vkd3d-shader/hlsl: Fix floating point literals matching.
[vkd3d/zf.git] / crosslibs / d3d12.cross32.def
blobd3d62b8fb5164569b46901aa1c5974ddb9f7c425
1 LIBRARY D3D12.dll
3 EXPORTS
4 D3D12CreateDevice@16 @101
5 D3D12GetDebugInterface@8 @102
6 D3D12CreateRootSignatureDeserializer@16 @106
7 D3D12SerializeRootSignature@16 @107