add pseudo signed distance field rendering
[voxelands-alt.git] / data / shaders / ui_vertex.glsl
blobf9a26d03b145f3a08a189faa564c971cc1f79ee7
1 #version 330 core
3 in vec2 position;
4 in vec2 uvs;
6 out vec2 uv;
8 uniform mat4 transformationMatrix;
10 void main(void) {
12         gl_Position = transformationMatrix*vec4(position, 0.0, 1.0);
14         uv = uvs;