3 This should contain all the major changes.
4 For minor stuff, refer to the commit log of the repository.
6 1508.01: (release 2015-08-24)
7 - fix enchantments not getting initialised in some cases
9 1508.00: (release 2015-08-24)
10 - some helpers for converting mese to mithril
11 - add new controls to readme file
12 - a possible improvement to the key settings menu
13 - fix darkened screen with old style HUD
15 - make far mobs less likely to move, and thus send less data
16 - add warning about settings not working from the pause menu
17 - credits screen reorganising
18 - add ability to disable mobs from gui
19 - sand should randomly drop saltpeter, rarely
20 - add all background images in empty inventory slots
21 - add effects times to HUD
22 - limestone stairs, slabs, and walls
24 - different fences and bookshelves for different wood types
25 - allow farm dirt further from water
26 - some lighting tweaks
27 - bookshelves should not disappear when dug
28 - make it work on bsd again
29 - make images fit in inventory grids better
30 - forge and enchantments
32 - add levels to tools, randomise mineral drop quantity with max based on tool level
33 - add extended info to inventory tooltips
36 1507.00: (release 2015-07-27)
37 - Removed some depricated utility classes (VargaD)
39 - fiddling with energy usage and hunger
40 - don't suffocate in CONTENT_IGNORE
41 - reduce run speed some more
42 - fix low energy sound being played multiple times
43 - pseudorandomise position of wild plantlike nodes
44 - new doe and stag models
45 - make door/hatch/gate open/close code more reusable, and have paired nodes also show as selected
46 - add dangerous fire option
47 - fix wieldring index not showing for empty slots
48 - add wieldindex to settings menu
49 - add settings menu button to pause menu
50 - add puma_rc to credits
51 - add tea/coffee to craft guide
52 - remove forcesingle from meta tiles of selected nodes
53 - fiddling with collision detection
54 - add overlays to hot drinks textures
55 - add a reverse crafting guide (hdastwb)
56 - fix typo in black cotton hat texture name
58 - simplify fertilizer code a bit
59 - get fertilizer working again
60 - remove an unused function
61 - improved semitrans blit, optimised crack
62 - enable partial alpha blits in texture creation
63 - make it compile with mingw
64 - add trimmed leaves back in
65 - fix ondig_also_removes having wierd rotations
67 1506.00: (release 2015-06-20)
68 - add optional index/shortcuts to wieldring
69 - add low air post render effect
70 - leaves aren't cubelike, so shouldn't show a cube in inventory
71 - fancy tree trunk bases
72 - use red crosshair instead of selection box when pointing at mobs
73 - fix a couple of segfaults
74 - adjust some tree shapes
75 - new creeping grass growth
76 - darken world behind menus/forms
77 - fix that old ungrabbed mouse bug when inventory is closed
78 - add a slight gap in player inventory between the wield row and everything else
79 - fix deleting map/world data on Windows
80 - remove energy effect when damage is disabled
81 - remove some path trickery from posix_guess_path
82 - some path fixes to get map deletion working
83 - reduce active object network data
84 - update bundled sqlite
85 - add some things to .gitignore
86 - fix FreeBSD and (perhaps) MacOS relative paths
87 - make space assignable as a key
88 - eat and drink sounds for player
89 - new eyes, special hair, t-shirts, the start of a long days walk.
91 - panting sound when player is low on energy
93 - add cauldron, make tea and coffee craftable
95 - add apple juice, make hud colours change when a boost is in effect
96 - fix bug with some consumable items not being consumed
98 - food/drink can affect energy and cold protection
99 - sponges are a little too rare
100 - add bottles and drink support
101 - fix some craft item inventory bugs
102 - streamline dig/place code
103 - new grape plantgrowth
104 - new farming code and draw types
105 - fix players walking through fences
107 - face interpolation biases in lighting
109 - optimise out unseen face, and optimise the code for removing them
111 - improved ambient occlusion shadows
112 - new smooth lighting
113 - fix some things that should propogate light
114 - don't regenerate a mesh just to update lighting
117 1505.01: (release 2015-05-30)
118 - fix dig miss sound not working
119 - fix sunlight propogation
120 - fix tree growth breaking lighting
121 - add hack to unbreak already broken lighting
122 - fix compiling problem with dynamic array
124 1505.00: (release 2015-05-25)
125 - make wearing a jacket without a shirt also safe from exposure damage
126 - change some crowbar behaviour
127 - fix random fence/wall posts appearing in client
128 - add support for multiple teleport points with coloured oerkki dust
129 - fix multi-recipe support in the craft guide
130 - adjust run speed, slower on the ground, faster in the air
131 - settings menu rewrite
132 - remove fast_move, and make free_move no longer a setting
133 - add use key to eat without dropping food on the ground
135 - add energy and tool wear progress rings to HUD
138 1504.01: (release 2015-05-01)
139 - fix standalone server not compiling
140 - fix windows utf8-multibyte conversion crashing the client
141 - support out-of-tree builds
142 - add deb and rpm package building support
144 1504.00: (release 2015-04-25)
146 - send node type with animation updates, so remote player dig sound is correct
147 - fix loading not centring when resized
148 - remove some old sectors junk
149 - remove some warnings
150 - reduce mob client initialisation data
151 - reduce mob send data slightly
153 - little bit of cleanup to particles
154 - remove dangerous optimizations, add some checks
155 - swords should kill mobs faster than spears
156 - give grass its own walk sound, add new dirt walk sound
158 - better utf-8 support for windows
159 - gettext without gettext
161 - add sounds for other players walking and digging, and mobs walking
162 - make volume control actually control the volume
163 - allow per-sound gain settings
164 - split walk sounds into left and right steps
165 - replace rm -rf fork/exec with nftw callbacks
166 - keep the players directory clean
167 - new character creator background music
168 - new main menu music
169 - give sound a step, make music fade out
170 - actually delete the soundManager
171 - print chat to stdout on client, cheap copy/paste
172 - fix shovel not being craftable from jungle wood
174 - updated brick textures
175 - always show health/hunger icons when enabled
176 - leaves falling on grass become either saplings or wild grass
177 - prefill username in main menu with system user name
178 - add some query api urls to http server
180 1503.01: (release 2015-03-23)
181 - some improvements to http server
182 - fix tool wear not being sent to client
183 - fix pistons leaving nodes behind when contracting
185 1503.00: (release 2015-03-22)
186 - add some mob sounds
187 - add classic hotbar option to settings menu
188 - get text rotating correctly, and add text to books
189 - detect network timeouts, show error message, autoquit
190 - add an inventory status indicator
191 - add background to wieldring
192 - add buttons to rebind next/previous item in change keys menu
193 - fix junglegrass having wrong material
194 - fix border in key change menu
195 - add old_hotbar setting
196 - add prev/next wield item keys
197 - new HUD with wieldring instead of hotbar
198 - fix the rest of clang's default warnings
199 - fix more warnings, mostly unused variables
200 - stop MainMenuData throwing a compiler warning
201 - add volume control to settings menu
202 - all slabs can now use CDT_SLABLIKE to include face culling
203 - get new stairs lighting right, add face culling
204 - players shouldn't be able to walk through tree trunks
205 - have the address field default to servers.voxelands.com in the multiplayer menu
206 - inventory should only be updated when digging/placing, don't send the whole thing
207 - adjust item fall speed, parcel dig speed, and ensure items don't fall through the ground
208 - no on-punch events with a mese pick, it just digs
209 - remove junglegrass to cotton recipe
210 - remove junglegrass growing on sand
211 - fix object duplication and mob over-spawning
212 - remove ambient sounds from the network, these can be done in the client, later
213 - add a teleport sound when a player is force moved
214 - log an error when trying to play stereo sounds as positional, as that won't work
215 - ensure reference distance is set on positional sounds
216 - add a bunch of environmental sounds
217 - add open book sound file
218 - add book sound when right clicking an open book
219 - add sound when formspec is shown, and when item is wielded
220 - replace some sound files, add water dig/place sounds, and make footsteps faster when running
221 - some setup for sound additions
222 - reduce serialization size of inventory
223 - don't free and reallocate inventory items for no reason
224 - make wood roof tiles, actually wood material
225 - small change to grass side
226 - have saplings auto-plant when dropped on mud or grass
227 - have dropped items become parcels when they touch ground, or add themselves to a nearby parcel
228 - make ItemCAO use SmoothTranslator for less jumpy movement
229 - reduce vertices on glasslike drawtype
230 - stone tiles and parquetry
231 - upside down stair updates
232 - new look stairs and slabs
234 - fix some compiler warnings
235 - update project sqlite, untrack files that don't need tracking
237 - remove some commented out code
238 - update brick texture
239 - some fertilizer changes
240 - some (more) piston tweaks
241 - turn grass into mud if there's some non-airlike above it
242 - improve flower pot, and make plants sit in it, not on it
243 - allow rotated nodeboxes to centre rotation anywhere in the node
245 1501.00: (release 2015-01-26)
246 - fix trees growing at night breaking lighting
247 - make paged things flip to first page when pressing next on the last page
248 - some mob spawner optimisations
249 - optimise inventory a little bit, remove an assert
250 - tweak fire timing a bit
251 - add support for writting text on nodes
253 - Make leaves climbable (Wayward_One)
254 - update translations, add japanese
255 - fix mesh index overflows
256 - make this build on FreeBSD (Menche)
257 - actually disable audio when audio is disabled (Menche)
258 - make leaves and apple blossoms use CDT_ROOFLIKE
260 - add stormchaser safe mode
261 - adjust active furnace glow a bit
262 - give steel bars a working recipe
265 1412.01: (release 2014-12-22)
266 - fix array index overflow in content_features()
268 1412.00: (release 2014-12-21)
269 - some changes that might make irrlicht 1.7.3 work again
270 - wrap gettext around some player formspecs
271 - Add CMT_GLASS, and update glass nodes (JHeaton)
272 - and add glass sounds
273 - add support for objects damaging other objects
274 - fix segfault when picking up items, check for NULL pointer deref
275 - fix CAO yaw not being set when initialised
276 - add a safe, and make some nodes safe from destructive mobs
277 - don't reset creative inventory, unless player has no creative chest
278 - add support for tools that throw objects, add bow and arrow
279 - add support for throwing objects, add snowball mob
280 - get timeout message working with gettext again
281 - cotton block should be decraftable to string
282 - add steel fences and bars
284 - update GPL headers to new style
285 - fix delete key in editbox (sol_invictus)
286 - default to freetype enabled
287 - fix text alignment in pause menu
288 - arbitrary nodebox rotation - wield item support
289 - add support for arbitrary rotation of nodeboxes
290 - fix 7 on french keyboard (sol_invictus - freeminer)
291 - fix utf-8 and numpad in editboxes
292 - add some names to credits
293 - slight path change in cguittfont to support non-standard build path
295 1411.03: (release 2014-11-16)
296 - fix some internationalization bugs
297 - fix font path finding
298 - fix skin path finding
299 - include skins in install
301 1411.01: (release 2014-11-16)
302 - for to enable compiling if gettext is disabled
303 - give the player some pants
305 1411.00: (release 2014-11-16)
306 - make pine tile better
307 - modify guiTextInputMenu
308 - switch conifers to standard cube shape
309 - a bunch of translation improvements
310 - add plurals to some translated strings
311 - add freetype2 support and make special characters actually work
312 - fix sprite extruded not extruding correctly
314 - pretty up menu background a little
315 - rebalance tools for attacking creatures
316 - make some ItemCAO's 'die' after a few minutes
317 - add miss sound for digging while pointing at air
318 - add mob punch sound effect
319 - stop menu text duplicating on window resize
322 - make mush cookable to ash
323 - reduce mob spawn lag more
324 - fix bug with small mobs trying to fly in stone
325 - slight optimisation of server and client data processing
326 - merge IFormSource and TextDest into FormIO
327 - servers give player their default clothes on first joining
328 - add more clothes items
329 - implement character creator working
330 - widen main menu so longer translations fit
331 - expand clothing system to also support layers
332 - allow skins to be fetched as parts
333 - fix infotext being written over top of forms
335 1410.00: (release 2014-10-25)
336 - a couple of pistons bugfixes
337 - install the html files needed by the server properly
338 - rework player damage system
339 - wrap gettext around various forgotten strings
340 - make player wield arm show correct clothing appearance
341 - stop wield items glowing in the dark
342 - move coldzone to 60-1024, add space above 1024
343 - implement active furnaces/incinerators
344 - use misc/freedesktop/ and add more icon sizes
346 - add cotton/canvas/leather/fur sheet materials for clothes system
347 - add life support system for creating air in space
348 - add space to mapgen
349 - add multiple mapgen types
350 - stop objects disappearing, reimplement object activation/deactivation
353 - stop objects freezing
354 - updatepo.sh should update only the pot file by default
355 - fix bug in client searchNear
356 - fix compile failing with older openal libs
357 - fix empty strings in inventory deserialization crashing the server
358 - fix debug info hiding player position
359 - remove a lot of randomness from the env loop
360 - stop eating damaging players
362 - add sheep - punch with shears to get string -> cotton
367 - attacks when punched
374 - catchable with spear
375 - cook to make edible
377 - hunts player, kill to get meat
378 - reimplement dungeon master convert old mob to new
379 - kill to get gunpowder
380 - reimplement rat convert old mob to new
381 - catchable with punch
382 - cook to make edible
383 - reimplement oerkki convert old mob to new
384 - kill to get oerkki dust to teleport home
386 1409.00: (release 2014-09-27)
387 - make compiling work on OSX
388 - update some nodeboxes
389 - limit sponge growth
390 - fix craft guide dug_item
391 - add tree growth stages
392 - new firelike drawtype
394 - fix broken player files crashing the server
395 - add home flags for per-player respawn points
396 - remove some leftover minetest.conf references
397 - give oerrkis a drop - used to teleport home
398 - add ability to drop items
399 - implement game modes, remove old creative_mode setting
400 - rework singleplayer menu to give better game and map options
402 - translation updates, new spanish, polish, and german translations
403 - have the server send some settings to the client
404 - add hunger, enable for survival mode
405 - add suffocation and drowning, enable for survival mode
406 - fix lava not hurting player when it only touches their head
407 - make wielded item visible to other players
408 - fix item swapping not working in inventory
409 - fix clicking not changing focus in formspecs
410 - add key for unlocking locked things
413 - use transifex for translations
414 - make standing on a damaging node damage the player
415 - decrease circuit step time, and optimise the active block code a bit
417 1408.00: (release 2014-08-29)
418 - highlight the selected node instead of showing a selection box
419 - implement circuits:
420 - add wirelike drawtype
421 - add energy propagation to environment
430 - add wood/stone pressure plates
436 - optimise mesh gen a little
437 - set give_initial_stuff to default as true
439 - add quartz to lava cooling
441 1407.00: (release 2014-07-26)
442 - name changed from Minetest Classic to Voxelands
443 - new menu logo (sdzen)
444 - add roughstone brick/block to stone brick/block cook recipes
445 - add CDT_NODEBOX_META for dynamic nodeboxes
446 - simplify bookshelf recipe, add inventory, have books in inventory show
448 - add customisable inventory list rulesets
450 - add decorative stone/wood knobs (Menche)
451 - make onpunch_replace_node not work when wielding a crowbar
452 - move mesh.cpp to client srcs - fixes server build on Arch (Menche)
453 - make cotton plant weild more string
454 - make some farm plants grow faster
455 - fix some conflicting recipes
456 - change some leftover mushed_food drops to mush
457 - add method to slowly delete objects
459 1405.01: (release 2014-05-26)
460 - fix hatch recipes not working
461 - fix tool wearbars not working
463 1405.00: (release 2014-05-25)
464 - new thatch, glass, and coloured glass rooftiles
465 - add new texture to sides of glass slabs
466 - allow trees to grow through apple blossoms and on footsteps
468 - make selection boxes fit nodeboxes better
469 - show multiple recipes for items in craft guide
470 - allow material items in inventory to convert to newer nodeids
471 - add converters for craftitems and toolitems
472 - optimize craftitem and toolitem (de)serialization a bit
473 - allow grass footsteps to be ploughed to farm dirt
474 - make rooflike nodes climbable without jumping
475 - add endcaps and topcaps to rooflike drawtype
476 - fix /setpassword crashing server when player doesn't exist
477 - merge rotten fruit + mushed food and scorched stuff + ash (Menche)
478 - add pumpkins to creative inventory (Menche)
479 - add plank to wood recipes, and lessen the hay recipe
480 - fix texture rotation on rooflike nodes
481 - make crowbar work on CPT_FACEDIR_WALLMOUNT nodes
482 - remove CDT_SIGNLIKE use nodeboxes for signs
483 - notify banned player of banning
484 - fix water buckets not working in creative mode
485 - fix slabs turning fences into wood
486 - add cutouts in jack o lanterns
488 1404.00: (release 2014-04-19)
489 - fixes to rooflike lighting
490 - fixes to rooflike rendering
491 - some hud tweaks (sdzen)
492 - add digging cracks to nodeboxes and special draw types
493 - make fences and walls connect to their base block type
495 - make cobble wall non-jumpable
496 - fix servers requiring empty passwords
497 - add disallow_empty_passwords setting
498 - replace locking doors with spring closing doors
499 - fix rendering glitches when far from origin
500 - ContentFeatures cleanup
501 - redo some inventory things, add borderstone to initial inventories
503 - make fireflies spawn in jungles at night
504 - make glasslight recipe use firefly instead of torch
505 - remove CDT_WALLMOUNT and ContentFeatures wall_mounted - better to use
506 nodeboxes and CPT_FACEDIR_WALLMOUNT
509 1403.00: (release 2014-03-23)
510 - fix deadvine on trellis causing abort when dug
511 - tweaks to rooflike lighting
513 - new fromspec-based craft guide
514 - add a creative chest
516 - add new books system (craft/cooking/decrafting guides, writtable book)
517 - make the texture atlas bigger, again
518 - Added paintings (Pentium44)
519 - fix infinite grapes
520 - Piearesquare! - square slicable pies (Menche)
521 - backporting HUD hiding (sdzen)
522 - Icon in .desktop file (MavJS)
524 - fix hatches losing their facedir
525 - some fiddling with initial and creative inventory items
527 1402.00: (release 2014-02-16)
528 - new textures, skyboxes, and fog (sdzen)
529 - new chest and furnace textures (Menche)
530 - farm expansion: add pumpkin, cotton, wheat, carrot, beetroot, melon,
532 - add rotten fruit, and fertilizer
533 - add trellis node, let vines only grow on them
534 - add Jack O' Lanterns (sdzen)
535 - add apple and pumpkin pies, bread, dough, carrot cake
536 - make craft guide into a book (Menche)
537 - make sponge less rare and junglegrass growth more rare
538 - make cactus grow flowers and fruit
539 - fix texture coords on wielded nodeboxes
540 - replace only_peace_mobs with max_mob_level
541 - .desktop file for app launching (tiemay)
542 - new digging properties calculation
543 - make special tools not dig in client either
544 - add ToolType to ToolItemFeatures, streamline some code
545 - add /setpassword command
547 1401.01: (release 2014-01-13)
548 - add models to install files
549 - add furnace back into craft guide
551 1401.00: (release 2014-01-12)
552 - add particle effects
553 - add mipmaps and bilinear/trilinear/anisotropic filters
554 - some tweaks to the texture atlas
555 - optimise meshgen a little
556 - fix models sharing lighting values
558 - digging tree with an axe yields 6 wood
559 - add tnt stick, change tnt recipe
560 - make fire drop ash, add ash block
561 - make apple trees grow apple blossoms and apples (Menche)
562 - add grass footsteps
563 - make /setting command show the current value if no value given
564 - improved /help command
565 - enable lavabuckets and tnt by default
566 - when digging apples, make leaves grow back in their place
567 - make apple blossoms randomly drop a blossom craft item
568 - turn a bug into a feature, some minerals should drop to when dug
570 - add a rooflike drawtype, and several roof tiles
571 - get default_password working
572 - fix node owner being lost with crowbar rotation
573 - stop incinerators eating the buck when fueled with lava
574 - add diagonal fences and walls
575 - some rendering fixes to walls
576 - optimise environment loop a bit (Menche)
577 - improve farming a bit, make it require more work, allow flower farms
578 - add some random drops to dirt/mud nodes
579 - add locking signs and furnaces
580 - make a couple of special tools unable to dig anything
582 1312.01: (release 2013-12-06)
583 - fix craft recipes for doors, hatches, incinerators
584 - add some missing nodes to the craft guide
586 1312.00: (release 2013-12-04)
587 - added http transfer of player skins (buggy, but easier to debug in use)
588 - add snow biome at y = 60-200, damage player in cold unless near fire
589 - add conifer trees in snow biome
590 - allow facedir nodes to also propogate light - no more dark doorways
591 - add lava cooling to roughstone and ores when near water (Menche)
592 - add dig animation to player
593 - fix some wield items
594 - add tables, chairs, and beds
595 - fix upside down stair/slab placement
596 - water freezes to ice in the cold band, melts back to water down low
597 - add a basic in-game craft guide
598 - add crowbar tool to rotate nodes without losing metadata
599 - make 0.3.x show a warning when connecting to classic servers
600 - enable smooth lighting for nodeboxes and some special draw types
601 - add incinerator for disposing of inventory items
602 - increase infotext length slightly
603 - complete rewrite of crafting, craftitems, and toolitems
604 - make fences and walls not jumpable
605 - assorted code cleanups
606 - make mese glow slightly when digging
607 - pretty up tool progress bars
608 - some fixes to new style water
609 - give apple trees their own wood and leaves
610 - make regular and large trees bigger
611 - make trimmed leaves for all 4 leaf types (conifer,regular,apple,jungle)
612 - add plank craftitem, replace sticks/wood with plank on most recipes
613 - craft sticks from leaves
614 - some meshgen improvements
615 - let firestarter start fire on lava
616 - make nodeboxes align with texture pixels
617 - make cobble grow moss when underwater
619 1311.01: (release 2013-11-14)
620 - prevent water being placed inside doors
621 - stop fire only burning half of doors
622 - fix infinite everything bug
623 - stop stacked large plantlike nodes depth buffer fighting (jungle grass)
625 1311.00: (release 2013-11-13)
626 - replace cobble with rough stone
627 - make cobble craftable from rough stone
628 - add rough stone slabs, stairs, and walls
629 - make all default crafting recipes use rough stone instead of cobble
630 - switch sign inventory item to floor mounted nodebox
631 - give jungle trees their own jungle leaves that drop jungle saplings
632 - make jungle saplings grow into jungle trees
633 - move cook result to ContentFeatures
634 - change project name and paths to minetest-classic
635 - make server MINETEST ascii art message into MINETEST CLASSIC
636 - try to fix the water digging bug
637 - backport a serialization fix
638 - make single player not abort when port is already in use
639 - fix node box selection box
640 - make /ban work on players that aren't connected
641 - add glass doors and slabs
642 - fix ladders and some plantlike node being back face culled
643 - add hay from 9 deadgrass, make it burnable
644 - add stained clay and glass
645 - add terracotta + block, brick and tile
646 - add sandstone block and brick
647 - add silver, gold, copper, and tin ores
649 - add cobble, mossy cobble, sandstone, and stone walls
651 - add flint as random drop from gravel
652 - make cooked wood create charcoal instead of coal
653 - make cooked mese create saltpeter
654 - add coal and charcoal blocks
655 - add firestarter, fire, and fire spread
656 - add gunpowder, tnt and tnt 'flash' explosion
657 - make fire, fire spread, and tnt honour borderstone
659 - tweak plant growth a bit
661 1310.01: (release 2013-10-22)
662 - fix water flooding with sources growing upwards
664 1310.00: (release 2013-10-20)
665 - Update jthread to 1.3.1
667 - Implement wildgrass, flowers, dyes, coloured cotton, flower pots
668 - Implement shears, trimmed leaves (no leaf decay)
669 - Added some alternate craft recipes
670 - Remember main menu tab when exiting game
671 - Add wieldnode for nodeboxes, and player arm when nothing wielded
672 - Fix nodebox lighting
673 - Implement doors and hatches
674 - Implement inventory images for nodeboxes
675 - Move texture definitions to content features and clean up content_mapblock.cpp
676 - Fix collision + sneak + sneak elevators
677 - Make some 3d things 3d (torches, signs)
678 - Added dependencies example for RedHat/Fedora/CentOS. (MavJS)
679 - Correct text position on guiMessageMenu
681 1309.00: (release 2013-09-01)
682 - a wide assortment of bugfixes to just about everything
683 - update license to GPLv3
685 - add farming and farm dirt
686 - fix sandstone only dropping 1 sand
687 - add static_spawnpoint setting
688 - fix various compiler errors
689 - add mouse_sensitivity option by EXio4 and kahrl
690 - fix player getting thrown underground after connecting
691 - 3D player models -> Stu's improved model -> b3d models
693 - stop too many mobs spawning
694 - let trees grow through apples
695 - allow planting of jungle tree
696 - add random large trees
698 - implement nodeboxes -> implement stairs and slabs
699 - ui redesign and new main menu
700 - switch to new versions that don't conflict with minetest-engine
702 Classic: (initial fork April 2013)
703 - Leaf and apple decay, +junglegrass and papyrus now grow
704 - Fixed inventory cube rendering
705 - Added support for irrlicht 1.8
706 - remove CONTENT_CLOUD, replace with CONTENT_COTTON - crafted from
709 ========================================================================
711 0.3.1: (released on 2011-11-09)
712 - Fix frustum culling (previous versions have rendered too much stuff
713 that is not actually visible (about 180 degrees, while should have been
715 - Add occlusion culling (improves performance a lot)
716 - Add “3d clouds” on/off checkbox in main menu
717 - Add “opaque water” on/off checkbox
718 - Fix some random minor stuff
719 - Turn mipmapping off (This makes far-away textures a bit noisier but
721 - Add Command-line signal handler for Windows (contributed by SpeedProg)
722 - Fix network layer segmentation fault introduced in 0.3.dev-20111021
723 - Fix water-glass and water-lava and lava-glass surfaces
725 0.3.0: (released on 2011-11-01)
728 - Modify dungeon masters to only try to shoot players
729 - Fix object duplication bug at block load/unload bug
730 - Improve network layer
732 - Locked chest (contributed)
733 - Server user limit setting (max_users)
734 - Wielded tool is shown in HUD (contributed)
735 - View bobbing (contributed)
736 - Saplings that drop from leaf blocks and when placed on ground will
737 grow to trees (contributed)
738 - Optimized map saving (does not re-save everything all the time)
739 - New mob system and new mob: dungeon master
740 - Death/respawn screen
743 - Fix the build for MSVC2010; also released for windows using MSVC2010.
746 - Make client report a newer version number to the server than
747 2011-07-31 does and make server disallow old clients
750 - Map is saved in an SQLite database file (by Queatz)
751 - Ladders (MarkTraceur)
753 - Apple trees (sfan5)
754 - Slightly better looking inventory with transparency
755 - /me chat command (Oblomov)
756 - Using chosen map seed possible through fixed_map_seed configuration
758 - Fix the long-existed PeerNotFound loop bug
759 - Some translations and localization-related fixes
760 - Lots of small fixes
763 - Fixes a bug that made the server to deny non-empty passwords from
764 players connecting the first time
767 - Fixes a bug that caused the server to always read an empty password
768 from the client when a client connected.
771 - A number of small fixes, build system stuff and such (refer to version
773 - Map generator no longer crashes at generation limit
774 - Fixed mapgen producing lots of cut-down trees
775 - Some minor tweaks in map generator (some contributed)
776 - Volumetric clouds (contributed)
777 - Icon added (graphic contributed)
778 - Key configuration menu (contributed)
779 - Decorative blocks and items: bookshelf, sandstone, cactus, clay,
780 brick, papyrus, rail, paper, book (contributed)
782 - Hotbar is a bit smaller
783 - Health is now enabled by default; You can now eat cooked rats to heal
785 - Finally added sword textures, altough sword is still of no use
786 - Creative mode now preserves normal mode inventory
790 - Code reorganizing to aid further development
791 - Renewed map generator
794 - Password crash on windows fixed
795 - Optimized server CPU usage a lot
796 - Furnaces now work also while players are not near to them
799 - Optimized smooth lighting
800 - A number of small fixes
801 - Added clouds and simple skyboxes
802 - The glass block added
803 - Added key configuration to config file
804 - Player privileges on server
805 - Slightly updated map format
807 - All textures first searched from texture_path
808 - Map directory ("map") has been renamed to "world" (just rename it to
810 - Mouse inversion (invert_mouse)
811 - Grass doesn't grow immediately anymore
815 - Smooth lighting with simple ambient occlusion
820 - Item drop multiplication fixed
822 - Added A simple monster which spawns to dark places at map generation
824 - Some code refactoring and cleaning (possibly new bugs)
827 - Fixed crafting a bit
830 - Asynchronous map generation
834 - Mesh update of node addition/removal is now done asynchronously on
835 client, removing frametime spike
836 - Node addition/removal is sent directly only to clients that are closer
837 than 100 nodes to the modification. For the others, the modified blocks
838 are set unsent. (and are re-sent when applicable)
841 - Made furnace usable
843 - Added wood, stone and steel tools: pickaxes, shovels and axes
844 - Incremented to version 0.0.2
847 - Cleaned client to be completely synchronous, except for the mesh
848 calculation, which is now done with queues in a separate thread.
849 - Added node metadata support
853 - Added better handling of textures. Now many file extensions are
854 searched. Also too large textures are not put on the texture atlas,
855 and the construction of the texture atlas is stopped when it is full.
858 - Better handling of Ctrl-C on POSIX systems
861 - Fixed a problem of not saving and loading the "lighting expired" value
862 of MapBlocks properly. This caused high server CPU usage.
863 - Ctrl-C handling on POSIX systems
864 - Added simple command support to server
865 - Added settings enable_texture_atlas and texture_path
868 - Created changelog.txt
869 - Added sneaking/crouching
870 - Modified the looks of the hotbar and cleaned code
871 - Added code to allow generating 3D cube images for inventory