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[voxelands.git] / src / client.h
blob5633eeea84dc48c6bd2bf6918d9ce1a2b13fbc71
1 /************************************************************************
2 * Minetest-c55
3 * Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 * client.h
6 * voxelands - 3d voxel world sandbox game
7 * Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
9 * This program is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful, but
15 * WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
17 * See the GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program. If not, see <http://www.gnu.org/licenses/>
22 * License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
23 * for Voxelands.
24 ************************************************************************/
26 #ifndef CLIENT_HEADER
27 #define CLIENT_HEADER
29 #ifndef SERVER
31 #include "connection.h"
32 #include "environment.h"
33 #include "common_irrlicht.h"
34 #include "jmutex.h"
35 #include <ostream>
36 #include "clientobject.h"
37 #include "particles.h"
38 #include "utility.h" // For IntervalLimiter
39 #include "sound.h"
41 struct MeshMakeData;
43 class ClientNotReadyException : public BaseException
45 public:
46 ClientNotReadyException(const char *s):
47 BaseException(s)
51 struct QueuedMeshUpdate
53 v3s16 p;
54 MeshMakeData *data;
55 bool ack_block_to_server;
57 QueuedMeshUpdate();
58 ~QueuedMeshUpdate();
62 A thread-safe queue of mesh update tasks
64 class MeshUpdateQueue
66 public:
67 MeshUpdateQueue();
69 ~MeshUpdateQueue();
72 peer_id=0 adds with nobody to send to
74 void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
76 // Returned pointer must be deleted
77 // Returns NULL if queue is empty
78 QueuedMeshUpdate * pop();
80 u32 size()
82 JMutexAutoLock lock(m_mutex);
83 return m_queue.size();
86 private:
87 core::list<QueuedMeshUpdate*> m_queue;
88 JMutex m_mutex;
91 class MapBlockMesh;
93 struct MeshUpdateResult
95 v3s16 p;
96 MapBlockMesh *mesh;
97 bool ack_block_to_server;
99 MeshUpdateResult():
100 p(-1338,-1338,-1338),
101 mesh(NULL),
102 ack_block_to_server(false)
107 class MeshUpdateThread : public SimpleThread
109 public:
111 MeshUpdateThread()
115 void * Thread();
117 MeshUpdateQueue m_queue_in;
119 MutexedQueue<MeshUpdateResult> m_queue_out;
121 v3s16 m_camera_offset;
122 ClientEnvironment *m_env;
125 enum ClientEventType
127 CE_NONE,
128 CE_PLAYER_DAMAGE,
129 CE_PLAYER_SUFFOCATE,
130 CE_PLAYER_HUNGER,
131 CE_PLAYER_FORCE_MOVE,
132 CE_DEATHSCREEN,
135 struct ClientEvent
137 ClientEventType type;
138 union{
139 struct{
140 } none;
141 struct{
142 s8 amount;
143 } player_damage;
144 struct{
145 f32 pitch;
146 f32 yaw;
147 } player_force_move;
148 struct{
149 bool set_camera_point_target;
150 f32 camera_point_target_x;
151 f32 camera_point_target_y;
152 f32 camera_point_target_z;
153 } deathscreen;
157 class Client : public con::PeerHandler, public InventoryManager
159 public:
161 NOTE: Nothing is thread-safe here.
164 Client(
165 IrrlichtDevice *device,
166 const char *playername,
167 std::string password,
168 MapDrawControl &control,
169 ISoundManager *sound
172 ~Client();
174 The name of the local player should already be set when
175 calling this, as it is sent in the initialization.
177 void connect(Address address);
179 returns true when
180 m_con.Connected() == true
181 AND m_server_ser_ver != SER_FMT_VER_INVALID
182 throws con::PeerNotFoundException if connection has been deleted,
183 eg. timed out.
185 bool connectedAndInitialized();
187 Stuff that references the environment is valid only as
188 long as this is not called. (eg. Players)
189 If this throws a PeerNotFoundException, the connection has
190 timed out.
192 void step(float dtime);
194 // Called from updater thread
195 // Returns dtime
196 //float asyncStep();
198 void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
199 // Returns true if something was received
200 bool AsyncProcessPacket();
201 bool AsyncProcessData();
202 void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
204 // Pops out a packet from the packet queue
205 //IncomingPacket getPacket();
207 void groundAction(u8 action, v3s16 nodepos_undersurface,
208 v3s16 nodepos_oversurface, u16 item);
209 void throwItem(v3f dir, u16 item);
210 void useItem();
211 void clickActiveObject(u8 button, u16 id, u16 item_i);
213 void sendNodemetaFields(v3s16 p, const std::string &formname,
214 const std::map<std::string, std::wstring> &fields);
215 void sendInventoryAction(InventoryAction *a);
216 void sendChatMessage(const std::wstring &message);
217 void sendChangePassword(const std::wstring oldpassword,
218 const std::wstring newpassword);
219 void sendDamage(s8 damage, s8 suffocate, s8 hunger);
220 void sendClothesWear(u16 wear);
221 void sendRespawn();
223 ClientEnvironment& getEnv() { return m_env; }
225 // locks envlock
226 void removeNode(v3s16 p);
227 // locks envlock
228 void addNode(v3s16 p, MapNode n);
230 void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 camera_offset);
232 void renderPostFx();
234 // Returns InvalidPositionException if not found
235 MapNode getNode(v3s16 p);
236 // Wrapper to Map
237 NodeMetadata* getNodeMetadata(v3s16 p);
239 Player* getPlayer(const char* name) { return m_env.getPlayer(name);}
240 LocalPlayer* getLocalPlayer();
242 void setPlayerControl(PlayerControl &control);
244 void selectPlayerItem(u16 item);
246 // Returns true if the inventory of the local player has been
247 // updated from the server. If it is true, it is set to false.
248 bool getLocalInventoryUpdated();
249 // Copies the inventory of the local player to parameter
250 void getLocalInventory(Inventory &dst);
252 InventoryContext *getInventoryContext();
254 Inventory* getInventory(InventoryContext *c, std::string id);
255 Inventory* getInventory(const InventoryLocation *loc);
256 void inventoryAction(InventoryAction *a);
258 // Gets closest object pointed by the shootline
259 // Returns NULL if not found
260 ClientActiveObject * getSelectedActiveObject(
261 f32 max_d,
262 v3f from_pos_f_on_map,
263 core::line3d<f32> shootline_on_map
266 // Prints a line or two of info
267 void printDebugInfo(std::ostream &os);
269 u16 getHP();
270 u16 getAir();
271 u16 getHunger();
272 float getEnergy();
274 bool getChatMessage(std::wstring &message)
276 if(m_chat_queue.size() == 0)
277 return false;
278 message = m_chat_queue.pop_front();
279 return true;
282 void addChatMessage(const std::wstring &message)
284 if (message[0] == L'/') {
285 m_chat_queue.push_back(
286 (std::wstring)L"issued command: "+message);
287 return;
290 //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
291 LocalPlayer *player = m_env.getLocalPlayer();
292 assert(player != NULL);
293 std::wstring name = narrow_to_wide(player->getName());
294 m_chat_queue.push_back(
295 (std::wstring)L"<"+name+L"> "+message);
298 uint64_t getMapSeed() {return m_map_seed;}
299 MapGenType getMapType() {return m_map_type;}
301 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool refresh_only=false);
302 // Including blocks at appropriate edges
303 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
305 void updateCameraOffset(v3s16 camera_offset){ m_mesh_update_thread.m_camera_offset = camera_offset; }
307 // Get event from queue. CE_NONE is returned if queue is empty.
308 ClientEvent getClientEvent();
310 inline bool accessDenied()
312 return m_access_denied;
315 inline std::wstring accessDeniedReason()
317 return m_access_denied_reason;
320 float getRTT(void);
321 virtual ISoundManager* getSoundManager();
323 void playStepSound(int foot);
324 void playDigSound(content_t c);
325 void playPlaceSound(content_t c);
326 void playSound(std::string &name, bool loop);
327 void playSoundAt(std::string &name, v3f pos, bool loop);
329 void setPointedNode(v3s16 p) {m_pointed_node = p;}
330 v3s16 getPointedNode() {return m_pointed_node;}
332 void setPointedContent(content_t c) {m_pointed_content = c;}
333 content_t getPointedContent() {return m_pointed_content;}
335 bool getServerDamage() {return m_server_damage;}
336 bool getServerSuffocation() {return m_server_suffocation;}
337 bool getServerHunger() {return m_server_hunger;}
339 bool getFormState() {return m_form_open;}
340 void setFormState(bool state) {m_form_open = state;}
342 u8 getSleepAlpha() {return m_sleep_state*255;}
344 private:
346 // Virtual methods from con::PeerHandler
347 void peerAdded(con::Peer *peer);
348 void deletingPeer(con::Peer *peer, bool timeout);
350 void ReceiveAll();
351 void Receive();
353 void sendPlayerPos();
354 // This sends the player's current name etc to the server
355 void sendPlayerInfo();
356 // Send the item number 'item' as player item to the server
357 void sendPlayerItem(u16 item);
359 void setServerSettings(bool damage, bool suffocation, bool hunger);
361 float m_packetcounter_timer;
362 float m_connection_reinit_timer;
363 float m_avg_rtt_timer;
364 float m_playerpos_send_timer;
365 float m_ignore_damage_timer; // Used after server moves player
366 IntervalLimiter m_map_timer_and_unload_interval;
368 MeshUpdateThread m_mesh_update_thread;
370 ClientEnvironment m_env;
372 // when connecting to a server it will give these via TOCLIENT_SERVERSETTINGS
373 bool m_server_damage;
374 bool m_server_suffocation;
375 bool m_server_hunger;
377 con::Connection m_con;
378 ISoundManager *m_sound;
380 IrrlichtDevice *m_device;
382 // Server serialization version
383 u8 m_server_ser_ver;
385 // This is behind m_env_mutex.
386 bool m_inventory_updated;
388 core::map<v3s16, bool> m_active_blocks;
389 v3s16 m_pointed_node;
390 content_t m_pointed_content;
392 PacketCounter m_packetcounter;
394 bool m_form_open;
396 Queue<std::wstring> m_chat_queue;
398 // The seed returned by the server in TOCLIENT_INIT is stored here
399 uint64_t m_map_seed;
400 MapGenType m_map_type;
402 std::string m_password;
403 bool m_access_denied;
404 std::wstring m_access_denied_reason;
406 InventoryContext m_inventory_context;
408 Queue<ClientEvent> m_client_event_queue;
410 // time_of_day speed approximation for old protocol
411 bool m_time_of_day_set;
412 float m_last_time_of_day_f;
413 float m_time_of_day_update_timer;
415 // sleep effects
416 bool m_sleeping;
417 bool m_waking;
418 float m_sleep_state;
421 #endif // !SERVER
423 #endif // !CLIENT_HEADER