15 float4 main() : sv_target
20 [pixel shader fail(sm<6)]
23 float4 main() : sv_target
28 [pixel shader fail(sm<6)]
31 float4 main() : sv_target
36 [pixel shader fail(sm<6)]
39 float4 main() : sv_target
48 Texture2D<unsigned int> t;
50 float4 main() : sv_target
63 float4 main() : sv_target