3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
6 1604.00: (release 2016-04-30)
7 - fix typo picked up by translators
8 - fix that water/plant meshgen bug
10 - fix some/most? of sdzens broken textures
11 - add reverse recipe for small stone axe
12 - add missing translations to incinerator and cauldron
14 - stop the constant digging
15 - remove hat recipe from bars
17 - Check LANGUAGE and LC_ALL vars before LANG
19 1602.00: (release 2016-02-27)
20 - lots of new 32x textures
21 - circuits fixes (gagapete)
23 - tweaked armour, warmth and durability values; adjusted wear levels
24 - get rid of ghost nodes, hopefully
25 - remove the slab, or suffer my curse
26 - glass doors may not be used as fuel
27 - remove solidness and visual_solidness fields from ContentFeatures
29 - increase size of selected nodes
31 - Add XDG Base Directory Specification
32 - remove Item{S,C}ao, drop items directly to parcels
33 - compile cguittfont statically
34 - make plantlike nodes in water actually be in the water, instead of a strange hole in the water
35 - adjust plantlike tileable growth tex coords
36 - add light flare effect to light sources
37 - less gravity in space
38 - space + space dust (oerkki dust + mithril dust)
39 - a little tweak to server async step
40 - change how animations are sent to client, add die animation
41 - adjust heights for environmental damage
42 - don't take damage when dead, and reset damage indicator on respawn
43 - switch player states to true percentages
44 - add player damage zones and hud indicator of last damage
45 - mob spawning, version UINT64_MAX+1
46 - new jungle ground cover
47 - icy lake shores in winter
48 - some hardface fiddling
49 - new junglegrass/fern
50 - add Nascher's steam controller config to utils
51 - add new settings to settings menu
52 - replace random graphics setting with mesh_detail, light_detail, and texture_detail
53 - remove excess water faces
56 1512.00: (release 2015-12-27)
57 - preload crack.png to reduce some HUD flicker
58 - make leaf falling work in autumn/winter
59 - fix possible bug in http_request
63 - this should have the game_mode setting working correctly on the server
64 - ensure getUser() returns a valid player name
65 - make CXX and LINKER flags use system
66 - new multiplayer menu
67 - add support for privileged crafting, add mithril key
68 - make coal block burn time equivelant to 10 coal lumps
69 - add check to ensure no tool is unwearable
70 - allow indomitus picks to dig stone + mineral
71 - allow forms to be closed with examine (q) key
72 - cobble stairs should not dig as roughstone stairs
73 - strip some unused/unneeded stuff out of networking
74 - replace TOCLIENT_OBJECTDATA with TOCLIENT_PLAYERINFO, with less data and less nested iterations
75 - generated selected/cracked nodes seperately to the rest of the mapblock
76 - remove nodemod/tempmod
77 - generate selected node data separate from mapblocks
78 - Make the electric lamp status more visible during the day
80 1510.01: (release 2015-11-14)
81 - re-enable cactus farming
82 - vine on trellis should be plant type when digging
83 - bug fix to sleeping, ensure sleep cycle is disabled when players wake
84 - fix the flashing snow, and snow appearing inside buildings
85 - add an exception handler to mapblock meshgen
86 - make controls menu display keybinds correctly
87 - Added missing #include <algorithm> so win version compiles
89 1510.00: (release 2015-10-24)
90 - Optimise some textures
91 - make paper craft give 3 paper
92 - add support for extra_dug_item to be restricted to certain tool levels
94 - when digging out-of-level minerals, dig slower to warn the player
95 - give tree its own material type, prevent digging without a tool
96 - add rock as random drop from mud
97 - remove wooden tools, replace with basic wood/rock tools
98 - add mutex to metadata get/set
99 - remove some legacy nodes
100 - allow affected node metadata to disable removal of selected node
101 - allow opening a form from the node next to the selected node, if onact_also_affects points to it
102 - sleep in beds + camp beds
103 - Add new sheep model and texture
106 - improved mob spawning
107 - propagate energy through limestone
108 - remove potential divide by zero in hud
109 - add death drops inventory to gui
110 - lose inventory on death in survival mode
111 - new furnace and incinerator code
112 - moving sun and moon, plus seasons, and moon phases
114 1508.01: (release 2015-08-24)
115 - fix enchantments not getting initialised in some cases
117 1508.00: (release 2015-08-24)
118 - some helpers for converting mese to mithril
119 - add new controls to readme file
120 - a possible improvement to the key settings menu
121 - fix darkened screen with old style HUD
123 - make far mobs less likely to move, and thus send less data
124 - add warning about settings not working from the pause menu
125 - credits screen reorganising
126 - add ability to disable mobs from gui
127 - sand should randomly drop saltpeter, rarely
128 - add all background images in empty inventory slots
129 - add effects times to HUD
130 - limestone stairs, slabs, and walls
131 - allow fast swimming
132 - different fences and bookshelves for different wood types
133 - allow farm dirt further from water
134 - some lighting tweaks
135 - bookshelves should not disappear when dug
136 - make it work on bsd again
137 - make images fit in inventory grids better
138 - forge and enchantments
140 - add levels to tools, randomise mineral drop quantity with max based on tool level
141 - add extended info to inventory tooltips
144 1507.00: (release 2015-07-27)
145 - Removed some depricated utility classes (VargaD)
146 - Added C++11 support
147 - fiddling with energy usage and hunger
148 - don't suffocate in CONTENT_IGNORE
149 - reduce run speed some more
150 - fix low energy sound being played multiple times
151 - pseudorandomise position of wild plantlike nodes
152 - new doe and stag models
153 - make door/hatch/gate open/close code more reusable, and have paired nodes also show as selected
154 - add dangerous fire option
155 - fix wieldring index not showing for empty slots
156 - add wieldindex to settings menu
157 - add settings menu button to pause menu
158 - add puma_rc to credits
159 - add tea/coffee to craft guide
160 - remove forcesingle from meta tiles of selected nodes
161 - fiddling with collision detection
162 - add overlays to hot drinks textures
163 - add a reverse crafting guide (hdastwb)
164 - fix typo in black cotton hat texture name
166 - simplify fertilizer code a bit
167 - get fertilizer working again
168 - remove an unused function
169 - improved semitrans blit, optimised crack
170 - enable partial alpha blits in texture creation
171 - make it compile with mingw
172 - add trimmed leaves back in
173 - fix ondig_also_removes having wierd rotations
175 1506.00: (release 2015-06-20)
176 - add optional index/shortcuts to wieldring
177 - add low air post render effect
178 - leaves aren't cubelike, so shouldn't show a cube in inventory
179 - fancy tree trunk bases
180 - use red crosshair instead of selection box when pointing at mobs
181 - fix a couple of segfaults
182 - adjust some tree shapes
183 - new creeping grass growth
184 - darken world behind menus/forms
185 - fix that old ungrabbed mouse bug when inventory is closed
186 - add a slight gap in player inventory between the wield row and everything else
187 - fix deleting map/world data on Windows
188 - remove energy effect when damage is disabled
189 - remove some path trickery from posix_guess_path
190 - some path fixes to get map deletion working
191 - reduce active object network data
192 - update bundled sqlite
193 - add some things to .gitignore
194 - fix FreeBSD and (perhaps) MacOS relative paths
195 - make space assignable as a key
196 - eat and drink sounds for player
197 - new eyes, special hair, t-shirts, the start of a long days walk.
199 - panting sound when player is low on energy
201 - add cauldron, make tea and coffee craftable
203 - add apple juice, make hud colours change when a boost is in effect
204 - fix bug with some consumable items not being consumed
206 - food/drink can affect energy and cold protection
207 - sponges are a little too rare
208 - add bottles and drink support
209 - fix some craft item inventory bugs
210 - streamline dig/place code
211 - new grape plantgrowth
212 - new farming code and draw types
213 - fix players walking through fences
215 - face interpolation biases in lighting
217 - optimise out unseen face, and optimise the code for removing them
219 - improved ambient occlusion shadows
220 - new smooth lighting
221 - fix some things that should propogate light
222 - don't regenerate a mesh just to update lighting
225 1505.01: (release 2015-05-30)
226 - fix dig miss sound not working
227 - fix sunlight propogation
228 - fix tree growth breaking lighting
229 - add hack to unbreak already broken lighting
230 - fix compiling problem with dynamic array
232 1505.00: (release 2015-05-25)
233 - make wearing a jacket without a shirt also safe from exposure damage
234 - change some crowbar behaviour
235 - fix random fence/wall posts appearing in client
236 - add support for multiple teleport points with coloured oerkki dust
237 - fix multi-recipe support in the craft guide
238 - adjust run speed, slower on the ground, faster in the air
239 - settings menu rewrite
240 - remove fast_move, and make free_move no longer a setting
241 - add use key to eat without dropping food on the ground
243 - add energy and tool wear progress rings to HUD
246 1504.01: (release 2015-05-01)
247 - fix standalone server not compiling
248 - fix windows utf8-multibyte conversion crashing the client
249 - support out-of-tree builds
250 - add deb and rpm package building support
252 1504.00: (release 2015-04-25)
254 - send node type with animation updates, so remote player dig sound is correct
255 - fix loading not centring when resized
256 - remove some old sectors junk
257 - remove some warnings
258 - reduce mob client initialisation data
259 - reduce mob send data slightly
261 - little bit of cleanup to particles
262 - remove dangerous optimizations, add some checks
263 - swords should kill mobs faster than spears
264 - give grass its own walk sound, add new dirt walk sound
266 - better utf-8 support for windows
267 - gettext without gettext
269 - add sounds for other players walking and digging, and mobs walking
270 - make volume control actually control the volume
271 - allow per-sound gain settings
272 - split walk sounds into left and right steps
273 - replace rm -rf fork/exec with nftw callbacks
274 - keep the players directory clean
275 - new character creator background music
276 - new main menu music
277 - give sound a step, make music fade out
278 - actually delete the soundManager
279 - print chat to stdout on client, cheap copy/paste
280 - fix shovel not being craftable from jungle wood
282 - updated brick textures
283 - always show health/hunger icons when enabled
284 - leaves falling on grass become either saplings or wild grass
285 - prefill username in main menu with system user name
286 - add some query api urls to http server
288 1503.01: (release 2015-03-23)
289 - some improvements to http server
290 - fix tool wear not being sent to client
291 - fix pistons leaving nodes behind when contracting
293 1503.00: (release 2015-03-22)
294 - add some mob sounds
295 - add classic hotbar option to settings menu
296 - get text rotating correctly, and add text to books
297 - detect network timeouts, show error message, autoquit
298 - add an inventory status indicator
299 - add background to wieldring
300 - add buttons to rebind next/previous item in change keys menu
301 - fix junglegrass having wrong material
302 - fix border in key change menu
303 - add old_hotbar setting
304 - add prev/next wield item keys
305 - new HUD with wieldring instead of hotbar
306 - fix the rest of clang's default warnings
307 - fix more warnings, mostly unused variables
308 - stop MainMenuData throwing a compiler warning
309 - add volume control to settings menu
310 - all slabs can now use CDT_SLABLIKE to include face culling
311 - get new stairs lighting right, add face culling
312 - players shouldn't be able to walk through tree trunks
313 - have the address field default to servers.voxelands.com in the multiplayer menu
314 - inventory should only be updated when digging/placing, don't send the whole thing
315 - adjust item fall speed, parcel dig speed, and ensure items don't fall through the ground
316 - no on-punch events with a mese pick, it just digs
317 - remove junglegrass to cotton recipe
318 - remove junglegrass growing on sand
319 - fix object duplication and mob over-spawning
320 - remove ambient sounds from the network, these can be done in the client, later
321 - add a teleport sound when a player is force moved
322 - log an error when trying to play stereo sounds as positional, as that won't work
323 - ensure reference distance is set on positional sounds
324 - add a bunch of environmental sounds
325 - add open book sound file
326 - add book sound when right clicking an open book
327 - add sound when formspec is shown, and when item is wielded
328 - replace some sound files, add water dig/place sounds, and make footsteps faster when running
329 - some setup for sound additions
330 - reduce serialization size of inventory
331 - don't free and reallocate inventory items for no reason
332 - make wood roof tiles, actually wood material
333 - small change to grass side
334 - have saplings auto-plant when dropped on mud or grass
335 - have dropped items become parcels when they touch ground, or add themselves to a nearby parcel
336 - make ItemCAO use SmoothTranslator for less jumpy movement
337 - reduce vertices on glasslike drawtype
338 - stone tiles and parquetry
339 - upside down stair updates
340 - new look stairs and slabs
342 - fix some compiler warnings
343 - update project sqlite, untrack files that don't need tracking
345 - remove some commented out code
346 - update brick texture
347 - some fertilizer changes
348 - some (more) piston tweaks
349 - turn grass into mud if there's some non-airlike above it
350 - improve flower pot, and make plants sit in it, not on it
351 - allow rotated nodeboxes to centre rotation anywhere in the node
353 1501.00: (release 2015-01-26)
354 - fix trees growing at night breaking lighting
355 - make paged things flip to first page when pressing next on the last page
356 - some mob spawner optimisations
357 - optimise inventory a little bit, remove an assert
358 - tweak fire timing a bit
359 - add support for writting text on nodes
361 - Make leaves climbable (Wayward_One)
362 - update translations, add japanese
363 - fix mesh index overflows
364 - make this build on FreeBSD (Menche)
365 - actually disable audio when audio is disabled (Menche)
366 - make leaves and apple blossoms use CDT_ROOFLIKE
368 - add stormchaser safe mode
369 - adjust active furnace glow a bit
370 - give steel bars a working recipe
373 1412.01: (release 2014-12-22)
374 - fix array index overflow in content_features()
376 1412.00: (release 2014-12-21)
377 - some changes that might make irrlicht 1.7.3 work again
378 - wrap gettext around some player formspecs
379 - Add CMT_GLASS, and update glass nodes (JHeaton)
380 - and add glass sounds
381 - add support for objects damaging other objects
382 - fix segfault when picking up items, check for NULL pointer deref
383 - fix CAO yaw not being set when initialised
384 - add a safe, and make some nodes safe from destructive mobs
385 - don't reset creative inventory, unless player has no creative chest
386 - add support for tools that throw objects, add bow and arrow
387 - add support for throwing objects, add snowball mob
388 - get timeout message working with gettext again
389 - cotton block should be decraftable to string
390 - add steel fences and bars
392 - update GPL headers to new style
393 - fix delete key in editbox (sol_invictus)
394 - default to freetype enabled
395 - fix text alignment in pause menu
396 - arbitrary nodebox rotation - wield item support
397 - add support for arbitrary rotation of nodeboxes
398 - fix 7 on french keyboard (sol_invictus - freeminer)
399 - fix utf-8 and numpad in editboxes
400 - add some names to credits
401 - slight path change in cguittfont to support non-standard build path
403 1411.03: (release 2014-11-16)
404 - fix some internationalization bugs
405 - fix font path finding
406 - fix skin path finding
407 - include skins in install
409 1411.01: (release 2014-11-16)
410 - for to enable compiling if gettext is disabled
411 - give the player some pants
413 1411.00: (release 2014-11-16)
414 - make pine tile better
415 - modify guiTextInputMenu
416 - switch conifers to standard cube shape
417 - a bunch of translation improvements
418 - add plurals to some translated strings
419 - add freetype2 support and make special characters actually work
420 - fix sprite extruded not extruding correctly
422 - pretty up menu background a little
423 - rebalance tools for attacking creatures
424 - make some ItemCAO's 'die' after a few minutes
425 - add miss sound for digging while pointing at air
426 - add mob punch sound effect
427 - stop menu text duplicating on window resize
430 - make mush cookable to ash
431 - reduce mob spawn lag more
432 - fix bug with small mobs trying to fly in stone
433 - slight optimisation of server and client data processing
434 - merge IFormSource and TextDest into FormIO
435 - servers give player their default clothes on first joining
436 - add more clothes items
437 - implement character creator working
438 - widen main menu so longer translations fit
439 - expand clothing system to also support layers
440 - allow skins to be fetched as parts
441 - fix infotext being written over top of forms
443 1410.00: (release 2014-10-25)
444 - a couple of pistons bugfixes
445 - install the html files needed by the server properly
446 - rework player damage system
447 - wrap gettext around various forgotten strings
448 - make player wield arm show correct clothing appearance
449 - stop wield items glowing in the dark
450 - move coldzone to 60-1024, add space above 1024
451 - implement active furnaces/incinerators
452 - use misc/freedesktop/ and add more icon sizes
454 - add cotton/canvas/leather/fur sheet materials for clothes system
455 - add life support system for creating air in space
456 - add space to mapgen
457 - add multiple mapgen types
458 - stop objects disappearing, reimplement object activation/deactivation
461 - stop objects freezing
462 - updatepo.sh should update only the pot file by default
463 - fix bug in client searchNear
464 - fix compile failing with older openal libs
465 - fix empty strings in inventory deserialization crashing the server
466 - fix debug info hiding player position
467 - remove a lot of randomness from the env loop
468 - stop eating damaging players
470 - add sheep - punch with shears to get string -> cotton
475 - attacks when punched
482 - catchable with spear
483 - cook to make edible
485 - hunts player, kill to get meat
486 - reimplement dungeon master convert old mob to new
487 - kill to get gunpowder
488 - reimplement rat convert old mob to new
489 - catchable with punch
490 - cook to make edible
491 - reimplement oerkki convert old mob to new
492 - kill to get oerkki dust to teleport home
494 1409.00: (release 2014-09-27)
495 - make compiling work on OSX
496 - update some nodeboxes
497 - limit sponge growth
498 - fix craft guide dug_item
499 - add tree growth stages
500 - new firelike drawtype
502 - fix broken player files crashing the server
503 - add home flags for per-player respawn points
504 - remove some leftover minetest.conf references
505 - give oerrkis a drop - used to teleport home
506 - add ability to drop items
507 - implement game modes, remove old creative_mode setting
508 - rework singleplayer menu to give better game and map options
510 - translation updates, new spanish, polish, and german translations
511 - have the server send some settings to the client
512 - add hunger, enable for survival mode
513 - add suffocation and drowning, enable for survival mode
514 - fix lava not hurting player when it only touches their head
515 - make wielded item visible to other players
516 - fix item swapping not working in inventory
517 - fix clicking not changing focus in formspecs
518 - add key for unlocking locked things
521 - use transifex for translations
522 - make standing on a damaging node damage the player
523 - decrease circuit step time, and optimise the active block code a bit
525 1408.00: (release 2014-08-29)
526 - highlight the selected node instead of showing a selection box
527 - implement circuits:
528 - add wirelike drawtype
529 - add energy propagation to environment
538 - add wood/stone pressure plates
544 - optimise mesh gen a little
545 - set give_initial_stuff to default as true
547 - add quartz to lava cooling
549 1407.00: (release 2014-07-26)
550 - name changed from Minetest Classic to Voxelands
551 - new menu logo (sdzen)
552 - add roughstone brick/block to stone brick/block cook recipes
553 - add CDT_NODEBOX_META for dynamic nodeboxes
554 - simplify bookshelf recipe, add inventory, have books in inventory show
556 - add customisable inventory list rulesets
558 - add decorative stone/wood knobs (Menche)
559 - make onpunch_replace_node not work when wielding a crowbar
560 - move mesh.cpp to client srcs - fixes server build on Arch (Menche)
561 - make cotton plant weild more string
562 - make some farm plants grow faster
563 - fix some conflicting recipes
564 - change some leftover mushed_food drops to mush
565 - add method to slowly delete objects
567 1405.01: (release 2014-05-26)
568 - fix hatch recipes not working
569 - fix tool wearbars not working
571 1405.00: (release 2014-05-25)
572 - new thatch, glass, and coloured glass rooftiles
573 - add new texture to sides of glass slabs
574 - allow trees to grow through apple blossoms and on footsteps
576 - make selection boxes fit nodeboxes better
577 - show multiple recipes for items in craft guide
578 - allow material items in inventory to convert to newer nodeids
579 - add converters for craftitems and toolitems
580 - optimize craftitem and toolitem (de)serialization a bit
581 - allow grass footsteps to be ploughed to farm dirt
582 - make rooflike nodes climbable without jumping
583 - add endcaps and topcaps to rooflike drawtype
584 - fix /setpassword crashing server when player doesn't exist
585 - merge rotten fruit + mushed food and scorched stuff + ash (Menche)
586 - add pumpkins to creative inventory (Menche)
587 - add plank to wood recipes, and lessen the hay recipe
588 - fix texture rotation on rooflike nodes
589 - make crowbar work on CPT_FACEDIR_WALLMOUNT nodes
590 - remove CDT_SIGNLIKE use nodeboxes for signs
591 - notify banned player of banning
592 - fix water buckets not working in creative mode
593 - fix slabs turning fences into wood
594 - add cutouts in jack o lanterns
596 1404.00: (release 2014-04-19)
597 - fixes to rooflike lighting
598 - fixes to rooflike rendering
599 - some hud tweaks (sdzen)
600 - add digging cracks to nodeboxes and special draw types
601 - make fences and walls connect to their base block type
603 - make cobble wall non-jumpable
604 - fix servers requiring empty passwords
605 - add disallow_empty_passwords setting
606 - replace locking doors with spring closing doors
607 - fix rendering glitches when far from origin
608 - ContentFeatures cleanup
609 - redo some inventory things, add borderstone to initial inventories
611 - make fireflies spawn in jungles at night
612 - make glasslight recipe use firefly instead of torch
613 - remove CDT_WALLMOUNT and ContentFeatures wall_mounted - better to use
614 nodeboxes and CPT_FACEDIR_WALLMOUNT
617 1403.00: (release 2014-03-23)
618 - fix deadvine on trellis causing abort when dug
619 - tweaks to rooflike lighting
621 - new fromspec-based craft guide
622 - add a creative chest
624 - add new books system (craft/cooking/decrafting guides, writtable book)
625 - make the texture atlas bigger, again
626 - Added paintings (Pentium44)
627 - fix infinite grapes
628 - Piearesquare! - square slicable pies (Menche)
629 - backporting HUD hiding (sdzen)
630 - Icon in .desktop file (MavJS)
632 - fix hatches losing their facedir
633 - some fiddling with initial and creative inventory items
635 1402.00: (release 2014-02-16)
636 - new textures, skyboxes, and fog (sdzen)
637 - new chest and furnace textures (Menche)
638 - farm expansion: add pumpkin, cotton, wheat, carrot, beetroot, melon,
640 - add rotten fruit, and fertilizer
641 - add trellis node, let vines only grow on them
642 - add Jack O' Lanterns (sdzen)
643 - add apple and pumpkin pies, bread, dough, carrot cake
644 - make craft guide into a book (Menche)
645 - make sponge less rare and junglegrass growth more rare
646 - make cactus grow flowers and fruit
647 - fix texture coords on wielded nodeboxes
648 - replace only_peace_mobs with max_mob_level
649 - .desktop file for app launching (tiemay)
650 - new digging properties calculation
651 - make special tools not dig in client either
652 - add ToolType to ToolItemFeatures, streamline some code
653 - add /setpassword command
655 1401.01: (release 2014-01-13)
656 - add models to install files
657 - add furnace back into craft guide
659 1401.00: (release 2014-01-12)
660 - add particle effects
661 - add mipmaps and bilinear/trilinear/anisotropic filters
662 - some tweaks to the texture atlas
663 - optimise meshgen a little
664 - fix models sharing lighting values
666 - digging tree with an axe yields 6 wood
667 - add tnt stick, change tnt recipe
668 - make fire drop ash, add ash block
669 - make apple trees grow apple blossoms and apples (Menche)
670 - add grass footsteps
671 - make /setting command show the current value if no value given
672 - improved /help command
673 - enable lavabuckets and tnt by default
674 - when digging apples, make leaves grow back in their place
675 - make apple blossoms randomly drop a blossom craft item
676 - turn a bug into a feature, some minerals should drop to when dug
678 - add a rooflike drawtype, and several roof tiles
679 - get default_password working
680 - fix node owner being lost with crowbar rotation
681 - stop incinerators eating the buck when fueled with lava
682 - add diagonal fences and walls
683 - some rendering fixes to walls
684 - optimise environment loop a bit (Menche)
685 - improve farming a bit, make it require more work, allow flower farms
686 - add some random drops to dirt/mud nodes
687 - add locking signs and furnaces
688 - make a couple of special tools unable to dig anything
690 1312.01: (release 2013-12-06)
691 - fix craft recipes for doors, hatches, incinerators
692 - add some missing nodes to the craft guide
694 1312.00: (release 2013-12-04)
695 - added http transfer of player skins (buggy, but easier to debug in use)
696 - add snow biome at y = 60-200, damage player in cold unless near fire
697 - add conifer trees in snow biome
698 - allow facedir nodes to also propogate light - no more dark doorways
699 - add lava cooling to roughstone and ores when near water (Menche)
700 - add dig animation to player
701 - fix some wield items
702 - add tables, chairs, and beds
703 - fix upside down stair/slab placement
704 - water freezes to ice in the cold band, melts back to water down low
705 - add a basic in-game craft guide
706 - add crowbar tool to rotate nodes without losing metadata
707 - make 0.3.x show a warning when connecting to classic servers
708 - enable smooth lighting for nodeboxes and some special draw types
709 - add incinerator for disposing of inventory items
710 - increase infotext length slightly
711 - complete rewrite of crafting, craftitems, and toolitems
712 - make fences and walls not jumpable
713 - assorted code cleanups
714 - make mese glow slightly when digging
715 - pretty up tool progress bars
716 - some fixes to new style water
717 - give apple trees their own wood and leaves
718 - make regular and large trees bigger
719 - make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
720 - add plank craftitem, replace sticks/wood with plank on most recipes
721 - craft sticks from leaves
722 - some meshgen improvements
723 - let firestarter start fire on lava
724 - make nodeboxes align with texture pixels
725 - make cobble grow moss when underwater
727 1311.01: (release 2013-11-14)
728 - prevent water being placed inside doors
729 - stop fire only burning half of doors
730 - fix infinite everything bug
731 - stop stacked large plantlike nodes depth buffer fighting (jungle grass)
733 1311.00: (release 2013-11-13)
734 - replace cobble with rough stone
735 - make cobble craftable from rough stone
736 - add rough stone slabs, stairs, and walls
737 - make all default crafting recipes use rough stone instead of cobble
738 - switch sign inventory item to floor mounted nodebox
739 - give jungle trees their own jungle leaves that drop jungle saplings
740 - make jungle saplings grow into jungle trees
741 - move cook result to ContentFeatures
742 - change project name and paths to minetest-classic
743 - make server MINETEST ascii art message into MINETEST CLASSIC
744 - try to fix the water digging bug
745 - backport a serialization fix
746 - make single player not abort when port is already in use
747 - fix node box selection box
748 - make /ban work on players that aren't connected
749 - add glass doors and slabs
750 - fix ladders and some plantlike node being back face culled
751 - add hay from 9 deadgrass, make it burnable
752 - add stained clay and glass
753 - add terracotta + block, brick and tile
754 - add sandstone block and brick
755 - add silver, gold, copper, and tin ores
757 - add cobble, mossy cobble, sandstone, and stone walls
759 - add flint as random drop from gravel
760 - make cooked wood create charcoal instead of coal
761 - make cooked mese create saltpeter
762 - add coal and charcoal blocks
763 - add firestarter, fire, and fire spread
764 - add gunpowder, tnt and tnt 'flash' explosion
765 - make fire, fire spread, and tnt honour borderstone
767 - tweak plant growth a bit
769 1310.01: (release 2013-10-22)
770 - fix water flooding with sources growing upwards
772 1310.00: (release 2013-10-20)
773 - Update jthread to 1.3.1
775 - Implement wildgrass, flowers, dyes, coloured cotton, flower pots
776 - Implement shears, trimmed leaves (no leaf decay)
777 - Added some alternate craft recipes
778 - Remember main menu tab when exiting game
779 - Add wieldnode for nodeboxes, and player arm when nothing wielded
780 - Fix nodebox lighting
781 - Implement doors and hatches
782 - Implement inventory images for nodeboxes
783 - Move texture definitions to content features and clean up content_mapblock.cpp
784 - Fix collision + sneak + sneak elevators
785 - Make some 3d things 3d (torches, signs)
786 - Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
787 - Correct text position on guiMessageMenu
789 1309.00: (release 2013-09-01)
790 - a wide assortment of bugfixes to just about everything
791 - update license to GPLv3
793 - add farming and farm dirt
794 - fix sandstone only dropping 1 sand
795 - add static_spawnpoint setting
796 - fix various compiler errors
797 - add mouse_sensitivity option by EXio4 and kahrl
798 - fix player getting thrown underground after connecting
799 - 3D player models -> Stu's improved model -> b3d models
801 - stop too many mobs spawning
802 - let trees grow through apples
803 - allow planting of jungle tree
804 - add random large trees
806 - implement nodeboxes -> implement stairs and slabs
807 - ui redesign and new main menu
808 - switch to new versions that don't conflict with minetest-engine
810 Classic: (initial fork April 2013)
811 - Leaf and apple decay, +junglegrass and papyrus now grow
812 - Fixed inventory cube rendering
813 - Added support for irrlicht 1.8
814 - remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
817 ========================================================================
819 0.3.1: (released on 2011-11-09)
820 - Fix frustum culling (previous versions have rendered too much stuff
821 that is not actually visible (about 180 degrees, while should have been
823 - Add occlusion culling (improves performance a lot)
824 - Add “3d clouds” on/off checkbox in main menu
825 - Add “opaque water” on/off checkbox
826 - Fix some random minor stuff
827 - Turn mipmapping off (This makes far-away textures a bit noisier but
829 - Add Command-line signal handler for Windows (contributed by SpeedProg)
830 - Fix network layer segmentation fault introduced in 0.3.dev-20111021
831 - Fix water-glass and water-lava and lava-glass surfaces
833 0.3.0: (released on 2011-11-01)
836 - Modify dungeon masters to only try to shoot players
837 - Fix object duplication bug at block load/unload bug
838 - Improve network layer
840 - Locked chest (contributed)
841 - Server user limit setting (max_users)
842 - Wielded tool is shown in HUD (contributed)
843 - View bobbing (contributed)
844 - Saplings that drop from leaf blocks and when placed on ground will
845 grow to trees (contributed)
846 - Optimized map saving (does not re-save everything all the time)
847 - New mob system and new mob: dungeon master
848 - Death/respawn screen
851 - Fix the build for MSVC2010; also released for windows using MSVC2010.
854 - Make client report a newer version number to the server than
855 2011-07-31 does and make server disallow old clients
858 - Map is saved in an SQLite database file (by Queatz)
859 - Ladders (MarkTraceur)
861 - Apple trees (sfan5)
862 - Slightly better looking inventory with transparency
863 - /me chat command (Oblomov)
864 - Using chosen map seed possible through fixed_map_seed configuration
866 - Fix the long-existed PeerNotFound loop bug
867 - Some translations and localization-related fixes
868 - Lots of small fixes
871 - Fixes a bug that made the server to deny non-empty passwords from
872 players connecting the first time
875 - Fixes a bug that caused the server to always read an empty password
876 from the client when a client connected.
879 - A number of small fixes, build system stuff and such (refer to version
881 - Map generator no longer crashes at generation limit
882 - Fixed mapgen producing lots of cut-down trees
883 - Some minor tweaks in map generator (some contributed)
884 - Volumetric clouds (contributed)
885 - Icon added (graphic contributed)
886 - Key configuration menu (contributed)
887 - Decorative blocks and items: bookshelf, sandstone, cactus, clay,
888 brick, papyrus, rail, paper, book (contributed)
890 - Hotbar is a bit smaller
891 - Health is now enabled by default; You can now eat cooked rats to heal
893 - Finally added sword textures, altough sword is still of no use
894 - Creative mode now preserves normal mode inventory
898 - Code reorganizing to aid further development
899 - Renewed map generator
902 - Password crash on windows fixed
903 - Optimized server CPU usage a lot
904 - Furnaces now work also while players are not near to them
907 - Optimized smooth lighting
908 - A number of small fixes
909 - Added clouds and simple skyboxes
910 - The glass block added
911 - Added key configuration to config file
912 - Player privileges on server
913 - Slightly updated map format
915 - All textures first searched from texture_path
916 - Map directory ("map") has been renamed to "world" (just rename it to
918 - Mouse inversion (invert_mouse)
919 - Grass doesn't grow immediately anymore
923 - Smooth lighting with simple ambient occlusion
928 - Item drop multiplication fixed
930 - Added A simple monster which spawns to dark places at map generation
932 - Some code refactoring and cleaning (possibly new bugs)
935 - Fixed crafting a bit
938 - Asynchronous map generation
942 - Mesh update of node addition/removal is now done asynchronously on
943 client, removing frametime spike
944 - Node addition/removal is sent directly only to clients that are closer
945 than 100 nodes to the modification. For the others, the modified blocks
946 are set unsent. (and are re-sent when applicable)
949 - Made furnace usable
951 - Added wood, stone and steel tools: pickaxes, shovels and axes
952 - Incremented to version 0.0.2
955 - Cleaned client to be completely synchronous, except for the mesh
956 calculation, which is now done with queues in a separate thread.
957 - Added node metadata support
961 - Added better handling of textures. Now many file extensions are
962 searched. Also too large textures are not put on the texture atlas,
963 and the construction of the texture atlas is stopped when it is full.
966 - Better handling of Ctrl-C on POSIX systems
969 - Fixed a problem of not saving and loading the "lighting expired" value
970 of MapBlocks properly. This caused high server CPU usage.
971 - Ctrl-C handling on POSIX systems
972 - Added simple command support to server
973 - Added settings enable_texture_atlas and texture_path
976 - Created changelog.txt
977 - Added sneaking/crouching
978 - Modified the looks of the hotbar and cleaned code
979 - Added code to allow generating 3D cube images for inventory