34 probe (0, 0) rgba (0.25, 0, 0.25, 0)
39 float4 main() : sv_target
41 return tex3D(s, float3(0.0, 0.0, 0.0));
48 float4 main() : sv_target
50 return tex2D(s, float2(0.0, 0.0)) + tex3D(s, float3(0.0, 0.0, 0.0));
56 [pixel shader fail(sm>=5.1) todo(sm>=5.1)]
59 float4 main() : sv_target
61 return texCUBE(s, float3(0.0, 0.0, 0.0));
64 [pixel shader fail(sm>=5.1) todo(sm>=5.1)]
67 float4 main() : sv_target
74 0.0 0.0 0.0 1.0 1.0 0.0 0.0 1.0 2.0 0.0 0.0 1.0
75 0.0 1.0 0.0 1.0 1.0 1.0 0.0 1.0 2.0 1.0 0.0 1.0
76 0.0 2.0 0.0 1.0 1.0 2.0 0.0 1.0 2.0 2.0 0.0 1.0
78 [pixel shader fail(sm>=5.1) todo(sm>=5.1)]
82 float4 main() : sv_target
84 return tex2Dproj(s, f);
88 uniform 0 float4 50.0 50.0 42.0 100
90 probe (0, 0) rgba(1.0, 1.0, 0, 1.0)
91 uniform 0 float4 0.075 0.025 -42.0 0.1
93 probe (0, 0) rgba(1.75, 0.25, 0, 1.0)
94 uniform 0 float4 0.5 1.5 0.0 2.0
96 probe (0, 0) rgba(0.25, 1.75, 0, 1.0)
97 uniform 0 float4 1.0 1.0 0.0 0.0
99 probe (0, 0) rgba(2.0, 2.0, 0, 1.0)
102 filter linear linear linear
103 address clamp clamp clamp
106 filter linear linear linear
107 address clamp clamp clamp
110 filter linear linear linear
111 address clamp clamp clamp
114 filter linear linear linear
115 address clamp clamp clamp
118 filter linear linear linear
119 address clamp clamp clamp
122 filter linear linear linear
123 address clamp clamp clamp
150 [pixel shader fail(sm>=5.1) todo(sm>=5.1)]
155 float4 main() : sv_target
157 return 100 * tex2D(samC[2], float2(0, 0))
158 + 10 * tex2D(samB[0], float2(0, 0))
159 + tex2D(samA, float2(0, 0));
164 if(sm<4) probe (0, 0) rgba(243, 243, 243, 111)
165 if(sm>=4) probe (0, 0) rgba(234, 234, 234, 111)