vkd3d-shader/hlsl: Fix floating point literals matching.
[vkd3d/zf.git] / libs / vkd3d-shader / vkd3d_shader.map
blob2e49fe248e0c4e8ca3e4578aeb0e2a25586b7bca
1 VKD3D_1_0
3 global:
4     vkd3d_shader_compile;
5     vkd3d_shader_convert_root_signature;
6     vkd3d_shader_find_signature_element;
7     vkd3d_shader_free_messages;
8     vkd3d_shader_free_root_signature;
9     vkd3d_shader_free_scan_descriptor_info;
10     vkd3d_shader_free_shader_code;
11     vkd3d_shader_free_shader_signature;
12     vkd3d_shader_get_supported_source_types;
13     vkd3d_shader_get_supported_target_types;
14     vkd3d_shader_get_version;
15     vkd3d_shader_parse_input_signature;
16     vkd3d_shader_parse_root_signature;
17     vkd3d_shader_preprocess;
18     vkd3d_shader_scan;
19     vkd3d_shader_serialize_root_signature;
21 local: *;