some meshgen and map rendering updates
[voxelands-alt.git] / inc / content_block.h
blobdf0873191427f9d7f757926a9e837b7e5cc32696
1 #ifndef _CONTENT_BLOCK_H_
2 #define _CONTENT_BLOCK_H_
4 #include "content.h"
6 /* block ids 0x000 - 0xFFF */
8 #define CONTENT_AIR 0x000
9 #define CONTENT_STONE 0x001
10 #define CONTENT_MUD 0x002
11 #define CONTENT_GRASS 0x003
13 /* defined in block_ground.c */
14 int block_ground_init(void);
16 #endif