3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
6 1505.01: (release 2015-05-30)
7 - fix dig miss sound not working
8 - fix sunlight propogation
9 - fix tree growth breaking lighting
10 - add hack to unbreak already broken lighting
11 - fix compiling problem with dynamic array
13 1505.00: (release 2015-05-25)
14 - make wearing a jacket without a shirt also safe from exposure damage
15 - change some crowbar behaviour
16 - fix random fence/wall posts appearing in client
17 - add support for multiple teleport points with coloured oerkki dust
18 - fix multi-recipe support in the craft guide
19 - adjust run speed, slower on the ground, faster in the air
20 - settings menu rewrite
21 - remove fast_move, and make free_move no longer a setting
22 - add use key to eat without dropping food on the ground
24 - add energy and tool wear progress rings to HUD
27 1504.01: (release 2015-05-01)
28 - fix standalone server not compiling
29 - fix windows utf8-multibyte conversion crashing the client
30 - support out-of-tree builds
31 - add deb and rpm package building support
33 1504.00: (release 2015-04-25)
35 - send node type with animation updates, so remote player dig sound is correct
36 - fix loading not centring when resized
37 - remove some old sectors junk
38 - remove some warnings
39 - reduce mob client initialisation data
40 - reduce mob send data slightly
42 - little bit of cleanup to particles
43 - remove dangerous optimizations, add some checks
44 - swords should kill mobs faster than spears
45 - give grass its own walk sound, add new dirt walk sound
47 - better utf-8 support for windows
48 - gettext without gettext
50 - add sounds for other players walking and digging, and mobs walking
51 - make volume control actually control the volume
52 - allow per-sound gain settings
53 - split walk sounds into left and right steps
54 - replace rm -rf fork/exec with nftw callbacks
55 - keep the players directory clean
56 - new character creator background music
58 - give sound a step, make music fade out
59 - actually delete the soundManager
60 - print chat to stdout on client, cheap copy/paste
61 - fix shovel not being craftable from jungle wood
63 - updated brick textures
64 - always show health/hunger icons when enabled
65 - leaves falling on grass become either saplings or wild grass
66 - prefill username in main menu with system user name
67 - add some query api urls to http server
69 1503.01: (release 2015-03-23)
70 - some improvements to http server
71 - fix tool wear not being sent to client
72 - fix pistons leaving nodes behind when contracting
74 1503.00: (release 2015-03-22)
76 - add classic hotbar option to settings menu
77 - get text rotating correctly, and add text to books
78 - detect network timeouts, show error message, autoquit
79 - add an inventory status indicator
80 - add background to wieldring
81 - add buttons to rebind next/previous item in change keys menu
82 - fix junglegrass having wrong material
83 - fix border in key change menu
84 - add old_hotbar setting
85 - add prev/next wield item keys
86 - new HUD with wieldring instead of hotbar
87 - fix the rest of clang's default warnings
88 - fix more warnings, mostly unused variables
89 - stop MainMenuData throwing a compiler warning
90 - add volume control to settings menu
91 - all slabs can now use CDT_SLABLIKE to include face culling
92 - get new stairs lighting right, add face culling
93 - players shouldn't be able to walk through tree trunks
94 - have the address field default to servers.voxelands.com in the multiplayer menu
95 - inventory should only be updated when digging/placing, don't send the whole thing
96 - adjust item fall speed, parcel dig speed, and ensure items don't fall through the ground
97 - no on-punch events with a mese pick, it just digs
98 - remove junglegrass to cotton recipe
99 - remove junglegrass growing on sand
100 - fix object duplication and mob over-spawning
101 - remove ambient sounds from the network, these can be done in the client, later
102 - add a teleport sound when a player is force moved
103 - log an error when trying to play stereo sounds as positional, as that won't work
104 - ensure reference distance is set on positional sounds
105 - add a bunch of environmental sounds
106 - add open book sound file
107 - add book sound when right clicking an open book
108 - add sound when formspec is shown, and when item is wielded
109 - replace some sound files, add water dig/place sounds, and make footsteps faster when running
110 - some setup for sound additions
111 - reduce serialization size of inventory
112 - don't free and reallocate inventory items for no reason
113 - make wood roof tiles, actually wood material
114 - small change to grass side
115 - have saplings auto-plant when dropped on mud or grass
116 - have dropped items become parcels when they touch ground, or add themselves to a nearby parcel
117 - make ItemCAO use SmoothTranslator for less jumpy movement
118 - reduce vertices on glasslike drawtype
119 - stone tiles and parquetry
120 - upside down stair updates
121 - new look stairs and slabs
123 - fix some compiler warnings
124 - update project sqlite, untrack files that don't need tracking
126 - remove some commented out code
127 - update brick texture
128 - some fertilizer changes
129 - some (more) piston tweaks
130 - turn grass into mud if there's some non-airlike above it
131 - improve flower pot, and make plants sit in it, not on it
132 - allow rotated nodeboxes to centre rotation anywhere in the node
134 1501.00: (release 2015-01-26)
135 - fix trees growing at night breaking lighting
136 - make paged things flip to first page when pressing next on the last page
137 - some mob spawner optimisations
138 - optimise inventory a little bit, remove an assert
139 - tweak fire timing a bit
140 - add support for writting text on nodes
142 - Make leaves climbable (Wayward_One)
143 - update translations, add japanese
144 - fix mesh index overflows
145 - make this build on FreeBSD (Menche)
146 - actually disable audio when audio is disabled (Menche)
147 - make leaves and apple blossoms use CDT_ROOFLIKE
149 - add stormchaser safe mode
150 - adjust active furnace glow a bit
151 - give steel bars a working recipe
154 1412.01: (release 2014-12-22)
155 - fix array index overflow in content_features()
157 1412.00: (release 2014-12-21)
158 - some changes that might make irrlicht 1.7.3 work again
159 - wrap gettext around some player formspecs
160 - Add CMT_GLASS, and update glass nodes (JHeaton)
161 - and add glass sounds
162 - add support for objects damaging other objects
163 - fix segfault when picking up items, check for NULL pointer deref
164 - fix CAO yaw not being set when initialised
165 - add a safe, and make some nodes safe from destructive mobs
166 - don't reset creative inventory, unless player has no creative chest
167 - add support for tools that throw objects, add bow and arrow
168 - add support for throwing objects, add snowball mob
169 - get timeout message working with gettext again
170 - cotton block should be decraftable to string
171 - add steel fences and bars
173 - update GPL headers to new style
174 - fix delete key in editbox (sol_invictus)
175 - default to freetype enabled
176 - fix text alignment in pause menu
177 - arbitrary nodebox rotation - wield item support
178 - add support for arbitrary rotation of nodeboxes
179 - fix 7 on french keyboard (sol_invictus - freeminer)
180 - fix utf-8 and numpad in editboxes
181 - add some names to credits
182 - slight path change in cguittfont to support non-standard build path
184 1411.03: (release 2014-11-16)
185 - fix some internationalization bugs
186 - fix font path finding
187 - fix skin path finding
188 - include skins in install
190 1411.01: (release 2014-11-16)
191 - for to enable compiling if gettext is disabled
192 - give the player some pants
194 1411.00: (release 2014-11-16)
195 - make pine tile better
196 - modify guiTextInputMenu
197 - switch conifers to standard cube shape
198 - a bunch of translation improvements
199 - add plurals to some translated strings
200 - add freetype2 support and make special characters actually work
201 - fix sprite extruded not extruding correctly
203 - pretty up menu background a little
204 - rebalance tools for attacking creatures
205 - make some ItemCAO's 'die' after a few minutes
206 - add miss sound for digging while pointing at air
207 - add mob punch sound effect
208 - stop menu text duplicating on window resize
211 - make mush cookable to ash
212 - reduce mob spawn lag more
213 - fix bug with small mobs trying to fly in stone
214 - slight optimisation of server and client data processing
215 - merge IFormSource and TextDest into FormIO
216 - servers give player their default clothes on first joining
217 - add more clothes items
218 - implement character creator working
219 - widen main menu so longer translations fit
220 - expand clothing system to also support layers
221 - allow skins to be fetched as parts
222 - fix infotext being written over top of forms
224 1410.00: (release 2014-10-25)
225 - a couple of pistons bugfixes
226 - install the html files needed by the server properly
227 - rework player damage system
228 - wrap gettext around various forgotten strings
229 - make player wield arm show correct clothing appearance
230 - stop wield items glowing in the dark
231 - move coldzone to 60-1024, add space above 1024
232 - implement active furnaces/incinerators
233 - use misc/freedesktop/ and add more icon sizes
235 - add cotton/canvas/leather/fur sheet materials for clothes system
236 - add life support system for creating air in space
237 - add space to mapgen
238 - add multiple mapgen types
239 - stop objects disappearing, reimplement object activation/deactivation
242 - stop objects freezing
243 - updatepo.sh should update only the pot file by default
244 - fix bug in client searchNear
245 - fix compile failing with older openal libs
246 - fix empty strings in inventory deserialization crashing the server
247 - fix debug info hiding player position
248 - remove a lot of randomness from the env loop
249 - stop eating damaging players
251 - add sheep - punch with shears to get string -> cotton
256 - attacks when punched
263 - catchable with spear
264 - cook to make edible
266 - hunts player, kill to get meat
267 - reimplement dungeon master convert old mob to new
268 - kill to get gunpowder
269 - reimplement rat convert old mob to new
270 - catchable with punch
271 - cook to make edible
272 - reimplement oerkki convert old mob to new
273 - kill to get oerkki dust to teleport home
275 1409.00: (release 2014-09-27)
276 - make compiling work on OSX
277 - update some nodeboxes
278 - limit sponge growth
279 - fix craft guide dug_item
280 - add tree growth stages
281 - new firelike drawtype
283 - fix broken player files crashing the server
284 - add home flags for per-player respawn points
285 - remove some leftover minetest.conf references
286 - give oerrkis a drop - used to teleport home
287 - add ability to drop items
288 - implement game modes, remove old creative_mode setting
289 - rework singleplayer menu to give better game and map options
291 - translation updates, new spanish, polish, and german translations
292 - have the server send some settings to the client
293 - add hunger, enable for survival mode
294 - add suffocation and drowning, enable for survival mode
295 - fix lava not hurting player when it only touches their head
296 - make wielded item visible to other players
297 - fix item swapping not working in inventory
298 - fix clicking not changing focus in formspecs
299 - add key for unlocking locked things
302 - use transifex for translations
303 - make standing on a damaging node damage the player
304 - decrease circuit step time, and optimise the active block code a bit
306 1408.00: (release 2014-08-29)
307 - highlight the selected node instead of showing a selection box
308 - implement circuits:
309 - add wirelike drawtype
310 - add energy propagation to environment
319 - add wood/stone pressure plates
325 - optimise mesh gen a little
326 - set give_initial_stuff to default as true
328 - add quartz to lava cooling
330 1407.00: (release 2014-07-26)
331 - name changed from Minetest Classic to Voxelands
332 - new menu logo (sdzen)
333 - add roughstone brick/block to stone brick/block cook recipes
334 - add CDT_NODEBOX_META for dynamic nodeboxes
335 - simplify bookshelf recipe, add inventory, have books in inventory show
337 - add customisable inventory list rulesets
339 - add decorative stone/wood knobs (Menche)
340 - make onpunch_replace_node not work when wielding a crowbar
341 - move mesh.cpp to client srcs - fixes server build on Arch (Menche)
342 - make cotton plant weild more string
343 - make some farm plants grow faster
344 - fix some conflicting recipes
345 - change some leftover mushed_food drops to mush
346 - add method to slowly delete objects
348 1405.01: (release 2014-05-26)
349 - fix hatch recipes not working
350 - fix tool wearbars not working
352 1405.00: (release 2014-05-25)
353 - new thatch, glass, and coloured glass rooftiles
354 - add new texture to sides of glass slabs
355 - allow trees to grow through apple blossoms and on footsteps
357 - make selection boxes fit nodeboxes better
358 - show multiple recipes for items in craft guide
359 - allow material items in inventory to convert to newer nodeids
360 - add converters for craftitems and toolitems
361 - optimize craftitem and toolitem (de)serialization a bit
362 - allow grass footsteps to be ploughed to farm dirt
363 - make rooflike nodes climbable without jumping
364 - add endcaps and topcaps to rooflike drawtype
365 - fix /setpassword crashing server when player doesn't exist
366 - merge rotten fruit + mushed food and scorched stuff + ash (Menche)
367 - add pumpkins to creative inventory (Menche)
368 - add plank to wood recipes, and lessen the hay recipe
369 - fix texture rotation on rooflike nodes
370 - make crowbar work on CPT_FACEDIR_WALLMOUNT nodes
371 - remove CDT_SIGNLIKE use nodeboxes for signs
372 - notify banned player of banning
373 - fix water buckets not working in creative mode
374 - fix slabs turning fences into wood
375 - add cutouts in jack o lanterns
377 1404.00: (release 2014-04-19)
378 - fixes to rooflike lighting
379 - fixes to rooflike rendering
380 - some hud tweaks (sdzen)
381 - add digging cracks to nodeboxes and special draw types
382 - make fences and walls connect to their base block type
384 - make cobble wall non-jumpable
385 - fix servers requiring empty passwords
386 - add disallow_empty_passwords setting
387 - replace locking doors with spring closing doors
388 - fix rendering glitches when far from origin
389 - ContentFeatures cleanup
390 - redo some inventory things, add borderstone to initial inventories
392 - make fireflies spawn in jungles at night
393 - make glasslight recipe use firefly instead of torch
394 - remove CDT_WALLMOUNT and ContentFeatures wall_mounted - better to use
395 nodeboxes and CPT_FACEDIR_WALLMOUNT
398 1403.00: (release 2014-03-23)
399 - fix deadvine on trellis causing abort when dug
400 - tweaks to rooflike lighting
402 - new fromspec-based craft guide
403 - add a creative chest
405 - add new books system (craft/cooking/decrafting guides, writtable book)
406 - make the texture atlas bigger, again
407 - Added paintings (Pentium44)
408 - fix infinite grapes
409 - Piearesquare! - square slicable pies (Menche)
410 - backporting HUD hiding (sdzen)
411 - Icon in .desktop file (MavJS)
413 - fix hatches losing their facedir
414 - some fiddling with initial and creative inventory items
416 1402.00: (release 2014-02-16)
417 - new textures, skyboxes, and fog (sdzen)
418 - new chest and furnace textures (Menche)
419 - farm expansion: add pumpkin, cotton, wheat, carrot, beetroot, melon,
421 - add rotten fruit, and fertilizer
422 - add trellis node, let vines only grow on them
423 - add Jack O' Lanterns (sdzen)
424 - add apple and pumpkin pies, bread, dough, carrot cake
425 - make craft guide into a book (Menche)
426 - make sponge less rare and junglegrass growth more rare
427 - make cactus grow flowers and fruit
428 - fix texture coords on wielded nodeboxes
429 - replace only_peace_mobs with max_mob_level
430 - .desktop file for app launching (tiemay)
431 - new digging properties calculation
432 - make special tools not dig in client either
433 - add ToolType to ToolItemFeatures, streamline some code
434 - add /setpassword command
436 1401.01: (release 2014-01-13)
437 - add models to install files
438 - add furnace back into craft guide
440 1401.00: (release 2014-01-12)
441 - add particle effects
442 - add mipmaps and bilinear/trilinear/anisotropic filters
443 - some tweaks to the texture atlas
444 - optimise meshgen a little
445 - fix models sharing lighting values
447 - digging tree with an axe yields 6 wood
448 - add tnt stick, change tnt recipe
449 - make fire drop ash, add ash block
450 - make apple trees grow apple blossoms and apples (Menche)
451 - add grass footsteps
452 - make /setting command show the current value if no value given
453 - improved /help command
454 - enable lavabuckets and tnt by default
455 - when digging apples, make leaves grow back in their place
456 - make apple blossoms randomly drop a blossom craft item
457 - turn a bug into a feature, some minerals should drop to when dug
459 - add a rooflike drawtype, and several roof tiles
460 - get default_password working
461 - fix node owner being lost with crowbar rotation
462 - stop incinerators eating the buck when fueled with lava
463 - add diagonal fences and walls
464 - some rendering fixes to walls
465 - optimise environment loop a bit (Menche)
466 - improve farming a bit, make it require more work, allow flower farms
467 - add some random drops to dirt/mud nodes
468 - add locking signs and furnaces
469 - make a couple of special tools unable to dig anything
471 1312.01: (release 2013-12-06)
472 - fix craft recipes for doors, hatches, incinerators
473 - add some missing nodes to the craft guide
475 1312.00: (release 2013-12-04)
476 - added http transfer of player skins (buggy, but easier to debug in use)
477 - add snow biome at y = 60-200, damage player in cold unless near fire
478 - add conifer trees in snow biome
479 - allow facedir nodes to also propogate light - no more dark doorways
480 - add lava cooling to roughstone and ores when near water (Menche)
481 - add dig animation to player
482 - fix some wield items
483 - add tables, chairs, and beds
484 - fix upside down stair/slab placement
485 - water freezes to ice in the cold band, melts back to water down low
486 - add a basic in-game craft guide
487 - add crowbar tool to rotate nodes without losing metadata
488 - make 0.3.x show a warning when connecting to classic servers
489 - enable smooth lighting for nodeboxes and some special draw types
490 - add incinerator for disposing of inventory items
491 - increase infotext length slightly
492 - complete rewrite of crafting, craftitems, and toolitems
493 - make fences and walls not jumpable
494 - assorted code cleanups
495 - make mese glow slightly when digging
496 - pretty up tool progress bars
497 - some fixes to new style water
498 - give apple trees their own wood and leaves
499 - make regular and large trees bigger
500 - make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
501 - add plank craftitem, replace sticks/wood with plank on most recipes
502 - craft sticks from leaves
503 - some meshgen improvements
504 - let firestarter start fire on lava
505 - make nodeboxes align with texture pixels
506 - make cobble grow moss when underwater
508 1311.01: (release 2013-11-14)
509 - prevent water being placed inside doors
510 - stop fire only burning half of doors
511 - fix infinite everything bug
512 - stop stacked large plantlike nodes depth buffer fighting (jungle grass)
514 1311.00: (release 2013-11-13)
515 - replace cobble with rough stone
516 - make cobble craftable from rough stone
517 - add rough stone slabs, stairs, and walls
518 - make all default crafting recipes use rough stone instead of cobble
519 - switch sign inventory item to floor mounted nodebox
520 - give jungle trees their own jungle leaves that drop jungle saplings
521 - make jungle saplings grow into jungle trees
522 - move cook result to ContentFeatures
523 - change project name and paths to minetest-classic
524 - make server MINETEST ascii art message into MINETEST CLASSIC
525 - try to fix the water digging bug
526 - backport a serialization fix
527 - make single player not abort when port is already in use
528 - fix node box selection box
529 - make /ban work on players that aren't connected
530 - add glass doors and slabs
531 - fix ladders and some plantlike node being back face culled
532 - add hay from 9 deadgrass, make it burnable
533 - add stained clay and glass
534 - add terracotta + block, brick and tile
535 - add sandstone block and brick
536 - add silver, gold, copper, and tin ores
538 - add cobble, mossy cobble, sandstone, and stone walls
540 - add flint as random drop from gravel
541 - make cooked wood create charcoal instead of coal
542 - make cooked mese create saltpeter
543 - add coal and charcoal blocks
544 - add firestarter, fire, and fire spread
545 - add gunpowder, tnt and tnt 'flash' explosion
546 - make fire, fire spread, and tnt honour borderstone
548 - tweak plant growth a bit
550 1310.01: (release 2013-10-22)
551 - fix water flooding with sources growing upwards
553 1310.00: (release 2013-10-20)
554 - Update jthread to 1.3.1
556 - Implement wildgrass, flowers, dyes, coloured cotton, flower pots
557 - Implement shears, trimmed leaves (no leaf decay)
558 - Added some alternate craft recipes
559 - Remember main menu tab when exiting game
560 - Add wieldnode for nodeboxes, and player arm when nothing wielded
561 - Fix nodebox lighting
562 - Implement doors and hatches
563 - Implement inventory images for nodeboxes
564 - Move texture definitions to content features and clean up content_mapblock.cpp
565 - Fix collision + sneak + sneak elevators
566 - Make some 3d things 3d (torches, signs)
567 - Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
568 - Correct text position on guiMessageMenu
570 1309.00: (release 2013-09-01)
571 - a wide assortment of bugfixes to just about everything
572 - update license to GPLv3
574 - add farming and farm dirt
575 - fix sandstone only dropping 1 sand
576 - add static_spawnpoint setting
577 - fix various compiler errors
578 - add mouse_sensitivity option by EXio4 and kahrl
579 - fix player getting thrown underground after connecting
580 - 3D player models -> Stu's improved model -> b3d models
582 - stop too many mobs spawning
583 - let trees grow through apples
584 - allow planting of jungle tree
585 - add random large trees
587 - implement nodeboxes -> implement stairs and slabs
588 - ui redesign and new main menu
589 - switch to new versions that don't conflict with minetest-engine
591 Classic: (initial fork April 2013)
592 - Leaf and apple decay, +junglegrass and papyrus now grow
593 - Fixed inventory cube rendering
594 - Added support for irrlicht 1.8
595 - remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
598 ========================================================================
600 0.3.1: (released on 2011-11-09)
601 - Fix frustum culling (previous versions have rendered too much stuff
602 that is not actually visible (about 180 degrees, while should have been
604 - Add occlusion culling (improves performance a lot)
605 - Add “3d clouds” on/off checkbox in main menu
606 - Add “opaque water” on/off checkbox
607 - Fix some random minor stuff
608 - Turn mipmapping off (This makes far-away textures a bit noisier but
610 - Add Command-line signal handler for Windows (contributed by SpeedProg)
611 - Fix network layer segmentation fault introduced in 0.3.dev-20111021
612 - Fix water-glass and water-lava and lava-glass surfaces
614 0.3.0: (released on 2011-11-01)
617 - Modify dungeon masters to only try to shoot players
618 - Fix object duplication bug at block load/unload bug
619 - Improve network layer
621 - Locked chest (contributed)
622 - Server user limit setting (max_users)
623 - Wielded tool is shown in HUD (contributed)
624 - View bobbing (contributed)
625 - Saplings that drop from leaf blocks and when placed on ground will
626 grow to trees (contributed)
627 - Optimized map saving (does not re-save everything all the time)
628 - New mob system and new mob: dungeon master
629 - Death/respawn screen
632 - Fix the build for MSVC2010; also released for windows using MSVC2010.
635 - Make client report a newer version number to the server than
636 2011-07-31 does and make server disallow old clients
639 - Map is saved in an SQLite database file (by Queatz)
640 - Ladders (MarkTraceur)
642 - Apple trees (sfan5)
643 - Slightly better looking inventory with transparency
644 - /me chat command (Oblomov)
645 - Using chosen map seed possible through fixed_map_seed configuration
647 - Fix the long-existed PeerNotFound loop bug
648 - Some translations and localization-related fixes
649 - Lots of small fixes
652 - Fixes a bug that made the server to deny non-empty passwords from
653 players connecting the first time
656 - Fixes a bug that caused the server to always read an empty password
657 from the client when a client connected.
660 - A number of small fixes, build system stuff and such (refer to version
662 - Map generator no longer crashes at generation limit
663 - Fixed mapgen producing lots of cut-down trees
664 - Some minor tweaks in map generator (some contributed)
665 - Volumetric clouds (contributed)
666 - Icon added (graphic contributed)
667 - Key configuration menu (contributed)
668 - Decorative blocks and items: bookshelf, sandstone, cactus, clay,
669 brick, papyrus, rail, paper, book (contributed)
671 - Hotbar is a bit smaller
672 - Health is now enabled by default; You can now eat cooked rats to heal
674 - Finally added sword textures, altough sword is still of no use
675 - Creative mode now preserves normal mode inventory
679 - Code reorganizing to aid further development
680 - Renewed map generator
683 - Password crash on windows fixed
684 - Optimized server CPU usage a lot
685 - Furnaces now work also while players are not near to them
688 - Optimized smooth lighting
689 - A number of small fixes
690 - Added clouds and simple skyboxes
691 - The glass block added
692 - Added key configuration to config file
693 - Player privileges on server
694 - Slightly updated map format
696 - All textures first searched from texture_path
697 - Map directory ("map") has been renamed to "world" (just rename it to
699 - Mouse inversion (invert_mouse)
700 - Grass doesn't grow immediately anymore
704 - Smooth lighting with simple ambient occlusion
709 - Item drop multiplication fixed
711 - Added A simple monster which spawns to dark places at map generation
713 - Some code refactoring and cleaning (possibly new bugs)
716 - Fixed crafting a bit
719 - Asynchronous map generation
723 - Mesh update of node addition/removal is now done asynchronously on
724 client, removing frametime spike
725 - Node addition/removal is sent directly only to clients that are closer
726 than 100 nodes to the modification. For the others, the modified blocks
727 are set unsent. (and are re-sent when applicable)
730 - Made furnace usable
732 - Added wood, stone and steel tools: pickaxes, shovels and axes
733 - Incremented to version 0.0.2
736 - Cleaned client to be completely synchronous, except for the mesh
737 calculation, which is now done with queues in a separate thread.
738 - Added node metadata support
742 - Added better handling of textures. Now many file extensions are
743 searched. Also too large textures are not put on the texture atlas,
744 and the construction of the texture atlas is stopped when it is full.
747 - Better handling of Ctrl-C on POSIX systems
750 - Fixed a problem of not saving and loading the "lighting expired" value
751 of MapBlocks properly. This caused high server CPU usage.
752 - Ctrl-C handling on POSIX systems
753 - Added simple command support to server
754 - Added settings enable_texture_atlas and texture_path
757 - Created changelog.txt
758 - Added sneaking/crouching
759 - Modified the looks of the hotbar and cleaned code
760 - Added code to allow generating 3D cube images for inventory