1 /************************************************************************
3 * voxelands - 3d voxel world sandbox game
4 * Copyright (C) Lisa 'darkrose' Milne 2016 <lisa@ltmnet.com>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14 * See the GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>
18 ************************************************************************/
39 /* get client-side frame time */
42 return render_data
.dtime
;
48 if (!render_data
.ticks
)
49 render_data
.ticks
= time_ticks();
50 render_data
.tpf
= 1000/wm_data
.frame_cap
;
57 /* TODO: uncomment this
60 /* TODO: uncomment this
61 if (wm_data.cursor.mat)
62 render2d_quad_mat(wm_data.cursor.mat,mouse[CUR_X]+wm_data.cursor.x,mouse[CUR_Y]+wm_data.cursor.y,wm_data.cursor.w,wm_data.cursor.h);*/
64 /* should get this from sky when in-game */
65 glClearColor(0, 0, 0, 1.0);
66 /* smooth blending so the hud layer doesn't hide the game layer */
68 glEnable(GL_LINE_SMOOTH
);
69 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
70 glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
78 /* calculate a scale factor for smooth animations */
79 render_data
.tticks
= interval_delay(render_data
.ticks
,wm_data
.frame_cap
);
80 wm_data
.fps
= calc_fps(render_data
.ticks
,render_data
.tticks
);
81 render_data
.dtime
= time_dtime(render_data
.ticks
);
82 render_data
.ticks
= render_data
.tticks
;