1 ACLOCAL_AMFLAGS = -I m4
2 AM_CPPFLAGS = -I$(srcdir)/Core -I$(srcdir)/DirectXMath -I$(srcdir)/Model \
3 -DWIDL_EXPLICIT_AGGREGATE_RETURNS -DMODELVIEWER_DATADIR='"$(pkgdatadir)"'
4 AM_CXXFLAGS = @MODELVIEWER_CXXFLAGS@ @VKD3D_CFLAGS@ @XCB_CFLAGS@ @ZLIB_CFLAGS@
5 AM_LDFLAGS = @VKD3D_LIBS@ @VULKAN_LIBS@ @XCB_LIBS@ @ZLIB_LIBS@
8 Core/shaders/DoFPass1CS.hlsl \
9 Core/shaders/DoFTilePassCS.hlsl \
10 Core/shaders/DoFTilePassFixupCS.hlsl \
11 Core/shaders/DoFPreFilterCS.hlsl \
12 Core/shaders/DoFPreFilterFastCS.hlsl \
13 Core/shaders/DoFPreFilterFixupCS.hlsl \
14 Core/shaders/DoFPass2CS.hlsl \
15 Core/shaders/DoFPass2FastCS.hlsl \
16 Core/shaders/DoFPass2FixupCS.hlsl \
17 Core/shaders/DoFPass2DebugCS.hlsl \
18 Core/shaders/DoFMedianFilterCS.hlsl \
19 Core/shaders/DoFMedianFilterSepAlphaCS.hlsl \
20 Core/shaders/DoFMedianFilterFixupCS.hlsl \
21 Core/shaders/DoFCombineCS.hlsl \
22 Core/shaders/DoFCombine2CS.hlsl \
23 Core/shaders/DoFCombineFastCS.hlsl \
24 Core/shaders/DoFCombineFast2CS.hlsl \
25 Core/shaders/DoFDebugRedCS.hlsl \
26 Core/shaders/DoFDebugGreenCS.hlsl \
27 Core/shaders/DoFDebugBlueCS.hlsl \
28 Core/shaders/FXAAPass1_RGB_CS.hlsl \
29 Core/shaders/FXAAPass1_Luma_CS.hlsl \
30 Core/shaders/FXAAPass1_RGB2_CS.hlsl \
31 Core/shaders/FXAAPass1_Luma2_CS.hlsl \
32 Core/shaders/FXAAResolveWorkQueueCS.hlsl \
33 Core/shaders/FXAAPass2HCS.hlsl \
34 Core/shaders/FXAAPass2VCS.hlsl \
35 Core/shaders/FXAAPass2H2CS.hlsl \
36 Core/shaders/FXAAPass2V2CS.hlsl \
37 Core/shaders/FXAAPass2HDebugCS.hlsl \
38 Core/shaders/FXAAPass2VDebugCS.hlsl \
39 Core/shaders/ScreenQuadVS.hlsl \
40 Core/shaders/BufferCopyPS.hlsl \
41 Core/shaders/PresentSDRPS.hlsl \
42 Core/shaders/PresentHDRPS.hlsl \
43 Core/shaders/MagnifyPixelsPS.hlsl \
44 Core/shaders/BilinearUpsamplePS.hlsl \
45 Core/shaders/BicubicHorizontalUpsamplePS.hlsl \
46 Core/shaders/BicubicVerticalUpsamplePS.hlsl \
47 Core/shaders/SharpeningUpsamplePS.hlsl \
48 Core/shaders/GenerateMipsLinearCS.hlsl \
49 Core/shaders/GenerateMipsLinearOddCS.hlsl \
50 Core/shaders/GenerateMipsLinearOddXCS.hlsl \
51 Core/shaders/GenerateMipsLinearOddYCS.hlsl \
52 Core/shaders/GenerateMipsGammaCS.hlsl \
53 Core/shaders/GenerateMipsGammaOddCS.hlsl \
54 Core/shaders/GenerateMipsGammaOddXCS.hlsl \
55 Core/shaders/GenerateMipsGammaOddYCS.hlsl \
56 Core/shaders/PerfGraphBackgroundVS.hlsl \
57 Core/shaders/PerfGraphVS.hlsl \
58 Core/shaders/PerfGraphPS.hlsl \
59 Core/shaders/CameraMotionBlurPrePassCS.hlsl \
60 Core/shaders/CameraMotionBlurPrePassLinearZCS.hlsl \
61 Core/shaders/MotionBlurPrePassCS.hlsl \
62 Core/shaders/MotionBlurFinalPassCS.hlsl \
63 Core/shaders/MotionBlurFinalPassPS.hlsl \
64 Core/shaders/CameraVelocityCS.hlsl \
65 Core/shaders/TemporalBlendCS.hlsl \
66 Core/shaders/BoundNeighborhoodCS.hlsl \
67 Core/shaders/ParticleSpawnCS.hlsl \
68 Core/shaders/ParticleUpdateCS.hlsl \
69 Core/shaders/ParticleDispatchIndirectArgsCS.hlsl \
70 Core/shaders/ParticleFinalDispatchIndirectArgsCS.hlsl \
71 Core/shaders/ParticleLargeBinCullingCS.hlsl \
72 Core/shaders/ParticleBinCullingCS.hlsl \
73 Core/shaders/ParticleTileRenderCS.hlsl \
74 Core/shaders/ParticleTileRenderFastCS.hlsl \
75 Core/shaders/ParticleTileRenderSlowDynamicCS.hlsl \
76 Core/shaders/ParticleTileRenderFastDynamicCS.hlsl \
77 Core/shaders/ParticleTileRenderSlowLowResCS.hlsl \
78 Core/shaders/ParticleTileRenderFastLowResCS.hlsl \
79 Core/shaders/ParticleTileRender2CS.hlsl \
80 Core/shaders/ParticleTileRenderFast2CS.hlsl \
81 Core/shaders/ParticleTileRenderSlowDynamic2CS.hlsl \
82 Core/shaders/ParticleTileRenderFastDynamic2CS.hlsl \
83 Core/shaders/ParticleTileRenderSlowLowRes2CS.hlsl \
84 Core/shaders/ParticleTileRenderFastLowRes2CS.hlsl \
85 Core/shaders/ParticleTileCullingCS.hlsl \
86 Core/shaders/ParticleDepthBoundsCS.hlsl \
87 Core/shaders/ParticleSortIndirectArgsCS.hlsl \
88 Core/shaders/ParticlePreSortCS.hlsl \
89 Core/shaders/ParticleInnerSortCS.hlsl \
90 Core/shaders/ParticleOuterSortCS.hlsl \
91 Core/shaders/ParticlePS.hlsl \
92 Core/shaders/ParticleVS.hlsl \
93 Core/shaders/ToneMapCS.hlsl \
94 Core/shaders/ToneMap2CS.hlsl \
95 Core/shaders/ToneMapHDRCS.hlsl \
96 Core/shaders/ToneMapHDR2CS.hlsl \
97 Core/shaders/ApplyBloomCS.hlsl \
98 Core/shaders/ApplyBloom2CS.hlsl \
99 Core/shaders/DebugLuminanceHdrCS.hlsl \
100 Core/shaders/DebugLuminanceHdr2CS.hlsl \
101 Core/shaders/DebugLuminanceLdrCS.hlsl \
102 Core/shaders/DebugLuminanceLdr2CS.hlsl \
103 Core/shaders/GenerateHistogramCS.hlsl \
104 Core/shaders/DebugDrawHistogramCS.hlsl \
105 Core/shaders/AdaptExposureCS.hlsl \
106 Core/shaders/DownsampleBloomCS.hlsl \
107 Core/shaders/DownsampleBloomAllCS.hlsl \
108 Core/shaders/UpsampleAndBlurCS.hlsl \
109 Core/shaders/BlurCS.hlsl \
110 Core/shaders/BloomExtractAndDownsampleHdrCS.hlsl \
111 Core/shaders/BloomExtractAndDownsampleLdrCS.hlsl \
112 Core/shaders/ExtractLumaCS.hlsl \
113 Core/shaders/AverageLumaCS.hlsl \
114 Core/shaders/CopyBackPostBufferCS.hlsl \
115 Core/shaders/AoPrepareDepthBuffers1CS.hlsl \
116 Core/shaders/AoPrepareDepthBuffers2CS.hlsl \
117 Core/shaders/LinearizeDepthCS.hlsl \
118 Core/shaders/DebugSSAOCS.hlsl \
119 Core/shaders/AoRender1CS.hlsl \
120 Core/shaders/AoRender2CS.hlsl \
121 Core/shaders/AoBlurUpsampleBlendOutCS.hlsl \
122 Core/shaders/AoBlurUpsamplePreMinBlendOutCS.hlsl \
123 Core/shaders/AoBlurUpsampleCS.hlsl \
124 Core/shaders/AoBlurUpsamplePreMinCS.hlsl \
125 Core/shaders/ResolveTAACS.hlsl \
126 Core/shaders/SharpenTAACS.hlsl \
127 Core/shaders/TextVS.hlsl \
128 Core/shaders/TextAntialiasPS.hlsl \
129 Core/shaders/TextShadowPS.hlsl \
130 ModelViewer/shaders/FillLightGridCS_8.hlsl \
131 ModelViewer/shaders/FillLightGridCS_16.hlsl \
132 ModelViewer/shaders/FillLightGridCS_24.hlsl \
133 ModelViewer/shaders/FillLightGridCS_32.hlsl \
134 ModelViewer/shaders/DepthViewerVS.hlsl \
135 ModelViewer/shaders/DepthViewerPS.hlsl \
136 ModelViewer/shaders/ModelViewerVS.hlsl \
137 ModelViewer/shaders/ModelViewerPS.hlsl \
138 ModelViewer/shaders/WaveTileCountPS.hlsl \
139 Core/shaders/DoFCommon.hlsli \
140 Core/shaders/DoFRS.hlsli \
141 Core/shaders/PixelPacking.hlsli \
142 Core/shaders/ColorSpaceUtility.hlsli \
143 Core/shaders/PixelPacking_RGBE.hlsli \
144 Core/shaders/PixelPacking_RGBM.hlsli \
145 Core/shaders/PixelPacking_R11G11B10.hlsli \
146 Core/shaders/FXAAPass1CS.hlsli \
147 Core/shaders/FXAARootSignature.hlsli \
148 Core/shaders/FXAAPass2CS.hlsli \
149 Core/shaders/PresentRS.hlsli \
150 Core/shaders/ToneMappingUtility.hlsli \
151 Core/shaders/ShaderUtility.hlsli \
152 Core/shaders/GenerateMipsCS.hlsli \
153 Core/shaders/PerfGraphRS.hlsli \
154 Core/shaders/MotionBlurRS.hlsli \
155 Core/shaders/PixelPacking_Velocity.hlsli \
156 Core/shaders/ParticleUpdateCommon.hlsli \
157 Core/shaders/TemporalRS.hlsli \
158 Core/shaders/ParticleUtility.hlsli \
159 Core/shaders/ParticleRS.hlsli \
160 Core/shaders/PostEffectsRS.hlsli \
161 Core/shaders/SSAORS.hlsli \
162 Core/shaders/AoRenderCS.hlsli \
163 Core/shaders/AoBlurAndUpsampleCS.hlsli \
164 Core/shaders/TextRS.hlsli \
165 ModelViewer/shaders/FillLightGridCS.hlsli \
166 ModelViewer/shaders/LightGrid.hlsli \
167 ModelViewer/shaders/ModelViewerRS.hlsli
170 Core/compiled_shaders/DoFPass1CS.h \
171 Core/compiled_shaders/DoFTilePassCS.h \
172 Core/compiled_shaders/DoFTilePassFixupCS.h \
173 Core/compiled_shaders/DoFPreFilterCS.h \
174 Core/compiled_shaders/DoFPreFilterFastCS.h \
175 Core/compiled_shaders/DoFPreFilterFixupCS.h \
176 Core/compiled_shaders/DoFPass2CS.h \
177 Core/compiled_shaders/DoFPass2FastCS.h \
178 Core/compiled_shaders/DoFPass2FixupCS.h \
179 Core/compiled_shaders/DoFPass2DebugCS.h \
180 Core/compiled_shaders/DoFMedianFilterCS.h \
181 Core/compiled_shaders/DoFMedianFilterSepAlphaCS.h \
182 Core/compiled_shaders/DoFMedianFilterFixupCS.h \
183 Core/compiled_shaders/DoFCombineCS.h \
184 Core/compiled_shaders/DoFCombine2CS.h \
185 Core/compiled_shaders/DoFCombineFastCS.h \
186 Core/compiled_shaders/DoFCombineFast2CS.h \
187 Core/compiled_shaders/DoFDebugRedCS.h \
188 Core/compiled_shaders/DoFDebugGreenCS.h \
189 Core/compiled_shaders/DoFDebugBlueCS.h \
190 Core/compiled_shaders/FXAAPass1_RGB_CS.h \
191 Core/compiled_shaders/FXAAPass1_Luma_CS.h \
192 Core/compiled_shaders/FXAAPass1_RGB2_CS.h \
193 Core/compiled_shaders/FXAAPass1_Luma2_CS.h \
194 Core/compiled_shaders/FXAAResolveWorkQueueCS.h \
195 Core/compiled_shaders/FXAAPass2HCS.h \
196 Core/compiled_shaders/FXAAPass2VCS.h \
197 Core/compiled_shaders/FXAAPass2H2CS.h \
198 Core/compiled_shaders/FXAAPass2V2CS.h \
199 Core/compiled_shaders/FXAAPass2HDebugCS.h \
200 Core/compiled_shaders/FXAAPass2VDebugCS.h \
201 Core/compiled_shaders/ScreenQuadVS.h \
202 Core/compiled_shaders/BufferCopyPS.h \
203 Core/compiled_shaders/PresentSDRPS.h \
204 Core/compiled_shaders/PresentHDRPS.h \
205 Core/compiled_shaders/MagnifyPixelsPS.h \
206 Core/compiled_shaders/BilinearUpsamplePS.h \
207 Core/compiled_shaders/BicubicHorizontalUpsamplePS.h \
208 Core/compiled_shaders/BicubicVerticalUpsamplePS.h \
209 Core/compiled_shaders/SharpeningUpsamplePS.h \
210 Core/compiled_shaders/GenerateMipsLinearCS.h \
211 Core/compiled_shaders/GenerateMipsLinearOddCS.h \
212 Core/compiled_shaders/GenerateMipsLinearOddXCS.h \
213 Core/compiled_shaders/GenerateMipsLinearOddYCS.h \
214 Core/compiled_shaders/GenerateMipsGammaCS.h \
215 Core/compiled_shaders/GenerateMipsGammaOddCS.h \
216 Core/compiled_shaders/GenerateMipsGammaOddXCS.h \
217 Core/compiled_shaders/GenerateMipsGammaOddYCS.h \
218 Core/compiled_shaders/PerfGraphBackgroundVS.h \
219 Core/compiled_shaders/PerfGraphVS.h \
220 Core/compiled_shaders/PerfGraphPS.h \
221 Core/compiled_shaders/CameraMotionBlurPrePassCS.h \
222 Core/compiled_shaders/CameraMotionBlurPrePassLinearZCS.h \
223 Core/compiled_shaders/MotionBlurPrePassCS.h \
224 Core/compiled_shaders/MotionBlurFinalPassCS.h \
225 Core/compiled_shaders/MotionBlurFinalPassPS.h \
226 Core/compiled_shaders/CameraVelocityCS.h \
227 Core/compiled_shaders/TemporalBlendCS.h \
228 Core/compiled_shaders/BoundNeighborhoodCS.h \
229 Core/compiled_shaders/ParticleSpawnCS.h \
230 Core/compiled_shaders/ParticleUpdateCS.h \
231 Core/compiled_shaders/ParticleDispatchIndirectArgsCS.h \
232 Core/compiled_shaders/ParticleFinalDispatchIndirectArgsCS.h \
233 Core/compiled_shaders/ParticleLargeBinCullingCS.h \
234 Core/compiled_shaders/ParticleBinCullingCS.h \
235 Core/compiled_shaders/ParticleTileRenderCS.h \
236 Core/compiled_shaders/ParticleTileRenderFastCS.h \
237 Core/compiled_shaders/ParticleTileRenderSlowDynamicCS.h \
238 Core/compiled_shaders/ParticleTileRenderFastDynamicCS.h \
239 Core/compiled_shaders/ParticleTileRenderSlowLowResCS.h \
240 Core/compiled_shaders/ParticleTileRenderFastLowResCS.h \
241 Core/compiled_shaders/ParticleTileRender2CS.h \
242 Core/compiled_shaders/ParticleTileRenderFast2CS.h \
243 Core/compiled_shaders/ParticleTileRenderSlowDynamic2CS.h \
244 Core/compiled_shaders/ParticleTileRenderFastDynamic2CS.h \
245 Core/compiled_shaders/ParticleTileRenderSlowLowRes2CS.h \
246 Core/compiled_shaders/ParticleTileRenderFastLowRes2CS.h \
247 Core/compiled_shaders/ParticleTileCullingCS.h \
248 Core/compiled_shaders/ParticleDepthBoundsCS.h \
249 Core/compiled_shaders/ParticleSortIndirectArgsCS.h \
250 Core/compiled_shaders/ParticlePreSortCS.h \
251 Core/compiled_shaders/ParticleInnerSortCS.h \
252 Core/compiled_shaders/ParticleOuterSortCS.h \
253 Core/compiled_shaders/ParticlePS.h \
254 Core/compiled_shaders/ParticleVS.h \
255 Core/compiled_shaders/ToneMapCS.h \
256 Core/compiled_shaders/ToneMap2CS.h \
257 Core/compiled_shaders/ToneMapHDRCS.h \
258 Core/compiled_shaders/ToneMapHDR2CS.h \
259 Core/compiled_shaders/ApplyBloomCS.h \
260 Core/compiled_shaders/ApplyBloom2CS.h \
261 Core/compiled_shaders/DebugLuminanceHdrCS.h \
262 Core/compiled_shaders/DebugLuminanceHdr2CS.h \
263 Core/compiled_shaders/DebugLuminanceLdrCS.h \
264 Core/compiled_shaders/DebugLuminanceLdr2CS.h \
265 Core/compiled_shaders/GenerateHistogramCS.h \
266 Core/compiled_shaders/DebugDrawHistogramCS.h \
267 Core/compiled_shaders/AdaptExposureCS.h \
268 Core/compiled_shaders/DownsampleBloomCS.h \
269 Core/compiled_shaders/DownsampleBloomAllCS.h \
270 Core/compiled_shaders/UpsampleAndBlurCS.h \
271 Core/compiled_shaders/BlurCS.h \
272 Core/compiled_shaders/BloomExtractAndDownsampleHdrCS.h \
273 Core/compiled_shaders/BloomExtractAndDownsampleLdrCS.h \
274 Core/compiled_shaders/ExtractLumaCS.h \
275 Core/compiled_shaders/AverageLumaCS.h \
276 Core/compiled_shaders/CopyBackPostBufferCS.h \
277 Core/compiled_shaders/AoPrepareDepthBuffers1CS.h \
278 Core/compiled_shaders/AoPrepareDepthBuffers2CS.h \
279 Core/compiled_shaders/LinearizeDepthCS.h \
280 Core/compiled_shaders/DebugSSAOCS.h \
281 Core/compiled_shaders/AoRender1CS.h \
282 Core/compiled_shaders/AoRender2CS.h \
283 Core/compiled_shaders/AoBlurUpsampleBlendOutCS.h \
284 Core/compiled_shaders/AoBlurUpsamplePreMinBlendOutCS.h \
285 Core/compiled_shaders/AoBlurUpsampleCS.h \
286 Core/compiled_shaders/AoBlurUpsamplePreMinCS.h \
287 Core/compiled_shaders/ResolveTAACS.h \
288 Core/compiled_shaders/SharpenTAACS.h \
289 Core/compiled_shaders/TextVS.h \
290 Core/compiled_shaders/TextAntialiasPS.h \
291 Core/compiled_shaders/TextShadowPS.h \
292 ModelViewer/compiled_shaders/FillLightGridCS_8.h \
293 ModelViewer/compiled_shaders/FillLightGridCS_16.h \
294 ModelViewer/compiled_shaders/FillLightGridCS_24.h \
295 ModelViewer/compiled_shaders/FillLightGridCS_32.h \
296 ModelViewer/compiled_shaders/DepthViewerVS.h \
297 ModelViewer/compiled_shaders/DepthViewerPS.h \
298 ModelViewer/compiled_shaders/ModelViewerVS.h \
299 ModelViewer/compiled_shaders/ModelViewerPS.h \
300 ModelViewer/compiled_shaders/WaveTileCountPS.h
302 logos = ModelViewer/logo.png \
303 ModelViewer/logo44.png \
304 ModelViewer/small_logo.png \
305 ModelViewer/splash_screen.png \
306 ModelViewer/store_logo.png \
307 ModelViewer/wide_logo.png
309 models = ModelViewer/models/sponza.h3d
311 model_textures = ModelViewer/textures/models/background.dds \
312 ModelViewer/textures/models/background_normal.dds \
313 ModelViewer/textures/models/chain_texture.dds \
314 ModelViewer/textures/models/chain_texture_normal.dds \
315 ModelViewer/textures/models/gi_flag.dds \
316 ModelViewer/textures/models/lion.dds \
317 ModelViewer/textures/models/lion_normal.dds \
318 ModelViewer/textures/models/spnza_bricks_a.dds \
319 ModelViewer/textures/models/spnza_bricks_a_normal.dds \
320 ModelViewer/textures/models/spnza_bricks_a_specular.dds \
321 ModelViewer/textures/models/sponza_arch.dds \
322 ModelViewer/textures/models/sponza_arch_normal.dds \
323 ModelViewer/textures/models/sponza_arch_specular.dds \
324 ModelViewer/textures/models/sponza_ceiling_a.dds \
325 ModelViewer/textures/models/sponza_ceiling_a_specular.dds \
326 ModelViewer/textures/models/sponza_column_a.dds \
327 ModelViewer/textures/models/sponza_column_a_normal.dds \
328 ModelViewer/textures/models/sponza_column_a_specular.dds \
329 ModelViewer/textures/models/sponza_column_b.dds \
330 ModelViewer/textures/models/sponza_column_b_normal.dds \
331 ModelViewer/textures/models/sponza_column_b_specular.dds \
332 ModelViewer/textures/models/sponza_column_c.dds \
333 ModelViewer/textures/models/sponza_column_c_normal.dds \
334 ModelViewer/textures/models/sponza_column_c_specular.dds \
335 ModelViewer/textures/models/sponza_curtain.dds \
336 ModelViewer/textures/models/sponza_curtain_blue.dds \
337 ModelViewer/textures/models/sponza_curtain_green.dds \
338 ModelViewer/textures/models/sponza_details.dds \
339 ModelViewer/textures/models/sponza_details_specular.dds \
340 ModelViewer/textures/models/sponza_fabric.dds \
341 ModelViewer/textures/models/sponza_fabric_blue.dds \
342 ModelViewer/textures/models/sponza_fabric_green.dds \
343 ModelViewer/textures/models/sponza_fabric_specular.dds \
344 ModelViewer/textures/models/sponza_flagpole.dds \
345 ModelViewer/textures/models/sponza_flagpole_specular.dds \
346 ModelViewer/textures/models/sponza_floor_a.dds \
347 ModelViewer/textures/models/sponza_floor_a_specular.dds \
348 ModelViewer/textures/models/sponza_roof.dds \
349 ModelViewer/textures/models/sponza_thorn.dds \
350 ModelViewer/textures/models/sponza_thorn_normal.dds \
351 ModelViewer/textures/models/sponza_thorn_specular.dds \
352 ModelViewer/textures/models/vase.dds \
353 ModelViewer/textures/models/vase_hanging.dds \
354 ModelViewer/textures/models/vase_normal.dds \
355 ModelViewer/textures/models/vase_plant.dds \
356 ModelViewer/textures/models/vase_plant_specular.dds \
357 ModelViewer/textures/models/vase_round.dds \
358 ModelViewer/textures/models/vase_round_normal.dds \
359 ModelViewer/textures/models/vase_round_specular.dds \
360 ModelViewer/textures/models/white.dds
362 textures = ModelViewer/textures/default.dds \
363 ModelViewer/textures/default_normal.dds \
364 ModelViewer/textures/default_specular.dds \
365 ModelViewer/textures/fire.dds \
366 ModelViewer/textures/smoke.dds \
367 ModelViewer/textures/spark_tex.dds
369 logodir = $(pkgdatadir)
372 modeldir = $(pkgdatadir)/models
373 model_DATA = $(models)
375 model_texturedir = $(pkgdatadir)/textures/models
376 model_texture_DATA = $(model_textures)
378 texturedir = $(pkgdatadir)/textures
379 texture_DATA = $(textures)
381 BUILT_SOURCES = $(compiled_shaders)
383 bin_PROGRAMS = ModelViewer/vkmodelviewer
385 ModelViewer_vkmodelviewer_SOURCES = \
386 Core/BufferManager.cpp \
387 Core/CameraController.cpp \
389 Core/ColorBuffer.cpp \
390 Core/CommandAllocatorPool.cpp \
391 Core/CommandContext.cpp \
392 Core/CommandListManager.cpp \
393 Core/CommandSignature.cpp \
394 Core/DDSTextureLoader.cpp \
395 Core/DepthBuffer.cpp \
396 Core/DepthOfField.cpp \
397 Core/DescriptorHeap.cpp \
398 Core/DynamicDescriptorHeap.cpp \
399 Core/EngineProfiling.cpp \
400 Core/EngineTuning.cpp \
401 Core/FileUtility.cpp \
406 Core/GpuTimeManager.cpp \
407 Core/GraphicsCommon.cpp \
408 Core/GraphicsCore.cpp \
409 Core/GraphRenderer.cpp \
410 Core/LinearAllocator.cpp \
411 Core/Math/Frustum.cpp \
412 Core/MotionBlur.cpp \
413 Core/ParticleEffect.cpp \
414 Core/ParticleEffectManager.cpp \
415 Core/PipelineState.cpp \
416 Core/PixelBuffer.cpp \
418 Core/PostEffects.cpp \
419 Core/RootSignature.cpp \
420 Core/SamplerManager.cpp \
421 Core/ShadowBuffer.cpp \
422 Core/ShadowCamera.cpp \
424 Core/SystemTime.cpp \
425 Core/TemporalEffects.cpp \
426 Core/TextRenderer.cpp \
427 Core/TextureManager.cpp \
431 ModelViewer/ForwardPlusLighting.cpp \
432 ModelViewer/ModelViewer.cpp \
434 Core/BufferManager.h \
436 Core/CameraController.h \
439 Core/CommandAllocatorPool.h \
440 Core/CommandContext.h \
441 Core/CommandListManager.h \
442 Core/CommandSignature.h \
445 Core/DDSTextureLoader.h \
447 Core/DepthOfField.h \
448 Core/DescriptorHeap.h \
449 Core/DynamicDescriptorHeap.h \
450 Core/EngineTuning.h \
451 Core/EngineProfiling.h \
452 Core/EsramAllocator.h \
459 Core/GpuTimeManager.h \
460 Core/GraphicsCommon.h \
461 Core/GraphicsCore.h \
462 Core/GraphRenderer.h \
464 Core/LinearAllocator.h \
467 Core/ParticleEffect.h \
468 Core/ParticleEffectManager.h \
469 Core/ParticleEffectProperties.h \
470 Core/ParticleShaderStructs.h \
472 Core/PipelineState.h \
476 Core/RootSignature.h \
477 Core/SamplerManager.h \
478 Core/ShadowBuffer.h \
479 Core/ShadowCamera.h \
482 Core/TemporalEffects.h \
483 Core/TextRenderer.h \
484 Core/TextureManager.h \
487 Core/Fonts/consola24.h \
488 Core/Math/BoundingPlane.h \
489 Core/Math/BoundingSphere.h \
491 Core/Math/Frustum.h \
492 Core/Math/Functions.inl \
493 Core/Math/Matrix3.h \
494 Core/Math/Matrix4.h \
495 Core/Math/Quaternion.h \
498 Core/Math/Transform.h \
500 DirectXMath/DirectXMath.h \
501 DirectXMath/DirectXMathConvert.inl \
502 DirectXMath/DirectXMathVector.inl \
503 DirectXMath/DirectXMathMatrix.inl \
504 DirectXMath/DirectXMathMisc.inl \
506 ModelViewer/ForwardPlusLighting.h \
509 VKMV_V_HLSLC = $(vkmv_v_hlslc_@AM_V@)
510 vkmv_v_hlslc_ = $(vkmv_v_hlslc_@AM_DEFAULT_V@)
511 vkmv_v_hlslc_0 = @echo " HLSLC " $@;
514 EXTRA_DIST = $(hlsl_shaders) \
515 $(compiled_shaders) \
524 $(compiled_shaders): %.h: $$(*D)/../shaders/$$(*F).hlsl
525 $(VKMV_V_HLSLC)$(HLSLC) $@ $<